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Thread Statistics | Show CCP posts - 0 post(s) |
Vman Q
TOP NOCH Enterprises
21
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Posted - 2014.03.11 06:00:00 -
[1] - Quote
do you feel this is occuring in dust? we had a match where somehow we killed this squad that everytime we came up against we would rubberband and all kinds of lag, somehow we kept killing them, it seemed the mass driver was actually working better, like suddenly all 6 shots would catch up at once and someone would get hit with 6 MD rounds in 1 second. they all quit game and suddenly it stops lagging. they were all in the same corp i dont remember which but it was nothing significant.
they were all in MLT fits/ARs, scout snipers |
Vman Q
TOP NOCH Enterprises
21
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Posted - 2014.03.11 06:10:00 -
[2] - Quote
the funny thing was is it wasn't really helping them, we were stomping them still. if this is the case i can only laugh that they wasted time lag switching and still get owned. i'm hoping that dust is less lag switching friendly, because noob haxor doesn't want to spend time investing in a game like this maybe he will move on to a game where lag switching works better? |
Vman Q
TOP NOCH Enterprises
21
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Posted - 2014.03.11 06:15:00 -
[3] - Quote
Maken Tosch wrote:Vman Q wrote:the funny thing was is it wasn't really helping them, we were stomping them still. if this is the case i can only laugh that they wasted time lag switching and still get owned. i'm hoping that dust is less lag switching friendly, because noob haxor doesn't want to spend time investing in a game like this maybe he will move on to a game where lag switching works better? It's highly possible that the lag switch, when used on Dust, is very detrimental to the user. It has something to do with the nature of CCP's server.
this is the feeling i had because all it was doing was making all weapons spool up and then everything got released at once, there's and ours included, since we were running adv when the time came for the server to catch up all the damage was in our favor, and our health would suddenly be like 20% and they would be dead. |
Vman Q
TOP NOCH Enterprises
21
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Posted - 2014.03.11 06:22:00 -
[4] - Quote
it's rampant in GTAO |
Vman Q
TOP NOCH Enterprises
22
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Posted - 2014.03.11 08:04:00 -
[5] - Quote
Hecarim Van Hohen wrote:Lag switching in Dust is like lag switching in EVE online what happens when you lag switch in EVE? |
Vman Q
TOP NOCH Enterprises
22
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Posted - 2014.03.11 19:25:00 -
[6] - Quote
Ghosts Chance wrote:ask yourself this, if it was so easy to lag switch dust, and so benificial.
then why would people of had to rely on the "lag bomb" equipment glitch to achieve the same effect? and why is it that the problems have largly vanished now that particular lag inducing problem is fixed?
the current DDOS attacks are the result of people attempting to build a lag switch that works, and their attempts have so far been unsuccessful. meaning anyone whos every adamanly stated that someone else has lag switched this game is not only wrong, but has no idea what a lag switch is and how it works.
idk maybe because everyone is lame enough to glitch equipment but not lame enought to go out a build a lag switch for dust.
i'm not accusing ppl because i was mad about loosing or something but all the responses have given me more insight and hope that these idiots, and yes they're is a huge community lately of console lag switchers, move on to the next game. if it truly was not lag switch then i apologize but the suspicion was it cleared up as soon as a squad from some mundane corp all left the game. |
Vman Q
TOP NOCH Enterprises
22
|
Posted - 2014.03.11 19:34:00 -
[7] - Quote
Ghosts Chance wrote:Malkai Inos wrote:GLOBAL RAGE wrote:I am referring not to hardware switches but taking a PC with 2 nics connecting the PS3 to the pc and then the pc to the internet. In between the two nics you would create a software router or even use "other" security tools to slow or even stop the transmit side of the equation. The method of interruption/delay doesn't matter. When the server doesn't get your input within an unknown but certainly very short threshold (lag compensation) then it will count that as you not doing anything and that's the end of it. You might very well surpress your outbound data transmission while still reacting to received data on your client, but when your reaction reaches the server half a second late then the enemy shots at your last known position within that half a second will count as hits and you're dead. what people usually concider signs of a lag switching oponent in dust, are actually caused by their own connection failing.
