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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
3949
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Posted - 2014.03.14 18:18:00 -
[1] - Quote
I honestly can't really find one.
Yes I know at this point I'm beating a dead horse, but in all honesty the Amarr scout bonus truly feels like an injustice from CCP. The CPU and PG values do not vary that widely between the scouts so the "Amarr has more fitting ability" argument does not work here. The Caladari get a precision enhancement and I believe range bonus. The Gallente get profile dampening. Thanks to not decloaking when hacking, the Minmatar hacking bonus is now HUGELY advantageous. Meanwhile, the Amarr scout can sprint for a really long time......yeah.....lame.
I know I know, some of you are like "HEY you can cover more ground!" In short, not really. The faster scouts can cover ground faster, regen their stamina, and set off again, whereas the Amarr scout will simply be able to cover that ground all in one go, the amount of ground covered really turns out to be around the same distance.
Is there no DEV at all at Shanghai that read through these bonuses and scratched their head at the Amarr one? Yes, I know that in the Amarr ASSAULT description it says that the suit is grafted into their nervous system to tap into their life essence to increase stamina and power some functions of the suit, but why assume that since the Amarr ASSAULT does that, so should the scout? It comes off as lazy "oh the Amarr Assault has a lot of stamina, let's just make the Scout have even more!"
I will still use the Amarr Scout (it is Amarrian after all), but I am grossly disappointed in the apparent lack of thought and creativity that went into the Amarr Scout bonus.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Delta 749
Kestrel Reconnaissance
2645
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Posted - 2014.03.14 18:25:00 -
[2] - Quote
Yeah, lets ignore being tougher in an environment that will have TTK increased meaning you can drag all those other scouts into a back alley and do horrible things to them I cant for the life of me remember the base EHP stats of the suits and Im not at home and dont want to hunt them down but doesnt the amarr scout have more base EHP than some mid suits
I'll start my own war, with hookers, and blackjack!
In fact forget the war and the blackjack.
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2291
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Posted - 2014.03.14 18:25:00 -
[3] - Quote
Made a whole thread about it replied to anyone that said it was good and all I got was You'll just have to wait and see(I see numbers that prove this suits sucks) (one of my favs) But you have a good slot loadout and thats the bonus to the suit itself And last but not least the minmatar sucked this long and we dealt with it.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3432
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Posted - 2014.03.14 18:27:00 -
[4] - Quote
Not to mention that back of the head design. I snickered. (Solitar, that cracked me up) I got a new nickname for the amarr scout...
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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Onesimus Tarsus
Bragian Order Amarr Empire
1592
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Posted - 2014.03.14 18:27:00 -
[5] - Quote
Delta 749 wrote:Yeah, lets ignore being tougher in an environment that will have TTK increased meaning you can drag all those other scouts into a back alley and do horrible things to them I cant for the life of me remember the base EHP stats of the suits and Im not at home and dont want to hunt them down but doesnt the amarr scout have more base EHP than some mid suits
So, we're good against scouts... who ain't? And, we last a half-second longer when noticed. I'm a-quiver with anticipation.
Unless you're just addicted to wetsuit paperdolls...
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
3949
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Posted - 2014.03.14 18:28:00 -
[6] - Quote
Delta 749 wrote:Yeah, lets ignore being tougher in an environment that will have TTK increased meaning you can drag all those other scouts into a back alley and do horrible things to them I cant for the life of me remember the base EHP stats of the suits and Im not at home and dont want to hunt them down but doesnt the amarr scout have more base EHP than some mid suits
60/170
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Onesimus Tarsus
Bragian Order Amarr Empire
1594
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Posted - 2014.03.14 18:30:00 -
[7] - Quote
Dual-wield (not dual carry) capability on Scrambler Pistols with a 10% damage bonus when dual-wielding would have had a lot of people thinking Amarr scout. Now, it's just the racists.
Unless you're just addicted to wetsuit paperdolls...
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Chunky Munkey
Amarr Templars Amarr Empire
3467
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Posted - 2014.03.14 18:31:00 -
[8] - Quote
It's armour tankable with a small hitbox. I think that's really being under appreciated right now.
It is just a silver lining though. It should have had an uplink bonus like everybody already knew.
No.
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MrShooter01
Storm Wind Strikeforce Caldari State
593
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Posted - 2014.03.14 18:31:00 -
[9] - Quote
Well in this concept art it does appear to have some silver lining on it
...sorry, that was bad and i feel bad
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Delta 749
Kestrel Reconnaissance
2646
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Posted - 2014.03.14 18:32:00 -
[10] - Quote
Aisha Ctarl wrote:Delta 749 wrote:Yeah, lets ignore being tougher in an environment that will have TTK increased meaning you can drag all those other scouts into a back alley and do horrible things to them I cant for the life of me remember the base EHP stats of the suits and Im not at home and dont want to hunt them down but doesnt the amarr scout have more base EHP than some mid suits 60/170
Why did I think it was 170/170 Maybe I should get some rest and not survive on coffee and sodas all day
I'll start my own war, with hookers, and blackjack!
In fact forget the war and the blackjack.
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Chunky Munkey
Amarr Templars Amarr Empire
3467
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Posted - 2014.03.14 18:33:00 -
[11] - Quote
Onesimus Tarsus wrote:Dual-wield (not dual carry) capability on Scrambler Pistols with a 10% damage bonus when dual-wielding would have had a lot of people thinking Amarr scout. Now, it's just the racists.
That should be a scout specialisation, the commando of light frames. But the 10% would be OP.
No.
