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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2293
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Posted - 2014.03.14 19:58:00 -
[31] - Quote
DEZKA DIABLO wrote:Idk if your a scout full time or not but the biggest problem with scouts are versatility , thats the most important thing and basically that's the Amars bonus.
My gallente scout is around 300/400 HP I need all my slots to run fast, have stamina, profile damps, extended range , speed , armor and shields.
Frost kitty runs 87 shields an 277 armor, the amars base stats with all skills maxed will give it 312 ehp without using a single slot, use 2 shields and you will have 602 ehp, and still have 4 lows and 2 equip to fit= BEAST!
I don't care what anyone says this scouts gonna be a monster, your gonna have so many options once your core skills are maxed and weapon optimization is maxed its gonna be unreal, it's gonna have 1000 HP, beat scanners and cloak and not have to stop and catch breath.
Anyone that isn't happy with it isn't a full time scout since beta, those that are see it's monster potential . Your math is flawed...
Its alright everyone, no need to worry it's just an Amarr scout :(
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8236
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Posted - 2014.03.14 20:01:00 -
[32] - Quote
Delta 749 wrote:Yeah, lets ignore being tougher in an environment that will have TTK increased meaning you can drag all those other scouts into a back alley and do horrible things to them I cant for the life of me remember the base EHP stats of the suits and Im not at home and dont want to hunt them down but doesnt the amarr scout have more base EHP than some mid suits
No. And for one thing you cannot argue that our natural racial attributes and something that is something we should have to barter with.
We are already the slowest scout which in terms of scouts directly affects and lowers our TTK.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2293
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Posted - 2014.03.14 20:09:00 -
[33] - Quote
True Adamance wrote:Delta 749 wrote:Yeah, lets ignore being tougher in an environment that will have TTK increased meaning you can drag all those other scouts into a back alley and do horrible things to them I cant for the life of me remember the base EHP stats of the suits and Im not at home and dont want to hunt them down but doesnt the amarr scout have more base EHP than some mid suits No. And for one thing you cannot argue that our natural racial attributes and something that is something we should have to barter with. We are already the slowest scout which in terms of scouts directly affects and lowers our TTK. Yeees you dont know how many times I've said this.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
493
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Posted - 2014.03.14 20:34:00 -
[34] - Quote
Aisha, I did the math, it is worse than most know:
Chart The chart assumes lvl 5 amarr scout, and lvl 5 biotics. No mods fitted.
At no point will an amarr scout ever be ahead of the minmatar in a foot race, ever. The amarr scout will only be ahead of the cal/gallente from 24 seconds to 38 seconds, and then never again.
Worst bonus ever?
Yes, this is insane, I think I might make an OP with the numbers and charts
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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low genius
The Sound Of Freedom Renegade Alliance
1360
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Posted - 2014.03.14 20:47:00 -
[35] - Quote
I cannot WAIT for the amarr scout!
I know that bonus looks like crap, but back in the day there was a scout suit with an endurance bonus and two equipment slots. it was a really fun suit to run.
i'm speccing into it on day one. I almost want to spec into that caldari heavy with the one second depleted shield recharge, but the nerf hammer will have to come soon on that one, and I don't want the suit otherwise. |
Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7379
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Posted - 2014.03.14 21:13:00 -
[36] - Quote
... At least you're not running around with a shield recharge bonus on a Gallente Assault.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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One Eyed King
Eyniletti Rangers Minmatar Republic
534
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Posted - 2014.03.14 21:16:00 -
[37] - Quote
The fact that one exists at all sounds like a silver lining.
Unless you hate it so much you would rather it not even exist.
Looking for the scout hangout?
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Operative 1171 Aajli
Bragian Order Amarr Empire
1548
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Posted - 2014.03.14 21:22:00 -
[38] - Quote
Aisha Ctarl wrote:I honestly can't really find one.
Yes I know at this point I'm beating a dead horse, but in all honesty the Amarr scout bonus truly feels like an injustice from CCP. The CPU and PG values do not vary that widely between the scouts so the "Amarr has more fitting ability" argument does not work here. The Caladari get a precision enhancement and I believe range bonus. The Gallente get profile dampening. Thanks to not decloaking when hacking, the Minmatar hacking bonus is now HUGELY advantageous. Meanwhile, the Amarr scout can sprint for a really long time......yeah.....lame.
I know I know, some of you are like "HEY you can cover more ground!" In short, not really. The faster scouts can cover ground faster, regen their stamina, and set off again, whereas the Amarr scout will simply be able to cover that ground all in one go, the amount of ground covered really turns out to be around the same distance.
