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Dunk Mujunk
RestlessSpirits
534
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Posted - 2014.03.08 21:44:00 -
[1] - Quote
Strange thread. Seeing as how a nanite injector injects microscopic robots into the body of a clone to rebuild devistated body tissue, yea, you died. You didn't get hit in the balls, you're not down because it's hot and you need a glass of water. You are down because you died.
Man, the first 10 rounds from that rail rifle that hit me in the chest weren't that bad, but that 11th one really made me tired. Let me sit down and hope someone comes by with a needle.
If you need to have robots rebuild your insides, that means you were dead. Deal with it.
I haven't failed 10,000 times, i've successfully found 10,000 ways that won't work.
Thomas Edison
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Dunk Mujunk
RestlessSpirits
534
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Posted - 2014.03.08 21:59:00 -
[2] - Quote
Blood loss, tissue degradation. I'm pretty sure a piece of metal or plasma penetrating your skull or chest cavity isn't an issue you can deal with whenever you get around to it. You only have so much time to bring someone back from death before lack of oxygen circulating in the body results in a pile of 100% dead tissue that cannot be repaired.
I haven't failed 10,000 times, i've successfully found 10,000 ways that won't work.
Thomas Edison
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Dunk Mujunk
RestlessSpirits
534
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Posted - 2014.03.08 22:04:00 -
[3] - Quote
I can see getting revived not costing your team a clone. Not sure if it works like thay now, never paid attention but yea. If your name is on the right side of the killfeed, that means you died. I hate it for you, but such is life (and death).
I haven't failed 10,000 times, i've successfully found 10,000 ways that won't work.
Thomas Edison
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Dunk Mujunk
RestlessSpirits
535
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Posted - 2014.03.09 00:36:00 -
[4] - Quote
Problem with going down not counting as a death is that putting someone down wouldn't count as a kill (unless of course they were un-revivable). Half the kills in a match would be some dude shooting a lifeless body.
Really, unless your one and only focus is your kdr, i'm kind of baffled people want to make this an issue. Unless of course you are trying to stop boosting. Though i'm sure there is plenty of other ways to do that, and boosting isn't that prevailent anyway.
I haven't failed 10,000 times, i've successfully found 10,000 ways that won't work.
Thomas Edison
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Dunk Mujunk
RestlessSpirits
535
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Posted - 2014.03.09 01:00:00 -
[5] - Quote
Storm Shelton wrote:Dunk Mujunk wrote:Problem with going down not counting as a death is that putting someone down wouldn't count as a kill (unless of course they were un-revivable). Half the kills in a match would be some dude shooting a lifeless body.
Really, unless your one and only focus is your kdr, i'm kind of baffled people want to make this an issue. Unless of course you are trying to stop boosting. Though i'm sure there is plenty of other ways to do that, and boosting isn't that prevailent anyway. Well once again, Everybody veers off of what I've already said. The death count & rezzing is just a small factor here, But everyone seems to lose their minds about it and forget about other points I've brought up. Like not rezzing a clone thats been gunned down in the line of fire, Because they just go down again. That rez-ee had his/her time wasted by a bogus revive and now time has been wasted. For all the players who've spent a lot of time with the game I'm sure will understand that timing is very important on the battlefront. I just want to see better judgement among people who actually use injectors. For all my Logibros: If you are trusted rezzer, Give yourself a pat on the back. That trust is hard to earn nowadays, Because of those bogus rezzerz.
Lol if your concern is better player judgment you may have the wrong game. KDR technicalities won't produce a better player judgment wise.
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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Dunk Mujunk
RestlessSpirits
535
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Posted - 2014.03.09 01:03:00 -
[6] - Quote
ads alt wrote:Dunk Mujunk wrote:Problem with going down not counting as a death is that putting someone down wouldn't count as a kill (unless of course they were un-revivable). Half the kills in a match would be some dude shooting a lifeless body.
