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GLOBAL RAGE
Consolidated Dust
21
|
Posted - 2014.03.11 16:56:00 -
[61] - Quote
Serimos Haeraven wrote:I've had the same exact issue when I'm in my Assault DS. Occasionally, I'll come across tanks that right once i start landing the first few shots, all of a sudden each missile i shoot after that has a 10 second delay, and i can't hit them at all anymore.
And then when i go away my missiles go back to normal rate of fire. Total switching.
YUP! UDP circa 1982, but that is the only internet protocol available for FPS and the net code is too forgiving, and as I stated earlier it is admirable of CCP to try to give everyone a chance to play, but there is an inherent performance hit when all UDP is treated equally.
It allows people that want to abuse the chance to do just that.
I love DUST I have spent, unashamedly at least $450.00 US since closed beta for my son and I, and I will continue to support CCP.
Must be something in the Lore to justify closing region crossing down, until a game type is designed that can reunite the regions-as some wise man said "God hates Lag" that means GOD loves FPS
Well peace out! Time to go get a root canal--ummmm! |
Malkai Inos
Onikanabo Brigade Caldari State
1205
|
Posted - 2014.03.11 17:37:00 -
[62] - Quote
GLOBAL RAGE wrote:Serimos Haeraven wrote:I've had the same exact issue when I'm in my Assault DS. Occasionally, I'll come across tanks that right once i start landing the first few shots, all of a sudden each missile i shoot after that has a 10 second delay, and i can't hit them at all anymore.
And then when i go away my missiles go back to normal rate of fire. Total switching. YUP! UDP circa 1982, but that is the only internet protocol available for FPS and the net code is too forgiving, and as I stated earlier it is admirable of CCP to try to give everyone a chance to play, but there is an inherent performance hit when all UDP is treated equally. It allows people that want to abuse the chance to do just that. I love DUST I have spent, unashamedly at least $450.00 US since closed beta for my son and I, and I will continue to support CCP. Must be something in the Lore to justify closing region crossing down, until a game type is designed that can reunite the regions-as some wise man said "God hates Lag" that means GOD loves FPS Well peace out! Time to go get a root canal--ummmm! There's no reason to believe any kind of abuse took place in this anectote. Can you explain how a player could be able to generate the described behavior without direct control of the server?
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
|
Vman Q
TOP NOCH Enterprises
22
|
Posted - 2014.03.11 19:25:00 -
[63] - Quote
Ghosts Chance wrote:ask yourself this, if it was so easy to lag switch dust, and so benificial.
then why would people of had to rely on the "lag bomb" equipment glitch to achieve the same effect? and why is it that the problems have largly vanished now that particular lag inducing problem is fixed?
the current DDOS attacks are the result of people attempting to build a lag switch that works, and their attempts have so far been unsuccessful. meaning anyone whos every adamanly stated that someone else has lag switched this game is not only wrong, but has no idea what a lag switch is and how it works.
idk maybe because everyone is lame enough to glitch equipment but not lame enought to go out a build a lag switch for dust.
i'm not accusing ppl because i was mad about loosing or something but all the responses have given me more insight and hope that these idiots, and yes they're is a huge community lately of console lag switchers, move on to the next game. if it truly was not lag switch then i apologize but the suspicion was it cleared up as soon as a squad from some mundane corp all left the game. |
Ghosts Chance
Inf4m0us
1255
|
Posted - 2014.03.11 19:34:00 -
[64] - Quote
Vman Q wrote:Ghosts Chance wrote:ask yourself this, if it was so easy to lag switch dust, and so benificial.
then why would people of had to rely on the "lag bomb" equipment glitch to achieve the same effect? and why is it that the problems have largly vanished now that particular lag inducing problem is fixed?
the current DDOS attacks are the result of people attempting to build a lag switch that works, and their attempts have so far been unsuccessful. meaning anyone whos every adamanly stated that someone else has lag switched this game is not only wrong, but has no idea what a lag switch is and how it works. idk maybe because everyone is lame enough to glitch equipment but not lame enought to go out a build a lag switch for dust. i'm not accusing ppl because i was mad about loosing or something but all the responses have given me more insight and hope that these idiots, and yes they're is a huge community lately of console lag switchers, move on to the next game. if it truly was not lag switch then i apologize but the suspicion was it cleared up as soon as a squad from some mundane corp all left the game.
