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Maken Tosch
DUST University Ivy League
7312
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Posted - 2014.03.11 06:12:00 -
[1] - Quote
Vman Q wrote:the funny thing was is it wasn't really helping them, we were stomping them still. if this is the case i can only laugh that they wasted time lag switching and still get owned. i'm hoping that dust is less lag switching friendly, because noob haxor doesn't want to spend time investing in a game like this maybe he will move on to a game where lag switching works better?
It's highly possible that the lag switch, when used on Dust, is very detrimental to the user. It has something to do with the nature of CCP's server.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Maken Tosch
DUST University Ivy League
7315
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Posted - 2014.03.11 15:54:00 -
[2] - Quote
As everyone else here before me has pointed out, the server handles the real load. It is also the same server that handles massive fleet battles, millions of transactions every day, as well as using scripts to hunt down and punish Bot users* while backed up by a dedicated security team in CCP Reykjavik.
* - Bot users are players who automate all of their actions in an MMO so they can do things like eat, sleep, take a shower, and do their dishes while the game is handled by a third-party software that does all the work for them non-stop from downtime to downtime. Botting is bannable offense and if you're caught doing RMT on top of botting, you're permanently banned without a warning. CCP's security enforces that rule vigorously without any exceptions.
Now, in the case of Lag Switching in Dust, to successfully lag switch in Dust like how you would in Call of Duty, you will either need to be the host of the server or have the hit detection done client side instead of server side. Either way, that will require manipulating the data in a way that forces the server to either give you control or let your client validate the hit detection instead. That means having to break into the main server which is NOT an easy thing to do. CCP Reykjavik's security is always watching the server around the clock and they are no strangers to hacking attempts and DDoS attacks. They have 11 years experience after all.
If you are caught hacking into their server, I would be more worried about your local authorities knocking on your front door than CCP banning your account as hacking a company server without permission is grounds for any local government to come looking for you. And if you try to do it, CCP will very much likely LITERALLY pull the plug on the server to shut it down for its own protection. After all, that server not only has Eve account information such as your login, but it also has credit card information stored which is why hacking that server is grounds for your government to come after you if they manage to trace you.
Add on top of that the fact that the matches you play on is based on regional battle servers which seem to act as proxies to the main server. That's an extra layer of connection you have to go through to successfully lag switch.
So anyone claiming to be able to lag switch in Dust like they do in CoD is just bullshitting you.
Therefore, the only safe way to lag a match is to utilize lag bombs by spamming nanohives and uplinks (lots of it) in a room.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Maken Tosch
DUST University Ivy League
7315
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Posted - 2014.03.11 16:23:00 -
[3] - Quote
GLOBAL RAGE wrote:I am referring not to hardware switches but taking a PC with 2 nics connecting the PS3 to the pc and then the pc to the internet. In between the two nics you would create a software router or even use "other" security tools to slow or even stop the transmit side of the equation.
Yes, of course there are physical switchers, lag bombers and people with **** internet as well as joing cross region-it's a cesspool of bad routing.
And as a note: the regional servers are just that regional.
It still won't matter if the server, not the client, is the one handling the hit detection. So you can lag your client, but the server will still see you as just not doing anything or going anywhere even though you are running around shooting people once you enable the lag switch and resync.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Maken Tosch
DUST University Ivy League
7315
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Posted - 2014.03.11 16:28:00 -
[4] - Quote
Ghosts Chance wrote:Malkai Inos wrote:GLOBAL RAGE wrote:I am referring not to hardware switches but taking a PC with 2 nics connecting the PS3 to the pc and then the pc to the internet. In between the two nics you would create a software router or even use "other" security tools to slow or even stop the transmit side of the equation. The method of interruption/delay doesn't matter. When the server doesn't get your input within an unknown but certainly very short threshold (lag compensation) then it will count that as you not doing anything and that's the end of it. You might very well surpress your outbound data transmission while still reacting to received data on your client, but when your reaction reaches the server half a second late then the enemy shots at your last known position within that half a second will count as hits and you're dead. what people usually concider signs of a lag switching oponent in dust, are actually caused by their own connection failing.
Mostly, yeah. Some people just have bad internet. Most of the bad internet comes from the fact that tier 2 ISPs like Comcast are intentionally throttling your connection speed. Let's say you are paying Comcast for something like 30mb/s. You then watch Netflix which only uses up to about 10mb/s at the most. You'd think you get great service, right? Wrong. Comcast floods the connection with useless traffic so you're only getting a fraction of what you're paying for.
Here is a video detailing it.
https://www.youtube.com/watch?v=37nfG8m0XzQ&list=PL3C63E5853F06F32E&index=14
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Maken Tosch
DUST University Ivy League
7319
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Posted - 2014.03.11 20:30:00 -
[5] - Quote
Ghosts Chance wrote:the current methods of lag switching common in games like these technically work, but cause more lag for those that use it then for those that are on the recieving end.
hence why theres so many vocal individuals who will come in and tell you that you cant lag switch dust, becuase you simply cant (yet)
Exactly.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Maken Tosch
DUST University Ivy League
7319
|
Posted - 2014.03.11 20:45:00 -
[6] - Quote
Ghosts Chance wrote:Malkai Inos wrote:Is it confirmed that the current lag is due to another DDoS attack? There's a plethora of other possible reasons for this.
it was confirmed on CCPs twitter not only that but the fact that nobody has taken credit in addition to the fact that the server hasnt been completly brolught to its knees indicates to me that the intention isnt to crash the server but probe it. that last part is purly speulation though.
Under who's twitter handle?
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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