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
3950
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Posted - 2014.03.14 18:34:00 -
[12] - Quote
Delta 749 wrote:Aisha Ctarl wrote:Delta 749 wrote:Yeah, lets ignore being tougher in an environment that will have TTK increased meaning you can drag all those other scouts into a back alley and do horrible things to them I cant for the life of me remember the base EHP stats of the suits and Im not at home and dont want to hunt them down but doesnt the amarr scout have more base EHP than some mid suits 60/170 Why did I think it was 170/170 Maybe I should get some rest and not survive on coffee and sodas all day
Because at one point I think it was, because I also thought it was 170/170 until a couple of days ago.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Django Quik
Dust2Dust.
2376
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Posted - 2014.03.14 18:35:00 -
[13] - Quote
Not to say that the bonus on it's own is in fact good enough but anyone trying to say other scouts will cover even nearly the same ground in the same time is plain wrong. Those few seconds running 2m/s slower loses a whole lot of distance to someone still sprinting full pace. Not having to wait for your stamina to recharge means you'll beat every other suit to any distance beyond their first recharge by a considerable margin.
Personally I would have given the range amplification bonus as a role bonus, rather than racial for just the gal and cal (I'm gal scout btw) and I think that would have made the racial bonuses more equal across all scouts.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Yan Darn
Forsaken Immortals Top Men.
326
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Posted - 2014.03.14 18:36:00 -
[14] - Quote
The silver lining...
People are probably gonna not refer to scouts as 'hard mode' anymore - there is probably going to be a kinda FoTM thing to them as well (depending on how cloaks turn out this could be short or long term).
Amarr scout will be the new 'old' scout in terms of saying 'IDGAF about your FoTM/tryhard BS - I'm gonna make this **** work and you're going to feel bad when you see that a (Amarr) Scout just killed you!'.
The true 'underdog' dropsuit always had/has to be a scout suit...
The Ghost of Bravo
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noob cavman
The New Age Outlaws WINMATAR.
787
|
Posted - 2014.03.14 18:38:00 -
[15] - Quote
Give us a week with it and nos nothi will pull it apart with confusing maths and hands on testing to figure out just how good or bad it is. looks to be a good shotgun frame to honest at a glance.
I want to be a caveman!
Ccp: DENIED YOU DRUNK
British ninja cowboy
scout, logi, heavy
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calisk galern
BurgezzE.T.F General Tso's Alliance
2151
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Posted - 2014.03.14 18:42:00 -
[16] - Quote
you know theirs several different ways to reach racial parity in this game.
the first is to have every single suit perfectly balanced and playable( never going to happen ).
the other is to give every race a version of every suit, some suits will be good others will be meh, the key is too give each race some suits that are good, thus giving the races strengths and weaknesses.
as far as I can see
ammar has a good heavy, logi and commando, since this faction is focused on survivability this makes sense. |
DJINN Marauder
Ancient Exiles. Renegade Alliance
4516
|
Posted - 2014.03.14 18:51:00 -
[17] - Quote
Honestly I think the silver lining will be in PC at the beginning.
With its base 320 stamina I think at proto, you can simply add 4 complex Kincats (as opposed to gal scout 1 green 3 reds build) and reach the city faster.
As well as simply not needing a green on the suit for any build. At least that's the way I view it. I'll post some fits on here hold on
http://www.protofits.com/fittings/shared/181/481
http://www.protofits.com/fittings/shared/181/483
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Medic 1879
Forsaken Immortals Top Men.
1863
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Posted - 2014.03.14 18:51:00 -
[18] - Quote
It has a mini battle skirt? apart from that its the "special" scout.
Lead Diplomat for Forsaken Immortals.
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Onesimus Tarsus
Bragian Order Amarr Empire
1595
|
Posted - 2014.03.14 18:52:00 -
[19] - Quote
MrShooter01 wrote:Well in this concept art it does appear to have some silver lining on it ...sorry, that was bad and i feel bad
Look, that guy is also weaponless. 50% melee bonus when unarmed perhaps?
Unless you're just addicted to wetsuit paperdolls...
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Stefan Stahl
Seituoda Taskforce Command Caldari State
452
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Posted - 2014.03.14 18:55:00 -
[20] - Quote
I would've liked to see a bonus to stealth duration. Since an Amarr Scout can't run very quickly and is unlikely to be good at the scanning-game that would've been a good choice.
As it stands, just ignore the Amarr Scout until the fix in patch 2.2, at which point it'll likely become the best scout suit in the game due to the 5% damage bonus to all laser weapons per level. |
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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
621
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Posted - 2014.03.14 19:00:00 -
[21] - Quote
Matari barracks are big and we generally hate cold coffee. Your stamina bonus will make sure that we get our caffeine in a more timely manner.
Proud Minmatar scout - Republic Merc 6/10
Immune to bitter/jaded vet syndrome
Roll with the punches instead of QQing
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
498
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Posted - 2014.03.14 19:00:00 -
[22] - Quote
Stefan Stahl wrote:I would've liked to see a bonus to stealth duration. Since an Amarr Scout can't run very quickly and is unlikely to be good at the scanning-game that would've been a good choice. As it stands, just ignore the Amarr Scout until the fix in patch 2.2, at which point it'll likely become the best scout suit in the game due to the 5% damage bonus to all laser weapons per level.
I'd like to see someone get a bonus to cloaks. Other than the fitting bonus, of course.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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Llast 326
An Arkhos
2411
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Posted - 2014.03.14 19:01:00 -
[23] - Quote
Aisha, I have been exclusively a scout for a year, the stamina bonus is not simply tacked on as an Amarr thing, stamina is integral to scout survival, and is a good bonus to have. This is not to say that the Amarr scout should not be looked at though, and I think it may be after it has had some use in the field. I think many will find that the Amarr scout is not as bad off as they think.