Really, unless your one and only focus is your kdr, i'm kind of baffled people want to make this an issue. Unless of course you are trying to stop boosting. Though i'm sure there is plenty of other ways to do that, and boosting isn't that prevailent anyway. Bf3 and 4, you still get the kill but revives prevent death
Which makes no sense.
If going down isn't a death, it shouldn't be a kill, and if going down is a death, it should be a kill.
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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Dunk Mujunk
RestlessSpirits
537
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Posted - 2014.03.09 01:20:00 -
[7] - Quote
The concsious is the immortal part, not the throwaway container that is the body.
Having a kill when there is no death is "outside the box" thinking?
If you say you are looking to get people to use better judgment with needles, messing with KDR numbers will have no impact on that what so ever. If you want people to get smarter with needles you need to goof with the WP, not the KDR.
Again, this is a strange thread. The only person effected by the way things work now is the clone that gets dropped, and the only reason the clone that gets dropped and picked back up worries about that death mark is the clone whos worried about his/her KDR.
You can tout "outside the box" thinking all you want, what you are saying makes no sense until you factor in KDR worrying.
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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Dunk Mujunk
RestlessSpirits
537
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Posted - 2014.03.09 01:21:00 -
[8] - Quote
Storm Shelton wrote:Dunk Mujunk wrote: Lol if your concern is better player judgment you may have the wrong game. KDR technicalities won't produce a better player judgment wise.
I know I can't count on other players to rez right. I don't believe you are reading everything I say, Because you are saying sassy remarks that I've already declined to acquiesce -- Such as K/D. If you're stuck on K/D, Then you're playing the wrong game. I already stated "I could give two damns about KD/R." Also, This thread was more than stat counts. If CCP are unwilling to introduce mechanics that match up to the lore they crafted, Then how about having functions to prevent a revive? Give an option when you are downed or just have it as an option to be turned off in the settings. Its quite simple.
Yeah, no i'd love that, i can completely agree on the last part.
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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Dunk Mujunk
RestlessSpirits
537
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Posted - 2014.03.09 01:27:00 -
[9] - Quote
I've read everything in this thread. BF does x y z. But this isn't BF. I'm not focused on KDR, but what you are saying only effects KDR. The ability to deny a res, however, would be great, and fairly simple to implement I would imagine.
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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Dunk Mujunk
RestlessSpirits
548
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Posted - 2014.03.10 22:57:00 -
[10] - Quote
DootDoot wrote:Dunk Mujunk wrote:I've read everything in this thread. BF does x y z. But this isn't BF. I'm not focused on KDR, but what you are saying only effects KDR. The ability to deny a res, however, would be great, and fairly simple to implement I would imagine. This isn't rocket science here... Almost every game with a revive or pick up mechanic does this... They remove the death after. Even world of warcraft did this in Arena's.. The only concept you can't wrap your mind around is that there will be more kills in a match then true clone deaths.. And it hurts your brain because math must be perfect... +1 -1 = 0.... Or this makes no sense!! And because you can't get your mind around the math your actively looking for points to argue... And the only point you have is KD/R and tryhards, and it isn't even closely about that. Sure we could add another statistic into DUSt for "Downed" mercenaries versus kills.. But really THAT would be a waste of time to appease a very small issue... Where needle use and dynamics and gameplay on the battlefield is a MASSIVE issue since Uprising launch complained about on the forums nearly daily since. And this would fix it for every party concerned. The killer is fine continuing doing what they always did... Killing a mercenary.... The Logi now no longer shy's away from needle use or using it on their suits.. The Downed mercenary now has a chance to fight for his/her life or clone and has the incentive to do so.
Lol, who the **** are you creeping on posts that have been resolved days before. Listen son, if you are worried about your KDR being effected by your video game suckiness i suggest you go back to playing one of the many lego titles. They're nice and simple, great for children with autism. Hint hint.
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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