its difficult to tell the difference between a lag switch and just plain ole lag.
the fact that the entire squad left the game makes it clear that they were in fact experiancing more lag then you were to the point of it either disconnecting them or making it simply unplayable :P
meaning it wasnt an intended effect and was hurting them more then it was hurting you.
ive been accused of lag switching on occasion, and every time i have it was the person accusing me who was lagging the hell out of the game and not me.
the current methods of lag switching common in games like these technically work, but cause more lag for those that use it then for those that are on the recieving end.
hence why theres so many vocal individuals who will come in and tell you that you cant lag switch dust, becuase you simply cant (yet) |
Vman Q
TOP NOCH Enterprises
22
|
Posted - 2014.03.11 19:34:00 -
[65] - Quote
Ghosts Chance wrote:Malkai Inos wrote:GLOBAL RAGE wrote:I am referring not to hardware switches but taking a PC with 2 nics connecting the PS3 to the pc and then the pc to the internet. In between the two nics you would create a software router or even use "other" security tools to slow or even stop the transmit side of the equation. The method of interruption/delay doesn't matter. When the server doesn't get your input within an unknown but certainly very short threshold (lag compensation) then it will count that as you not doing anything and that's the end of it. You might very well surpress your outbound data transmission while still reacting to received data on your client, but when your reaction reaches the server half a second late then the enemy shots at your last known position within that half a second will count as hits and you're dead. what people usually concider signs of a lag switching oponent in dust, are actually caused by their own connection failing.
no because my whole squad was lagging not just me
it's very possible the other squad that we were fighting all quit because they thought we were lag switching, it could all be a coincidence that the lag stopped when they quit. |
Leadfoot10
Molon Labe. General Tso's Alliance
739
|
Posted - 2014.03.11 19:36:00 -
[66] - Quote
I think a lot of people are confusing "lag" with "lag switching", and I'd need to see really solid evidence of the latter before dismissing the former, because my understanding is that Dust is not lag-switchable....Leadfoot |
Ghosts Chance
Inf4m0us
1255
|
Posted - 2014.03.11 19:38:00 -
[67] - Quote
Vman Q wrote:Ghosts Chance wrote:Malkai Inos wrote:GLOBAL RAGE wrote:I am referring not to hardware switches but taking a PC with 2 nics connecting the PS3 to the pc and then the pc to the internet. In between the two nics you would create a software router or even use "other" security tools to slow or even stop the transmit side of the equation. The method of interruption/delay doesn't matter. When the server doesn't get your input within an unknown but certainly very short threshold (lag compensation) then it will count that as you not doing anything and that's the end of it. You might very well surpress your outbound data transmission while still reacting to received data on your client, but when your reaction reaches the server half a second late then the enemy shots at your last known position within that half a second will count as hits and you're dead. what people usually concider signs of a lag switching oponent in dust, are actually caused by their own connection failing. no because my whole squad was lagging not just me it's very possible the other squad that we were fighting all quit because they thought we were lag switching, it could all be a coincidence that the lag stopped when they quit.
the lag stopped when they quit because the game has lag issues, especially when players from different regions try to play together on far away servers :P it causes unbearable lag for nearly everyone.
it wasnt a coincidence, it was buggy net code causing lag for everyone wich is a whole lot different then a lag switch. |
Vman Q
TOP NOCH Enterprises
22
|
Posted - 2014.03.11 19:43:00 -
[68] - Quote
Maken Tosch wrote:Ghosts Chance wrote:Malkai Inos wrote:GLOBAL RAGE wrote:I am referring not to hardware switches but taking a PC with 2 nics connecting the PS3 to the pc and then the pc to the internet. In between the two nics you would create a software router or even use "other" security tools to slow or even stop the transmit side of the equation. The method of interruption/delay doesn't matter. When the server doesn't get your input within an unknown but certainly very short threshold (lag compensation) then it will count that as you not doing anything and that's the end of it. You might very well surpress your outbound data transmission while still reacting to received data on your client, but when your reaction reaches the server half a second late then the enemy shots at your last known position within that half a second will count as hits and you're dead. what people usually concider signs of a lag switching oponent in dust, are actually caused by their own connection failing. Mostly, yeah. Some people just have bad internet. Most of the bad internet comes from the fact that tier 2 ISPs like Comcast are intentionally throttling your connection speed. Let's say you are paying Comcast for something like 30mb/s. You then watch Netflix which only uses up to about 10mb/s at the most. You'd think you get great service, right? Wrong. Comcast floods the connection with useless traffic so you're only getting a fraction of what you're paying for. Here is a video detailing it. https://www.youtube.com/watch?v=37nfG8m0XzQ&list=PL3C63E5853F06F32E&index=14
i had a comcast man slip up by basically telling me this on a service call.. it's agreed nationwide that there shady as **** |
Vman Q
TOP NOCH Enterprises
22
|
Posted - 2014.03.11 19:49:00 -
[69] - Quote
Ghosts Chance wrote:Vman Q wrote:Ghosts Chance wrote:ask yourself this, if it was so easy to lag switch dust, and so benificial.