The comparisons I see are predominantly of the optimum of the other scout suits to the deficits of the Amarr suit. The Amarr suit is durable, very durable (for a scout) without even adding extra EHP. The fitting capacity on the Amarr scout is huge, and should not be overlooked. The Gal and Min scouts have some great bonuses, however they are fraught with tough fitting choices, and far more fragile than the Amarr or Gal scout. With that fitting versatility the Amarr has potential to compensate for shortcomings, and still have a solid health base is a very big implicit bonus. Slap some Kins on and you compensate the speed well, and far better than the Gal.
The intrinsic benefits of the Amarr scout are built into the suit, and are not as explicit as the outward bonuses of the other scouts. In this way CCP has actually worked to achieve the form is function of the Amarr philosophy. I think that is pretty cool.
Part of me has little sympathy for complaints at this point, because I went through the really challenging times, for example; when being in proximity to installations gave your position away to everybody. That does not mean that I don't want to see all the suits work well, and have a versatility in function.
KRRROOOOOOM
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DEZKA DIABLO
0uter.Heaven
369
|
Posted - 2014.03.14 19:08:00 -
[24] - Quote
Idk if your a scout full time or not but the biggest problem with scouts are versatility , thats the most important thing and basically that's the Amars bonus.
My gallente scout is around 300/400 HP I need all my slots to run fast, have stamina, profile damps, extended range , speed , armor and shields.
Frost kitty runs 87 shields an 277 armor, the amars base stats with all skills maxed will give it 312 ehp without using a single slot, use 2 shields and you will have 602 ehp, and still have 4 lows and 2 equip to fit= BEAST!
I don't care what anyone says this scouts gonna be a monster, your gonna have so many options once your core skills are maxed and weapon optimization is maxed its gonna be unreal, it's gonna have 1000 HP, beat scanners and cloak and not have to stop and catch breath.
Anyone that isn't happy with it isn't a full time scout since beta, those that are see it's monster potential .
Dead trigger master , an ya I do that ISH ON PURPOSE!
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TheD1CK
Dead Man's Game
976
|
Posted - 2014.03.14 19:09:00 -
[25] - Quote
Speed tankers will make great use of Amarr scout
'D1CK by name'
'D1CK by nature'
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
493
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Posted - 2014.03.14 19:11:00 -
[26] - Quote
Delta 749 wrote:Yeah, lets ignore being tougher in an environment that will have TTK increased meaning you can drag all those other scouts into a back alley and do horrible things to them I cant for the life of me remember the base EHP stats of the suits and Im not at home and dont want to hunt them down but doesnt the amarr scout have more base EHP than some mid suits
Why is it that everyone who brings up this eHP difference always, always neglects the fact that the amarr scout is slower than an assault???
Did you ever think that it has more eHP BECAUSE it is slow as hell??
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Beck Weathers
Ghosts of Dawn General Tso's Alliance
774
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Posted - 2014.03.14 19:13:00 -
[27] - Quote
Its a (scout)Assult that can avoid most scanners, has 2x equipment slots, can esily fit a cloak if desired, its stamina is almost unstopable, has a small hit box. Yeah its got nooooothing going for it....
These forums must be located in the Californin country side, there is whine as far as the eye can see.
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
3952
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Posted - 2014.03.14 19:17:00 -
[28] - Quote
DEZKA DIABLO wrote:Idk if your a scout full time or not but the biggest problem with scouts are versatility , thats the most important thing and basically that's the Amars bonus.
My gallente scout is around 300/400 HP I need all my slots to run fast, have stamina, profile damps, extended range , speed , armor and shields.
Frost kitty runs 87 shields an 277 armor, the amars base stats with all skills maxed will give it 312 ehp without using a single slot, use 2 shields and you will have 602 ehp, and still have 4 lows and 2 equip to fit= BEAST!
I don't care what anyone says this scouts gonna be a monster, your gonna have so many options once your core skills are maxed and weapon optimization is maxed its gonna be unreal, it's gonna have 1000 HP, beat scanners and cloak and not have to stop and catch breath.
Anyone that isn't happy with it isn't a full time scout since beta, those that are see it's monster potential .
I was a scout back in closed beta and open beta. I get what CCP is doing and I'm not obscenely upset or anything, it is just I would have liked to see some sort of EWAR bonus as well.
My core skills are maxed out, so I will be one of the Amarr Scouts that is running around in a stealth assault suit basically, I simply would have liked to see a bonus to say uplinks or something of that nature.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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DEZKA DIABLO
0uter.Heaven
371
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Posted - 2014.03.14 19:24:00 -
[29] - Quote
Magnus Amadeuss wrote:Delta 749 wrote:Yeah, lets ignore being tougher in an environment that will have TTK increased meaning you can drag all those other scouts into a back alley and do horrible things to them I cant for the life of me remember the base EHP stats of the suits and Im not at home and dont want to hunt them down but doesnt the amarr scout have more base EHP than some mid suits Why is it that everyone who brings up this eHP difference always, always neglects the fact that the amarr scout is slower than an assault??? Did you ever think that it has more eHP BECAUSE it is slow as hell?? It's base HP leaves it with 312 stock HP , two shields, 602 HP , and 4 lows to run complex kinetics, damps, an a pg or CPU to level you out, with no need to run stamina or armor or damps if you fit a cloak, it leaves many options
Dead trigger master , an ya I do that ISH ON PURPOSE!
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Roy Ventus
Axis of Chaos
1341
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Posted - 2014.03.14 19:26:00 -
[30] - Quote
Throw Armor Repair and Ferroscale(I wished they made those cheaper) and some shield extenders and there you go. A super fast medium suit.
Why use this instead of a medium suit? More stamina and it becomes a persistent suit. I'm dead serious. The Amarr lack the superior stealth capability, intel gathering ability, and speed but they are the most durable. There's also their strafing ability. But yeah they're worthy, I feel, of the battlefield.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2293
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Posted - 2014.03.14 19:58:00 -
[31] - Quote
DEZKA DIABLO wrote:Idk if your a scout full time or not but the biggest problem with scouts are versatility , thats the most important thing and basically that's the Amars bonus.
