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Posted - 2014.03.08 21:24:00 -
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Garrett Blacknova wrote:DootDoot wrote:Shoot them when they are "Downed" ? Imagine the way the game would change for the better... and the whole dynamic of having to finish off a "downed" opponent to make sure they don't get revived and come back looking for revenge before your ready... That's an awesome idea! I'd start a petition IF IT WASN'T ALREADY IN THE GAME. Downed clones have a pretty sizable HP pool though. Some have 1,000 I'll shoot them for days waiting for a red crosshair...
1.8 will release...
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Posted - 2014.03.08 21:52:00 -
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Dunk Mujunk wrote:Strange thread. Seeing as how a nanite injector injects microscopic robots into the body of a clone to rebuild devistated body tissue, yea, you died. You didn't get hit in the balls, you're not down because it's hot and you need a glass of water. You are down because you died.
Man, the first 10 rounds from that rail rifle that hit me in the chest weren't that bad, but that 11th one really made me tired. Let me sit down and hope someone comes by with a needle.
If you need to have robots rebuild your insides, that means you were dead. Deal with it. Then why is there a timer?
1.8 will release...
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Posted - 2014.03.09 00:22:00 -
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Bones McGavins wrote:There is zero reason to have it count as a death.
Fact, a lot of folks do care about kdr.
Fact if you let revving save a death on the stats it would encourage squadmates and friends to focus of revving eachother more due to the kdr focus.
That simple change would make injectors go from a bane to a godsend on the field to a lot of players, I know if start running injectors more if they saved a death.
Aside from gameplay, the statistical relevance is more fair this way. If a player knows he had a revive coming his way he might play more agressive leading to him being downed as he finished that hack or took out that uplink. Second, what's more unfair, not counting a death of a player who didnt cost his team a clone, or counting multiple deaths to one who at worst lost his team one clone and might not have even had a chance to survive the other deaths?
It boils down to this, absolutely no one is hurt by making this change. Nobody. And it will encourage more teamwork and use of revives to hold positions as well as reduced people being upset over a death they had zero control over. Ccp would have to reverse every death from dying from a needle within 3 seconds Which wouod be 2 mil deaths total
1.8 will release...
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Posted - 2014.03.09 00:51:00 -
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Dunk Mujunk wrote:Problem with going down not counting as a death is that putting someone down wouldn't count as a kill (unless of course they were un-revivable). Half the kills in a match would be some dude shooting a lifeless body.
Really, unless your one and only focus is your kdr, i'm kind of baffled people want to make this an issue. Unless of course you are trying to stop boosting. Though i'm sure there is plenty of other ways to do that, and boosting isn't that prevailent anyway. Bf3 and 4, you still get the kill but revives prevent death
1.8 will release...
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Posted - 2014.03.09 01:10:00 -
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Dunk Mujunk wrote:ads alt wrote:Dunk Mujunk wrote:Problem with going down not counting as a death is that putting someone down wouldn't count as a kill (unless of course they were un-revivable). Half the kills in a match would be some dude shooting a lifeless body.
Really, unless your one and only focus is your kdr, i'm kind of baffled people want to make this an issue. Unless of course you are trying to stop boosting. Though i'm sure there is plenty of other ways to do that, and boosting isn't that prevailent anyway. Bf3 and 4, you still get the kill but revives prevent death Which makes no sense. If going down isn't a death, it shouldn't be a kill, and if going down is a death, it should be a kill. Your not really dead anyways, no stop your retardedness
1.8 will release...
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Posted - 2014.03.09 01:11:00 -
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Storm Shelton wrote:ads alt wrote: Ccp would have to reverse every death from dying from a needle within 3 seconds Which wouod be 2 mil deaths total
CCP would have to do nothing but change the revive mechanics. Deaths will still happen a lot as usual. Only difference it would make is, If you have a Logistics in your squad/team, The chances of you preserving your clone/suit investment go up. Remember, Just cause your team has someone with an injector, Don't mean that player will get to use it. I mean no death should accur if you got revived, you werent really dead, like bf3 so...
1.8 will release...
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Posted - 2014.03.09 01:35:00 -
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Dunk Mujunk wrote:I've read everything in this thread. BF does x y z. But this isn't BF. I'm not focused on KDR, but what you are saying only effects KDR. The ability to deny a res, however, would be great, and fairly simple to implement I would imagine. So? I should have another death because of retards...
1.8 will release...
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Posted - 2014.03.10 04:37:00 -
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DootDoot wrote:ads alt wrote:Garrett Blacknova wrote:DootDoot wrote:Shoot them when they are "Downed" ? Imagine the way the game would change for the better... and the whole dynamic of having to finish off a "downed" opponent to make sure they don't get revived and come back looking for revenge before your ready... That's an awesome idea! I'd start a petition IF IT WASN'T ALREADY IN THE GAME. Downed clones have a pretty sizable HP pool though. Some have 1,000 I'll shoot them for days waiting for a red crosshair... Ahh i meant each clone has a finite amount of health...After enough damage is applied the clone gets burnt out and dies(Usually why a headshots terminate clones.), then no longer can be revived obviously.. Almost all suits in 1.8 will be rocking close to 1k healh anyway... All the heavies, Logi's and a big majority of the scouts will be rocking 1k HP++ Talking about 1000 health like its some giant number is a bit silly. Headshots dont terminate clones fyi
Click here for 1.8 release date quote from devs
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