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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
222
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Posted - 2014.03.04 17:49:00 -
[1] - Quote
It's not even heavies, it's those god dam HMG's!! CCP buffed them and they better than they were in chromosome now. Now it's just heavy spam 514 especially in freking gallante facility. You know what else is stupid, the fact that they can sneak up on my gallante scout suit. Why does passive scanning suck so god damn much? Nerf HMG back to 2000 rof and reduce range by like 10 more percent so heavies have a reason to actually use the assault HMG. This heavy bullsh*t has gone on for too long. The extra Rof makes them OP imo (HMG). The heavies suits are fine, idc for them having rifles. At least they don't kill my scout in like .000000000000000000000001 seconds. it only takes them .0000000000000000000002. Also, wtf is up with these god dam heavies strafing like scouts? WTFFF? its so annoying trying to kill them in close range with SG especially cuz they stafe like MOFOS!
And yes Re's are good
I am a tanker (not really, i dont even use my complex tanks) , heavy, DS pilot, scout gallante and minmitar, proto amarr assault, Proto FG, Proto RR, proto CR, proto Duvolle. And I support nerfing heavies and tanks. (not really heavies, more like the HMGs)
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Everything Dies
Chatelain Rapid Response Gallente Federation
554
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Posted - 2014.03.04 17:52:00 -
[2] - Quote
Nerf the HMGs and all you'll see is heavies using rail and combat rifles. Choose wisely.
Life is killing me.
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
222
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Posted - 2014.03.04 17:55:00 -
[3] - Quote
Everything Dies wrote:Nerf the HMGs and all you'll see is heavies using rail and combat rifles. Choose wisely.
Nerf HMG's. RR and CR getting nerfed anyway.
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
330
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Posted - 2014.03.04 17:55:00 -
[4] - Quote
Heavies are in a pretty good place now. Its just the large influx. Like when everyone ran Duvolles with Prof. V, "oh no, nerf them", now with the RR, CR and ScR overshadowing them, ARs are on the "buff dis s***" train.
Its a cycle, a circle, if you will. See it goes around, it doesn't have any corners........ Is a circle.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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Heimdallr69
Ancient Exiles. Renegade Alliance
1761
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Posted - 2014.03.04 17:55:00 -
[5] - Quote
They use the rr more than hmg, get rid of that **** or make it so there's a purpose in strafing..right now it's not about skill but who has more hp
Removed inappropriate content - CCP Logibro
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Dr PepperPoP
Bragian Order Amarr Empire
151
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Posted - 2014.03.04 17:56:00 -
[6] - Quote
Everything Dies wrote:Nerf the HMGs and all you'll see is heavies using rail and combat rifles. Choose wisely. Lol so true.
Gotta love the QQ bout HMG. "OMG, The HMG keeps beating me up close!! WTF CCP ITS OP! MY RR SHOULD BE ABLE TO SOLO IT."
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Dauth Jenkins
Ultramarine Corp
145
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Posted - 2014.03.04 17:56:00 -
[7] - Quote
Vegetation Monster wrote:It's not even heavies, it's those god dam HMG's!! CCP buffed them and they better than they were in chromosome now. Now it's just heavy spam 514 especially in freking gallante facility. You know what else is stupid, the fact that they can sneak up on my gallante scout suit. Why does passive scanning suck so god damn much? Nerf HMG back to 2000 rof and reduce range by like 10 more percent so heavies have a reason to actually use the assault HMG. This heavy bullsh*t has gone on for too long. The extra Rof makes them OP imo (HMG). The heavies suits are fine, idc for them having rifles. At least they don't kill my scout in like .000000000000000000000001 seconds. it only takes them .0000000000000000000002. Also, wtf is up with these god dam heavies strafing like scouts? WTFFF? its so annoying trying to kill them in close range with SG especially cuz they stafe like MOFOS!
And yes Re's are good
I am a tanker (not really, i dont even use my complex tanks) , heavy, DS pilot, scout gallante and minmitar, proto amarr assault, Proto FG, Proto RR, proto CR, proto Duvolle. And I support nerfing heavies and tanks. (not really heavies, more like the HMGs)
Lol, hmgs are fine, they are in a good spot right now
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Meeko Fent
Kirkinen Risk Control Caldari State
1894
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Posted - 2014.03.04 17:57:00 -
[8] - Quote
ResistanceGTA wrote:Heavies are in a pretty good place now. Its just the large influx. Like when everyone ran Duvolles with Prof. V, "oh no, nerf them", now with the RR, CR and ScR overshadowing them, ARs are on the "buff dis s***" train.
Its a cycle, a circle, if you will. See it goes around, it doesn't have any corners........ Is a circle. Nah, its mainly cause the stupid event really. Everybody and their mother wants that ISK reward.
Because you Wanted to be Something your Not.
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
442
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Posted - 2014.03.04 17:57:00 -
[9] - Quote
Add a movement penalty similar to that when firing a FG. Bam done no more QQ.
32db Mad Bomber.
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D legendary hero
Ultramarine Corp
1778
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Posted - 2014.03.04 17:58:00 -
[10] - Quote
Heimdallr69 wrote:They use the rr more than hmg, get rid of that **** or make it so there's a purpose in strafing..right now it's not about skill but who has more hp thats why minmatar frames die to everything. strafing is dead.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1780
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Posted - 2014.03.04 17:59:00 -
[11] - Quote
if your mad u cnt beat a hvy in cqc, then you might as well remove them all. thts their job.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Dr PepperPoP
Bragian Order Amarr Empire
153
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Posted - 2014.03.04 18:00:00 -
[12] - Quote
Asha Starwind wrote:Add a movement penalty similar to that when firing a FG. Bam done no more QQ. Making heavies even easier to hit isn't going to make hitting you any less harder..... |
Chunky Munkey
Amarr Templars Amarr Empire
3320
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Posted - 2014.03.04 18:00:00 -
[13] - Quote
It's not the abundance of heavies or their weapons, it's the absence of the suits you would usually target as a priority.
No.
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Kigurosaka Laaksonen
DUST University Ivy League
473
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Posted - 2014.03.04 18:00:00 -
[14] - Quote
Man, im tired of this fking Vegetation Monster posting bullsh*t...
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
222
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Posted - 2014.03.04 18:01:00 -
[15] - Quote
Dr PepperPoP wrote:Everything Dies wrote:Nerf the HMGs and all you'll see is heavies using rail and combat rifles. Choose wisely. Lol so true. Gotta love the QQ bout HMG. "OMG, The HMG keeps beating me up close!! WTF CCP ITS OP! MY RR SHOULD BE ABLE TO SOLO IT."
NO "Its OMG FUK THIS HMG, TOOK AWAY 99% OF the Heavies HP with SG AND HE TURNS AROUND AND KILLS ME IN .0000001"
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Meeko Fent
Kirkinen Risk Control Caldari State
1895
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Posted - 2014.03.04 18:03:00 -
[16] - Quote
Asha Starwind wrote:Add a movement penalty similar to that when firing a FG. Bam done no more QQ. I remember there already is....
Because you Wanted to be Something your Not.
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
222
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Posted - 2014.03.04 18:04:00 -
[17] - Quote
Kigurosaka Laaksonen wrote:Man, im tired of this fking Vegetation Monster posting bullsh*t...
Man, im tired on bit*hes like you defending your crutch.
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Snagman 313
Carbon 7 CRONOS.
336
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Posted - 2014.03.04 18:06:00 -
[18] - Quote
Vegetation Monster wrote:It's not even heavies, it's those god dam HMG's!! CCP buffed them and they better than they were in chromosome now. Now it's just heavy spam 514 especially in freking gallante facility. You know what else is stupid, the fact that they can sneak up on my gallante scout suit. Why does passive scanning suck so god damn much? Nerf HMG back to 2000 rof and reduce range by like 10 more percent so heavies have a reason to actually use the assault HMG. This heavy bullsh*t has gone on for too long. The extra Rof makes them OP imo (HMG). The heavies suits are fine, idc for them having rifles. At least they don't kill my scout in like .000000000000000000000001 seconds. it only takes them .0000000000000000000002. Also, wtf is up with these god dam heavies strafing like scouts? WTFFF? its so annoying trying to kill them in close range with SG especially cuz they stafe like MOFOS!