My gallente scout is around 300/400 HP I need all my slots to run fast, have stamina, profile damps, extended range , speed , armor and shields.
Frost kitty runs 87 shields an 277 armor, the amars base stats with all skills maxed will give it 312 ehp without using a single slot, use 2 shields and you will have 602 ehp, and still have 4 lows and 2 equip to fit= BEAST!
I don't care what anyone says this scouts gonna be a monster, your gonna have so many options once your core skills are maxed and weapon optimization is maxed its gonna be unreal, it's gonna have 1000 HP, beat scanners and cloak and not have to stop and catch breath.
Anyone that isn't happy with it isn't a full time scout since beta, those that are see it's monster potential . Your math is flawed...
Its alright everyone, no need to worry it's just an Amarr scout :(
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8236
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Posted - 2014.03.14 20:01:00 -
[32] - Quote
Delta 749 wrote:Yeah, lets ignore being tougher in an environment that will have TTK increased meaning you can drag all those other scouts into a back alley and do horrible things to them I cant for the life of me remember the base EHP stats of the suits and Im not at home and dont want to hunt them down but doesnt the amarr scout have more base EHP than some mid suits
No. And for one thing you cannot argue that our natural racial attributes and something that is something we should have to barter with.
We are already the slowest scout which in terms of scouts directly affects and lowers our TTK.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2293
|
Posted - 2014.03.14 20:09:00 -
[33] - Quote
True Adamance wrote:Delta 749 wrote:Yeah, lets ignore being tougher in an environment that will have TTK increased meaning you can drag all those other scouts into a back alley and do horrible things to them I cant for the life of me remember the base EHP stats of the suits and Im not at home and dont want to hunt them down but doesnt the amarr scout have more base EHP than some mid suits No. And for one thing you cannot argue that our natural racial attributes and something that is something we should have to barter with. We are already the slowest scout which in terms of scouts directly affects and lowers our TTK. Yeees you dont know how many times I've said this.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
493
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Posted - 2014.03.14 20:34:00 -
[34] - Quote
Aisha, I did the math, it is worse than most know:
Chart The chart assumes lvl 5 amarr scout, and lvl 5 biotics. No mods fitted.
At no point will an amarr scout ever be ahead of the minmatar in a foot race, ever. The amarr scout will only be ahead of the cal/gallente from 24 seconds to 38 seconds, and then never again.
Worst bonus ever?
Yes, this is insane, I think I might make an OP with the numbers and charts
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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low genius
The Sound Of Freedom Renegade Alliance
1360
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Posted - 2014.03.14 20:47:00 -
[35] - Quote
I cannot WAIT for the amarr scout!
I know that bonus looks like crap, but back in the day there was a scout suit with an endurance bonus and two equipment slots. it was a really fun suit to run.
i'm speccing into it on day one. I almost want to spec into that caldari heavy with the one second depleted shield recharge, but the nerf hammer will have to come soon on that one, and I don't want the suit otherwise. |
Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7379
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Posted - 2014.03.14 21:13:00 -
[36] - Quote
... At least you're not running around with a shield recharge bonus on a Gallente Assault.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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One Eyed King
Eyniletti Rangers Minmatar Republic
534
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Posted - 2014.03.14 21:16:00 -
[37] - Quote
The fact that one exists at all sounds like a silver lining.
Unless you hate it so much you would rather it not even exist.
Looking for the scout hangout?
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Operative 1171 Aajli
Bragian Order Amarr Empire
1548
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Posted - 2014.03.14 21:22:00 -
[38] - Quote
Aisha Ctarl wrote:I honestly can't really find one.
Yes I know at this point I'm beating a dead horse, but in all honesty the Amarr scout bonus truly feels like an injustice from CCP. The CPU and PG values do not vary that widely between the scouts so the "Amarr has more fitting ability" argument does not work here. The Caladari get a precision enhancement and I believe range bonus. The Gallente get profile dampening. Thanks to not decloaking when hacking, the Minmatar hacking bonus is now HUGELY advantageous. Meanwhile, the Amarr scout can sprint for a really long time......yeah.....lame.
I know I know, some of you are like "HEY you can cover more ground!" In short, not really. The faster scouts can cover ground faster, regen their stamina, and set off again, whereas the Amarr scout will simply be able to cover that ground all in one go, the amount of ground covered really turns out to be around the same distance.
Is there no DEV at all at Shanghai that read through these bonuses and scratched their head at the Amarr one? Yes, I know that in the Amarr ASSAULT description it says that the suit is grafted into their nervous system to tap into their life essence to increase stamina and power some functions of the suit, but why assume that since the Amarr ASSAULT does that, so should the scout? It comes off as lazy "oh the Amarr Assault has a lot of stamina, let's just make the Scout have even more!"
I will still use the Amarr Scout (it is Amarrian after all), but I am grossly disappointed in the apparent lack of thought and creativity that went into the Amarr Scout bonus.
Having the constant sprint speed built in means you can equip other mods rather than biotics. You can actually put on more defense or offense. That sounds like Amarr to me. The stamina thing is helping you be more Amarr than copping out like the other suits have to for stamina.
Rommel, you magnificent bastard, I read your book!
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
495
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Posted - 2014.03.14 21:31:00 -
[39] - Quote
Operative 1171 Aajli wrote:Aisha Ctarl wrote:I honestly can't really find one.
Yes I know at this point I'm beating a dead horse, but in all honesty the Amarr scout bonus truly feels like an injustice from CCP. The CPU and PG values do not vary that widely between the scouts so the "Amarr has more fitting ability" argument does not work here. The Caladari get a precision enhancement and I believe range bonus. The Gallente get profile dampening. Thanks to not decloaking when hacking, the Minmatar hacking bonus is now HUGELY advantageous. Meanwhile, the Amarr scout can sprint for a really long time......yeah.....lame.
