|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
493
|
Posted - 2014.03.14 19:11:00 -
[1] - Quote
Delta 749 wrote:Yeah, lets ignore being tougher in an environment that will have TTK increased meaning you can drag all those other scouts into a back alley and do horrible things to them I cant for the life of me remember the base EHP stats of the suits and Im not at home and dont want to hunt them down but doesnt the amarr scout have more base EHP than some mid suits
Why is it that everyone who brings up this eHP difference always, always neglects the fact that the amarr scout is slower than an assault???
Did you ever think that it has more eHP BECAUSE it is slow as hell??
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
|
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
493
|
Posted - 2014.03.14 20:34:00 -
[2] - Quote
Aisha, I did the math, it is worse than most know:
Chart The chart assumes lvl 5 amarr scout, and lvl 5 biotics. No mods fitted.
At no point will an amarr scout ever be ahead of the minmatar in a foot race, ever. The amarr scout will only be ahead of the cal/gallente from 24 seconds to 38 seconds, and then never again.
Worst bonus ever?
Yes, this is insane, I think I might make an OP with the numbers and charts
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
|
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
495
|
Posted - 2014.03.14 21:31:00 -
[3] - Quote
Operative 1171 Aajli wrote:Aisha Ctarl wrote:I honestly can't really find one.
Yes I know at this point I'm beating a dead horse, but in all honesty the Amarr scout bonus truly feels like an injustice from CCP. The CPU and PG values do not vary that widely between the scouts so the "Amarr has more fitting ability" argument does not work here. The Caladari get a precision enhancement and I believe range bonus. The Gallente get profile dampening. Thanks to not decloaking when hacking, the Minmatar hacking bonus is now HUGELY advantageous. Meanwhile, the Amarr scout can sprint for a really long time......yeah.....lame.
I know I know, some of you are like "HEY you can cover more ground!" In short, not really. The faster scouts can cover ground faster, regen their stamina, and set off again, whereas the Amarr scout will simply be able to cover that ground all in one go, the amount of ground covered really turns out to be around the same distance.
Is there no DEV at all at Shanghai that read through these bonuses and scratched their head at the Amarr one? Yes, I know that in the Amarr ASSAULT description it says that the suit is grafted into their nervous system to tap into their life essence to increase stamina and power some functions of the suit, but why assume that since the Amarr ASSAULT does that, so should the scout? It comes off as lazy "oh the Amarr Assault has a lot of stamina, let's just make the Scout have even more!"
I will still use the Amarr Scout (it is Amarrian after all), but I am grossly disappointed in the apparent lack of thought and creativity that went into the Amarr Scout bonus. Having the constant sprint speed built in means you can equip other mods rather than biotics. You can actually put on more defense or offense. That sounds like Amarr to me. The stamina thing is helping you be more Amarr than copping out like the other suits have to for stamina.
If you look at the chart I posted above, it pretty much shows that if you want stamina, the minmatar suit is the way to go. Although you will have a smaller pool, the MASSIVE recharge rate of that stamina combined with the vastly superior speed just makes it flat out better.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
|
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
509
|
Posted - 2014.03.15 01:18:00 -
[4] - Quote
Scout Registry wrote:noob cavman wrote: looks to be a good shotgun frame to honest at a glance.
An excellent Shotgun fit. Also, great slot layout. Lows = Versatility. Stamina is Huge. In my experience, Scouts tend to agree on this.
Try the gallente, it will be better (minus 30 eHP) in every concievabel way(aside from the aesthetic).
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
|
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
509
|
Posted - 2014.03.15 01:24:00 -
[5] - Quote
I-Shayz-I wrote:Amarr scout can get over 100 stamina with mods.
If that's not amazing I don't know what is. You could literally sprint around the entire map maybe without even having to stop sprinting.
If only you could do this at 20 m/s
hell yeah man!!!
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
|
|
|
|