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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
283
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Posted - 2014.03.15 03:23:00 -
[61] - Quote
Tectonic Fusion wrote:You could bunny hop wildly and win with a gun... i get it bunny alway defeat everything including AA
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
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Mac Dac
Wraith Shadow Guards D.E.F.I.A.N.C.E
485
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Posted - 2014.03.15 03:42:00 -
[62] - Quote
Faquira Bleuetta wrote:Tectonic Fusion wrote:You could bunny hop wildly and win with a gun... i get it bunny alway defeat everything including AA you can only do 2 and a half jumps max regardless of how much stamina you have.
"We should take care not to make intellect our god; it has, of course, strong muscles, but no personality" Albert Einste
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
3957
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Posted - 2014.03.15 03:54:00 -
[63] - Quote
Funkmaster Whale wrote:How many of these threads are you going to make?
We get it. Caldari Assault and Gal Assault bonuses suck too. It's done. They're not changing it nor do they care at this point.
Quit crying about it and move on.
I'll make as many as I desire, so either provide feedback or **** off and deal with it.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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TEXA5 HiTM4N
ROGUE SPADES
457
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Posted - 2014.03.15 03:57:00 -
[64] - Quote
it has a mini skirt with an open crotch area.
Everything I say or do has the utmost importance.
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Beck Weathers
Ghosts of Dawn General Tso's Alliance
787
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Posted - 2014.03.15 03:58:00 -
[65] - Quote
Seriously tho I think CCP wanted to emphisize that amarr just are the scout type of army, but made one as a kinda splintercell infiltrating assult, and that was the closest they could get. Kinda how the Minmatar sentinal kinda sucks other than being the fastest. Minmatar just are the heavy types.
But yes I agree and most people AGREE that the Amarr scouts bonus could have been a bit more interesting or stronger.
These forums must be located in the Californin country side, there is whine as far as the eye can see.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3827
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Posted - 2014.03.15 04:31:00 -
[66] - Quote
Mac Dac wrote:Faquira Bleuetta wrote:Tectonic Fusion wrote:You could bunny hop wildly and win with a gun... i get it bunny alway defeat everything including AA you can only do 2 and a half jumps max regardless of how much stamina you have.
Exactly, people have mentioned the Amarr Stamina advantage as "hey, it can jump/hop more!", but if I wasn't explicit enough with "Minmatar is best at biotics", the higher stamina regen on the Minnie Scout means it can jump more often, relative to the Amarr.
BUT WAIT, THERE'S MORE!
The Amarr's stamina regen relative to its stamina pool actually puts the Amarr at the SLOWEST to regen its stamina. This means that the Amarr will be the worst hopper/jumper among ALL the scouts.
Dren and Templar equipment stats, wrong since release.
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Gavr1Io Pr1nc1p
53
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Posted - 2014.03.15 04:33:00 -
[67] - Quote
the amarr does have more fitting abilityGǪ.try fitting a min scout, i dare you.
Kills-Archduke Ferdinand
Balance!
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3827
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Posted - 2014.03.15 04:43:00 -
[68] - Quote
Gavr1Io Pr1nc1p wrote:the amarr does have more fitting abilityGǪ.try fitting a min scout, i dare you.
Mk.0: 366 CPU, 62 PG 3H/3L Ak.0: 340 CPU, 70 PG 2H/4L
What would you like to fit on it? It gets 26 more CPU at a cost of 8 PG. Conventionally, you say 1 PG is worth about 4-5 CPU. By that metric, the Minmatar is doing alright.
Dren and Templar equipment stats, wrong since release.
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Django Quik
Dust2Dust.
2381
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Posted - 2014.03.15 10:19:00 -
[69] - Quote
Zeylon Rho wrote:Gavr1Io Pr1nc1p wrote:the amarr does have more fitting abilityGǪ.try fitting a min scout, i dare you. Mk.0: 366 CPU, 62 PG 3H/3L Ak.0: 340 CPU, 70 PG 2H/4L What would you like to fit on it? It gets 26 more CPU at a cost of 8 PG. Conventionally, you say 1 PG is worth about 4-5 CPU. By that metric, the Minmatar is doing alright. Notice how PG heavy biotics are?
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Kaughst
Nyain San Renegade Alliance
300
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Posted - 2014.03.15 10:45:00 -
[70] - Quote
Dood. Their is no silver lining with amarr scout....It's GOLD lining! Ding!
"That is not how you say my name."
"How do you say your name?"
"I don't know but that is not how you say it."
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3829
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Posted - 2014.03.16 00:06:00 -
[71] - Quote
Django Quik wrote:Zeylon Rho wrote:Gavr1Io Pr1nc1p wrote:the amarr does have more fitting abilityGǪ.try fitting a min scout, i dare you. Mk.0: 366 CPU, 62 PG 3H/3L Ak.0: 340 CPU, 70 PG 2H/4L What would you like to fit on it? It gets 26 more CPU at a cost of 8 PG. Conventionally, you say 1 PG is worth about 4-5 CPU. By that metric, the Minmatar is doing alright. Notice how PG heavy biotics are?
And Amarr Weaponry is much higher req than Minmatar...
Dren and Templar equipment stats, wrong since release.
