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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
3949
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Posted - 2014.03.14 18:18:00 -
[1] - Quote
I honestly can't really find one.
Yes I know at this point I'm beating a dead horse, but in all honesty the Amarr scout bonus truly feels like an injustice from CCP. The CPU and PG values do not vary that widely between the scouts so the "Amarr has more fitting ability" argument does not work here. The Caladari get a precision enhancement and I believe range bonus. The Gallente get profile dampening. Thanks to not decloaking when hacking, the Minmatar hacking bonus is now HUGELY advantageous. Meanwhile, the Amarr scout can sprint for a really long time......yeah.....lame.
I know I know, some of you are like "HEY you can cover more ground!" In short, not really. The faster scouts can cover ground faster, regen their stamina, and set off again, whereas the Amarr scout will simply be able to cover that ground all in one go, the amount of ground covered really turns out to be around the same distance.
Is there no DEV at all at Shanghai that read through these bonuses and scratched their head at the Amarr one? Yes, I know that in the Amarr ASSAULT description it says that the suit is grafted into their nervous system to tap into their life essence to increase stamina and power some functions of the suit, but why assume that since the Amarr ASSAULT does that, so should the scout? It comes off as lazy "oh the Amarr Assault has a lot of stamina, let's just make the Scout have even more!"
I will still use the Amarr Scout (it is Amarrian after all), but I am grossly disappointed in the apparent lack of thought and creativity that went into the Amarr Scout bonus.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Delta 749
Kestrel Reconnaissance
2645
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Posted - 2014.03.14 18:25:00 -
[2] - Quote
Yeah, lets ignore being tougher in an environment that will have TTK increased meaning you can drag all those other scouts into a back alley and do horrible things to them I cant for the life of me remember the base EHP stats of the suits and Im not at home and dont want to hunt them down but doesnt the amarr scout have more base EHP than some mid suits
I'll start my own war, with hookers, and blackjack!
In fact forget the war and the blackjack.
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2291
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Posted - 2014.03.14 18:25:00 -
[3] - Quote
Made a whole thread about it replied to anyone that said it was good and all I got was You'll just have to wait and see(I see numbers that prove this suits sucks) (one of my favs) But you have a good slot loadout and thats the bonus to the suit itself And last but not least the minmatar sucked this long and we dealt with it.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3432
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Posted - 2014.03.14 18:27:00 -
[4] - Quote
Not to mention that back of the head design. I snickered. (Solitar, that cracked me up) I got a new nickname for the amarr scout...
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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Onesimus Tarsus
Bragian Order Amarr Empire
1592
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Posted - 2014.03.14 18:27:00 -
[5] - Quote
Delta 749 wrote:Yeah, lets ignore being tougher in an environment that will have TTK increased meaning you can drag all those other scouts into a back alley and do horrible things to them I cant for the life of me remember the base EHP stats of the suits and Im not at home and dont want to hunt them down but doesnt the amarr scout have more base EHP than some mid suits
So, we're good against scouts... who ain't? And, we last a half-second longer when noticed. I'm a-quiver with anticipation.
Unless you're just addicted to wetsuit paperdolls...
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
3949
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Posted - 2014.03.14 18:28:00 -
[6] - Quote
Delta 749 wrote:Yeah, lets ignore being tougher in an environment that will have TTK increased meaning you can drag all those other scouts into a back alley and do horrible things to them I cant for the life of me remember the base EHP stats of the suits and Im not at home and dont want to hunt them down but doesnt the amarr scout have more base EHP than some mid suits
60/170
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Onesimus Tarsus
Bragian Order Amarr Empire
1594
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Posted - 2014.03.14 18:30:00 -
[7] - Quote
Dual-wield (not dual carry) capability on Scrambler Pistols with a 10% damage bonus when dual-wielding would have had a lot of people thinking Amarr scout. Now, it's just the racists.
Unless you're just addicted to wetsuit paperdolls...
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Chunky Munkey
Amarr Templars Amarr Empire
3467
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Posted - 2014.03.14 18:31:00 -
[8] - Quote
It's armour tankable with a small hitbox. I think that's really being under appreciated right now.
It is just a silver lining though. It should have had an uplink bonus like everybody already knew.
No.