Is there no DEV at all at Shanghai that read through these bonuses and scratched their head at the Amarr one? Yes, I know that in the Amarr ASSAULT description it says that the suit is grafted into their nervous system to tap into their life essence to increase stamina and power some functions of the suit, but why assume that since the Amarr ASSAULT does that, so should the scout? It comes off as lazy "oh the Amarr Assault has a lot of stamina, let's just make the Scout have even more!"
I will still use the Amarr Scout (it is Amarrian after all), but I am grossly disappointed in the apparent lack of thought and creativity that went into the Amarr Scout bonus.
Having the constant sprint speed built in means you can equip other mods rather than biotics. You can actually put on more defense or offense. That sounds like Amarr to me. The stamina thing is helping you be more Amarr than copping out like the other suits have to for stamina.
Rommel, you magnificent bastard, I read your book!
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
495
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Posted - 2014.03.14 21:31:00 -
[39] - Quote
Operative 1171 Aajli wrote:Aisha Ctarl wrote:I honestly can't really find one.
Yes I know at this point I'm beating a dead horse, but in all honesty the Amarr scout bonus truly feels like an injustice from CCP. The CPU and PG values do not vary that widely between the scouts so the "Amarr has more fitting ability" argument does not work here. The Caladari get a precision enhancement and I believe range bonus. The Gallente get profile dampening. Thanks to not decloaking when hacking, the Minmatar hacking bonus is now HUGELY advantageous. Meanwhile, the Amarr scout can sprint for a really long time......yeah.....lame.
I know I know, some of you are like "HEY you can cover more ground!" In short, not really. The faster scouts can cover ground faster, regen their stamina, and set off again, whereas the Amarr scout will simply be able to cover that ground all in one go, the amount of ground covered really turns out to be around the same distance.
Is there no DEV at all at Shanghai that read through these bonuses and scratched their head at the Amarr one? Yes, I know that in the Amarr ASSAULT description it says that the suit is grafted into their nervous system to tap into their life essence to increase stamina and power some functions of the suit, but why assume that since the Amarr ASSAULT does that, so should the scout? It comes off as lazy "oh the Amarr Assault has a lot of stamina, let's just make the Scout have even more!"
I will still use the Amarr Scout (it is Amarrian after all), but I am grossly disappointed in the apparent lack of thought and creativity that went into the Amarr Scout bonus. Having the constant sprint speed built in means you can equip other mods rather than biotics. You can actually put on more defense or offense. That sounds like Amarr to me. The stamina thing is helping you be more Amarr than copping out like the other suits have to for stamina.
If you look at the chart I posted above, it pretty much shows that if you want stamina, the minmatar suit is the way to go. Although you will have a smaller pool, the MASSIVE recharge rate of that stamina combined with the vastly superior speed just makes it flat out better.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Chunky Munkey
Amarr Templars Amarr Empire
3476
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Posted - 2014.03.15 00:47:00 -
[40] - Quote
Django Quik wrote:Not to say that the bonus on it's own is in fact good enough but anyone trying to say other scouts will cover even nearly the same ground in the same time is plain wrong. Those few seconds running 2m/s slower loses a whole lot of distance to someone still sprinting full pace. Not having to wait for your stamina to recharge means you'll beat every other suit to any distance beyond their first recharge by a considerable margin.
Personally I would have given the range amplification bonus as a role bonus, rather than racial for just the gal and cal (I'm gal scout btw) and I think that would have made the racial bonuses more equal across all scouts.
By the time the Amarr suit catches up to a Minnie, the Minnie will already have recovered some stamina and be off again.
Let's not forget that any distance requiring more than one stamina mod, is better traversed by LAV in the first place.
No.
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Scheneighnay McBob
Endless Hatred Ishuk-Raata Enforcement Directive
4359
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Posted - 2014.03.15 01:07:00 -
[41] - Quote
Slots, stamina, literal silver lining, gold plating.
I am your scan error.
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Scout Registry
Nos Nothi
1472
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Posted - 2014.03.15 01:07:00 -
[42] - Quote
noob cavman wrote: looks to be a good shotgun frame to honest at a glance.
An excellent Shotgun fit.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
509
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Posted - 2014.03.15 01:18:00 -
[43] - Quote
Scout Registry wrote:noob cavman wrote: looks to be a good shotgun frame to honest at a glance.
An excellent Shotgun fit. Also, great slot layout. Lows = Versatility. Stamina is Huge. In my experience, Scouts tend to agree on this.
Try the gallente, it will be better (minus 30 eHP) in every concievabel way(aside from the aesthetic).
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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I-Shayz-I
I-----I
2504
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Posted - 2014.03.15 01:19:00 -
[44] - Quote
Amarr scout can get over 100 stamina with mods.