then why would people of had to rely on the "lag bomb" equipment glitch to achieve the same effect? and why is it that the problems have largly vanished now that particular lag inducing problem is fixed?
the current DDOS attacks are the result of people attempting to build a lag switch that works, and their attempts have so far been unsuccessful. meaning anyone whos every adamanly stated that someone else has lag switched this game is not only wrong, but has no idea what a lag switch is and how it works. idk maybe because everyone is lame enough to glitch equipment but not lame enought to go out a build a lag switch for dust. i'm not accusing ppl because i was mad about loosing or something but all the responses have given me more insight and hope that these idiots, and yes they're is a huge community lately of console lag switchers, move on to the next game. if it truly was not lag switch then i apologize but the suspicion was it cleared up as soon as a squad from some mundane corp all left the game. its difficult to tell the difference between a lag switch and just plain ole lag. the fact that the entire squad left the game makes it clear that they were in fact experiancing more lag then you were to the point of it either disconnecting them or making it simply unplayable :P meaning it wasnt an intended effect and was hurting them more then it was hurting you. ive been accused of lag switching on occasion, and every time i have it was the person accusing me who was lagging the hell out of the game and not me. the current methods of lag switching common in games like these technically work, but cause more lag for those that use it then for those that are on the recieving end. see this is the part that brings me the most happiness i just can imagine how pathetic their after battle discussion is when they still haven't figured out that lag switching in dust is causing them to fail, probably 5 guys are screaming at one guy for not doing a good job at the lag switch. |
Maken Tosch
DUST University Ivy League
7319
|
Posted - 2014.03.11 20:30:00 -
[70] - Quote
Ghosts Chance wrote:the current methods of lag switching common in games like these technically work, but cause more lag for those that use it then for those that are on the recieving end.
hence why theres so many vocal individuals who will come in and tell you that you cant lag switch dust, becuase you simply cant (yet)
Exactly.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
|
|
Ghosts Chance
Inf4m0us
1256
|
Posted - 2014.03.11 20:38:00 -
[71] - Quote
Vman Q wrote:Ghosts Chance wrote:Vman Q wrote:Ghosts Chance wrote:ask yourself this, if it was so easy to lag switch dust, and so benificial.
then why would people of had to rely on the "lag bomb" equipment glitch to achieve the same effect? and why is it that the problems have largly vanished now that particular lag inducing problem is fixed?
the current DDOS attacks are the result of people attempting to build a lag switch that works, and their attempts have so far been unsuccessful. meaning anyone whos every adamanly stated that someone else has lag switched this game is not only wrong, but has no idea what a lag switch is and how it works. idk maybe because everyone is lame enough to glitch equipment but not lame enought to go out a build a lag switch for dust. i'm not accusing ppl because i was mad about loosing or something but all the responses have given me more insight and hope that these idiots, and yes they're is a huge community lately of console lag switchers, move on to the next game. if it truly was not lag switch then i apologize but the suspicion was it cleared up as soon as a squad from some mundane corp all left the game. its difficult to tell the difference between a lag switch and just plain ole lag. the fact that the entire squad left the game makes it clear that they were in fact experiancing more lag then you were to the point of it either disconnecting them or making it simply unplayable :P meaning it wasnt an intended effect and was hurting them more then it was hurting you. ive been accused of lag switching on occasion, and every time i have it was the person accusing me who was lagging the hell out of the game and not me. the current methods of lag switching common in games like these technically work, but cause more lag for those that use it then for those that are on the recieving end. see this is the part that brings me the most happiness i just can imagine how pathetic their after battle discussion is when they still haven't figured out that lag switching in dust is causing them to fail, probably 5 guys are screaming at one guy for not doing a good job at the lag switch.
