|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Vegetation Monster
KILL-EM-QUICK RISE of LEGION
222
|
Posted - 2014.03.04 17:49:00 -
[1] - Quote
It's not even heavies, it's those god dam HMG's!! CCP buffed them and they better than they were in chromosome now. Now it's just heavy spam 514 especially in freking gallante facility. You know what else is stupid, the fact that they can sneak up on my gallante scout suit. Why does passive scanning suck so god damn much? Nerf HMG back to 2000 rof and reduce range by like 10 more percent so heavies have a reason to actually use the assault HMG. This heavy bullsh*t has gone on for too long. The extra Rof makes them OP imo (HMG). The heavies suits are fine, idc for them having rifles. At least they don't kill my scout in like .000000000000000000000001 seconds. it only takes them .0000000000000000000002. Also, wtf is up with these god dam heavies strafing like scouts? WTFFF? its so annoying trying to kill them in close range with SG especially cuz they stafe like MOFOS!
And yes Re's are good
I am a tanker (not really, i dont even use my complex tanks) , heavy, DS pilot, scout gallante and minmitar, proto amarr assault, Proto FG, Proto RR, proto CR, proto Duvolle. And I support nerfing heavies and tanks. (not really heavies, more like the HMGs)
B
Double O
T
Y
|
Vegetation Monster
KILL-EM-QUICK RISE of LEGION
222
|
Posted - 2014.03.04 17:55:00 -
[2] - Quote
Everything Dies wrote:Nerf the HMGs and all you'll see is heavies using rail and combat rifles. Choose wisely.
Nerf HMG's. RR and CR getting nerfed anyway.
B
Double O
T
Y
|
Vegetation Monster
KILL-EM-QUICK RISE of LEGION
222
|
Posted - 2014.03.04 18:01:00 -
[3] - Quote
Dr PepperPoP wrote:Everything Dies wrote:Nerf the HMGs and all you'll see is heavies using rail and combat rifles. Choose wisely. Lol so true. Gotta love the QQ bout HMG. "OMG, The HMG keeps beating me up close!! WTF CCP ITS OP! MY RR SHOULD BE ABLE TO SOLO IT."
NO "Its OMG FUK THIS HMG, TOOK AWAY 99% OF the Heavies HP with SG AND HE TURNS AROUND AND KILLS ME IN .0000001"
B
Double O
T
Y
|
Vegetation Monster
KILL-EM-QUICK RISE of LEGION
222
|
Posted - 2014.03.04 18:04:00 -
[4] - Quote
Kigurosaka Laaksonen wrote:Man, im tired of this fking Vegetation Monster posting bullsh*t...
Man, im tired on bit*hes like you defending your crutch.
B
Double O
T
Y
|
Vegetation Monster
KILL-EM-QUICK RISE of LEGION
222
|
Posted - 2014.03.04 18:09:00 -
[5] - Quote
Snagman 313 wrote:Vegetation Monster wrote:It's not even heavies, it's those god dam HMG's!! CCP buffed them and they better than they were in chromosome now. Now it's just heavy spam 514 especially in freking gallante facility. You know what else is stupid, the fact that they can sneak up on my gallante scout suit. Why does passive scanning suck so god damn much? Nerf HMG back to 2000 rof and reduce range by like 10 more percent so heavies have a reason to actually use the assault HMG. This heavy bullsh*t has gone on for too long. The extra Rof makes them OP imo (HMG). The heavies suits are fine, idc for them having rifles. At least they don't kill my scout in like .000000000000000000000001 seconds. it only takes them .0000000000000000000002. Also, wtf is up with these god dam heavies strafing like scouts? WTFFF? its so annoying trying to kill them in close range with SG especially cuz they stafe like MOFOS!
And yes Re's are good
I am a tanker (not really, i dont even use my complex tanks) , heavy, DS pilot, scout gallante and minmitar, proto amarr assault, Proto FG, Proto RR, proto CR, proto Duvolle. And I support nerfing heavies and tanks. (not really heavies, more like the HMGs) Cry much? Before you go off on one about Chromosome Heavies get your data correct back then the HMG RPM was 3000 and the damage per shot was 18, 19 and 20 dmg from basic to proto respectively. Also back then we had the Sharpshooter skill so I could engage targets at 60m max range however we had less armour. Right now if you engage a Heavy HMG outside 30m you will generally beat them with an AR type weapon, admittedly the Shotgun scout could use some work but that should be incoming shortly and don't call for a Heavy nerfGǪ.. seriously that's soooo last yearGǪ.. honestly no class has been nerfed so many times and had to be buffed back up again.