If that's not amazing I don't know what is. You could literally sprint around the entire map maybe without even having to stop sprinting.
If only you could do this at 20 m/s
Links:
List of Most Important Threads
I make logistics videos!
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THUNDERGROOVE
ZionTCD
555
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Posted - 2014.03.15 01:24:00 -
[45] - Quote
Aisha Ctarl wrote: I will still use the Amarr Scout (it is Amarrian after all), but I am grossly disappointed in the apparent lack of thought and creativity that went into the Amarr Scout bonus.
I completely feel you Aisha, I've been planning on getting my Amarr scout for months and despite how much better most of the other scouts look so much better I'll be getting it and running as a faster/sneakier assault suit. At least it'll give me a reason to get better cardiac regulators.
Amarr Logi | Amarr Sentinel
Projects: TDBS | SDETool
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
509
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Posted - 2014.03.15 01:24:00 -
[46] - Quote
I-Shayz-I wrote:Amarr scout can get over 100 stamina with mods.
If that's not amazing I don't know what is. You could literally sprint around the entire map maybe without even having to stop sprinting.
If only you could do this at 20 m/s
hell yeah man!!!
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Arx Ardashir
Imperium Aeternum
669
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Posted - 2014.03.15 01:29:00 -
[47] - Quote
DEZKA DIABLO wrote: Frost kitty runs 87 shields an 277 armor, the amars base stats with all skills maxed will give it 312 ehp without using a single slot, use 2 shields and you will have 602 ehp, and still have 4 lows and 2 equip to fit= BEAST!
I don't care what anyone says this scouts gonna be a monster, your gonna have so many options once your core skills are maxed and weapon optimization is maxed its gonna be unreal, it's gonna have 1000 HP, beat scanners and cloak and not have to stop and catch breath.
Anyone that isn't happy with it isn't a full time scout since beta, those that are see it's monster potential .
I want to know where you're getting your 150hp extenders, because I want some.
Two extenders makes it's shields 214, which added to the 212 armor (level V) gives it 424 eHP.
You're right about the over 1000ehp, but that's with 4 complex plates, 2 shield extenders, and max armor/shield skills. Not to mention that you're stacking 4 complex plates on what's already the slowest scout. You'll have to sprint just to get back to your old walking speed.
@ Aisha : The amarr scout can melee and jump more! That's gotta be it's silver lining, right?
Now is the winter of our non-content.
Ghosts Chance's hero for 3/1/14.
A manu dei et tet rimon.
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SgtDoughnut
DUST University Ivy League
474
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Posted - 2014.03.15 01:31:00 -
[48] - Quote
Silver lining for amarr scout....best damn looking scout out there? |
Solitar Greywatch
Onuoto Uakan Huogaatsu Lokun Listamenn
170
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Posted - 2014.03.15 01:32:00 -
[49] - Quote
Michael Arck wrote:Not to mention that back of the head design. I snickered. (Solitar, that cracked me up) I got a new nickname for the amarr scout... I think you and I should declare the new Amarr scout name. |
Chunky Munkey
Amarr Templars Amarr Empire
3481
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Posted - 2014.03.15 01:56:00 -
[50] - Quote
I-Shayz-I wrote:Amarr scout can get over 1000 stamina with mods.
If that's not amazing I don't know what is. You could literally sprint around the entire map maybe without even having to stop sprinting.
If only you could do this at 20 m/s
Edit: meant to say 1000 lol
Why is that amazing?
That's like giving Railgun turrets a 1000% boost to direct hits on dropsuits. Sure it's a big number, but it doesn't make the slightest difference to gameplay.
Anyone who finds a use for that much stamina is either genius or a moron.
No.
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SgtDoughnut
DUST University Ivy League
474
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Posted - 2014.03.15 02:06:00 -
[51] - Quote
Chunky Munkey wrote:I-Shayz-I wrote:Amarr scout can get over 1000 stamina with mods.
If that's not amazing I don't know what is. You could literally sprint around the entire map maybe without even having to stop sprinting.
If only you could do this at 20 m/s
Edit: meant to say 1000 lol Why is that amazing? That's like giving Railgun turrets a 1000% boost to direct hits on dropsuits. Sure it's a big number, but it doesn't make the slightest difference to gameplay. Anyone who finds a use for that much stamina is either genius or a moron.
Maybe they need the stamina for after battle work |
Funkmaster Whale
0uter.Heaven
1498
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Posted - 2014.03.15 02:20:00 -
[52] - Quote
How many of these threads are you going to make?
We get it. Caldari Assault and Gal Assault bonuses suck too. It's done. They're not changing it nor do they care at this point.
Quit crying about it and move on.
Let me play you the song of my people!