except its not a lag switch, its poor internet combined with long distance connectivity and badly written net code.
nobody is using a lag switch
you still seem to thing a lag switch is involved, it isnt, nobody is at fault except ISPs and bad code.
its my personal pet theory that the reason dust has been under DDOS this last week without anyone taking credit is because some person or group is probing the network trying to find a weakness they can build a lag switch to exploit, but as of now all a lag switch does is nearly instantly disconnects the user.
aka it would disconnect an individual, not a whole squad. |
Malkai Inos
Onikanabo Brigade Caldari State
1216
|
Posted - 2014.03.11 20:39:00 -
[72] - Quote
Ghosts Chance wrote:except its not a lag switch, its poor internet combined with long distance connectivity and badly written net code.
nobody is using a lag switch
you still seem to thing a lag switch is involved, it isnt, nobody is at fault except ISPs and bad code.
its my personal pet theory that the reason dust has been under DDOS this last week without anyone taking credit is because some person or group is probing the network trying to find a weakness they can build a lag switch to exploit, but as of now all a lag switch does is nearly instantly disconnects the user.
aka it would disconnect an individual, not a whole squad. Is it confirmed that the current lag is due to another DDoS attack? There's a plethora of other possible reasons for this.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
|
Ghosts Chance
Inf4m0us
1256
|
Posted - 2014.03.11 20:43:00 -
[73] - Quote
Malkai Inos wrote:Is it confirmed that the current lag is due to another DDoS attack? There's a plethora of other possible reasons for this.
it was confirmed on CCPs twitter
not only that but the fact that nobody has taken credit in addition to the fact that the server hasnt been completly brolught to its knees indicates to me that the intention isnt to crash the server but probe it.
that last part is purly speulation though. |
Maken Tosch
DUST University Ivy League
7319
|
Posted - 2014.03.11 20:45:00 -
[74] - Quote
Ghosts Chance wrote:Malkai Inos wrote:Is it confirmed that the current lag is due to another DDoS attack? There's a plethora of other possible reasons for this.
it was confirmed on CCPs twitter not only that but the fact that nobody has taken credit in addition to the fact that the server hasnt been completly brolught to its knees indicates to me that the intention isnt to crash the server but probe it. that last part is purly speulation though.
Under who's twitter handle?
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
|
Ghosts Chance
Inf4m0us
1256
|
Posted - 2014.03.11 20:49:00 -
[75] - Quote
Maken Tosch wrote:Ghosts Chance wrote:Malkai Inos wrote:Is it confirmed that the current lag is due to another DDoS attack? There's a plethora of other possible reasons for this.
it was confirmed on CCPs twitter not only that but the fact that nobody has taken credit in addition to the fact that the server hasnt been completly brolught to its knees indicates to me that the intention isnt to crash the server but probe it. that last part is purly speulation though. Under who's twitter handle?
i only saw it in passing unfortunatly, but it was definatly one of the usual suspects
im pretty sure it was saberwing but i cant find what thread i got the link from.
(found it, it was falcon https://twitter.com/CCP_Falcon/status/441204943186579457)
this DDOS is seperate then the one that happened in feb that a group took credit for before the attack, this one has yet to be owned up to and in all honesty with the amount of attacks this netwrok has been having someone HAS to be trying to find weaknesses to exploit. |
Altina McAlterson
Pure Innocence. EoN.