And yes Re's are good
I am a tanker (not really, i dont even use my complex tanks) , heavy, DS pilot, scout gallante and minmitar, proto amarr assault, Proto FG, Proto RR, proto CR, proto Duvolle. And I support nerfing heavies and tanks. (not really heavies, more like the HMGs)
Cry much?
Before you go off on one about Chromosome Heavies get your data correct back then the HMG RPM was 3000 and the damage per shot was 18, 19 and 20 dmg from basic to proto respectively. Also back then we had the Sharpshooter skill so I could engage targets at 60m max range however we had less armour.
Right now if you engage a Heavy HMG outside 30m you will generally beat them with an AR type weapon, admittedly the Shotgun scout could use some work but that should be incoming shortly and don't call for a Heavy nerfGǪ.. seriously that's soooo last yearGǪ.. honestly no class has been nerfed so many times and had to be buffed back up again.
Closed Beta AV veteran
I drink because I play Dust
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
222
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Posted - 2014.03.04 18:09:00 -
[19] - Quote
Snagman 313 wrote:Vegetation Monster wrote:It's not even heavies, it's those god dam HMG's!! CCP buffed them and they better than they were in chromosome now. Now it's just heavy spam 514 especially in freking gallante facility. You know what else is stupid, the fact that they can sneak up on my gallante scout suit. Why does passive scanning suck so god damn much? Nerf HMG back to 2000 rof and reduce range by like 10 more percent so heavies have a reason to actually use the assault HMG. This heavy bullsh*t has gone on for too long. The extra Rof makes them OP imo (HMG). The heavies suits are fine, idc for them having rifles. At least they don't kill my scout in like .000000000000000000000001 seconds. it only takes them .0000000000000000000002. Also, wtf is up with these god dam heavies strafing like scouts? WTFFF? its so annoying trying to kill them in close range with SG especially cuz they stafe like MOFOS!
And yes Re's are good
I am a tanker (not really, i dont even use my complex tanks) , heavy, DS pilot, scout gallante and minmitar, proto amarr assault, Proto FG, Proto RR, proto CR, proto Duvolle. And I support nerfing heavies and tanks. (not really heavies, more like the HMGs) Cry much? Before you go off on one about Chromosome Heavies get your data correct back then the HMG RPM was 3000 and the damage per shot was 18, 19 and 20 dmg from basic to proto respectively. Also back then we had the Sharpshooter skill so I could engage targets at 60m max range however we had less armour. Right now if you engage a Heavy HMG outside 30m you will generally beat them with an AR type weapon, admittedly the Shotgun scout could use some work but that should be incoming shortly and don't call for a Heavy nerfGǪ.. seriously that's soooo last yearGǪ.. honestly no class has been nerfed so many times and had to be buffed back up again.
IT was 2000 dumbfuk.. and it went 16, 17.* to 18.*
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calisk galern
BurgezzE.T.F General Tso's Alliance
2036
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Posted - 2014.03.04 18:10:00 -
[20] - Quote
on the bright side, in a few weeks the event will be long over and heavies will be buffed and you can face them for 3 months until 1.9 =) |
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The dark cloud
The Rainbow Effect Negative-Feedback
2289
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Posted - 2014.03.04 18:11:00 -
[21] - Quote
No nerf to the HMG. The range is very limited on it and the dropoff in damage is harsh. You have around the same optimal range like a SMG. Outrange the HMG and there is no problem.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Snagman 313
Carbon 7 CRONOS.
336
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Posted - 2014.03.04 18:12:00 -
[22] - Quote
Vegetation Monster wrote:Snagman 313 wrote:Vegetation Monster wrote:It's not even heavies, it's those god dam HMG's!! CCP buffed them and they better than they were in chromosome now. Now it's just heavy spam 514 especially in freking gallante facility. You know what else is stupid, the fact that they can sneak up on my gallante scout suit. Why does passive scanning suck so god damn much? Nerf HMG back to 2000 rof and reduce range by like 10 more percent so heavies have a reason to actually use the assault HMG. This heavy bullsh*t has gone on for too long. The extra Rof makes them OP imo (HMG). The heavies suits are fine, idc for them having rifles. At least they don't kill my scout in like .000000000000000000000001 seconds. it only takes them .0000000000000000000002. Also, wtf is up with these god dam heavies strafing like scouts? WTFFF? its so annoying trying to kill them in close range with SG especially cuz they stafe like MOFOS!
And yes Re's are good
I am a tanker (not really, i dont even use my complex tanks) , heavy, DS pilot, scout gallante and minmitar, proto amarr assault, Proto FG, Proto RR, proto CR, proto Duvolle. And I support nerfing heavies and tanks. (not really heavies, more like the HMGs) Cry much? Before you go off on one about Chromosome Heavies get your data correct back then the HMG RPM was 3000 and the damage per shot was 18, 19 and 20 dmg from basic to proto respectively. Also back then we had the Sharpshooter skill so I could engage targets at 60m max range however we had less armour. Right now if you engage a Heavy HMG outside 30m you will generally beat them with an AR type weapon, admittedly the Shotgun scout could use some work but that should be incoming shortly and don't call for a Heavy nerfGǪ.. seriously that's soooo last yearGǪ.. honestly no class has been nerfed so many times and had to be buffed back up again. IT was 2000 dumbfuk.. and it went 16, 17.* to 18.*
So you weren't in the game during Chromosome then?
Closed Beta AV veteran
I drink because I play Dust
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The Terminator T-1000
Skynet Incorporated
163
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Posted - 2014.03.04 18:12:00 -
[23] - Quote
Vegetation Monster wrote:It's not even heavies, it's those god dam HMG's!! CCP buffed them and they better than they were in chromosome now. Now it's just heavy spam 514 especially in freking gallante facility. You know what else is stupid, the fact that they can sneak up on my gallante scout suit. Why does passive scanning suck so god damn much? Nerf HMG back to 2000 rof and reduce range by like 10 more percent so heavies have a reason to actually use the assault HMG. This heavy bullsh*t has gone on for too long. The extra Rof makes them OP imo (HMG). The heavies suits are fine, idc for them having rifles. At least they don't kill my scout in like .000000000000000000000001 seconds. it only takes them .0000000000000000000002. Also, wtf is up with these god dam heavies strafing like scouts? WTFFF? its so annoying trying to kill them in close range with SG especially cuz they stafe like MOFOS!
And yes Re's are good
I am a tanker (not really, i dont even use my complex tanks) , heavy, DS pilot, scout gallante and minmitar, proto amarr assault, Proto FG, Proto RR, proto CR, proto Duvolle. And I support nerfing heavies and tanks. (not really heavies, more like the HMGs)
Wow someone from Kill them Kill complainng? Lol
Working as Intended. If you do t want to get kill shoot them from outside their range and use team work!
