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Ghosts Chance
Inf4m0us
1248
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Posted - 2014.03.11 14:39:00 -
[1] - Quote
ask yourself this, if it was so easy to lag switch dust, and so benificial.
then why would people of had to rely on the "lag bomb" equipment glitch to achieve the same effect? and why is it that the problems have largly vanished now that particular lag inducing problem is fixed?
the current DDOS attacks are the result of people attempting to build a lag switch that works, and their attempts have so far been unsuccessful. meaning anyone whos every adamanly stated that someone else has lag switched this game is not only wrong, but has no idea what a lag switch is and how it works. |
Ghosts Chance
Inf4m0us
1248
|
Posted - 2014.03.11 15:07:00 -
[2] - Quote
GLOBAL RAGE wrote:Ghosts Chance wrote:ask yourself this, if it was so easy to lag switch dust, and so benificial.
then why would people of had to rely on the "lag bomb" equipment glitch to achieve the same effect? and why is it that the problems have largly vanished now that particular lag inducing problem is fixed?
the current DDOS attacks are the result of people attempting to build a lag switch that works, and their attempts have so far been unsuccessful. meaning anyone whos every adamanly stated that someone else has lag switched this game is not only wrong, but has no idea what a lag switch is and how it works. put a PC in front of your ps3, and is not so hard, routers where once software based. 500-700 miliseconds is easy.
oh yah its REALLY easy to lag YOURSELF out 500-700miliseconds behind everyone else giving you a massive disadvantage.
doing it the other way around is whats not possable ATM |
Ghosts Chance
Inf4m0us
1248
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Posted - 2014.03.11 15:31:00 -
[3] - Quote
Malkai Inos wrote:Ghosts Chance wrote:GLOBAL RAGE wrote:Ghosts Chance wrote:ask yourself this, if it was so easy to lag switch dust, and so benificial.
then why would people of had to rely on the "lag bomb" equipment glitch to achieve the same effect? and why is it that the problems have largly vanished now that particular lag inducing problem is fixed?
the current DDOS attacks are the result of people attempting to build a lag switch that works, and their attempts have so far been unsuccessful. meaning anyone whos every adamanly stated that someone else has lag switched this game is not only wrong, but has no idea what a lag switch is and how it works. put a PC in front of your ps3, and is not so hard, routers where once software based. 500-700 miliseconds is easy. oh yah its REALLY easy to lag YOURSELF out 500-700miliseconds behind everyone else giving you a massive disadvantage. doing it the other way around is whats not possable ATM this is illustrated by the need to use the equipment lagbomd and the current DDOS issues we are having as people now dont have said lag bomb and are searching for wasy to much up the network in their favor to compensate. the DDOS dust is currently under is the result of people trying to find a way to lag switch, meaning they currently do NOT have a way to lag switch :P There's no indication that the DDoS was anything but an act of heckling. Besides that, yeah. I don't see what lag switching in a dedicated server architecture that doesn't trust the client could possibly accomplish, other than detriment your own gameplay.
that was a seperate occasion.
the current DDOS activity seems more like a probe then an actual attack, its effecting overall performance but that doesnt apear to be its actual goal.
not only that but nobody has taken responsability for it wich is unusuall since taking responsability for it is usually the only real goal of DDOS attacks.
alot of this is educated guessing on my part and for all i know im way off the mark. but unless someone takes responsability for the current DDOS activity the most likely cause is someone trying to probe the network for exploitable weaknesses they can abuse, and in our case that may be either an attempt to really mess stuff up or for the purposes of creating a new form of lag switch now that the equipment lag bomb can no longer be used.
theres only so many possabilitys
- traditional DDOS (unlikely unless someone takes responsability) - Netwwork probing for weakness for the purpose of large scale attack and damage. - Network probing for weakness for the purpose of favorable lag.
so the lag switch theory isnt the only possable reason but it is my current favorite as the other possable reasons would involve groups that would be taking credit for the actions and currently nobody is. |
Ghosts Chance
Inf4m0us
1249
|
Posted - 2014.03.11 15:39:00 -
[4] - Quote
GLOBAL RAGE wrote:Ghosts Chance wrote:GLOBAL RAGE wrote:Ghosts Chance wrote:ask yourself this, if it was so easy to lag switch dust, and so benificial.
then why would people of had to rely on the "lag bomb" equipment glitch to achieve the same effect? and why is it that the problems have largly vanished now that particular lag inducing problem is fixed?