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
3962
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Posted - 2014.03.16 01:48:00 -
[72] - Quote
Zeylon Rho wrote:Django Quik wrote:Zeylon Rho wrote:Gavr1Io Pr1nc1p wrote:the amarr does have more fitting abilityGǪ.try fitting a min scout, i dare you. Mk.0: 366 CPU, 62 PG 3H/3L Ak.0: 340 CPU, 70 PG 2H/4L What would you like to fit on it? It gets 26 more CPU at a cost of 8 PG. Conventionally, you say 1 PG is worth about 4-5 CPU. By that metric, the Minmatar is doing alright. Notice how PG heavy biotics are? And Amarr Weaponry is much higher req than Minmatar...
Also the Amarr Scout got less CPU than the Minmatar Scout for some reason even though laser weaponry is CPU intensive.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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DEZKA DIABLO
0uter.Heaven
381
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Posted - 2014.03.16 02:22:00 -
[73] - Quote
Zeylon Rho wrote:Django Quik wrote:Zeylon Rho wrote:Gavr1Io Pr1nc1p wrote:the amarr does have more fitting abilityGǪ.try fitting a min scout, i dare you. Mk.0: 366 CPU, 62 PG 3H/3L Ak.0: 340 CPU, 70 PG 2H/4L What would you like to fit on it? It gets 26 more CPU at a cost of 8 PG. Conventionally, you say 1 PG is worth about 4-5 CPU. By that metric, the Minmatar is doing alright. Notice how PG heavy biotics are? And Amarr Weaponry is much higher req than Minmatar...
Yeh but add max stats Mk.0
461.78/78.9
Ak.0 429.25/88.375
Plus weapon optimizations and explosives 5 and the 15% reduction to both light and side arm operation.
Sorry but to run scout effectively you actually should consider maxing your core skills=ƒÿâ
Dead trigger master , an ya I do that ISH ON PURPOSE!
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Llast 326
An Arkhos
2434
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Posted - 2014.03.16 02:48:00 -
[74] - Quote
Aisha Ctarl wrote:Zeylon Rho wrote:Django Quik wrote:Zeylon Rho wrote:Gavr1Io Pr1nc1p wrote:the amarr does have more fitting abilityGǪ.try fitting a min scout, i dare you. Mk.0: 366 CPU, 62 PG 3H/3L Ak.0: 340 CPU, 70 PG 2H/4L What would you like to fit on it? It gets 26 more CPU at a cost of 8 PG. Conventionally, you say 1 PG is worth about 4-5 CPU. By that metric, the Minmatar is doing alright. Notice how PG heavy biotics are? And Amarr Weaponry is much higher req than Minmatar... Also the Amarr Scout got less CPU than the Minmatar Scout for some reason even though laser weaponry is CPU intensive. Don't forget that to use that Nova Knife bonus as a Min you have to use a fitting intensive Cal weapon, that has no optimization Edit: Though fitting is always a challenge with scouts, this is why I was suggesting a fitting bonus for lasor weapons back in the original round of discussions on the Amarr scout.
KRRROOOOOOM
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3833
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Posted - 2014.03.16 04:10:00 -
[75] - Quote
DEZKA DIABLO wrote: Yeh but add max stats Mk.0
461.78/78.9
Ak.0 429.25/88.375
Plus weapon optimizations and explosives 5 and the 15% reduction to both light and side arm operation.
Sorry but to run scout effectively you actually should consider maxing your core skills=ƒÿâ
Add max stats, and what?
Are you suggesting that people can't do math when provided the base stats? That other roles shouldn't max core skills? Why are you apologizing, unless you forgot what you were going to say before you finished?
Llast 326 wrote:Don't forget that to use that Nova Knife bonus as a Min you have to use a fitting intensive Cal weapon, that has no optimization Straight Edit: Though fitting is always a challenge with scouts, this is why I was suggesting a fitting bonus for lasor weapons back in the original round of discussions on the Amarr scout.
Well, it's sort of screwed up that the Minmatar have an exclusive bonus to a Caldari weapon in the first place. Caldari Scouts don't use a weapon they manufacture?
That aside, PRO Nova Knives are 48 CPU 8 PG. You do receive a CPU fitting bonus from the sidearm skill, and it isn't particularly fitting intensive for a sidearm.
Comparing pistols: Minnie: Core Flaylock: 45 CPU 2 PG (the ADV Specialist is a 25 CPU 0 PG option too)
Amarr: Viziam Scram: 48 CPU 8 PG Ass Scram P: 63 CPU 10 PG
Comparing Rifles: Minnie Boundless/Six-kin CR: 81/78 CPU 8 PG
Amarr: Scram/Ass-Scram: 92/83 CPU 20/15 PG
The Amarr Proto weapon with LOWER fitting is still over 50% more PG req. The regular PRO Scrambler has over 100% more PG req, and both models have higher CPU reqs too. The PG difference at base isn't actually enough to upgrade from a PRO CR to a regular PRO Scrambler (20 - 8 = 12).
Interestingly though, A minnie that went for a specialist Flaylock as a sidearm instead of a PRO Scrambler pistol already made up the PG difference in PG between the suits at base.
Dren and Templar equipment stats, wrong since release.
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