BTW the CR kills quicker than the HMG with twice the range. |
Heimdallr69
Ancient Exiles. Renegade Alliance
1761
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Posted - 2014.03.04 18:14:00 -
[24] - Quote
calisk galern wrote:on the bright side, in a few weeks the event will be long over and heavies will be buffed and you can face them for 3 months until 1.9 =) Nah I'll leave till it's fixed, I can't use a forge or hmg on my assault or scout so why can they run our weapons with all that hp? And don't mention speed, strafing is pointless in this game now
Removed inappropriate content - CCP Logibro
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
222
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Posted - 2014.03.04 18:15:00 -
[25] - Quote
Snagman 313 wrote:Vegetation Monster wrote:Snagman 313 wrote:Vegetation Monster wrote:It's not even heavies, it's those god dam HMG's!! CCP buffed them and they better than they were in chromosome now. Now it's just heavy spam 514 especially in freking gallante facility. You know what else is stupid, the fact that they can sneak up on my gallante scout suit. Why does passive scanning suck so god damn much? Nerf HMG back to 2000 rof and reduce range by like 10 more percent so heavies have a reason to actually use the assault HMG. This heavy bullsh*t has gone on for too long. The extra Rof makes them OP imo (HMG). The heavies suits are fine, idc for them having rifles. At least they don't kill my scout in like .000000000000000000000001 seconds. it only takes them .0000000000000000000002. Also, wtf is up with these god dam heavies strafing like scouts? WTFFF? its so annoying trying to kill them in close range with SG especially cuz they stafe like MOFOS!
And yes Re's are good
I am a tanker (not really, i dont even use my complex tanks) , heavy, DS pilot, scout gallante and minmitar, proto amarr assault, Proto FG, Proto RR, proto CR, proto Duvolle. And I support nerfing heavies and tanks. (not really heavies, more like the HMGs) Cry much? Before you go off on one about Chromosome Heavies get your data correct back then the HMG RPM was 3000 and the damage per shot was 18, 19 and 20 dmg from basic to proto respectively. Also back then we had the Sharpshooter skill so I could engage targets at 60m max range however we had less armour. Right now if you engage a Heavy HMG outside 30m you will generally beat them with an AR type weapon, admittedly the Shotgun scout could use some work but that should be incoming shortly and don't call for a Heavy nerfGǪ.. seriously that's soooo last yearGǪ.. honestly no class has been nerfed so many times and had to be buffed back up again. IT was 2000 dumbfuk.. and it went 16, 17.* to 18.* So you weren't in the game during Chromosome then?
proof you are stupid... 7:13
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
925
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Posted - 2014.03.04 18:17:00 -
[26] - Quote
Vegetation Monster wrote:It's not even heavies, it's those god dam HMG's!! CCP buffed them and they better than they were in chromosome now. Now it's just heavy spam 514 especially in freking gallante facility. You know what else is stupid, the fact that they can sneak up on my gallante scout suit. Why does passive scanning suck so god damn much? Nerf HMG back to 2000 rof and reduce range by like 10 more percent so heavies have a reason to actually use the assault HMG. This heavy bullsh*t has gone on for too long. The extra Rof makes them OP imo (HMG). The heavies suits are fine, idc for them having rifles. At least they don't kill my scout in like .000000000000000000000001 seconds. it only takes them .0000000000000000000002. Also, wtf is up with these god dam heavies strafing like scouts? WTFFF? its so annoying trying to kill them in close range with SG especially cuz they stafe like MOFOS!
And yes Re's are good
I am a tanker (not really, i dont even use my complex tanks) , heavy, DS pilot, scout gallante and minmitar, proto amarr assault, Proto FG, Proto RR, proto CR, proto Duvolle. And I support nerfing heavies and tanks. (not really heavies, more like the HMGs)
EDIT: OR NERF SPIN SPEED!!!
You are not meant to take on HMG heavies at close range lol. You fight them outside of their own range or you sneak up and do terrible things like shotgun them or plant remote explosives all over the shop.
I'm getting tired of this communities readiness to call one thing or another OP yet not ever actually discuss balance as a whole. People conveniently forget one detail or another. Think about all angles of a weapon / roles behaviour, stop having tunnel vision on one single aspect of something. How about we compare data, how about we discuss roles?
Join our public channel -
ACME SPECIAL FORCES PUB
For the STATE!
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Zahle Undt
Bullet Cluster Legacy Rising
793
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Posted - 2014.03.04 18:18:00 -
[27] - Quote
Just wait until 1.8. CCP has stated they are decreasing damage a little bit on the rifles and SMG, but I noted nothing was said about the HMG. So 1.8 we have sentinels getting great buffs for them and CCP "forgetting" that HMG is part of the low TTK issue = OP sentinels in 1.8.
Hopefully I'll be wrong, but Dust 514 history is with me on this one.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
222
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Posted - 2014.03.04 18:19:00 -
[28] - Quote
CommanderBolt wrote:Vegetation Monster wrote:It's not even heavies, it's those god dam HMG's!! CCP buffed them and they better than they were in chromosome now. Now it's just heavy spam 514 especially in freking gallante facility. You know what else is stupid, the fact that they can sneak up on my gallante scout suit. Why does passive scanning suck so god damn much? Nerf HMG back to 2000 rof and reduce range by like 10 more percent so heavies have a reason to actually use the assault HMG. This heavy bullsh*t has gone on for too long. The extra Rof makes them OP imo (HMG). The heavies suits are fine, idc for them having rifles. At least they don't kill my scout in like .000000000000000000000001 seconds. it only takes them .0000000000000000000002. Also, wtf is up with these god dam heavies strafing like scouts? WTFFF? its so annoying trying to kill them in close range with SG especially cuz they stafe like MOFOS!
And yes Re's are good
I am a tanker (not really, i dont even use my complex tanks) , heavy, DS pilot, scout gallante and minmitar, proto amarr assault, Proto FG, Proto RR, proto CR, proto Duvolle. And I support nerfing heavies and tanks. (not really heavies, more like the HMGs)
EDIT: OR NERF SPIN SPEED!!! You are not meant to take on HMG heavies at close range lol. You fight them outside of their own range or you sneak up and do terrible things like shotgun them or plant remote explosives all over the shop. I'm getting tired of this communities readiness to call one thing or another OP yet not ever actually discuss balance as a whole. People conveniently forget one detail or another. Think about all angles of a weapon / roles behaviour, stop having tunnel vision on one single aspect of something. How about we compare data, how about we discuss roles?
I SG but they turn fast enough to rip me to shreads.
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Roy Ventus
Axis of Chaos
1228
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Posted - 2014.03.04 18:22:00 -
[29] - Quote
Don't nerf the HMG. Leave it be.
That's there bread and butter. We're trying to get them off the RRs.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Snagman 313
Carbon 7 CRONOS.
336
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Posted - 2014.03.04 18:24:00 -
[30] - Quote
That video was from February 2013 and Chromosome hit in sometime around the 18th or 19th of December 2012 Heavies got nerfed shortly thereafter I think we had 2 or 3 weeks before the hot fix that gave rise to what stats the video shows. I forget the name of the build before Chromosome but that one was a good one for Heavies as well.
Again Cry much???
Closed Beta AV veteran
I drink because I play Dust
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Lance 2ballzStrong
SyNergy Gaming EoN.
4773
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Posted - 2014.03.04 18:25:00 -
[31] - Quote
lol here we go again
Point on the doll where to HMG touched you...
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Snagman 313
Carbon 7 CRONOS.
336
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Posted - 2014.03.04 18:26:00 -
[32] - Quote
Lance 2ballzStrong wrote:lol here we go again Point on the doll where to HMG touched you...
Lance bud you're giving the game away!!!!
Closed Beta AV veteran
I drink because I play Dust
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
222
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Posted - 2014.03.04 18:26:00 -
[33] - Quote
Snagman 313 wrote:That video was from February 2013 and Chromosome hit in sometime around the 18th or 19th of December 2012 Heavies got nerfed shortly thereafter I think we had 2 or 3 weeks before the hot fix that gave rise to what stats the video shows. I forget the name of the build before Chromosome but that one was a good one for Heavies as well.
Again Cry much???
They got nerfed for the better then. Now stfu. you lost.
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Snagman 313
Carbon 7 CRONOS.
336
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Posted - 2014.03.04 18:27:00 -
[34] - Quote
Vegetation Monster wrote:Snagman 313 wrote:That video was from February 2013 and Chromosome hit in sometime around the 18th or 19th of December 2012 Heavies got nerfed shortly thereafter I think we had 2 or 3 weeks before the hot fix that gave rise to what stats the video shows. I forget the name of the build before Chromosome but that one was a good one for Heavies as well.