919
|
Posted - 2014.03.11 20:56:00 -
[76] - Quote
Ghosts Chance wrote:Vman Q wrote:Ghosts Chance wrote:Vman Q wrote:Ghosts Chance wrote:ask yourself this, if it was so easy to lag switch dust, and so benificial.
then why would people of had to rely on the "lag bomb" equipment glitch to achieve the same effect? and why is it that the problems have largly vanished now that particular lag inducing problem is fixed?
the current DDOS attacks are the result of people attempting to build a lag switch that works, and their attempts have so far been unsuccessful. meaning anyone whos every adamanly stated that someone else has lag switched this game is not only wrong, but has no idea what a lag switch is and how it works. idk maybe because everyone is lame enough to glitch equipment but not lame enought to go out a build a lag switch for dust. i'm not accusing ppl because i was mad about loosing or something but all the responses have given me more insight and hope that these idiots, and yes they're is a huge community lately of console lag switchers, move on to the next game. if it truly was not lag switch then i apologize but the suspicion was it cleared up as soon as a squad from some mundane corp all left the game. its difficult to tell the difference between a lag switch and just plain ole lag. the fact that the entire squad left the game makes it clear that they were in fact experiancing more lag then you were to the point of it either disconnecting them or making it simply unplayable :P meaning it wasnt an intended effect and was hurting them more then it was hurting you. ive been accused of lag switching on occasion, and every time i have it was the person accusing me who was lagging the hell out of the game and not me. the current methods of lag switching common in games like these technically work, but cause more lag for those that use it then for those that are on the recieving end. see this is the part that brings me the most happiness i just can imagine how pathetic their after battle discussion is when they still haven't figured out that lag switching in dust is causing them to fail, probably 5 guys are screaming at one guy for not doing a good job at the lag switch. except its not a lag switch, its poor internet combined with long distance connectivity and badly written net code. nobody is using a lag switch you still seem to thing a lag switch is involved, it isnt, nobody is at fault except ISPs and bad code. its my personal pet theory that the reason dust has been under DDOS this last week without anyone taking credit is because some person or group is probing the network trying to find a weakness they can build a lag switch to exploit, but as of now all a lag switch does is nearly instantly disconnects the user. aka it would disconnect an individual, not a whole squad. I'd still really like to know how it would conceivably work even if they did find a weakness. I'm not being sarcastic as I am actually curious as to any theories out there.
The only two options I have come up with are access the other player's system/home network and cause them to actually lag out or gain access to the server and make it think they are lagging out. Both of which would have to be done every single time you wanted to do it. And both of which are international crimes.
I don't think DUST is that crucial. They're just trying to find a weak network somewhere so they can exploit it to get where they really want to go.
Running a blaster tank in ambush is like bringing Anthrax to a pillow fight.
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Ghosts Chance
Inf4m0us
1257
|
Posted - 2014.03.11 21:03:00 -
[77] - Quote
Altina McAlterson wrote: I'd still really like to know how it would conceivably work even if they did find a weakness. I'm not being sarcasticas I am actually curious as to any theories out there.
The only two options I have come up with are access the other player's system/home network and cause them to actually lag out or gain access to the server and make it think they are lagging out. Both of which would have to be done every single time you wanted to do it. And both of which are international crimes.
I don't think DUST is that crucial. They're just trying to find a weak network somewhere so they can exploit it to get where they really want to go.
my educated guessing doesnt reach that far im afraid, im slightly out of my knowledge base as it is.
i can however saftly assume that whatever the objective is, its hard enough to acomplish that someone with the resources and knowledge to pull this stuff off is having difficulties with it.
aka someone with alot more knowledge and information them me cant solve it or they wouldnt still be trying.
the problem with DDOS type attacks is that they make use of a bot-net more oftin then not. wich makes tracing the problem back to its source a difficult thing to do. |
Malkai Inos
Onikanabo Brigade Caldari State
1216
|
Posted - 2014.03.11 21:08:00 -
[78] - Quote
Altina McAlterson wrote: I'd still really like to know how it would conceivably work even if they did find a weakness. I'm not being sarcastic as I am actually curious as to any theories out there.
The only two options I have come up with are access the other player's system/home network and cause them to actually lag out or gain access to the server and make it think they are lagging out. Both of which would have to be done every single time you wanted to do it. And both of which are international crimes.
I don't think DUST is that crucial. They're just trying to find a weak network somewhere so they can exploit it to get where they really want to go.
If they did in fact find a weakness, that could allow them to seize control over parts of the battleserver. Affecting infividual game instances wouldn't be impossible in that case but, as you pointed out, no sane blackhat would waste his time and commit a serious crime just to gain a competitive edge in some fringe f2p fps.
They're probably looking for customer data and/or plain old hacker notoriety (they're petty like that).
