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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3824
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Posted - 2014.03.15 03:04:00 -
[1] - Quote
It really just looks like they made "feedback threads" then promptly ignored everything in there.. and the dozens of threads pointing out the issues with the Amarr scout. The dev team is not only blind, but apparently deaf as well.
There was never any real justification for most scouts receiving Complex (or better) mods's worth of bonuses while the Amarr got the equivalent of a Militia Cardiac Reg.
There was never any real addressing of the fact the Amarr is slower than an Assault suit.
There was never any real addressing of the fact that it's the "tanky" scout (with 30 more hp) is less than half the hp bonus you'd get from a basic armor plate... though you take more of a speed hit than you'd get from a basic plate. Meanwhile, the Gallente Scout get an Enhanced repper for free.
It fails in every possible way.
-Not the best tanking scout (it's the slowest... more so than an assault, and the Gallente would make a better armor tank with free reps). -Not the best at biotics (that's the Minmatar, which has a melee bonus, knife bonus, and is naturally much much faster) -Not the best at EWAR (Gallente and Caldari both get range bonuses, and receive complex or better precision and dampening) -Not the best at hacking (that's the Minmatar, which has an innate suit bonus to hacking as well as a suit bonus)
Will you be able to play/kill things with the Amarr Scout? Of course. That doesn't mean it isn't the worst scout.
Dren and Templar equipment stats, wrong since release.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3827
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Posted - 2014.03.15 04:31:00 -
[2] - Quote
Mac Dac wrote:Faquira Bleuetta wrote:Tectonic Fusion wrote:You could bunny hop wildly and win with a gun... i get it bunny alway defeat everything including AA you can only do 2 and a half jumps max regardless of how much stamina you have.
Exactly, people have mentioned the Amarr Stamina advantage as "hey, it can jump/hop more!", but if I wasn't explicit enough with "Minmatar is best at biotics", the higher stamina regen on the Minnie Scout means it can jump more often, relative to the Amarr.
BUT WAIT, THERE'S MORE!
The Amarr's stamina regen relative to its stamina pool actually puts the Amarr at the SLOWEST to regen its stamina. This means that the Amarr will be the worst hopper/jumper among ALL the scouts.
Dren and Templar equipment stats, wrong since release.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3827
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Posted - 2014.03.15 04:43:00 -
[3] - Quote
Gavr1Io Pr1nc1p wrote:the amarr does have more fitting abilityGǪ.try fitting a min scout, i dare you.
Mk.0: 366 CPU, 62 PG 3H/3L Ak.0: 340 CPU, 70 PG 2H/4L
What would you like to fit on it? It gets 26 more CPU at a cost of 8 PG. Conventionally, you say 1 PG is worth about 4-5 CPU. By that metric, the Minmatar is doing alright.
Dren and Templar equipment stats, wrong since release.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3829
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Posted - 2014.03.16 00:06:00 -
[4] - Quote
Django Quik wrote:Zeylon Rho wrote:Gavr1Io Pr1nc1p wrote:the amarr does have more fitting abilityGǪ.try fitting a min scout, i dare you. Mk.0: 366 CPU, 62 PG 3H/3L Ak.0: 340 CPU, 70 PG 2H/4L What would you like to fit on it? It gets 26 more CPU at a cost of 8 PG. Conventionally, you say 1 PG is worth about 4-5 CPU. By that metric, the Minmatar is doing alright. Notice how PG heavy biotics are?
And Amarr Weaponry is much higher req than Minmatar...
Dren and Templar equipment stats, wrong since release.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3833
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Posted - 2014.03.16 04:10:00 -
[5] - Quote
DEZKA DIABLO wrote: Yeh but add max stats Mk.0
461.78/78.9
Ak.0 429.25/88.375
Plus weapon optimizations and explosives 5 and the 15% reduction to both light and side arm operation.
Sorry but to run scout effectively you actually should consider maxing your core skills=ƒÿâ
Add max stats, and what?
Are you suggesting that people can't do math when provided the base stats? That other roles shouldn't max core skills? Why are you apologizing, unless you forgot what you were going to say before you finished?
Llast 326 wrote:Don't forget that to use that Nova Knife bonus as a Min you have to use a fitting intensive Cal weapon, that has no optimization Straight Edit: Though fitting is always a challenge with scouts, this is why I was suggesting a fitting bonus for lasor weapons back in the original round of discussions on the Amarr scout.
Well, it's sort of screwed up that the Minmatar have an exclusive bonus to a Caldari weapon in the first place. Caldari Scouts don't use a weapon they manufacture?
That aside, PRO Nova Knives are 48 CPU 8 PG. You do receive a CPU fitting bonus from the sidearm skill, and it isn't particularly fitting intensive for a sidearm.
Comparing pistols: Minnie: Core Flaylock: 45 CPU 2 PG (the ADV Specialist is a 25 CPU 0 PG option too)
Amarr: Viziam Scram: 48 CPU 8 PG Ass Scram P: 63 CPU 10 PG
Comparing Rifles: Minnie Boundless/Six-kin CR: 81/78 CPU 8 PG
Amarr: Scram/Ass-Scram: 92/83 CPU 20/15 PG
The Amarr Proto weapon with LOWER fitting is still over 50% more PG req. The regular PRO Scrambler has over 100% more PG req, and both models have higher CPU reqs too. The PG difference at base isn't actually enough to upgrade from a PRO CR to a regular PRO Scrambler (20 - 8 = 12).
Interestingly though, A minnie that went for a specialist Flaylock as a sidearm instead of a PRO Scrambler pistol already made up the PG difference in PG between the suits at base.
Dren and Templar equipment stats, wrong since release.
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