Again Cry much??? They got nerfed for the better then. Now stfu. you lost.
Really????
By the sounds of it you're the one with the heavy problems?
Closed Beta AV veteran
I drink because I play Dust
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Disturbingly Bored
The Strontium Asylum
1860
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Posted - 2014.03.04 18:27:00 -
[35] - Quote
I assume you're talking about the Supply Depot in the Gallente Weapons Facility. That is the single best spot in the game game that plays entirely to the HMG's strengths.
Tight quarters, only two entrances, few surprises. Yes, the HMG is going to beat the crap out of everything in that space.
Your nerf request is like me saying, "I can't beat ScRs and RRs in 50m shootouts with my HMG. They both need their range and DPS nerfed to make it a fair fight." Just... it's missing a bit of common sense.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Aramis Madrigal
SVER True Blood General Tso's Alliance
152
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Posted - 2014.03.04 18:33:00 -
[36] - Quote
Heavies are fine. We will see if that holds true after the next patch. However, heavies do exactly what the are designed to do currently. They excel at close range point defense, but require support and transport to be effective. An assault/logi frame should not win an even CQC battle in an enclosed space vs. a heavy (unless you happen to be really accurate with a CR or ScR (Amarr only)). In any situation where it is contest of eHP and DPS, without any mitigating factors such as range and movement, the heavy should be at a clear advantage. Don't stand in front of a HMG and shoot the fats kids as they lumber, wheezing and jiggling, across the playground...
-Aramis |
Lance 2ballzStrong
SyNergy Gaming EoN.
4774
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Posted - 2014.03.04 18:36:00 -
[37] - Quote
Vegetation Monster wrote:They got nerfed for the better then. Now stfu. you lost.
honestly man, you sound like you got molested one too many times by the HMG. You approached a heavy in HIS DOMAIN, and you're crying over it?
That's as dumb as heavies crying over ARs beating them out in long range engagements.
Wipe them tears away
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Jake Diesel
BIG BAD W0LVES
108
|
Posted - 2014.03.04 18:37:00 -
[38] - Quote
Vegetation Monster wrote:Everything Dies wrote:Nerf the HMGs and all you'll see is heavies using rail and combat rifles. Choose wisely. Nerf HMG's. RR and CR getting nerfed anyway.
You do realize that the range of HMG's are way below the rifles right? They're ideal for close quarters and close-mid-range. Anything beyond that and they're no match. |
Supernus Gigas
Star Giants
350
|
Posted - 2014.03.04 18:45:00 -
[39] - Quote
Oh wow, an HMG nerf thread. Haven't seen one of these in a long time. My HMG is a crutch? It's the only anti-infantry weapon available to Heavies you dolt. And please, learn to spell or something, I nearly had an aneurysm trying to read your post.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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Christiphoros von Poe
Dead Six Initiative Lokun Listamenn
177
|
Posted - 2014.03.04 18:47:00 -
[40] - Quote
It's just doing it's job...
(1) "Exile" Assault Rifle reserved for: Fire of Prometheus
Replication->Codex->Chromosome->Uprising->???
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Christiphoros von Poe
Dead Six Initiative Lokun Listamenn
178
|
Posted - 2014.03.04 18:51:00 -
[41] - Quote
Snagman 313 wrote:That video was from February 2013 and Chromosome hit in sometime around the 18th or 19th of December 2012 Heavies got nerfed shortly thereafter I think we had 2 or 3 weeks before the hot fix that gave rise to what stats the video shows. I forget the name of the build before Chromosome but that one was a good one for Heavies as well.
Again Cry much??? Oh oh! Read my sig for the builds!
(1) "Exile" Assault Rifle reserved for: Fire of Prometheus
Uprising->Replication->E3->Codex->Chromosome->Uprising->???
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
228
|
Posted - 2014.03.04 18:52:00 -
[42] - Quote
Disturbingly Bored wrote:I assume you're talking about the Supply Depot in the Gallente Weapons Facility. That is the single best spot in the game game that plays entirely to the HMG's strengths.
Tight quarters, only two entrances, few surprises. Yes, the HMG is going to beat the crap out of everything in that space.
Your nerf request is like me saying, "I can't beat ScRs and RRs in 50m shootouts with my HMG. They both need their range and DPS nerfed to make it a fair fight." Just... it's missing a bit of common sense.
So it is a bad move on my part to try to push to an objective because their is a heavy their that i can't do sh*t about because hes going to kill. The only way i could kill him is with another heavy. It's the same as saying Tanks are ok because you are in their domain and the only way to kill a tank is with another tank. That is why these two things are OP.
B
Double O
T
Y
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Shyeer Alvarin
Dead Six Initiative Lokun Listamenn
223
|
Posted - 2014.03.04 18:54:00 -
[43] - Quote
Vegetation Monster wrote:Disturbingly Bored wrote:I assume you're talking about the Supply Depot in the Gallente Weapons Facility. That is the single best spot in the game game that plays entirely to the HMG's strengths.
Tight quarters, only two entrances, few surprises. Yes, the HMG is going to beat the crap out of everything in that space.
Your nerf request is like me saying, "I can't beat ScRs and RRs in 50m shootouts with my HMG. They both need their range and DPS nerfed to make it a fair fight." Just... it's missing a bit of common sense. So it is a bad move on my part to try to push to an objective because their is a heavy their that i can't do sh*t about because hes going to kill. The only way i could kill him is with another heavy. It's the same as saying Tanks are ok because you are in their domain and the only way to kill a tank is with another tank. That is why these two things are OP.
Remote explosives, grenades, sig-damped scouts with shotguns, and mass drivers.
Give it a try sometime. These "OP Tactics" do work.
Closed Beta Veteran
DUST CEO of Dead Six Initiative/Lokun Listamenn
Lokun i Gangi, Mercenaries.
Alliance is Open
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Snagman 313
Carbon 7 CRONOS.
337
|
Posted - 2014.03.04 18:55:00 -
[44] - Quote
Christiphoros von Poe wrote:Snagman 313 wrote:That video was from February 2013 and Chromosome hit in sometime around the 18th or 19th of December 2012 Heavies got nerfed shortly thereafter I think we had 2 or 3 weeks before the hot fix that gave rise to what stats the video shows. I forget the name of the build before Chromosome but that one was a good one for Heavies as well.
Again Cry much??? Oh oh! Read my sig for the builds!
Cheers bud I couldn't remember the names but damn you been at this for quite a while!
Closed Beta AV veteran
I drink because I play Dust
|
Chibi Andy
Forsaken Immortals Top Men.
1004
|
Posted - 2014.03.04 19:00:00 -
[45] - Quote
so let me get this straight, OP is complaining about my HMG because im using the tight quarter in the Gal compound to my advantage, and OP wants its dmg nerfed to before the fix? so you want us to carry a giant BB gun that spits at you and deal no dmg?
technically its your fault for taking on the heavy with his HMG in a tight area where you pretty much can't strafe past him.
even without the extra ROF the HMG will still tear you a new one.
reduce the range by 10%? what you want the HMG to be like a shotgun now?
besides getting snuck up by a heavy from behind? dude you're a scout you run faster than us, you shouldnt be having your back turned towards a heavy AND be within range of his HMG to begin with in the first place.
YOU HAVE BEEN SCANNED!!!
sç+a¦át¢èa¦á)sç+
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Shyeer Alvarin
Dead Six Initiative Lokun Listamenn
223
|
Posted - 2014.03.04 19:07:00 -
[46] - Quote
Chibi Andy wrote:so let me get this straight, OP is complaining about my HMG because im using the tight quarter in the Gal compound to my advantage, and OP wants its dmg nerfed to before the fix? so you want us to carry a giant BB gun that spits at you and deal no dmg?
technically its your fault for taking on the heavy with his HMG in a tight area where you pretty much can't strafe past him.
even without the extra ROF the HMG will still tear you a new one.
reduce the range by 10%? what you want the HMG to be like a shotgun now?
besides getting snuck up by a heavy from behind? dude you're a scout you run faster than us, you shouldnt be having your back turned towards a heavy AND be within range of his HMG to begin with in the first place.