the current DDOS attacks are the result of people attempting to build a lag switch that works, and their attempts have so far been unsuccessful. meaning anyone whos every adamanly stated that someone else has lag switched this game is not only wrong, but has no idea what a lag switch is and how it works. put a PC in front of your ps3, and is not so hard, routers where once software based. 500-700 miliseconds is easy. oh yah its REALLY easy to lag YOURSELF out 500-700miliseconds behind everyone else giving you a massive disadvantage. doing it the other way around is whats not possable ATM this is illustrated by the need to use the equipment lagbomd and the current DDOS issues we are having as people now dont have said lag bomb and are searching for wasy to much up the network in their favor to compensate. the DDOS dust is currently under is the result of people trying to find a way to lag switch, meaning they currently do NOT have a way to lag switch :P Not on the recieving side but on the transmit side-I would see you real time you would see me 500 ms in the past-just like ****** DSL connections just man made-this is simple stuff.
except **** DSL connections in this game dont get any advantage as they are viewing the past not the present.
you are correct in everything except one thing. the way the servers are set up in this game you can only lag yourself out and you currently cannot lag everyone else out while maintaining your own connection.
so right now all lag switches do is make you see the past while everyone else gets to see the present... |
Ghosts Chance
Inf4m0us
1249
|
Posted - 2014.03.11 15:57:00 -
[5] - Quote
Malkai Inos wrote:
He's not the only one, watch for people who when you shoot disappear and then shoot you from a position 5 or 6 meters away and with ADS precision-you'll notice it alot.
Nyan San is not a person but an Asian corp. Geographic differences alone mean that both sides will experience increased rubberbanding when one of them is connecting through US/EU.[/quote]
if by asian you mean asian, german and spanish then sure.
their comms chatter is a mix of so many lancuages its not even funny.
nyain isnt JUST asian, its a compilation of every top player that isnt english speaking. |
Ghosts Chance
Inf4m0us
1250
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Posted - 2014.03.11 16:22:00 -
[6] - Quote
Malkai Inos wrote:GLOBAL RAGE wrote:I am referring not to hardware switches but taking a PC with 2 nics connecting the PS3 to the pc and then the pc to the internet. In between the two nics you would create a software router or even use "other" security tools to slow or even stop the transmit side of the equation. The method of interruption/delay doesn't matter. When the server doesn't get your input within an unknown but certainly very short threshold (lag compensation) then it will count that as you not doing anything and that's the end of it. You might very well surpress your outbound data transmission while still reacting to received data on your client, but when your reaction reaches the server half a second late then the enemy shots at your last known position within that half a second will count as hits and you're dead.
what people usually concider signs of a lag switching oponent in dust, are actually caused by their own connection failing. |
Ghosts Chance
Inf4m0us
1255
|
Posted - 2014.03.11 19:34:00 -
[7] - Quote
Vman Q wrote:Ghosts Chance wrote:ask yourself this, if it was so easy to lag switch dust, and so benificial.
then why would people of had to rely on the "lag bomb" equipment glitch to achieve the same effect? and why is it that the problems have largly vanished now that particular lag inducing problem is fixed?
the current DDOS attacks are the result of people attempting to build a lag switch that works, and their attempts have so far been unsuccessful. meaning anyone whos every adamanly stated that someone else has lag switched this game is not only wrong, but has no idea what a lag switch is and how it works. idk maybe because everyone is lame enough to glitch equipment but not lame enought to go out a build a lag switch for dust. i'm not accusing ppl because i was mad about loosing or something but all the responses have given me more insight and hope that these idiots, and yes they're is a huge community lately of console lag switchers, move on to the next game. if it truly was not lag switch then i apologize but the suspicion was it cleared up as soon as a squad from some mundane corp all left the game.
its difficult to tell the difference between a lag switch and just plain ole lag.
the fact that the entire squad left the game makes it clear that they were in fact experiancing more lag then you were to the point of it either disconnecting them or making it simply unplayable :P
meaning it wasnt an intended effect and was hurting them more then it was hurting you.
ive been accused of lag switching on occasion, and every time i have it was the person accusing me who was lagging the hell out of the game and not me.
the current methods of lag switching common in games like these technically work, but cause more lag for those that use it then for those that are on the recieving end.