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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
283
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Posted - 2014.03.15 02:41:00 -
[53] - Quote
DEZKA DIABLO wrote:Magnus Amadeuss wrote:Delta 749 wrote:Yeah, lets ignore being tougher in an environment that will have TTK increased meaning you can drag all those other scouts into a back alley and do horrible things to them I cant for the life of me remember the base EHP stats of the suits and Im not at home and dont want to hunt them down but doesnt the amarr scout have more base EHP than some mid suits Why is it that everyone who brings up this eHP difference always, always neglects the fact that the amarr scout is slower than an assault??? Did you ever think that it has more eHP BECAUSE it is slow as hell?? It's base HP leaves it with 312 stock HP , two shields, 602 HP , and 4 lows to run complex kinetics, damps, an a pg or CPU to level you out, with no need to run stamina or armor or damps if you fit a cloak, it leaves many options 287
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
283
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Posted - 2014.03.15 02:42:00 -
[54] - Quote
DEZKA DIABLO wrote:Magnus Amadeuss wrote:Delta 749 wrote:Yeah, lets ignore being tougher in an environment that will have TTK increased meaning you can drag all those other scouts into a back alley and do horrible things to them I cant for the life of me remember the base EHP stats of the suits and Im not at home and dont want to hunt them down but doesnt the amarr scout have more base EHP than some mid suits Why is it that everyone who brings up this eHP difference always, always neglects the fact that the amarr scout is slower than an assault??? Did you ever think that it has more eHP BECAUSE it is slow as hell?? It's base HP leaves it with 312 stock HP , two shields, 602 HP , and 4 lows to run complex kinetics, damps, an a pg or CPU to level you out, with no need to run stamina or armor or damps if you fit a cloak, it leaves many options bad math: -1
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
283
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Posted - 2014.03.15 02:44:00 -
[55] - Quote
Scout Registry wrote:noob cavman wrote: looks to be a good shotgun frame to honest at a glance.
An excellent Shotgun fit. Also, great slot layout. Lows = Versatility. Stamina is Huge. Every Scout agrees on this. nope the amarr is the worst cqc off any scout i made wit protofit scout wit adv shogunt and kin kat
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
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Hynox Xitio
Molon Labe. General Tso's Alliance
432
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Posted - 2014.03.15 02:46:00 -
[56] - Quote
I always though their helmet looks like a terminator skull, thats cool.
Unleash the Fogwoggler
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3824
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Posted - 2014.03.15 03:04:00 -
[57] - Quote
It really just looks like they made "feedback threads" then promptly ignored everything in there.. and the dozens of threads pointing out the issues with the Amarr scout. The dev team is not only blind, but apparently deaf as well.
There was never any real justification for most scouts receiving Complex (or better) mods's worth of bonuses while the Amarr got the equivalent of a Militia Cardiac Reg.
There was never any real addressing of the fact the Amarr is slower than an Assault suit.
There was never any real addressing of the fact that it's the "tanky" scout (with 30 more hp) is less than half the hp bonus you'd get from a basic armor plate... though you take more of a speed hit than you'd get from a basic plate. Meanwhile, the Gallente Scout get an Enhanced repper for free.
It fails in every possible way.
-Not the best tanking scout (it's the slowest... more so than an assault, and the Gallente would make a better armor tank with free reps). -Not the best at biotics (that's the Minmatar, which has a melee bonus, knife bonus, and is naturally much much faster) -Not the best at EWAR (Gallente and Caldari both get range bonuses, and receive complex or better precision and dampening) -Not the best at hacking (that's the Minmatar, which has an innate suit bonus to hacking as well as a suit bonus)
Will you be able to play/kill things with the Amarr Scout? Of course. That doesn't mean it isn't the worst scout.
Dren and Templar equipment stats, wrong since release.
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2302
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Posted - 2014.03.15 03:14:00 -
[58] - Quote
^Praise lord Rho for his words of wisdom.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Tectonic Fusion
1246
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Posted - 2014.03.15 03:18:00 -
[59] - Quote
You could bunny hop wildly and win with a gun...
Solo Player
Squad status: Locked
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Galvan Nized
Deep Space Republic
804
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Posted - 2014.03.15 03:21:00 -
[60] - Quote
The stamina bonus isn't THAT bad, it's strength really lies when you start compounding the stamina with regulators.
Issue is they decided to say F the Amarr scout by giving Minnie Scouts insane stamina regen. Honestly why did they do that? I saw no feedback about Minnie stam regen.
The bonus alone is just not enough to make the Amarr unique. It's needs something else along with it. Right now the amarr scout is a very weak, somewhat fast, medium or a below average Minnie scout. |
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