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Tebu Gan
Dem Durrty Boyz Renegade Alliance
608
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Posted - 2014.02.25 13:19:00 -
[1] - Quote
Real life tanks
So was reading through that, that somebody posted on another post. Rather interesting, and I think we could take a lesson from RL tanks when it comes to balancing.
"Originally they were designed to assist infantry. They still do, and quite well I might add. There are several problems with this however. Unlike infantry they cannot sneak up on you. They are often restricted to what terrain they can travel through."
(Right now, tanks easily sneak up on ya. It's nearly impossible to tell directionally where a tank is, just that you know it's in the general area around you, same with dropships.)
"Now the best way to kill a tank is to use another tank." (True of tanks now)
"Tanks can move faster than an infantryman, about five hundred meters a minute."
(And infantry want to keep up with tanks?)
"Infantry are tne nemisis of tanks and there is a love/hate relationship. Tanks hate infantry and infantry hate tanks, yet when the two are on the same side they love each other."
(How fing true is this in relation to dust! )
"Tanks destroy targets that are too tough for most infantry and infantry keep the tanks safe from other infantry." (Perhaps tanks need an actual purpose on the battlefield. Like breaking down a gate, to allow infantry easier/ more access points to an objective.)
"Attacking is what tanks are primarily designed for. Thier frontal armor is thickest and their weapons point forward of their main gun. Anything in front of a tank is going to get hurt and is unlikely to hurt the tank in return."
(Imagine that, our tanks are just like this!)
"The sides, rear, top and bottom of a tank are another story completely. Although they are usually well armored the armor is not nearly as thick as the front. That is why infantry like to attack tanks from nearly any direction but the front (plus tanks have no qualms about running over infantry if they can't shoot them up infantry know this)."
(IE we need the ability to run people over) (Infantry at one time had now qualms attacking from any angle.)
"Because large viewports would make the tank vulnerable to rockets and enemy cannon, the viewports have to be small. This means that when the crew is hiding behind the armor they can't see very well. In fact if an infantryman can get within ten meters of a Soviet built tank then the tanker cannot see him unless he sticks his head out. Also to minimize the weakpoints in the armor the main guns are limited in how high and low they can elevate. This means that if an infantryman can get within twenty feet of the tank, the tanker can't shoot him with any of the tank weapons. The tanker can still try to run over the poor guy though and tanks can move fast.
This is why tanks need infantry. Enemy infantrymen to the rear or flanks of a tank can be a major threat. If the tank has infantry to keep off pesky enemy infantry the tank becomes a true terror. Infantry can shoot at enemy infantry on or near friendly tanks without fear because tanks are bullet proof in the truest sense of the word. Enemy infantry are not."
As far as balance is concerned, changing gun depression so that it's impossible to hit any infantry within 10M isn't a bad idea. (Currently, this is true only of the gunnlogi, turret depression allows them to shoot infantry right next to their tanks.)
But that's something I've noticed with the new build, infantry used to BE the tanks. They were fearless when it came to tanks, hardly giving a second thought to the tank in front of them. Now though, the things described in these quotes are coming true. Infantry are no longer headstrong and fearless against tanks, and have had to adapt and change tactics to ones similar to dealing with RL tanks.
I think we could take a lesson though from how RL works when it comes to infantry and tank interaction.
Tanks - Balancing Turrets
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Takahiro Kashuken
Red Star. EoN.
2707
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Posted - 2014.02.25 13:31:00 -
[2] - Quote
Yea but infantry doesnt like it when a tank is a tank, they like it when its a coffin on wheels
Also the armor point is moot anyways, we dont have angles/armor thickness or penetration values for the AV we have let alone the hulls
Its future tech
Quote:Future tanks will likely have a crew of one or two, video cameras that will help the crew see more clearly, targeting computers and various anti-missile and anti-personel defenses.
With all the new systems and the smaller crew, tanks are more likley to become like aircraft. A small crew to operate the vehicle in combat and a support crew to help maintain and repair it. Since the support crew will likely consist of specialists it is unlikely to follow the tank into battle.
Tanks are big and mean but they are far from invulnerable if the defender knows what he is doing. That is unlikely to change.
This quote here is bang on the money
Right now small crew or 1-3, camera drones we have to see outside the tank, support crew to maintain could be another vehicle when we had remote armor/shield reppers for vehicles which we on LAV or another tank which was weaker
Last line is DUST right now
Intelligence is OP
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Zahle Undt
Bullet Cluster Legacy Rising
755
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Posted - 2014.02.25 13:37:00 -
[3] - Quote
I agree, in RL it takes at least a 3 man crew to run a tank so we should add that and then that solves the issue of 7 tanks in a match and tankers will be right when they claim out should take multiple AV players to take them out.
But since that won't happen, on the realistic front tanks shouldn't be so damn sneaky in Dust and it would be cool if the main gun couldn't hit infantry within 10m, it would give a tank a reason to want to have a small turret gunner. Also I think the RE warning noise needs to go away.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Operative 1171 Aajli
Bragian Order Amarr Empire
1326
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Posted - 2014.02.25 13:44:00 -
[4] - Quote
Tanks were originally designed to break through enemy trenches. They are still mainly for area of effect bombardment, infiltration as well as covering larger distances quicker while protected.
In other words, a general blunt instrument vs. precision attack of infantry.