hence why theres so many vocal individuals who will come in and tell you that you cant lag switch dust, becuase you simply cant (yet) |
Ghosts Chance
Inf4m0us
1255
|
Posted - 2014.03.11 19:38:00 -
[8] - Quote
Vman Q wrote:Ghosts Chance wrote:Malkai Inos wrote:GLOBAL RAGE wrote:I am referring not to hardware switches but taking a PC with 2 nics connecting the PS3 to the pc and then the pc to the internet. In between the two nics you would create a software router or even use "other" security tools to slow or even stop the transmit side of the equation. The method of interruption/delay doesn't matter. When the server doesn't get your input within an unknown but certainly very short threshold (lag compensation) then it will count that as you not doing anything and that's the end of it. You might very well surpress your outbound data transmission while still reacting to received data on your client, but when your reaction reaches the server half a second late then the enemy shots at your last known position within that half a second will count as hits and you're dead. what people usually concider signs of a lag switching oponent in dust, are actually caused by their own connection failing. no because my whole squad was lagging not just me it's very possible the other squad that we were fighting all quit because they thought we were lag switching, it could all be a coincidence that the lag stopped when they quit.
the lag stopped when they quit because the game has lag issues, especially when players from different regions try to play together on far away servers :P it causes unbearable lag for nearly everyone.
it wasnt a coincidence, it was buggy net code causing lag for everyone wich is a whole lot different then a lag switch. |
Ghosts Chance
Inf4m0us
1256
|
Posted - 2014.03.11 20:38:00 -
[9] - Quote
Vman Q wrote:Ghosts Chance wrote:Vman Q wrote:Ghosts Chance wrote:ask yourself this, if it was so easy to lag switch dust, and so benificial.
then why would people of had to rely on the "lag bomb" equipment glitch to achieve the same effect? and why is it that the problems have largly vanished now that particular lag inducing problem is fixed?
the current DDOS attacks are the result of people attempting to build a lag switch that works, and their attempts have so far been unsuccessful. meaning anyone whos every adamanly stated that someone else has lag switched this game is not only wrong, but has no idea what a lag switch is and how it works. idk maybe because everyone is lame enough to glitch equipment but not lame enought to go out a build a lag switch for dust. i'm not accusing ppl because i was mad about loosing or something but all the responses have given me more insight and hope that these idiots, and yes they're is a huge community lately of console lag switchers, move on to the next game. if it truly was not lag switch then i apologize but the suspicion was it cleared up as soon as a squad from some mundane corp all left the game. its difficult to tell the difference between a lag switch and just plain ole lag. the fact that the entire squad left the game makes it clear that they were in fact experiancing more lag then you were to the point of it either disconnecting them or making it simply unplayable :P meaning it wasnt an intended effect and was hurting them more then it was hurting you. ive been accused of lag switching on occasion, and every time i have it was the person accusing me who was lagging the hell out of the game and not me. the current methods of lag switching common in games like these technically work, but cause more lag for those that use it then for those that are on the recieving end. see this is the part that brings me the most happiness i just can imagine how pathetic their after battle discussion is when they still haven't figured out that lag switching in dust is causing them to fail, probably 5 guys are screaming at one guy for not doing a good job at the lag switch.
except its not a lag switch, its poor internet combined with long distance connectivity and badly written net code.
nobody is using a lag switch
you still seem to thing a lag switch is involved, it isnt, nobody is at fault except ISPs and bad code.
its my personal pet theory that the reason dust has been under DDOS this last week without anyone taking credit is because some person or group is probing the network trying to find a weakness they can build a lag switch to exploit, but as of now all a lag switch does is nearly instantly disconnects the user.
aka it would disconnect an individual, not a whole squad. |
Ghosts Chance
Inf4m0us
1256
|
Posted - 2014.03.11 20:43:00 -
[10] - Quote
Malkai Inos wrote:Is it confirmed that the current lag is due to another DDoS attack? There's a plethora of other possible reasons for this.
it was confirmed on CCPs twitter
not only that but the fact that nobody has taken credit in addition to the fact that the server hasnt been completly brolught to its knees indicates to me that the intention isnt to crash the server but probe it.
that last part is purly speulation though. |
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Ghosts Chance
Inf4m0us
1256
|
Posted - 2014.03.11 20:49:00 -
[11] - Quote
Maken Tosch wrote:Ghosts Chance wrote:Malkai Inos wrote:Is it confirmed that the current lag is due to another DDoS attack? There's a plethora of other possible reasons for this.
it was confirmed on CCPs twitter not only that but the fact that nobody has taken credit in addition to the fact that the server hasnt been completly brolught to its knees indicates to me that the intention isnt to crash the server but probe it. that last part is purly speulation though. Under who's twitter handle?
i only saw it in passing unfortunatly, but it was definatly one of the usual suspects
im pretty sure it was saberwing but i cant find what thread i got the link from.
