Hagintora
Chatelain Rapid Response Gallente Federation
272
|
Posted - 2014.03.02 12:51:00 -
[1] - Quote
If you think you've identified a problem (lack of role for Scouts), what would your solution be? Besides never getting into combat? This is an FPS game, and as someone else pointed out, never getting to do anything besides look at bad guys gets boring. So what would you propose as a possible solution/role for Scouts to play, that lives up to the name "Scout", and is still fun to play? |
Hagintora
Chatelain Rapid Response Gallente Federation
272
|
Posted - 2014.03.02 13:47:00 -
[2] - Quote
Alternate Insano wrote: Lase targets for gunships, tanks, LAVs, and missle batteries. This was dangerous. You had to sneak way into enemy lines, not get seen, and designate targets. Always a chance of getting blown up by the strike you called in.
This would be kind of like Scanning (which is Logi-centric right now). Scouts can do it, but Logi's do it better. What would you suggest that would be Scout specific?
Alternate Insano wrote:Decoy Duty. Get behind enemy lines, cause enough of a distraction to get the enemy's attention, hold the aggro until the infantry can get there and save you.
Scouts already do this using current game mechanics. These would be the aggressive Scouts you referred to earlier.
Alternate Insano wrote:Certain scout units would go in with major ground forces, then break away and recover intel. This is kind of like hacking CRUs and such I suppose.
Lots of Scouts already do this as well (myself included). Although quite a few don't because they don't feel like they can Hack fast enough, or tank enough damage to get the job done. New Hack speeds in 1.8 might change that though.
Alternate Insano wrote:Scouts should be proficient with all the longer range weapons. The best way to avoid a noisy fight is to shoot the guy from like 800m with a silenced weapon. Game mechanics don't support this however.
With the addition of Cal Scouts (and their 4 high slots), you might see more Scout Snipers in game, stacking those Dmg Mods. But with the how most people view Sniper's (in game, and IRL), expect a lot QQ about it. Plus Commando's will probably do it better due their bonuses. What would you suggest that's Scout specific?
Alternate Insano wrote:Scouts should be masters of explosives, both to eliminate enemy assets and to cause the big distractions for decoy duty. However, mechanics are not included that would give any WP for doing this role.
Again, Scouts already do this with RE's.
Most of what goes into being a Scout is the mindset. If you have the mindset, you'll make a good Scout. If you don't, if you try to play them like an Assault, or Slayer-Logi, you'll find yourself sorely disappointed. Scouts use Stealth and Flanking to the job done, but the job is pretty much killing because that's what the game is all about. The other part is hacking. That's about it. So what would you add to the game that would make Scouts truly necessary and important to the team? |