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Ghosts Chance
Inf4m0us
1257
|
Posted - 2014.03.11 21:15:00 -
[79] - Quote
Malkai Inos wrote:Altina McAlterson wrote: I'd still really like to know how it would conceivably work even if they did find a weakness. I'm not being sarcastic as I am actually curious as to any theories out there.
The only two options I have come up with are access the other player's system/home network and cause them to actually lag out or gain access to the server and make it think they are lagging out. Both of which would have to be done every single time you wanted to do it. And both of which are international crimes.
I don't think DUST is that crucial. They're just trying to find a weak network somewhere so they can exploit it to get where they really want to go.
If they did in fact find a weakness, that could allow them to seize control over parts of the battleserver. Affecting infividual game instances wouldn't be impossible in that case but, as you pointed out, no sane blackhat would waste his time and commit a serious crime just to gain a competitive edge in some fringe f2p fps. They're probably looking for customer data and/or plain old hacker notoriety (they're petty like that). Edit: Accessing clients connected to the servers is very unlikely. The router and console in your home are both further obstacles and have only one set of valuable data, compared to potentionally thousands once (if) they breach TQ.
From what i understand a DDOS attack is a pretty good way of diverting attention away from whatever nefarious acts your commiting while attempting to break into servers, basically a decoy. |
Leonid Tybalt
Fatal Absolution General Tso's Alliance
313
|
Posted - 2014.03.11 21:26:00 -
[80] - Quote
Everything Dies wrote:General John Ripper wrote:ONE-I-BANDIT wrote:General John Ripper wrote:NAV HV is a lag switcher. He confessed to it. Its because hes Asian huh lol asian/lagswitcher same thing.... Just try playing nyain san. You will see what I mean. Whew...I was afraid we were going to make it past the first page without the name Nyain San being mentioned. Admit it, people--that was first thing you thought of when reading the thread title!
Well they would hardly be "above" such methods. It's common knowledge that they abused equipment spam with the intention of causing lag to make their districts easier to defend.
It's also funny how they defend themselves with the old: "You're just saying that because we rock at this game". Last time I checked, SVER Trueblood topped the leaderboards, yet they don't seem to need abusing glitches in the game. This because they are actually skilled, while Nyain San are just a bunch of cheating, win-at-any-cost-the-ends-justify-the-means scrubs. |
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Ghosts Chance
Inf4m0us
1278
|
Posted - 2014.03.11 21:38:00 -
[81] - Quote
Leonid Tybalt wrote:Everything Dies wrote:General John Ripper wrote:ONE-I-BANDIT wrote:General John Ripper wrote:NAV HV is a lag switcher. He confessed to it. Its because hes Asian huh lol asian/lagswitcher same thing.... Just try playing nyain san. You will see what I mean. Whew...I was afraid we were going to make it past the first page without the name Nyain San being mentioned. Admit it, people--that was first thing you thought of when reading the thread title! Well they would hardly be "above" such methods. It's common knowledge that they abused equipment spam with the intention of causing lag to make their districts easier to defend. It's also funny how they defend themselves with the old: "You're just saying that because we rock at this game". Last time I checked, SVER Trueblood topped the leaderboards, yet they don't seem to need abusing glitches in the game. This because they are actually skilled, while Nyain San are just a bunch of cheating, win-at-any-cost-the-ends-justify-the-means scrubs.
niayn san are the supervillains of dust.
but lets not forget that they arnt the only ones who have abused glitches/exploits and game imbalance to swing things in their favor.
im not a huge fan of sever but of all the corps that have come and gone theirs is the only one who has stood the test of time and consistantly delivered and maintained while all the giants around them fell.
nyian just dont have the game tactics to win without abusing anything they can. back when they had their lag bomb all you had to do was prevent their lag setup and they would spend the entire game just trying to put it into play rather then trying to win the game normally and so they were easily countered if you knew how the lag bomb worked. they are single minded in reguards to their exploits and will try to leverage that advantage even at the cost of a win. |
GLOBAL RAGE
Consolidated Dust
26
|
Posted - 2014.03.12 20:28:00 -
[82] - Quote
Malkai Inos wrote:GLOBAL RAGE wrote:Serimos Haeraven wrote:I've had the same exact issue when I'm in my Assault DS. Occasionally, I'll come across tanks that right once i start landing the first few shots, all of a sudden each missile i shoot after that has a 10 second delay, and i can't hit them at all anymore.