IT was 2000 dumbfuk.. and it went 16, 17.* to 18.*
B
Double O
T
Y
|
Vegetation Monster
KILL-EM-QUICK RISE of LEGION
222
|
Posted - 2014.03.04 18:15:00 -
[6] - Quote
Snagman 313 wrote:Vegetation Monster wrote:Snagman 313 wrote:Vegetation Monster wrote:It's not even heavies, it's those god dam HMG's!! CCP buffed them and they better than they were in chromosome now. Now it's just heavy spam 514 especially in freking gallante facility. You know what else is stupid, the fact that they can sneak up on my gallante scout suit. Why does passive scanning suck so god damn much? Nerf HMG back to 2000 rof and reduce range by like 10 more percent so heavies have a reason to actually use the assault HMG. This heavy bullsh*t has gone on for too long. The extra Rof makes them OP imo (HMG). The heavies suits are fine, idc for them having rifles. At least they don't kill my scout in like .000000000000000000000001 seconds. it only takes them .0000000000000000000002. Also, wtf is up with these god dam heavies strafing like scouts? WTFFF? its so annoying trying to kill them in close range with SG especially cuz they stafe like MOFOS!
And yes Re's are good
I am a tanker (not really, i dont even use my complex tanks) , heavy, DS pilot, scout gallante and minmitar, proto amarr assault, Proto FG, Proto RR, proto CR, proto Duvolle. And I support nerfing heavies and tanks. (not really heavies, more like the HMGs) Cry much? Before you go off on one about Chromosome Heavies get your data correct back then the HMG RPM was 3000 and the damage per shot was 18, 19 and 20 dmg from basic to proto respectively. Also back then we had the Sharpshooter skill so I could engage targets at 60m max range however we had less armour. Right now if you engage a Heavy HMG outside 30m you will generally beat them with an AR type weapon, admittedly the Shotgun scout could use some work but that should be incoming shortly and don't call for a Heavy nerfGǪ.. seriously that's soooo last yearGǪ.. honestly no class has been nerfed so many times and had to be buffed back up again. IT was 2000 dumbfuk.. and it went 16, 17.* to 18.* So you weren't in the game during Chromosome then?
proof you are stupid... 7:13
B
Double O
T
Y
|
Vegetation Monster
KILL-EM-QUICK RISE of LEGION
222
|
Posted - 2014.03.04 18:19:00 -
[7] - Quote
CommanderBolt wrote:Vegetation Monster wrote:It's not even heavies, it's those god dam HMG's!! CCP buffed them and they better than they were in chromosome now. Now it's just heavy spam 514 especially in freking gallante facility. You know what else is stupid, the fact that they can sneak up on my gallante scout suit. Why does passive scanning suck so god damn much? Nerf HMG back to 2000 rof and reduce range by like 10 more percent so heavies have a reason to actually use the assault HMG. This heavy bullsh*t has gone on for too long. The extra Rof makes them OP imo (HMG). The heavies suits are fine, idc for them having rifles. At least they don't kill my scout in like .000000000000000000000001 seconds. it only takes them .0000000000000000000002. Also, wtf is up with these god dam heavies strafing like scouts? WTFFF? its so annoying trying to kill them in close range with SG especially cuz they stafe like MOFOS!
And yes Re's are good
I am a tanker (not really, i dont even use my complex tanks) , heavy, DS pilot, scout gallante and minmitar, proto amarr assault, Proto FG, Proto RR, proto CR, proto Duvolle. And I support nerfing heavies and tanks. (not really heavies, more like the HMGs)
EDIT: OR NERF SPIN SPEED!!! You are not meant to take on HMG heavies at close range lol. You fight them outside of their own range or you sneak up and do terrible things like shotgun them or plant remote explosives all over the shop. I'm getting tired of this communities readiness to call one thing or another OP yet not ever actually discuss balance as a whole. People conveniently forget one detail or another. Think about all angles of a weapon / roles behaviour, stop having tunnel vision on one single aspect of something. How about we compare data, how about we discuss roles?
I SG but they turn fast enough to rip me to shreads.
B
Double O
T
Y
|
Vegetation Monster
KILL-EM-QUICK RISE of LEGION
222
|
Posted - 2014.03.04 18:26:00 -
[8] - Quote
Snagman 313 wrote:That video was from February 2013 and Chromosome hit in sometime around the 18th or 19th of December 2012 Heavies got nerfed shortly thereafter I think we had 2 or 3 weeks before the hot fix that gave rise to what stats the video shows. I forget the name of the build before Chromosome but that one was a good one for Heavies as well.
Again Cry much???
They got nerfed for the better then. Now stfu. you lost.
B
Double O
T
Y
|
Vegetation Monster
KILL-EM-QUICK RISE of LEGION
228
|
Posted - 2014.03.04 18:52:00 -
[9] - Quote
Disturbingly Bored wrote:I assume you're talking about the Supply Depot in the Gallente Weapons Facility. That is the single best spot in the game game that plays entirely to the HMG's strengths.
Tight quarters, only two entrances, few surprises. Yes, the HMG is going to beat the crap out of everything in that space.
Your nerf request is like me saying, "I can't beat ScRs and RRs in 50m shootouts with my HMG. They both need their range and DPS nerfed to make it a fair fight." Just... it's missing a bit of common sense.
So it is a bad move on my part to try to push to an objective because their is a heavy their that i can't do sh*t about because hes going to kill. The only way i could kill him is with another heavy. It's the same as saying Tanks are ok because you are in their domain and the only way to kill a tank is with another tank. That is why these two things are OP.
B
Double O
T
Y
|
|
|
|