I know I know, some of you are like "HEY you can cover more ground!" In short, not really. The faster scouts can cover ground faster, regen their stamina, and set off again, whereas the Amarr scout will simply be able to cover that ground all in one go, the amount of ground covered really turns out to be around the same distance.
Is there no DEV at all at Shanghai that read through these bonuses and scratched their head at the Amarr one? Yes, I know that in the Amarr ASSAULT description it says that the suit is grafted into their nervous system to tap into their life essence to increase stamina and power some functions of the suit, but why assume that since the Amarr ASSAULT does that, so should the scout? It comes off as lazy "oh the Amarr Assault has a lot of stamina, let's just make the Scout have even more!"
I will still use the Amarr Scout (it is Amarrian after all), but I am grossly disappointed in the apparent lack of thought and creativity that went into the Amarr Scout bonus. Having the constant sprint speed built in means you can equip other mods rather than biotics. You can actually put on more defense or offense. That sounds like Amarr to me. The stamina thing is helping you be more Amarr than copping out like the other suits have to for stamina.
If you look at the chart I posted above, it pretty much shows that if you want stamina, the minmatar suit is the way to go. Although you will have a smaller pool, the MASSIVE recharge rate of that stamina combined with the vastly superior speed just makes it flat out better.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Chunky Munkey
Amarr Templars Amarr Empire
3476
|
Posted - 2014.03.15 00:47:00 -
[40] - Quote
Django Quik wrote:Not to say that the bonus on it's own is in fact good enough but anyone trying to say other scouts will cover even nearly the same ground in the same time is plain wrong. Those few seconds running 2m/s slower loses a whole lot of distance to someone still sprinting full pace. Not having to wait for your stamina to recharge means you'll beat every other suit to any distance beyond their first recharge by a considerable margin.
Personally I would have given the range amplification bonus as a role bonus, rather than racial for just the gal and cal (I'm gal scout btw) and I think that would have made the racial bonuses more equal across all scouts.
By the time the Amarr suit catches up to a Minnie, the Minnie will already have recovered some stamina and be off again.
Let's not forget that any distance requiring more than one stamina mod, is better traversed by LAV in the first place.
No.
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Scheneighnay McBob
Endless Hatred Ishuk-Raata Enforcement Directive
4359
|
Posted - 2014.03.15 01:07:00 -
[41] - Quote
Slots, stamina, literal silver lining, gold plating.
I am your scan error.
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Scout Registry
Nos Nothi
1472
|
Posted - 2014.03.15 01:07:00 -
[42] - Quote
noob cavman wrote: looks to be a good shotgun frame to honest at a glance.
An excellent Shotgun fit.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
509
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Posted - 2014.03.15 01:18:00 -
[43] - Quote
Scout Registry wrote:noob cavman wrote: looks to be a good shotgun frame to honest at a glance.
An excellent Shotgun fit. Also, great slot layout. Lows = Versatility. Stamina is Huge. In my experience, Scouts tend to agree on this.
Try the gallente, it will be better (minus 30 eHP) in every concievabel way(aside from the aesthetic).
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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I-Shayz-I
I-----I
2504
|
Posted - 2014.03.15 01:19:00 -
[44] - Quote
Amarr scout can get over 100 stamina with mods.
If that's not amazing I don't know what is. You could literally sprint around the entire map maybe without even having to stop sprinting.
If only you could do this at 20 m/s
Links:
List of Most Important Threads
I make logistics videos!
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THUNDERGROOVE
ZionTCD
555
|
Posted - 2014.03.15 01:24:00 -
[45] - Quote
Aisha Ctarl wrote: I will still use the Amarr Scout (it is Amarrian after all), but I am grossly disappointed in the apparent lack of thought and creativity that went into the Amarr Scout bonus.
I completely feel you Aisha, I've been planning on getting my Amarr scout for months and despite how much better most of the other scouts look so much better I'll be getting it and running as a faster/sneakier assault suit. At least it'll give me a reason to get better cardiac regulators.
Amarr Logi | Amarr Sentinel
Projects: TDBS | SDETool
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
509
|
Posted - 2014.03.15 01:24:00 -
[46] - Quote
I-Shayz-I wrote:Amarr scout can get over 100 stamina with mods.
If that's not amazing I don't know what is. You could literally sprint around the entire map maybe without even having to stop sprinting.
If only you could do this at 20 m/s
hell yeah man!!!
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Arx Ardashir
Imperium Aeternum
669
|
Posted - 2014.03.15 01:29:00 -
[47] - Quote
DEZKA DIABLO wrote: Frost kitty runs 87 shields an 277 armor, the amars base stats with all skills maxed will give it 312 ehp without using a single slot, use 2 shields and you will have 602 ehp, and still have 4 lows and 2 equip to fit= BEAST!
I don't care what anyone says this scouts gonna be a monster, your gonna have so many options once your core skills are maxed and weapon optimization is maxed its gonna be unreal, it's gonna have 1000 HP, beat scanners and cloak and not have to stop and catch breath.
Anyone that isn't happy with it isn't a full time scout since beta, those that are see it's monster potential .
I want to know where you're getting your 150hp extenders, because I want some.
Two extenders makes it's shields 214, which added to the 212 armor (level V) gives it 424 eHP.
You're right about the over 1000ehp, but that's with 4 complex plates, 2 shield extenders, and max armor/shield skills. Not to mention that you're stacking 4 complex plates on what's already the slowest scout. You'll have to sprint just to get back to your old walking speed.
@ Aisha : The amarr scout can melee and jump more! That's gotta be it's silver lining, right?
Now is the winter of our non-content.