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MrShooter01
Storm Wind Strikeforce Caldari State
593
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Posted - 2014.03.14 18:31:00 -
[9] - Quote
Well in this concept art it does appear to have some silver lining on it
...sorry, that was bad and i feel bad
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Delta 749
Kestrel Reconnaissance
2646
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Posted - 2014.03.14 18:32:00 -
[10] - Quote
Aisha Ctarl wrote:Delta 749 wrote:Yeah, lets ignore being tougher in an environment that will have TTK increased meaning you can drag all those other scouts into a back alley and do horrible things to them I cant for the life of me remember the base EHP stats of the suits and Im not at home and dont want to hunt them down but doesnt the amarr scout have more base EHP than some mid suits 60/170
Why did I think it was 170/170 Maybe I should get some rest and not survive on coffee and sodas all day
I'll start my own war, with hookers, and blackjack!
In fact forget the war and the blackjack.
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Chunky Munkey
Amarr Templars Amarr Empire
3467
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Posted - 2014.03.14 18:33:00 -
[11] - Quote
Onesimus Tarsus wrote:Dual-wield (not dual carry) capability on Scrambler Pistols with a 10% damage bonus when dual-wielding would have had a lot of people thinking Amarr scout. Now, it's just the racists.
That should be a scout specialisation, the commando of light frames. But the 10% would be OP.
No.
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
3950
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Posted - 2014.03.14 18:34:00 -
[12] - Quote
Delta 749 wrote:Aisha Ctarl wrote:Delta 749 wrote:Yeah, lets ignore being tougher in an environment that will have TTK increased meaning you can drag all those other scouts into a back alley and do horrible things to them I cant for the life of me remember the base EHP stats of the suits and Im not at home and dont want to hunt them down but doesnt the amarr scout have more base EHP than some mid suits 60/170 Why did I think it was 170/170 Maybe I should get some rest and not survive on coffee and sodas all day
Because at one point I think it was, because I also thought it was 170/170 until a couple of days ago.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Django Quik
Dust2Dust.
2376
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Posted - 2014.03.14 18:35:00 -
[13] - Quote
Not to say that the bonus on it's own is in fact good enough but anyone trying to say other scouts will cover even nearly the same ground in the same time is plain wrong. Those few seconds running 2m/s slower loses a whole lot of distance to someone still sprinting full pace. Not having to wait for your stamina to recharge means you'll beat every other suit to any distance beyond their first recharge by a considerable margin.
Personally I would have given the range amplification bonus as a role bonus, rather than racial for just the gal and cal (I'm gal scout btw) and I think that would have made the racial bonuses more equal across all scouts.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Yan Darn
Forsaken Immortals Top Men.
326
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Posted - 2014.03.14 18:36:00 -
[14] - Quote
The silver lining...
People are probably gonna not refer to scouts as 'hard mode' anymore - there is probably going to be a kinda FoTM thing to them as well (depending on how cloaks turn out this could be short or long term).
Amarr scout will be the new 'old' scout in terms of saying 'IDGAF about your FoTM/tryhard BS - I'm gonna make this **** work and you're going to feel bad when you see that a (Amarr) Scout just killed you!'.
The true 'underdog' dropsuit always had/has to be a scout suit...
The Ghost of Bravo
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noob cavman
The New Age Outlaws WINMATAR.
787
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Posted - 2014.03.14 18:38:00 -
[15] - Quote
Give us a week with it and nos nothi will pull it apart with confusing maths and hands on testing to figure out just how good or bad it is. looks to be a good shotgun frame to honest at a glance.
I want to be a caveman!
Ccp: DENIED YOU DRUNK
British ninja cowboy
scout, logi, heavy
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calisk galern
BurgezzE.T.F General Tso's Alliance
2151
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Posted - 2014.03.14 18:42:00 -
[16] - Quote
you know theirs several different ways to reach racial parity in this game.
the first is to have every single suit perfectly balanced and playable( never going to happen ).
the other is to give every race a version of every suit, some suits will be good others will be meh, the key is too give each race some suits that are good, thus giving the races strengths and weaknesses.
as far as I can see
ammar has a good heavy, logi and commando, since this faction is focused on survivability this makes sense. |
DJINN Marauder
Ancient Exiles. Renegade Alliance
4516
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Posted - 2014.03.14 18:51:00 -
[17] - Quote
Honestly I think the silver lining will be in PC at the beginning.
