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Monkey MAC
Rough Riders..
2176
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Posted - 2014.03.10 22:47:00 -
[1] - Quote
Bad Idea,
1) If you don't have Proto your ***** 2) If your team doesn't have Proto AV when your enemy has Proto tanks your ****** 3) If your enemy has Proto AV the your mlt tank ain't ****
So you end up with no more tankers being created, because they don't bother getting passed mlt, AVers complain because they only ever come across Proto Tankers. Sounds terrible.
Remove Adv and Proto AV Change Mlt and Std to proto damage levels, give mlt a lower mag and max ammo count.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2176
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Posted - 2014.03.10 23:36:00 -
[2] - Quote
True Adamance wrote:Monkey MAC wrote:Bad Idea,
1) If you don't have Proto your ***** 2) If your team doesn't have Proto AV when your enemy has Proto tanks your ****** 3) If your enemy has Proto AV the your mlt tank ain't ****
So you end up with no more tankers being created, because they don't bother getting passed mlt, AVers complain because they only ever come across Proto Tankers. Sounds terrible.
Remove Adv and Proto AV Change Mlt and Std to proto damage levels, give mlt a lower mag and max ammo count. What needs to happen is for CCP to set some AV numbers, then balance vehicle HP and modules around those numbers. LAV 2x Swarms Dropship 3x Swarms HAV 4x Swarms etc something basic like that....then use modules to modify how much AV fire a vehicle can tank. Hardened at 25% Lav 2.5 x Swarms Dropships 3.75 Swarms HAV 5x Swarms My terrible mathemathic blasphemy....is terrible I know. It doesn't even have to be that just times.
So how long does a LAV need to do it primary role? About 10 Secs, so give 15 secs and it has 5 secs to retreat.
How long does a HAV need to do its primary role? About 30 Secs, so give 40 secs and it has 10 secs to bid a slow retreat.
How long does a dropship need to do it primary role? About 50 secs, so give 80 and its got time to clear the LZ and give fire support.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2178
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Posted - 2014.03.11 11:08:00 -
[3] - Quote
ZDub 303 wrote:Monkey MAC wrote:Bad Idea,
1) If you don't have Proto your ***** 2) If your team doesn't have Proto AV when your enemy has Proto tanks your ****** 3) If your enemy has Proto AV the your mlt tank ain't ****
So you end up with no more tankers being created, because they don't bother getting passed mlt, AVers complain because they only ever come across Proto Tankers. Sounds terrible.
Remove Adv and Proto AV Change Mlt and Std to proto damage levels, give mlt a lower mag and max ammo count. As long as those mlt and std AV cost as much as current proto AV.
mlt would be a little cheaper but yes, it should cost about as much as proto AV does now. The thing is with HAVs or even just vehicles in general, if we gave the same amount of survivability as their tiered dropsuits Proto tanks would be pure indestructible.
If we gave tiered vehicles less survivability than their equivalent dropsuits tankers would whine. Quite rightly that there not getting a fair deal. But for the problems I stated in my previous post we can have tiered vehicles.
If you want vehicles to cheap, cheerful and rather common like they should be you then can't give them 10mil indestructible powerhouses. Vehicles need to be cheap to start in an require 0 skill, just like any other role in this game. Those who say there should be no mlt tanks don't forsee the problems with trying to encourage new tankers.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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