Ghosts Chance's hero for 3/1/14.
A manu dei et tet rimon.
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SgtDoughnut
DUST University Ivy League
474
|
Posted - 2014.03.15 01:31:00 -
[48] - Quote
Silver lining for amarr scout....best damn looking scout out there? |
Solitar Greywatch
Onuoto Uakan Huogaatsu Lokun Listamenn
170
|
Posted - 2014.03.15 01:32:00 -
[49] - Quote
Michael Arck wrote:Not to mention that back of the head design. I snickered. (Solitar, that cracked me up) I got a new nickname for the amarr scout... I think you and I should declare the new Amarr scout name. |
Chunky Munkey
Amarr Templars Amarr Empire
3481
|
Posted - 2014.03.15 01:56:00 -
[50] - Quote
I-Shayz-I wrote:Amarr scout can get over 1000 stamina with mods.
If that's not amazing I don't know what is. You could literally sprint around the entire map maybe without even having to stop sprinting.
If only you could do this at 20 m/s
Edit: meant to say 1000 lol
Why is that amazing?
That's like giving Railgun turrets a 1000% boost to direct hits on dropsuits. Sure it's a big number, but it doesn't make the slightest difference to gameplay.
Anyone who finds a use for that much stamina is either genius or a moron.
No.
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SgtDoughnut
DUST University Ivy League
474
|
Posted - 2014.03.15 02:06:00 -
[51] - Quote
Chunky Munkey wrote:I-Shayz-I wrote:Amarr scout can get over 1000 stamina with mods.
If that's not amazing I don't know what is. You could literally sprint around the entire map maybe without even having to stop sprinting.
If only you could do this at 20 m/s
Edit: meant to say 1000 lol Why is that amazing? That's like giving Railgun turrets a 1000% boost to direct hits on dropsuits. Sure it's a big number, but it doesn't make the slightest difference to gameplay. Anyone who finds a use for that much stamina is either genius or a moron.
Maybe they need the stamina for after battle work |
Funkmaster Whale
0uter.Heaven
1498
|
Posted - 2014.03.15 02:20:00 -
[52] - Quote
How many of these threads are you going to make?
We get it. Caldari Assault and Gal Assault bonuses suck too. It's done. They're not changing it nor do they care at this point.
Quit crying about it and move on.
Let me play you the song of my people!
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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
283
|
Posted - 2014.03.15 02:41:00 -
[53] - Quote
DEZKA DIABLO wrote:Magnus Amadeuss wrote:Delta 749 wrote:Yeah, lets ignore being tougher in an environment that will have TTK increased meaning you can drag all those other scouts into a back alley and do horrible things to them I cant for the life of me remember the base EHP stats of the suits and Im not at home and dont want to hunt them down but doesnt the amarr scout have more base EHP than some mid suits Why is it that everyone who brings up this eHP difference always, always neglects the fact that the amarr scout is slower than an assault??? Did you ever think that it has more eHP BECAUSE it is slow as hell?? It's base HP leaves it with 312 stock HP , two shields, 602 HP , and 4 lows to run complex kinetics, damps, an a pg or CPU to level you out, with no need to run stamina or armor or damps if you fit a cloak, it leaves many options 287
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
283
|
Posted - 2014.03.15 02:42:00 -
[54] - Quote
DEZKA DIABLO wrote:Magnus Amadeuss wrote:Delta 749 wrote:Yeah, lets ignore being tougher in an environment that will have TTK increased meaning you can drag all those other scouts into a back alley and do horrible things to them I cant for the life of me remember the base EHP stats of the suits and Im not at home and dont want to hunt them down but doesnt the amarr scout have more base EHP than some mid suits Why is it that everyone who brings up this eHP difference always, always neglects the fact that the amarr scout is slower than an assault??? Did you ever think that it has more eHP BECAUSE it is slow as hell?? It's base HP leaves it with 312 stock HP , two shields, 602 HP , and 4 lows to run complex kinetics, damps, an a pg or CPU to level you out, with no need to run stamina or armor or damps if you fit a cloak, it leaves many options bad math: -1
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
283
|
Posted - 2014.03.15 02:44:00 -
[55] - Quote
Scout Registry wrote:noob cavman wrote: looks to be a good shotgun frame to honest at a glance.
An excellent Shotgun fit. Also, great slot layout. Lows = Versatility. Stamina is Huge. Every Scout agrees on this. nope the amarr is the worst cqc off any scout i made wit protofit scout wit adv shogunt and kin kat
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
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Hynox Xitio
Molon Labe. General Tso's Alliance
432
|
Posted - 2014.03.15 02:46:00 -
[56] - Quote
I always though their helmet looks like a terminator skull, thats cool.
Unleash the Fogwoggler
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3824
|
Posted - 2014.03.15 03:04:00 -
[57] - Quote
It really just looks like they made "feedback threads" then promptly ignored everything in there.. and the dozens of threads pointing out the issues with the Amarr scout. The dev team is not only blind, but apparently deaf as well.
There was never any real justification for most scouts receiving Complex (or better) mods's worth of bonuses while the Amarr got the equivalent of a Militia Cardiac Reg.
There was never any real addressing of the fact the Amarr is slower than an Assault suit.
There was never any real addressing of the fact that it's the "tanky" scout (with 30 more hp) is less than half the hp bonus you'd get from a basic armor plate... though you take more of a speed hit than you'd get from a basic plate. Meanwhile, the Gallente Scout get an Enhanced repper for free.
It fails in every possible way.
-Not the best tanking scout (it's the slowest... more so than an assault, and the Gallente would make a better armor tank with free reps). -Not the best at biotics (that's the Minmatar, which has a melee bonus, knife bonus, and is naturally much much faster) -Not the best at EWAR (Gallente and Caldari both get range bonuses, and receive complex or better precision and dampening) -Not the best at hacking (that's the Minmatar, which has an innate suit bonus to hacking as well as a suit bonus)
Will you be able to play/kill things with the Amarr Scout? Of course. That doesn't mean it isn't the worst scout.