With its base 320 stamina I think at proto, you can simply add 4 complex Kincats (as opposed to gal scout 1 green 3 reds build) and reach the city faster.
As well as simply not needing a green on the suit for any build. At least that's the way I view it. I'll post some fits on here hold on
http://www.protofits.com/fittings/shared/181/481
http://www.protofits.com/fittings/shared/181/483
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Medic 1879
Forsaken Immortals Top Men.
1863
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Posted - 2014.03.14 18:51:00 -
[18] - Quote
It has a mini battle skirt? apart from that its the "special" scout.
Lead Diplomat for Forsaken Immortals.
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Onesimus Tarsus
Bragian Order Amarr Empire
1595
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Posted - 2014.03.14 18:52:00 -
[19] - Quote
MrShooter01 wrote:Well in this concept art it does appear to have some silver lining on it ...sorry, that was bad and i feel bad
Look, that guy is also weaponless. 50% melee bonus when unarmed perhaps?
Unless you're just addicted to wetsuit paperdolls...
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Stefan Stahl
Seituoda Taskforce Command Caldari State
452
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Posted - 2014.03.14 18:55:00 -
[20] - Quote
I would've liked to see a bonus to stealth duration. Since an Amarr Scout can't run very quickly and is unlikely to be good at the scanning-game that would've been a good choice.
As it stands, just ignore the Amarr Scout until the fix in patch 2.2, at which point it'll likely become the best scout suit in the game due to the 5% damage bonus to all laser weapons per level. |
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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
621
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Posted - 2014.03.14 19:00:00 -
[21] - Quote
Matari barracks are big and we generally hate cold coffee. Your stamina bonus will make sure that we get our caffeine in a more timely manner.
Proud Minmatar scout - Republic Merc 6/10
Immune to bitter/jaded vet syndrome
Roll with the punches instead of QQing
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
498
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Posted - 2014.03.14 19:00:00 -
[22] - Quote
Stefan Stahl wrote:I would've liked to see a bonus to stealth duration. Since an Amarr Scout can't run very quickly and is unlikely to be good at the scanning-game that would've been a good choice. As it stands, just ignore the Amarr Scout until the fix in patch 2.2, at which point it'll likely become the best scout suit in the game due to the 5% damage bonus to all laser weapons per level.
I'd like to see someone get a bonus to cloaks. Other than the fitting bonus, of course.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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Llast 326
An Arkhos
2411
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Posted - 2014.03.14 19:01:00 -
[23] - Quote
Aisha, I have been exclusively a scout for a year, the stamina bonus is not simply tacked on as an Amarr thing, stamina is integral to scout survival, and is a good bonus to have. This is not to say that the Amarr scout should not be looked at though, and I think it may be after it has had some use in the field. I think many will find that the Amarr scout is not as bad off as they think.
The comparisons I see are predominantly of the optimum of the other scout suits to the deficits of the Amarr suit. The Amarr suit is durable, very durable (for a scout) without even adding extra EHP. The fitting capacity on the Amarr scout is huge, and should not be overlooked. The Gal and Min scouts have some great bonuses, however they are fraught with tough fitting choices, and far more fragile than the Amarr or Gal scout. With that fitting versatility the Amarr has potential to compensate for shortcomings, and still have a solid health base is a very big implicit bonus. Slap some Kins on and you compensate the speed well, and far better than the Gal.
The intrinsic benefits of the Amarr scout are built into the suit, and are not as explicit as the outward bonuses of the other scouts. In this way CCP has actually worked to achieve the form is function of the Amarr philosophy. I think that is pretty cool.
Part of me has little sympathy for complaints at this point, because I went through the really challenging times, for example; when being in proximity to installations gave your position away to everybody. That does not mean that I don't want to see all the suits work well, and have a versatility in function.
KRRROOOOOOM
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DEZKA DIABLO
0uter.Heaven
369
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Posted - 2014.03.14 19:08:00 -
[24] - Quote
Idk if your a scout full time or not but the biggest problem with scouts are versatility , thats the most important thing and basically that's the Amars bonus.
My gallente scout is around 300/400 HP I need all my slots to run fast, have stamina, profile damps, extended range , speed , armor and shields.
Frost kitty runs 87 shields an 277 armor, the amars base stats with all skills maxed will give it 312 ehp without using a single slot, use 2 shields and you will have 602 ehp, and still have 4 lows and 2 equip to fit= BEAST!