And then when i go away my missiles go back to normal rate of fire. Total switching. YUP! UDP circa 1982, but that is the only internet protocol available for FPS and the net code is too forgiving, and as I stated earlier it is admirable of CCP to try to give everyone a chance to play, but there is an inherent performance hit when all UDP is treated equally. It allows people that want to abuse the chance to do just that. I love DUST I have spent, unashamedly at least $450.00 US since closed beta for my son and I, and I will continue to support CCP. Must be something in the Lore to justify closing region crossing down, until a game type is designed that can reunite the regions-as some wise man said "God hates Lag" that means GOD loves FPS Well peace out! Time to go get a root canal--ummmm! There's no reason to believe any kind of abuse took place in this anectote. Can you explain how a player could be able to generate the described behavior without direct control of the server?
crossing regions with a squad would be the seed, usingthe American server an asian team only needs a couple of Europeans and add a few south Americans and you could easily get 400plus latency, I think CCP/DUST is WYSIWYG and that favors high latency players, you can see it in game and you have proof of it on the score board. CCP collects this data all day long and does nothing to fix the biggest, most unfair inbalance in this game.
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Enji Elric
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
180
|
Posted - 2014.03.12 20:38:00 -
[83] - Quote
so people say you can find proof of lag switching on Dust but "just search youtube" but i havent found any... anyone got a link?
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Malkai Inos
Onikanabo Brigade Caldari State
1229
|
Posted - 2014.03.12 20:40:00 -
[84] - Quote
GLOBAL RAGE wrote:Malkai Inos wrote:GLOBAL RAGE wrote:Serimos Haeraven wrote:I've had the same exact issue when I'm in my Assault DS. Occasionally, I'll come across tanks that right once i start landing the first few shots, all of a sudden each missile i shoot after that has a 10 second delay, and i can't hit them at all anymore.
And then when i go away my missiles go back to normal rate of fire. Total switching. YUP! UDP circa 1982, but that is the only internet protocol available for FPS and the net code is too forgiving, and as I stated earlier it is admirable of CCP to try to give everyone a chance to play, but there is an inherent performance hit when all UDP is treated equally. It allows people that want to abuse the chance to do just that. I love DUST I have spent, unashamedly at least $450.00 US since closed beta for my son and I, and I will continue to support CCP. Must be something in the Lore to justify closing region crossing down, until a game type is designed that can reunite the regions-as some wise man said "God hates Lag" that means GOD loves FPS Well peace out! Time to go get a root canal--ummmm! There's no reason to believe any kind of abuse took place in this anectote. Can you explain how a player could be able to generate the described behavior without direct control of the server? crossing regions with a squad would be the seed, usingthe American server an asian team only needs a couple of Europeans and add a few south Americans and you could easily get 400plus latency, I think CCP/DUST is WYSIWYG and that favors high latency players, you can see it in game and you have proof of it on the score board. CCP collects this data all day long and does nothing to fix the biggest, most unfair inbalance in this game. been shot after reaching cover?, point blank range and deal little or no damage? players jumping around corners and insta killing you? bending bullets? these are all examples of high latency players being favored by the server. I don't want to put words in your mouth. Could you briefly elaborate on what you mean by wysiwyg in this context (i know what the acronym means, just not in this context)?
Now with extra edit included : Those are perfect examples for latency involvement. But without knowing how it looked on the other side you can't know who is favored and to what extend. He is probably experiencing the same thing unless you are connecting to battleserver that's closer to him, which would be hardly an exploit comparable to lag switching i might add.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Enji Elric
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
180
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Posted - 2014.03.12 20:48:00 -
[85] - Quote
If you girls are done arguing I'd like to see this Youtube proof that everyone seems to be able to find except me that people are actually lag switching on this game considering this a server based game and that server handles a hell of a lot
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Malkai Inos
Onikanabo Brigade Caldari State
1229
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Posted - 2014.03.12 20:50:00 -
[86] - Quote
Enji Elric wrote:If you girls are done arguing I'd like to see this Youtube proof that everyone seems to be able to find except me that people are actually lag switching on this game considering this a server based game and that server handles a hell of a lot
I haven't found any either and i'm not going to bother looking further before i'm convinced it's even plausible.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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GLOBAL RAGE
Consolidated Dust
28
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Posted - 2014.03.12 20:53:00 -
[87] - Quote
Malkai Inos wrote:GLOBAL RAGE wrote:Malkai Inos wrote:GLOBAL RAGE wrote:Serimos Haeraven wrote:I've had the same exact issue when I'm in my Assault DS. Occasionally, I'll come across tanks that right once i start landing the first few shots, all of a sudden each missile i shoot after that has a 10 second delay, and i can't hit them at all anymore.