Seems legit. Probably wants HAV's made out of paper armor that can be one-shot with a mass driver too.
Closed Beta Veteran
DUST CEO of Dead Six Initiative/Lokun Listamenn
Lokun i Gangi, Mercenaries.
Alliance is Open
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
443
|
Posted - 2014.03.04 19:07:00 -
[47] - Quote
Meeko Fent wrote:Asha Starwind wrote:Add a movement penalty similar to that when firing a FG. Bam done no more QQ. I remember there already is....
Doesn't appear to be or large enough to matter, once they're range there is no ways for them to escape my HMG the walking speed is enough to keep them in optimal, unless they're a scout but it doesn't matter because they usu don't have enough hp to make the gap. IMO this is the root of all the complaints.
32db Mad Bomber.
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Oxskull Duncarino
0uter.Heaven
456
|
Posted - 2014.03.04 19:18:00 -
[48] - Quote
Kigurosaka Laaksonen wrote:Man, im tired of this fking Vegetation Monster posting bullsh*t... Lol, clap clap
The best part of his post is that the strafe speed of heavies is an issue for him....ROFL |
howard sanchez
The Unholy Legion Of DarkStar DARKSTAR ARMY
849
|
Posted - 2014.03.04 19:24:00 -
[49] - Quote
Vegetation Monster wrote:Dr PepperPoP wrote:Everything Dies wrote:Nerf the HMGs and all you'll see is heavies using rail and combat rifles. Choose wisely. Lol so true. Gotta love the QQ bout HMG. "OMG, The HMG keeps beating me up close!! WTF CCP ITS OP! MY RR SHOULD BE ABLE TO SOLO IT." NO "Its OMG FUK THIS HMG, TOOK AWAY 99% OF the Heavies HP with SG AND HE TURNS AROUND AND KILLS ME IN .0000001" Working as intended. Learn2Finish what you start |
ads alt
DROID EXILES General Tso's Alliance
16
|
Posted - 2014.03.04 19:25:00 -
[50] - Quote
howard sanchez wrote:Vegetation Monster wrote:Dr PepperPoP wrote:Everything Dies wrote:Nerf the HMGs and all you'll see is heavies using rail and combat rifles. Choose wisely. Lol so true. Gotta love the QQ bout HMG. "OMG, The HMG keeps beating me up close!! WTF CCP ITS OP! MY RR SHOULD BE ABLE TO SOLO IT." NO "Its OMG FUK THIS HMG, TOOK AWAY 99% OF the Heavies HP with SG AND HE TURNS AROUND AND KILLS ME IN .0000001" Working as intended. Learn2Finish what you start Also, dont forget to nerf my super op scout suit with a shotgun and smg, it kills people! |
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CLONE117
True Pros Forever
710
|
Posted - 2014.03.04 19:26:00 -
[51] - Quote
the rail rifles are so bad ive had to put up my std sentinel and std hmg and run tanks for some matches.
mainly rail tanks. because my hmg heavy is just rail rifle food. i have to use a rail tank just to counter. and it gets harder when im then forced to focus on enemy rail gunlogis and maddys.
if only the mlt blue berries would get out some tanks to counter the enemy std tanks.
now for the high tiered hmgs. yes they are face melters.. especially when combined with dmg mods. they can maul other heavies within a second. but so can rail rifles and combat rifles. and guess what they can do it from farther away unlike the hmg.
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Smooth Assassin
Stardust incorporation IMMORTAL REGIME
961
|
Posted - 2014.03.04 19:27:00 -
[52] - Quote
I'm not even gonna start...
Assassination is my thing.
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Disturbingly Bored
The Strontium Asylum
1860
|
Posted - 2014.03.04 19:28:00 -
[53] - Quote
Asha Starwind wrote:IMO this is the root of all the complaints, a heavy engages you and you want to disengage but you can't.
If he rolled up in a LAV, sure. Battle Segways are an issue.
But normal, on the ground fighting? Medium and light suits are in complete control of the engagement range unless caught by surprise or armor brick-tanked.
I cannot count the number of times Scouts have ducked behind cover and slipped away before I could get a second bullet in them. The smart ones are re-approaching from a different direction 15 seconds later, and it makes me paranoid as hell.
For some stupid reason, Assaults and Logis always want to stand and fight.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Oxskull Duncarino
0uter.Heaven
457
|
Posted - 2014.03.04 19:29:00 -
[54] - Quote
Heimdallr69 wrote:calisk galern wrote:on the bright side, in a few weeks the event will be long over and heavies will be buffed and you can face them for 3 months until 1.9 =) Nah I'll leave till it's fixed, I can't use a forge or hmg on my assault or scout so why can they run our weapons with all that hp? And don't mention speed, strafing is pointless in this game now If assaults can have an equipment slot on the suit then us heavies should be able to too Oh wait a moment, is that how they balanced it
For the record I've always been in favor of all suits being able to fit all weapons, but with penalties in place. Recoil and movement speed restrictions would be the main ones for the HMG in my view, but that's for another thread since I don't want to take the glory away from Vegetation's QQing. |
Operative 1171 Aajli
Bragian Order Amarr Empire
1438
|
Posted - 2014.03.04 19:38:00 -
[55] - Quote
Increase the HMG range slightly. Nerf Heavies being able to drive themselves around in vehicles. Nerf the ability for a non Commando heavy to use light weapons. Nerf spin and strafe speed, give them an ungodly profile so they light up like a Christmas tree.
Problem solved. The heavy is now what it is supposed to be GÇö either a lead-in to an assault, point defense or close range cover fire.
We get rid of the ease of spamming it for all these other convenient uses. We get back some kind of decorum and variety to the game.
Rommel, you magnificent bastard, I read your book!
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Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
253
|
Posted - 2014.03.04 19:39:00 -
[56] - Quote
The HMG Is fine. I like it where it is. It's not OP. I down heavies all the time, and now, they kill me too with their intended weapon. I have to fear being 30m from a heavy still and wouldntwantitany other way. They might be strong, but long reload, slow frame, and open ground are all factors easy to manipulate in dust.
I think KDR is a big problem. Most people don't care about losing suits or isk. This issue is pride. The lower the KDR, the lower you feel at the end of the game. What if we were only showed our kills, wp and isk lost. This might be a better judge at player competency and efficiency than knowing your deaths. Do you qq because you lost isk? Or do you qq because you feel cheated out of what your KDR should be?
FAME
Click for Vehicle Support
Click for Recruitment
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Drapedup Drippedout
0uter.Heaven
512
|
Posted - 2014.03.04 20:02:00 -
[57] - Quote
Vegetation Monster wrote:Dr PepperPoP wrote:Everything Dies wrote:Nerf the HMGs and all you'll see is heavies using rail and combat rifles. Choose wisely. Lol so true. Gotta love the QQ bout HMG. "OMG, The HMG keeps beating me up close!! WTF CCP ITS OP! MY RR SHOULD BE ABLE TO SOLO IT." NO "Its OMG FUK THIS HMG, TOOK AWAY 99% OF the Heavies HP with SG AND HE TURNS AROUND AND KILLS ME IN .0000001"
Lol seriously? In other words, why does it take more than two shots to kill the suit that is supposed to stand toe to toe with a ******* tank? Because it's the suit that's supposed to stand toe to toe with a ******* tank. Git gud scrub, maybe new tactics are in order?
Pro-fit Prophet
"Gimme yo lunch money"
|
Disturbingly Bored
The Strontium Asylum
1863
|
Posted - 2014.03.04 20:03:00 -
[58] - Quote
Shyeer Alvarin wrote:Remote explosives, grenades, sig-damped scouts with shotguns, and mass drivers.