I don't care what anyone says this scouts gonna be a monster, your gonna have so many options once your core skills are maxed and weapon optimization is maxed its gonna be unreal, it's gonna have 1000 HP, beat scanners and cloak and not have to stop and catch breath.
Anyone that isn't happy with it isn't a full time scout since beta, those that are see it's monster potential .
Dead trigger master , an ya I do that ISH ON PURPOSE!
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TheD1CK
Dead Man's Game
976
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Posted - 2014.03.14 19:09:00 -
[25] - Quote
Speed tankers will make great use of Amarr scout
'D1CK by name'
'D1CK by nature'
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
493
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Posted - 2014.03.14 19:11:00 -
[26] - Quote
Delta 749 wrote:Yeah, lets ignore being tougher in an environment that will have TTK increased meaning you can drag all those other scouts into a back alley and do horrible things to them I cant for the life of me remember the base EHP stats of the suits and Im not at home and dont want to hunt them down but doesnt the amarr scout have more base EHP than some mid suits
Why is it that everyone who brings up this eHP difference always, always neglects the fact that the amarr scout is slower than an assault???
Did you ever think that it has more eHP BECAUSE it is slow as hell??
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Beck Weathers
Ghosts of Dawn General Tso's Alliance
774
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Posted - 2014.03.14 19:13:00 -
[27] - Quote
Its a (scout)Assult that can avoid most scanners, has 2x equipment slots, can esily fit a cloak if desired, its stamina is almost unstopable, has a small hit box. Yeah its got nooooothing going for it....
These forums must be located in the Californin country side, there is whine as far as the eye can see.
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
3952
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Posted - 2014.03.14 19:17:00 -
[28] - Quote
DEZKA DIABLO wrote:Idk if your a scout full time or not but the biggest problem with scouts are versatility , thats the most important thing and basically that's the Amars bonus.
My gallente scout is around 300/400 HP I need all my slots to run fast, have stamina, profile damps, extended range , speed , armor and shields.
Frost kitty runs 87 shields an 277 armor, the amars base stats with all skills maxed will give it 312 ehp without using a single slot, use 2 shields and you will have 602 ehp, and still have 4 lows and 2 equip to fit= BEAST!
I don't care what anyone says this scouts gonna be a monster, your gonna have so many options once your core skills are maxed and weapon optimization is maxed its gonna be unreal, it's gonna have 1000 HP, beat scanners and cloak and not have to stop and catch breath.
Anyone that isn't happy with it isn't a full time scout since beta, those that are see it's monster potential .
I was a scout back in closed beta and open beta. I get what CCP is doing and I'm not obscenely upset or anything, it is just I would have liked to see some sort of EWAR bonus as well.
My core skills are maxed out, so I will be one of the Amarr Scouts that is running around in a stealth assault suit basically, I simply would have liked to see a bonus to say uplinks or something of that nature.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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DEZKA DIABLO
0uter.Heaven
371
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Posted - 2014.03.14 19:24:00 -
[29] - Quote
Magnus Amadeuss wrote:Delta 749 wrote:Yeah, lets ignore being tougher in an environment that will have TTK increased meaning you can drag all those other scouts into a back alley and do horrible things to them I cant for the life of me remember the base EHP stats of the suits and Im not at home and dont want to hunt them down but doesnt the amarr scout have more base EHP than some mid suits Why is it that everyone who brings up this eHP difference always, always neglects the fact that the amarr scout is slower than an assault??? Did you ever think that it has more eHP BECAUSE it is slow as hell?? It's base HP leaves it with 312 stock HP , two shields, 602 HP , and 4 lows to run complex kinetics, damps, an a pg or CPU to level you out, with no need to run stamina or armor or damps if you fit a cloak, it leaves many options
Dead trigger master , an ya I do that ISH ON PURPOSE!
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Roy Ventus
Axis of Chaos
1341
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Posted - 2014.03.14 19:26:00 -
[30] - Quote
Throw Armor Repair and Ferroscale(I wished they made those cheaper) and some shield extenders and there you go. A super fast medium suit.
Why use this instead of a medium suit? More stamina and it becomes a persistent suit. I'm dead serious. The Amarr lack the superior stealth capability, intel gathering ability, and speed but they are the most durable. There's also their strafing ability. But yeah they're worthy, I feel, of the battlefield.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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