And then when i go away my missiles go back to normal rate of fire. Total switching. YUP! UDP circa 1982, but that is the only internet protocol available for FPS and the net code is too forgiving, and as I stated earlier it is admirable of CCP to try to give everyone a chance to play, but there is an inherent performance hit when all UDP is treated equally. It allows people that want to abuse the chance to do just that. I love DUST I have spent, unashamedly at least $450.00 US since closed beta for my son and I, and I will continue to support CCP. Must be something in the Lore to justify closing region crossing down, until a game type is designed that can reunite the regions-as some wise man said "God hates Lag" that means GOD loves FPS Well peace out! Time to go get a root canal--ummmm! There's no reason to believe any kind of abuse took place in this anectote. Can you explain how a player could be able to generate the described behavior without direct control of the server? crossing regions with a squad would be the seed, usingthe American server an asian team only needs a couple of Europeans and add a few south Americans and you could easily get 400plus latency, I think CCP/DUST is WYSIWYG and that favors high latency players, you can see it in game and you have proof of it on the score board. CCP collects this data all day long and does nothing to fix the biggest, most unfair inbalance in this game. I don't want to put words in your mouth. Could you briefly elaborate on what you mean by wysiwyg in this context (i know what the acronym means, just not in this context)?
the server records your movement, so if a player with high latency pulls the trigger the server can rewind time and tries to make sence of what that player attempted to hit. if you are the other guy it looks like they have bad aim and are shooting behind you as you run past. the reality is that they are shooting at where they see you, so the term wysiwyg. the server rewinds you and account for latency and bam your dead. i am not privy to all the schemes CCP is or could be using to try to make this global shooter to work, but they can't speed up an electron and distance is not FPS friendly.
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Enji Elric
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
180
|
Posted - 2014.03.12 21:01:00 -
[88] - Quote
Malkai Inos wrote:Enji Elric wrote:If you girls are done arguing I'd like to see this Youtube proof that everyone seems to be able to find except me that people are actually lag switching on this game considering this a server based game and that server handles a hell of a lot
I haven't found any either and i'm not going to bother looking further before i'm convinced it's even plausible.
Exactly |
Malkai Inos
Onikanabo Brigade Caldari State
1231
|
Posted - 2014.03.12 21:06:00 -
[89] - Quote
GLOBAL RAGE wrote:Malkai Inos wrote:I don't want to put words in your mouth. Could you briefly elaborate on what you mean by wysiwyg in this context (i know what the acronym means, just not in this context)?
the server records your movement, so if a player with high latency pulls the trigger the server can rewind time and tries to make sence of what that player attempted to hit. if you are the other guy it looks like they have bad aim and are shooting behind you as you run past. the reality is that they are shooting at where they see you, so the term wysiwyg. the server rewinds you and account for latency and bam your dead. i am not privy to all the schemes CCP is or could be using to try to make this global shooter to work, but they can't speed up an electron and distance is not FPS friendly. It reasonable to assume some form of lag compensation is happening. Pretty much standard in FPS these days.
I doubt however that it's willing to rewind upwards of 100ms or so due to entropy alone. You can only shift time around so much before it causes constant and massive desync for everyone involved. Funny things like dying from a hitscan bullet who's shooter died half a second ago would be possible. I've had this happen in crappier games, not in dust.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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GLOBAL RAGE
Consolidated Dust
28
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Posted - 2014.03.12 21:07:00 -
[90] - Quote
Enji Elric wrote:so people say you can find proof of lag switching on Dust but "just search youtube" but i havent found any... anyone got a link?
proof other than experience is just a bridge too far, I think that most people have seen it in other games and i read a dev post and they seemed adamant that the warping problem was not CCP server related. All i know is some pretty crazy **** is happening and it's more than an orange/white orange switch being toggled. |
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