Give it a try sometime. These "OP Tactics" do work.
Really, this. I lose 1v1s against wicked smart scout players more than I lose 1v1s to heavies or "pro gun game" mediums.
It does give me concern for 1.8, however. The thing that might make Sentinels OP could be the -5%/level blast resistance, not the weapon-type resistances.
Heavies still need to have the hard counter of REs and grenades to be balanced. I guess we'll see.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Onesimus Tarsus
Bragian Order Amarr Empire
1349
|
Posted - 2014.03.04 20:03:00 -
[59] - Quote
Drapedup Drippedout wrote:Vegetation Monster wrote:Dr PepperPoP wrote:Everything Dies wrote:Nerf the HMGs and all you'll see is heavies using rail and combat rifles. Choose wisely. Lol so true. Gotta love the QQ bout HMG. "OMG, The HMG keeps beating me up close!! WTF CCP ITS OP! MY RR SHOULD BE ABLE TO SOLO IT." NO "Its OMG FUK THIS HMG, TOOK AWAY 99% OF the Heavies HP with SG AND HE TURNS AROUND AND KILLS ME IN .0000001" Lol seriously? In other words, why does it take more than two shots to kill the suit that is supposed to stand toe to toe with a ******* tank? Because it's the suit that's supposed to stand toe to toe with a ******* tank. Git gud scrub, maybe new tactics are in order?
I'll believe this tripe when I see heavies standing toe-to-toe with tanks.
Start an alt, use no SP, grab a starter fit and join me in "no SP warriors" chat!
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DTOracle
BlackWater Liquidations INTERGALACTIC WARPIGS
230
|
Posted - 2014.03.04 20:08:00 -
[60] - Quote
Based on this post & the one about your Min scout suit. I would say that you have not spent you SP wisely(for your scout at least). If heavies are sneaking up on you, then you are doing something wrong. & with all those proto weapons, you shouldn't have any problem dealing damage. But if you profile/precision aren't maxed(if not a proto scout) then you won't stand a chance.
In short, stop wasting your SP. & quit the QQ with these horrible threads. |
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Hecarim Van Hohen
ACME SPECIAL FORCES RISE of LEGION
521
|
Posted - 2014.03.04 20:18:00 -
[61] - Quote
Disturbingly Bored wrote:Asha Starwind wrote:IMO this is the root of all the complaints, a heavy engages you and you want to disengage but you can't. If he rolled up in a LAV, sure. Battle Segways are an issue. But normal, on the ground fighting? Medium and light suits are in complete control of the engagement range unless caught by surprise or armor brick-tanked. I cannot count the number of times Scouts have ducked behind cover and slipped away before I could get a second bullet in them. The smart ones are re-approaching from a different direction 15 seconds later, and it makes me paranoid as hell. For some stupid reason, Assaults and Logis always want to stand and fight. Once that paranoia kicks in you start to think "did he drop an RE?" "Was that footsteps behind me" "was that movement?" "Is that a red chevron" and BLAM! Shotgun to the back of the head ._.+
BANGO SKANK WAS HERE
1.7 best match (HMG): 40/9/9 (K/A/D)
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Outlaw OneZero
Subdreddit Test Alliance Please Ignore
1168
|
Posted - 2014.03.04 20:20:00 -
[62] - Quote
Vegetation Monster wrote: I SG but they turn fast enough to rip me to shreads.
Your problem is not that the HMG is OP, it is that the SG is UP. Shotgun has problems, ask some scouts, it really needs to do more damage. |
emtbraincase
RETR0 PR0 GAMERS
70
|
Posted - 2014.03.04 20:24:00 -
[63] - Quote
Heimdallr69 wrote:They use the rr more than hmg, get rid of that **** or make it so there's a purpose in strafing..right now it's not about skill but who has more hp not always who had more HP, but likely who had the better logi behind them. |
echo47
Minmatar Republic
209
|
Posted - 2014.03.04 20:26:00 -
[64] - Quote
Be careful about what you ask for.
I would rather look bad and win, than look good and lose.
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Everything Dies
Chatelain Rapid Response Gallente Federation
560
|
Posted - 2014.03.04 20:35:00 -
[65] - Quote
Outlaw OneZero wrote:Vegetation Monster wrote: I SG but they turn fast enough to rip me to shreads.
Your problem is not that the HMG is OP, it is that the SG is UP. Shotgun has problems, ask some scouts, it really needs to do more damage. Exactly. In an ideal world, nova knives would do the most damage in the game (honestly, they should OHK pretty much everything) given how close you have to be to use them. Same thing with shotguns--if you're able to get within 5 meters of your target, the shotgun should have the advantage over any non-NK weapon. HMGs, by comparison, should have the advantage over any regular light rifle within the HMG's range.
In regards to the OP's post, he's identified the right problem (a heavy's ability to maintain the upper hand within the shotgun's ideal range) but offers the wrong solution. Fix the shotgun and leave the HMG be.
Also, the issue of scout suits failing to passively pick up a nearby heavy will hopefully be fixed in the next patch with a buff to scan range. Passive scan range doesn't do much good if you have to be well within the range of an enemy--capable of killing you in a second or so--to be able to identify the potential threat.
Life is killing me.
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Shijima Kuraimaru
WarRavens League of Infamy
454
|
Posted - 2014.03.04 20:40:00 -
[66] - Quote
Everything Dies wrote:Outlaw OneZero wrote:Vegetation Monster wrote: I SG but they turn fast enough to rip me to shreads.
Your problem is not that the HMG is OP, it is that the SG is UP. Shotgun has problems, ask some scouts, it really needs to do more damage. Exactly. In an ideal world, nova knives would do the most damage in the game (honestly, they should OHK pretty much everything) given how close you have to be to use them. Same thing with shotguns--if you're able to get within 5 meters of your target, the shotgun should have the advantage over any non-NK weapon. HMGs, by comparison, should have the advantage over any regular light rifle within the HMG's range. In regards to the OP's post, he's identified the right problem (a heavy's ability to maintain the upper hand within the shotgun's ideal range) but offers the wrong solution. Fix the shotgun and leave the HMG be. Also, the issue of scout suits failing to passively pick up a nearby heavy will hopefully be fixed in the next patch with a buff to scan range. Passive scan range doesn't do much good if you have to be well within the range of an enemy--capable of killing you in a second or so--to be able to identify the potential threat.
First off, there's no guarantee of picking up anyone on your radar. It's only a chance. There are modules and skills to modify that chance, but though the chance can be high, it's never 100%. There's always a chance of a heavy sneaking up on a scout, but it's nowhere near a scout's chance to sneak up on a heavy.
I still can't find tanks on the market. All I see are those HAVs.
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VALCORE72
NECROM0NGERS The CORVOS
81
|
Posted - 2014.03.04 20:41:00 -
[67] - Quote
lol you hate them now . wait till i come back off taken a break and running minny heavy with spd of 7.5 with a 6kin . you will quit this game muhahaha FEAR THE HEAVY FLANKER. and about the sg ,,,,,,what do you want to 1 shot 1200 health suit ? sg are very ood where they are just hit det needs to be a bit better |
BattleCry1791
PFB Pink Fluffy Bunnies
439
|
Posted - 2014.03.04 21:15:00 -
[68] - Quote
Vegetation Monster wrote:It's not even heavies, it's those god dam HMG's!! CCP buffed them and they better than they were in chromosome now. Now it's just heavy spam 514 especially in freking gallante facility. You know what else is stupid, the fact that they can sneak up on my gallante scout suit.
If your scout suit is getting snuck up by heavies, then it's because they've spec'd into profile dampening, maybe you should too.
Vegetation Monster wrote:Nerf HMG back to 2000 rof and reduce range by like 10 more percent so heavies have a reason to actually use the assault HMG.