Dren and Templar equipment stats, wrong since release.
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2302
|
Posted - 2014.03.15 03:14:00 -
[58] - Quote
^Praise lord Rho for his words of wisdom.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Tectonic Fusion
1246
|
Posted - 2014.03.15 03:18:00 -
[59] - Quote
You could bunny hop wildly and win with a gun...
Solo Player
Squad status: Locked
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Galvan Nized
Deep Space Republic
804
|
Posted - 2014.03.15 03:21:00 -
[60] - Quote
The stamina bonus isn't THAT bad, it's strength really lies when you start compounding the stamina with regulators.
Issue is they decided to say F the Amarr scout by giving Minnie Scouts insane stamina regen. Honestly why did they do that? I saw no feedback about Minnie stam regen.
The bonus alone is just not enough to make the Amarr unique. It's needs something else along with it. Right now the amarr scout is a very weak, somewhat fast, medium or a below average Minnie scout. |
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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
283
|
Posted - 2014.03.15 03:23:00 -
[61] - Quote
Tectonic Fusion wrote:You could bunny hop wildly and win with a gun... i get it bunny alway defeat everything including AA
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
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Mac Dac
Wraith Shadow Guards D.E.F.I.A.N.C.E
485
|
Posted - 2014.03.15 03:42:00 -
[62] - Quote
Faquira Bleuetta wrote:Tectonic Fusion wrote:You could bunny hop wildly and win with a gun... i get it bunny alway defeat everything including AA you can only do 2 and a half jumps max regardless of how much stamina you have.
"We should take care not to make intellect our god; it has, of course, strong muscles, but no personality" Albert Einste
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
3957
|
Posted - 2014.03.15 03:54:00 -
[63] - Quote
Funkmaster Whale wrote:How many of these threads are you going to make?
We get it. Caldari Assault and Gal Assault bonuses suck too. It's done. They're not changing it nor do they care at this point.
Quit crying about it and move on.
I'll make as many as I desire, so either provide feedback or **** off and deal with it.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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TEXA5 HiTM4N
ROGUE SPADES
457
|
Posted - 2014.03.15 03:57:00 -
[64] - Quote
it has a mini skirt with an open crotch area.
Everything I say or do has the utmost importance.
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Beck Weathers
Ghosts of Dawn General Tso's Alliance
787
|
Posted - 2014.03.15 03:58:00 -
[65] - Quote
Seriously tho I think CCP wanted to emphisize that amarr just are the scout type of army, but made one as a kinda splintercell infiltrating assult, and that was the closest they could get. Kinda how the Minmatar sentinal kinda sucks other than being the fastest. Minmatar just are the heavy types.
But yes I agree and most people AGREE that the Amarr scouts bonus could have been a bit more interesting or stronger.
These forums must be located in the Californin country side, there is whine as far as the eye can see.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3827
|
Posted - 2014.03.15 04:31:00 -
[66] - Quote
Mac Dac wrote:Faquira Bleuetta wrote:Tectonic Fusion wrote:You could bunny hop wildly and win with a gun... i get it bunny alway defeat everything including AA you can only do 2 and a half jumps max regardless of how much stamina you have.
Exactly, people have mentioned the Amarr Stamina advantage as "hey, it can jump/hop more!", but if I wasn't explicit enough with "Minmatar is best at biotics", the higher stamina regen on the Minnie Scout means it can jump more often, relative to the Amarr.
BUT WAIT, THERE'S MORE!
The Amarr's stamina regen relative to its stamina pool actually puts the Amarr at the SLOWEST to regen its stamina. This means that the Amarr will be the worst hopper/jumper among ALL the scouts.
Dren and Templar equipment stats, wrong since release.
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Gavr1Io Pr1nc1p
53
|
Posted - 2014.03.15 04:33:00 -
[67] - Quote
the amarr does have more fitting abilityGǪ.try fitting a min scout, i dare you.
Kills-Archduke Ferdinand
Balance!
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3827
|
Posted - 2014.03.15 04:43:00 -
[68] - Quote
Gavr1Io Pr1nc1p wrote:the amarr does have more fitting abilityGǪ.try fitting a min scout, i dare you.
Mk.0: 366 CPU, 62 PG 3H/3L Ak.0: 340 CPU, 70 PG 2H/4L
What would you like to fit on it? It gets 26 more CPU at a cost of 8 PG. Conventionally, you say 1 PG is worth about 4-5 CPU. By that metric, the Minmatar is doing alright.
Dren and Templar equipment stats, wrong since release.
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Django Quik
Dust2Dust.
2381
|
Posted - 2014.03.15 10:19:00 -
[69] - Quote
Zeylon Rho wrote:Gavr1Io Pr1nc1p wrote:the amarr does have more fitting abilityGǪ.try fitting a min scout, i dare you. Mk.0: 366 CPU, 62 PG 3H/3L Ak.0: 340 CPU, 70 PG 2H/4L What would you like to fit on it? It gets 26 more CPU at a cost of 8 PG. Conventionally, you say 1 PG is worth about 4-5 CPU. By that metric, the Minmatar is doing alright. Notice how PG heavy biotics are?
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Kaughst
Nyain San Renegade Alliance
300
|
Posted - 2014.03.15 10:45:00 -
[70] - Quote
Dood. Their is no silver lining with amarr scout....It's GOLD lining! Ding!
"That is not how you say my name."
"How do you say your name?"
"I don't know but that is not how you say it."