(found it, it was falcon https://twitter.com/CCP_Falcon/status/441204943186579457)
this DDOS is seperate then the one that happened in feb that a group took credit for before the attack, this one has yet to be owned up to and in all honesty with the amount of attacks this netwrok has been having someone HAS to be trying to find weaknesses to exploit. |
Ghosts Chance
Inf4m0us
1257
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Posted - 2014.03.11 21:03:00 -
[12] - Quote
Altina McAlterson wrote: I'd still really like to know how it would conceivably work even if they did find a weakness. I'm not being sarcasticas I am actually curious as to any theories out there.
The only two options I have come up with are access the other player's system/home network and cause them to actually lag out or gain access to the server and make it think they are lagging out. Both of which would have to be done every single time you wanted to do it. And both of which are international crimes.
I don't think DUST is that crucial. They're just trying to find a weak network somewhere so they can exploit it to get where they really want to go.
my educated guessing doesnt reach that far im afraid, im slightly out of my knowledge base as it is.
i can however saftly assume that whatever the objective is, its hard enough to acomplish that someone with the resources and knowledge to pull this stuff off is having difficulties with it.
aka someone with alot more knowledge and information them me cant solve it or they wouldnt still be trying.
the problem with DDOS type attacks is that they make use of a bot-net more oftin then not. wich makes tracing the problem back to its source a difficult thing to do. |
Ghosts Chance
Inf4m0us
1257
|
Posted - 2014.03.11 21:15:00 -
[13] - Quote
Malkai Inos wrote:Altina McAlterson wrote: I'd still really like to know how it would conceivably work even if they did find a weakness. I'm not being sarcastic as I am actually curious as to any theories out there.
The only two options I have come up with are access the other player's system/home network and cause them to actually lag out or gain access to the server and make it think they are lagging out. Both of which would have to be done every single time you wanted to do it. And both of which are international crimes.
I don't think DUST is that crucial. They're just trying to find a weak network somewhere so they can exploit it to get where they really want to go.
If they did in fact find a weakness, that could allow them to seize control over parts of the battleserver. Affecting infividual game instances wouldn't be impossible in that case but, as you pointed out, no sane blackhat would waste his time and commit a serious crime just to gain a competitive edge in some fringe f2p fps. They're probably looking for customer data and/or plain old hacker notoriety (they're petty like that). Edit: Accessing clients connected to the servers is very unlikely. The router and console in your home are both further obstacles and have only one set of valuable data, compared to potentionally thousands once (if) they breach TQ.
From what i understand a DDOS attack is a pretty good way of diverting attention away from whatever nefarious acts your commiting while attempting to break into servers, basically a decoy. |
Ghosts Chance
Inf4m0us
1278
|
Posted - 2014.03.11 21:38:00 -
[14] - Quote
Leonid Tybalt wrote:Everything Dies wrote:General John Ripper wrote:ONE-I-BANDIT wrote:General John Ripper wrote:NAV HV is a lag switcher. He confessed to it. Its because hes Asian huh lol asian/lagswitcher same thing.... Just try playing nyain san. You will see what I mean. Whew...I was afraid we were going to make it past the first page without the name Nyain San being mentioned. Admit it, people--that was first thing you thought of when reading the thread title! Well they would hardly be "above" such methods. It's common knowledge that they abused equipment spam with the intention of causing lag to make their districts easier to defend. It's also funny how they defend themselves with the old: "You're just saying that because we rock at this game". Last time I checked, SVER Trueblood topped the leaderboards, yet they don't seem to need abusing glitches in the game. This because they are actually skilled, while Nyain San are just a bunch of cheating, win-at-any-cost-the-ends-justify-the-means scrubs.
niayn san are the supervillains of dust.
but lets not forget that they arnt the only ones who have abused glitches/exploits and game imbalance to swing things in their favor.
im not a huge fan of sever but of all the corps that have come and gone theirs is the only one who has stood the test of time and consistantly delivered and maintained while all the giants around them fell.
nyian just dont have the game tactics to win without abusing anything they can. back when they had their lag bomb all you had to do was prevent their lag setup and they would spend the entire game just trying to put it into play rather then trying to win the game normally and so they were easily countered if you knew how the lag bomb worked. they are single minded in reguards to their exploits and will try to leverage that advantage even at the cost of a win. |
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