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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
541
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Posted - 2014.03.16 07:11:00 -
[1] - Quote
Lightning xVx wrote:I'm specifically making this topic to hear and see what the majority people don't like about the Amarr Scout and possibly have CCP look into it. I for one am in LOVE with the Stamina part of it, it literally is a Hunting Scout through and through. But to everyone else who are NOT satisfied with this upgrade; What would be ONE extra small bonus you would like on the Amarr Scout? I personally wouldn't mind a bonus 5% bonus to pistol damage overall for each level you go into the suit. Ideas GO!
I don't like the stamina bonus because it is completely useless. I have done the math, made charts, ran the numbers, there is just nothing redeeming about it. In a foot race the amarr suit looses EVERY TIME to minmatar (no matter the distance), and it barely keeps up with the gallente and caldari. Mind you that all of these other suits are UNBONUSED.
Anyway, I would change it as follows:
+5% bonus to the efficacy of biotic modules per level -5% cloak recharge time per lvl
This would mean the instead of 12.6% faster for kin-cats, the amarr kin-cats would be 15.75% faster. The cardiac regulators would go from 100/100 to 125/125 and the melee would go from 50 to 62.5%
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
551
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Posted - 2014.03.16 08:20:00 -
[2] - Quote
Omareth Nasadra wrote:Magnus Amadeuss wrote:Lightning xVx wrote:I'm specifically making this topic to hear and see what the majority people don't like about the Amarr Scout and possibly have CCP look into it. I for one am in LOVE with the Stamina part of it, it literally is a Hunting Scout through and through. But to everyone else who are NOT satisfied with this upgrade; What would be ONE extra small bonus you would like on the Amarr Scout? I personally wouldn't mind a bonus 5% bonus to pistol damage overall for each level you go into the suit. Ideas GO! I don't like the stamina bonus because it is completely useless. I have done the math, made charts, ran the numbers, there is just nothing redeeming about it. In a foot race the amarr suit looses EVERY TIME to minmatar (no matter the distance), and it barely keeps up with the gallente and caldari. Mind you that all of these other suits are UNBONUSED. Anyway, I would change it as follows: +5% bonus to the efficacy of biotic modules per level-5% cloak recharge time per lvl This would mean the instead of 12.6% faster for kin-cats, the amarr kin-cats would be 15.75% faster. The cardiac regulators would go from 100/100 to 125/125 and the melee would go from 50 to 62.5% no, amarr shouldn't have a speed bonus, this is minmattar native identity, maybe we should lower the other scout suit base stamina and regen to make the amarr king in that department, also keep in mind that with 4 low you have a lot of room for kin cat and ccp already stated that as far as speed goes we're already close to the limit, how a minny with only 2 low could compete ( EDIT : forgot we'll get a third slot in 1.8 but still you know what i mean) . Maybe giving it extra native cpu and pg would also be a good thing, i dunno, but please stop with the non sense
I ran the math before I posted the suggestion. In order for the amarrian suit to be faster than the minmatar suit it would need to fit 4 complex kincats, which of course would mean that there is no fitting room left at all.
Aside from that, the minmatar suit is faster each time they both fir a kincat:
1 kincat: minnie 0.4 m/sec faster 2 kincat: minnie 0.2 m/sec faster 3 kincat: minnie 0.06 m/sec faster 4 kincat: amarr is 0.39 m/sec faster
I think that is incredibly balanced. Remeber, in eve the crusader (amarr frigate) can go faster than the minmatar counterpart ONLY because it would sacrifice it's entire fit to do so (amarr have more low-slots than minnies)
Also it isn't non-sense. CCP has clearly positioned the gal/cal as the ewar scouts, and the minnie/amarr as the biotic scouts. Keeping in line with the CCP set archetypes, this makes perfect sense. Also it is not a speed bonus, it is a module bonus. It is a rather tame bonus at that as well.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
562
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Posted - 2014.03.16 20:31:00 -
[3] - Quote
Scout Registry wrote:Lightning xVx wrote:I'm specifically making this topic to hear and see what the majority people don't like about the Amarr Scout and possibly have CCP look into it. I for one am in LOVE with the Stamina part of it, it literally is a Hunting Scout through and through. But to everyone else who are NOT satisfied with this upgrade; What would be ONE extra small bonus you would like on the Amarr Scout? I personally wouldn't mind a bonus 5% bonus to pistol damage overall for each level you go into the suit. Ideas GO! Opinions / Observations: 1) An experienced Amarr Scout will have nearly twice the Stam Pool of an equally fit non-Amarr Scout. 2) Stam and Stam Regen are HUGE for a Scout; you know this because you're actually a Scout. 3) ScP's can put alot of damage on target in a hurry; 25% faster would be OP. @ Lightning If I had to propose an alternative bonus, I'd go with 5% reduction to Armor Plate Penalty. I personally think the Amarr Scout is in a pretty good place as is, though I freely defer to your expertise.
1) a person with 8th grade math behind them could figure out that not all stamina is the same (i.e. 1 seconds of sprint for amarr <<<<< 1 seconds sprint for minmatar)
2) Stam and Stam regen combined with stamina efficiency. IF you are slow as an assault suit, tons of stamina doesn't do you any good. You are still super easy to hit, not able to find cover, not able to effectively flank in a decent amount of time, and can't jump/melee anymore than normal.
3) agreed
Also, -5% penalty to armor is a HORRIBLE bonus. So why even have ferroscale plates?
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
562
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Posted - 2014.03.16 20:38:00 -
[4] - Quote
steadyhand amarr wrote:People who are upset with the amarr scout want to use for things outside its role.
The amarr scout job is get into the thick of it kill of a key target and get out. Its not a stealth suit nor or is it scanning suit.
Its role is all about a blinding all or nothing attack. If u want a cloke bonuses go fit the scout suit that works it. I look forword to showing u all how dangerous this suit is
Nope, that would be the minmatar suit bonus. Being able to quickly aproach the target while cloaked, do 1200 damage in one strike, recloak and quickly get out of there... maybe hack 1-2 things in the meantime.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
568
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Posted - 2014.03.16 23:56:00 -
[5] - Quote
ThePlayerkyle13 wrote:The Amarrians may be slow but they have excellent endurance, which keeps them running for longer, it's just how they are & the way they've adapted to.
I have no problem with the Stamina bonus because that's their racial trait...
See arge stamina and stamina recovery used to be an amarrian trait. IT also used to mean that the amarr could probably kep up with the other suits after a certain amount of time had passed.
The CCP went and DOUBLED minmatar stamina. So now amarr no longer have that distinction.
Stamina by itself isn't very useful. Increasing a stamina pool while not increasing stamina recharge means that nearly all functions that require stamina, aside from running, become much more difficult.
TLDR: endurance is no longer an advantage for the amarr thanks to CCP. (it was never much of an advantage to begin with though.)
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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