Just as soon as the Breach Rifle gets fixed, fine. Fact is, the Assault HMG doesn't get used because the HMG is better, but because the assualt HMG outright sucks. Too much loss of power and the distance advantage isn't that great.
Vegetation Monster wrote:This heavy bullsh*t has gone on for too long. The extra Rof makes them OP imo (HMG). The heavies suits are fine, idc for them having rifles. At least they don't kill my scout in like .000000000000000000000001 seconds. it only takes them .0000000000000000000002
1) This build actually made the heavy viable again, previous to it, it was the most worthless suit you could put on 2) The Heavy with a RR is hilariously OP'd. Using a militia Amarr Heacy suit with a buffed SL-4 I can take out heavies using an HMG in QCQ.
Vegetation Monster wrote:Also, wtf is up with these god dam heavies strafing like scouts? WTFFF? its so annoying trying to kill them in close range with SG especially cuz they stafe like MOFOS!
I'll give you this one. As a heavy myself, I hate seeing the 2 tons two step. Shut up and shoot as I always like to say.
Vegetation Monster wrote:And yes Re's are good
No, they are hilariously OP; explode after you kill the guy using it, can be thrown one after the other faster than grenades and have way too much range for throwing distance.
About 90% of the maps on this game are NOT friendly heavy. Most heavies don't play on Dom Maps where there's an open letter since the RR's will tear us apart at range. We're tank bait out in the open and even worse against ADShips. While we can take on multiple enemies at once and win in Pub rooms, in PC, we have to have logi support. The Sentinel is a PURELY defensive suit, the basic being a bit better for assaulting an objective. The Assault suit and Duvolle will be where it's at after this patch.
As a scout, if you get close enough to a Heavy to where he can use his HMG at full blast...that's your fault. Not his. He's in his element and you walked into it.
Sounds to me like your just not spec'd right to be a scout and that you don't play the role right.
They'd ban me, but I'm too funny and more importantly, I'm right.
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VonSpliff
TeamPlayers Negative-Feedback
51
|
Posted - 2014.03.04 21:30:00 -
[69] - Quote
First off assault since day 1, second suit full Min logi. That said I love where the heavies are. They actually kill things again. I mean no offense but if heavies kill you to much you are doing something wrong. So here are some tips when facing heavies.
1. Keep your distance. With the way the cone system works if your 5' from them you will absorb every bullet. At range they can not find cover fast enough.
2. Make sure you have cover available before engaging. You HAVE to disrupt their fire. When they let off the trigger you have a brief window to get some shoot on target. In cqc your object should not be kill but survive. If you can keep the fight going long enough you should get some support.
3. Always circle in the same direction. Their turn speed is slower than most straf while they are shooting. And you may get luckily enough that they start shooting someone else giving you the opprotunity for a kill.
4. If you are unfortunate enough to go head to head DO NOT lift off the trigger. You have to get every round on them as fast as possible.
Those are the rules I live by on the field.
"Long live the Empress, unless you have some isk"
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Fire of Prometheus
Alpha Response Command
3945
|
Posted - 2014.03.04 21:31:00 -
[70] - Quote
Everything Dies wrote:Nerf the HMGs and all you'll see is heavies using rail and combat rifles. Choose wisely. Sorry but I see that already
MinScout- "I'm going to knife you my commando"
commando turns around
Commando- "FAAAAALCCCOOONNNNN PUUUUNNNCCCCHH!!"
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Lance 2ballzStrong
SyNergy Gaming EoN.
4784
|
Posted - 2014.03.04 21:51:00 -
[71] - Quote
Oxskull Duncarino wrote:Kigurosaka Laaksonen wrote:Man, im tired of this fking Vegetation Monster posting bullsh*t... Lol, clap clap The best part of his post is that the strafe speed of heavies is an issue for him....ROFL
if the heavies strafe "speed" is an issue for him, then FPS might not be for him.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Oxskull Duncarino
0uter.Heaven
463
|
Posted - 2014.03.04 22:08:00 -
[72] - Quote
Lance 2ballzStrong wrote:Oxskull Duncarino wrote:Kigurosaka Laaksonen wrote:Man, im tired of this fking Vegetation Monster posting bullsh*t... Lol, clap clap The best part of his post is that the strafe speed of heavies is an issue for him....ROFL if the heavies strafe "speed" is an issue for him, then FPS might not be for him. I'm actually more thinking that any coordinated activity using hands is going to be an issue for him/her. Heavy strafing is now OP.........lol, it is honestly the most unintentionally funny thing typed on these forums in a long time. Mr. Vegetation, you have set the bar high for future specials. Congratulations |
Interplanetary Insanitarium
293
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Posted - 2014.03.04 22:49:00 -
[73] - Quote
Good job, you all scared him away.
>Welcome to Bonertown U.S.A.
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Timtron Victory
Tech Guard RISE of LEGION
59
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Posted - 2014.03.04 22:53:00 -
[74] - Quote
If you want to kill a heavy as a scot. Use a short gun
Proud Christian
Jesus Loves You
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Kigurosaka Laaksonen
DUST University Ivy League
483
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Posted - 2014.03.04 23:05:00 -
[75] - Quote
Vegetation Monster wrote:Kigurosaka Laaksonen wrote:Man, im tired of this fking Vegetation Monster posting bullsh*t... Man, im tired on bit*hes like you defending your crutch.
Man, im tired on bit*hes like you defending your badposting.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Maken Tosch
DUST University Ivy League
7158
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Posted - 2014.03.04 23:13:00 -
[76] - Quote
Oh look, something killed me. Nerf it!
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Maken Tosch
DUST University Ivy League
7158
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Posted - 2014.03.04 23:15:00 -
[77] - Quote
Timtron Victory wrote:If you want to kill a heavy as a scot. Use a short gun
Or a pair of Ishukone nova knives. I have one hit killed heavies head on with these bad boys.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Disturbingly Bored
The Strontium Asylum
1882
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Posted - 2014.03.04 23:27:00 -
[78] - Quote
Timtron Victory wrote:If you want to kill a heavy as a scot. Use a short gun
Short gun scot!
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Timtron Victory
Tech Guard RISE of LEGION
60
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Posted - 2014.03.04 23:36:00 -
[79] - Quote
Disturbingly Bored wrote:Timtron Victory wrote:If you want to kill a heavy as a scot. Use a short gun Short gun scot!
HAHAHA I corrected myself
Proud Christian
Jesus Loves You
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Timtron Victory
Tech Guard RISE of LEGION
60
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Posted - 2014.03.04 23:37:00 -
[80] - Quote
Maken Tosch wrote:Timtron Victory wrote:If you want to kill a heavy as a scot. Use a short gun Or a pair of Ishukone nova knives. I have one hit killed heavies head on with these bad boys.
Well you can get a militia short gun but no militia Ishukone nova knives. That will cost you lol
Proud Christian
Jesus Loves You
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APOPHIS Xxx
The Sound Of Freedom Renegade Alliance
25
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Posted - 2014.03.04 23:46:00 -
[81] - Quote
It is frustrating to die by them, but without the heavy suit, what would those players suit up in? Most of them are scrubs at using other suits so they need all the armor they can get to stay alive and be competitive. Think of them as your kid brother that wants to tag along but needs extra help to fit in and be useful.
Win or lose....I bring out the best in you!
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Onesimus Tarsus
Bragian Order Amarr Empire
1358
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Posted - 2014.03.04 23:48:00 -
[82] - Quote
APOPHIS Xxx wrote:It is frustrating to die by them, but without the heavy suit, what would those players suit up in? Most of them are scrubs at using other suits so they need all the armor they can get to stay alive and be competitive. Think of them as your kid brother that wants to tag along but needs extra help to fit in and be useful.
Explains tanks too.
Start an alt, use no SP, grab a starter fit and join me in "no SP warriors" chat!