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3829
|
Posted - 2014.03.16 00:06:00 -
[71] - Quote
Django Quik wrote:Zeylon Rho wrote:Gavr1Io Pr1nc1p wrote:the amarr does have more fitting abilityGǪ.try fitting a min scout, i dare you. Mk.0: 366 CPU, 62 PG 3H/3L Ak.0: 340 CPU, 70 PG 2H/4L What would you like to fit on it? It gets 26 more CPU at a cost of 8 PG. Conventionally, you say 1 PG is worth about 4-5 CPU. By that metric, the Minmatar is doing alright. Notice how PG heavy biotics are?
And Amarr Weaponry is much higher req than Minmatar...
Dren and Templar equipment stats, wrong since release.
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
3962
|
Posted - 2014.03.16 01:48:00 -
[72] - Quote
Zeylon Rho wrote:Django Quik wrote:Zeylon Rho wrote:Gavr1Io Pr1nc1p wrote:the amarr does have more fitting abilityGǪ.try fitting a min scout, i dare you. Mk.0: 366 CPU, 62 PG 3H/3L Ak.0: 340 CPU, 70 PG 2H/4L What would you like to fit on it? It gets 26 more CPU at a cost of 8 PG. Conventionally, you say 1 PG is worth about 4-5 CPU. By that metric, the Minmatar is doing alright. Notice how PG heavy biotics are? And Amarr Weaponry is much higher req than Minmatar...
Also the Amarr Scout got less CPU than the Minmatar Scout for some reason even though laser weaponry is CPU intensive.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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DEZKA DIABLO
0uter.Heaven
381
|
Posted - 2014.03.16 02:22:00 -
[73] - Quote
Zeylon Rho wrote:Django Quik wrote:Zeylon Rho wrote:Gavr1Io Pr1nc1p wrote:the amarr does have more fitting abilityGǪ.try fitting a min scout, i dare you. Mk.0: 366 CPU, 62 PG 3H/3L Ak.0: 340 CPU, 70 PG 2H/4L What would you like to fit on it? It gets 26 more CPU at a cost of 8 PG. Conventionally, you say 1 PG is worth about 4-5 CPU. By that metric, the Minmatar is doing alright. Notice how PG heavy biotics are? And Amarr Weaponry is much higher req than Minmatar...
Yeh but add max stats Mk.0
461.78/78.9
Ak.0 429.25/88.375
Plus weapon optimizations and explosives 5 and the 15% reduction to both light and side arm operation.
Sorry but to run scout effectively you actually should consider maxing your core skills=ƒÿâ
Dead trigger master , an ya I do that ISH ON PURPOSE!
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Llast 326
An Arkhos
2434
|
Posted - 2014.03.16 02:48:00 -
[74] - Quote
Aisha Ctarl wrote:Zeylon Rho wrote:Django Quik wrote:Zeylon Rho wrote:Gavr1Io Pr1nc1p wrote:the amarr does have more fitting abilityGǪ.try fitting a min scout, i dare you. Mk.0: 366 CPU, 62 PG 3H/3L Ak.0: 340 CPU, 70 PG 2H/4L What would you like to fit on it? It gets 26 more CPU at a cost of 8 PG. Conventionally, you say 1 PG is worth about 4-5 CPU. By that metric, the Minmatar is doing alright. Notice how PG heavy biotics are? And Amarr Weaponry is much higher req than Minmatar... Also the Amarr Scout got less CPU than the Minmatar Scout for some reason even though laser weaponry is CPU intensive. Don't forget that to use that Nova Knife bonus as a Min you have to use a fitting intensive Cal weapon, that has no optimization Edit: Though fitting is always a challenge with scouts, this is why I was suggesting a fitting bonus for lasor weapons back in the original round of discussions on the Amarr scout.
KRRROOOOOOM
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3833
|
Posted - 2014.03.16 04:10:00 -
[75] - Quote
DEZKA DIABLO wrote: Yeh but add max stats Mk.0
461.78/78.9
Ak.0 429.25/88.375
Plus weapon optimizations and explosives 5 and the 15% reduction to both light and side arm operation.
Sorry but to run scout effectively you actually should consider maxing your core skills=ƒÿâ
Add max stats, and what?
Are you suggesting that people can't do math when provided the base stats? That other roles shouldn't max core skills? Why are you apologizing, unless you forgot what you were going to say before you finished?
Llast 326 wrote:Don't forget that to use that Nova Knife bonus as a Min you have to use a fitting intensive Cal weapon, that has no optimization Straight Edit: Though fitting is always a challenge with scouts, this is why I was suggesting a fitting bonus for lasor weapons back in the original round of discussions on the Amarr scout.
Well, it's sort of screwed up that the Minmatar have an exclusive bonus to a Caldari weapon in the first place. Caldari Scouts don't use a weapon they manufacture?
That aside, PRO Nova Knives are 48 CPU 8 PG. You do receive a CPU fitting bonus from the sidearm skill, and it isn't particularly fitting intensive for a sidearm.
Comparing pistols: Minnie: Core Flaylock: 45 CPU 2 PG (the ADV Specialist is a 25 CPU 0 PG option too)
Amarr: Viziam Scram: 48 CPU 8 PG Ass Scram P: 63 CPU 10 PG
Comparing Rifles: Minnie Boundless/Six-kin CR: 81/78 CPU 8 PG
Amarr: Scram/Ass-Scram: 92/83 CPU 20/15 PG
The Amarr Proto weapon with LOWER fitting is still over 50% more PG req. The regular PRO Scrambler has over 100% more PG req, and both models have higher CPU reqs too. The PG difference at base isn't actually enough to upgrade from a PRO CR to a regular PRO Scrambler (20 - 8 = 12).
Interestingly though, A minnie that went for a specialist Flaylock as a sidearm instead of a PRO Scrambler pistol already made up the PG difference in PG between the suits at base.
Dren and Templar equipment stats, wrong since release.
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