no because my whole squad was lagging not just me
it's very possible the other squad that we were fighting all quit because they thought we were lag switching, it could all be a coincidence that the lag stopped when they quit. |
Vman Q
TOP NOCH Enterprises
22
|
Posted - 2014.03.11 19:43:00 -
[8] - Quote
Maken Tosch wrote:Ghosts Chance wrote:Malkai Inos wrote:GLOBAL RAGE wrote:I am referring not to hardware switches but taking a PC with 2 nics connecting the PS3 to the pc and then the pc to the internet. In between the two nics you would create a software router or even use "other" security tools to slow or even stop the transmit side of the equation. The method of interruption/delay doesn't matter. When the server doesn't get your input within an unknown but certainly very short threshold (lag compensation) then it will count that as you not doing anything and that's the end of it. You might very well surpress your outbound data transmission while still reacting to received data on your client, but when your reaction reaches the server half a second late then the enemy shots at your last known position within that half a second will count as hits and you're dead. what people usually concider signs of a lag switching oponent in dust, are actually caused by their own connection failing. Mostly, yeah. Some people just have bad internet. Most of the bad internet comes from the fact that tier 2 ISPs like Comcast are intentionally throttling your connection speed. Let's say you are paying Comcast for something like 30mb/s. You then watch Netflix which only uses up to about 10mb/s at the most. You'd think you get great service, right? Wrong. Comcast floods the connection with useless traffic so you're only getting a fraction of what you're paying for. Here is a video detailing it. https://www.youtube.com/watch?v=37nfG8m0XzQ&list=PL3C63E5853F06F32E&index=14
i had a comcast man slip up by basically telling me this on a service call.. it's agreed nationwide that there shady as **** |
Vman Q
TOP NOCH Enterprises
22
|
Posted - 2014.03.11 19:49:00 -
[9] - Quote
Ghosts Chance wrote:Vman Q wrote:Ghosts Chance wrote:ask yourself this, if it was so easy to lag switch dust, and so benificial.
then why would people of had to rely on the "lag bomb" equipment glitch to achieve the same effect? and why is it that the problems have largly vanished now that particular lag inducing problem is fixed?
the current DDOS attacks are the result of people attempting to build a lag switch that works, and their attempts have so far been unsuccessful. meaning anyone whos every adamanly stated that someone else has lag switched this game is not only wrong, but has no idea what a lag switch is and how it works. idk maybe because everyone is lame enough to glitch equipment but not lame enought to go out a build a lag switch for dust. i'm not accusing ppl because i was mad about loosing or something but all the responses have given me more insight and hope that these idiots, and yes they're is a huge community lately of console lag switchers, move on to the next game. if it truly was not lag switch then i apologize but the suspicion was it cleared up as soon as a squad from some mundane corp all left the game. its difficult to tell the difference between a lag switch and just plain ole lag. the fact that the entire squad left the game makes it clear that they were in fact experiancing more lag then you were to the point of it either disconnecting them or making it simply unplayable :P meaning it wasnt an intended effect and was hurting them more then it was hurting you. ive been accused of lag switching on occasion, and every time i have it was the person accusing me who was lagging the hell out of the game and not me. the current methods of lag switching common in games like these technically work, but cause more lag for those that use it then for those that are on the recieving end. see this is the part that brings me the most happiness i just can imagine how pathetic their after battle discussion is when they still haven't figured out that lag switching in dust is causing them to fail, probably 5 guys are screaming at one guy for not doing a good job at the lag switch. |
Vman Q
TOP NOCH Enterprises
22
|
Posted - 2014.03.12 23:13:00 -
[10] - Quote
i'm not here declaring i know what causing the lags your over analayzing this. don't think i'm some COD noob QQing because he lost a pub match and wants to blame it on something, i'm possibly just a forum alt of someone banned who's trying to figure out the lag. i know what equipment spam is and this is not frame rate lag it's massive lag i never seen before in dust. i dont remember who i am replying to but thanks all who didnt take the post wrong and provided insight |
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