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LEHON Xeon
Ahrendee Mercenaries General Tso's Alliance
293
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Posted - 2014.03.05 00:06:00 -
[83] - Quote
Heimdallr69 wrote:They use the rr more than hmg, get rid of that **** or make it so there's a purpose in strafing..right now it's not about skill but who has more hp
Yep, nothing I hate more in a match than a bunch of fatsuits using RRs. I wish strafing would become more relevant again.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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LEHON Xeon
Ahrendee Mercenaries General Tso's Alliance
293
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Posted - 2014.03.05 00:11:00 -
[84] - Quote
APOPHIS Xxx wrote:It is frustrating to die by them, but without the heavy suit, what would those players suit up in? Most of them are scrubs at using other suits so they need all the armor they can get to stay alive and be competitive. Think of them as your kid brother that wants to tag along but needs extra help to fit in and be useful.
That's my point exactly. Without those suits, the majority of them are scrubs with **** aiming ability. To me, if you can't learn how to aim after a time or figure out a decent fitting, then either leave or just keep dying in matches.
With these fatsuits these people use, it has nothing to do with skill level. Unless I land a consistent stream of head shots or am using a ScR, in a one on one engagement, I'll die every time, even though they can't aim decent because I won't be able to cut through their tanked hp quick enough.
It's just fricken stupid. I tried it myself once. Equipped a tanked fatsuit with a Kaalakota RR. I was able to easily withstand three guys at once wearing normal suits at long range and picked them off one by one without much trouble.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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Disturbingly Bored
The Strontium Asylum
1890
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Posted - 2014.03.05 00:20:00 -
[85] - Quote
LEHON Xeon wrote:It's just fricken stupid. I tried it myself once. Equipped a tanked fatsuit with a Kaalakota RR. I was able to easily withstand three guys at once wearing normal suits at long range and picked them off one by one without much trouble.
Okay, until you mentioned the RR, I was going to say, "Stop trying to fight fatties toe to toe."
But I think I actually agree with you about heavies with light weapons. There are exactly three Rifle Fatties I respect. Ryno, Dust Fiend and Kagehoshi.
The rest are scrubs making up for sucking in my book. But here's the thing:
They suck! There a million ways to kill players who suck! Straight-up slug-fests you'll lose to be sure, but flank them, RE them, grenade them, and they die like the rest of us fat asses.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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LEHON Xeon
Ahrendee Mercenaries General Tso's Alliance
293
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Posted - 2014.03.05 00:23:00 -
[86] - Quote
Disturbingly Bored wrote:LEHON Xeon wrote:It's just fricken stupid. I tried it myself once. Equipped a tanked fatsuit with a Kaalakota RR. I was able to easily withstand three guys at once wearing normal suits at long range and picked them off one by one without much trouble. Okay, until you mentioned the RR, I was going to say, " Stop trying to fight fatties toe to toe." But I think I actually agree with you about heavies with light weapons. There are exactly three Rifle Fatties I respect. Ryno, Dust Fiend and Kagehoshi. The rest are scrubs making up for sucking in my book. But here's the thing: They suck! There a million ways to kill players who suck! Straight-up slug-fests you'll lose to be sure, but flank them, RE them, grenade them, and they die like the rest of us fat asses.
Flanking them does normally work, until you're around an objective while trying to kill one you got a flank on and one to two more spawn in with the exact same fitting as the guy you're trying to kill. Or another favorite one of mine is they spawn in up on a roof and just go behind the edge when their shields go down or stay and keep hitting you because they'll automatically outlast you in armor.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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Michael Pack
Inexorabilis Industries
12
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Posted - 2014.03.05 00:27:00 -
[87] - Quote
okay, first thing is you're approaching them wrong. the HMG is basically a Gatling gun with a wide dispersion rate. with a shot gun you are almost worthless against an HMG and that's exactly how is should be. to kill a heavy with an HMG u must us range, get far enough away for his HMG"s dispersion rate to hinder him from killing you. the most applicable weapon for the job of killing a heavy will be a longer range weapon with somewhat high precision most light automatic weapons will fill this role nicely. the problem with a lot of people on this game is they pick a suit and weapon and then think they should be able to kill everyone in this game and that's just stupid. this isn't COD or Battlefield if you want those games go play them. |
ugg reset
Molon Labe. General Tso's Alliance
504
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Posted - 2014.03.05 00:51:00 -
[88] - Quote
Vegetation Monster wrote:CommanderBolt wrote:Vegetation Monster wrote:It's not even heavies, it's those god dam HMG's!! CCP buffed them and they better than they were in chromosome now. Now it's just heavy spam 514 especially in freking gallante facility. You know what else is stupid, the fact that they can sneak up on my gallante scout suit. Why does passive scanning suck so god damn much? Nerf HMG back to 2000 rof and reduce range by like 10 more percent so heavies have a reason to actually use the assault HMG. This heavy bullsh*t has gone on for too long. The extra Rof makes them OP imo (HMG). The heavies suits are fine, idc for them having rifles. At least they don't kill my scout in like .000000000000000000000001 seconds. it only takes them .0000000000000000000002. Also, wtf is up with these god dam heavies strafing like scouts? WTFFF? its so annoying trying to kill them in close range with SG especially cuz they stafe like MOFOS!
And yes Re's are good
I am a tanker (not really, i dont even use my complex tanks) , heavy, DS pilot, scout gallante and minmitar, proto amarr assault, Proto FG, Proto RR, proto CR, proto Duvolle. And I support nerfing heavies and tanks. (not really heavies, more like the HMGs)
EDIT: OR NERF SPIN SPEED!!! You are not meant to take on HMG heavies at close range lol. You fight them outside of their own range or you sneak up and do terrible things like shotgun them or plant remote explosives all over the shop. I'm getting tired of this communities readiness to call one thing or another OP yet not ever actually discuss balance as a whole. People conveniently forget one detail or another. Think about all angles of a weapon / roles behaviour, stop having tunnel vision on one single aspect of something. How about we compare data, how about we discuss roles? I SG but they turn fast enough to rip me to shreads. IDK, be the leaf?
Thr33 is the magic number.
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Maken Tosch
DUST University Ivy League
7159
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Posted - 2014.03.05 00:52:00 -
[89] - Quote
Michael Pack wrote:okay, first thing is you're approaching them wrong. the HMG is basically a Gatling gun with a wide dispersion rate. with a shot gun you are almost worthless against an HMG and that's exactly how is should be. to kill a heavy with an HMG u must us range, get far enough away for his HMG"s dispersion rate to hinder him from killing you. the most applicable weapon for the job of killing a heavy will be a longer range weapon with somewhat high precision most light automatic weapons will fill this role nicely. the problem with a lot of people on this game is they pick a suit and weapon and then think they should be able to kill everyone in this game and that's just stupid. this isn't COD or Battlefield if you want those games go play them.
The alternative to keeping range if you don't have ranged weapons is to sneak up behind them and catch them while they are distracted. If you catch them while they are distracted with someone else they will likely not notice the damage coming from somewhere else. Even if my Ishukone knives were to fail to kill on the first charged hit, I can easily finished them off with a quick slash before they can turn around or run off.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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neausea 1987
R 0 N 1 N
56
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Posted - 2014.03.05 01:14:00 -
[90] - Quote
why do people cry about the hmg i dont know if ya noticed but its a chaingun lol last time i checked those ripped basically everything to shreds EVERYTHING!!!!!!. i run scout so dying is something i know well (LOW EHP) and i see no problem with the HMG. if you dont like it stay the f**k away from it nobody is going to call you a b*tch just tell em' hey guys my sucsess with fat suits is not good, then proceed to another point. i check into threads like these to try and find valid points and always see QQ this or nerf that i dunno may i just find a way around these problems and am blind to these needed corrections or maybe people are just stupid and keep charging headfirst into the meat grinder. my suggestion work around it or quit th game and give me your isk.
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ throws remote explosive and runs to the flank, the RE" was just a decoy
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