I used to hate tanks in the Marines. I always thought, "How come they are so much better than me? They are just scrubs who don't want to fight like me and be a "man" with all my manly squishiness. I should be able to be as invulnerable as them. They shouldn't be able to just one shot obliterate all before them. I'm sad. Saddy sad sad. Sniff, sniff."
In RL infantry fears tanks. In this game infantry fears tanks. I believe CCP captured the essence of that relationship perfectly.
Rommel, you magnificent bastard, I read your book!
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Sam Tektzby
Better Hide R Die
237
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Posted - 2014.02.25 13:51:00 -
[5] - Quote
By my own experience, i NEVER saw ARMOR faster than AA rocket propelled grenade. Guess what they exist here XD
Support - Tactician/Support
Deteis - Orator
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Fox Gaden
Immortal Guides
2604
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Posted - 2014.02.25 13:57:00 -
[6] - Quote
Takahiro Kashuken wrote:Yea but infantry doesnt like it when a tank is a tank, they like it when its a coffin on wheels It seems to me that it is you, rather than the infantry who first stepped up to derail what could otherwise be an intelligent conversation.
Takahiro Kashuken wrote:Also the armor point is moot anyways, we dont have angles/armor thickness or penetration values for the AV we have let alone the hulls DUST tanks are weakest in the back around the engine block. They are also weak on the sides around the treads.
Fox Gaden: DUST Wall of Fame, 2014
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Flix Keptick
Red Star. EoN.
3480
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Posted - 2014.02.25 13:58:00 -
[7] - Quote
To the people saying "irl it takes a crew to drive a tank" well guess what! A single person can control a 16km long ship in the eve universe!!! How cool is that? It's also called computer assisted controls :D
The community is the worst thing that ever happened to this game.
Scout // Tank driver // specialized tank destroyer
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Operative 1171 Aajli
Bragian Order Amarr Empire
1328
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Posted - 2014.02.25 14:04:00 -
[8] - Quote
Flix Keptick wrote:To the people saying "irl it takes a crew to drive a tank" well guess what! A single person can control a 16km long ship in the eve universe!!! How cool is that? It's also called computer assisted controls :D
To op: It's the madrugar that has the insane gun depression. Gunnlogi can't shoot infantry that get too close.
Lol, gun depression. When it comes to infantry, you got that right!
Rommel, you magnificent bastard, I read your book!
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
613
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Posted - 2014.02.25 14:05:00 -
[9] - Quote
Operative 1171 Aajli wrote:Tanks were originally designed to break through enemy trenches. They are still mainly for area of effect bombardment, infiltration as well as covering larger distances quicker while protected.
In other words, a general blunt instrument vs. precision attack of infantry.
I used to hate tanks in the Marines. I always thought, "How come they are so much better than me? They are just scrubs who don't want to fight like me and be a "man" with all my manly squishiness. I should be able to be as invulnerable as them. They shouldn't be able to just one shot obliterate all before them. I'm sad. Saddy sad sad. Sniff, sniff."
In RL infantry fears tanks. In this game infantry fears tanks. I believe CCP captured the essence of that relationship perfectly.
My thoughts exactly!
Tanks - Balancing Turrets
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
613
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Posted - 2014.02.25 14:06:00 -
[10] - Quote
Operative 1171 Aajli wrote:Flix Keptick wrote:To the people saying "irl it takes a crew to drive a tank" well guess what! A single person can control a 16km long ship in the eve universe!!! How cool is that? It's also called computer assisted controls :D
To op: It's the madrugar that has the insane gun depression. Gunnlogi can't shoot infantry that get too close. Lol, gun depression. When it comes to infantry, you got that right!
If I didn't say that, than I certainly meant to say that. As I myself drive the Gunnlogi rather exclusively.
Tanks - Balancing Turrets
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Zahle Undt
Bullet Cluster Legacy Rising
756
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Posted - 2014.02.25 14:10:00 -
[11] - Quote
Flix Keptick wrote:To the people saying "irl it takes a crew to drive a tank" well guess what! A single person can control a 16km long ship in the eve universe!!! How cool is that? It's also called computer assisted controls :D
To op: It's the madrugar that has the insane gun depression. Gunnlogi can't shoot infantry that get too close. No kidding really!? Hey its tankers that continually say it should take multiple AVers to take them out which is just as silly am argument. Also ass the OP pointed out tanks should be feared but also have to fear being flanked by infantry or infantry getting close enough to sticky bomb them all Saving Private Ryan style. Right now our triple hardener stacked tanks have virtually boo weaknesses to infantry and that is the problem.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
614
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Posted - 2014.02.25 14:11:00 -
[12] - Quote
Fox Gaden wrote:Takahiro Kashuken wrote:Yea but infantry doesnt like it when a tank is a tank, they like it when its a coffin on wheels It seems to me that it is you, rather than the infantry who first stepped up to derail what could otherwise be an intelligent conversation. Takahiro Kashuken wrote:Also the armor point is moot anyways, we dont have angles/armor thickness or penetration values for the AV we have let alone the hulls DUST tanks are weakest in the back around the engine block. They are also weak on the sides around the treads.
No use arguing with the wall that is Taka, he rather enjoys being too far over the top (OP) with his tank.
And yeah Taka, you do extra damage from behind a tank.
I think I would be cool with having to focus more on keeping my tank forward facing. I should take some serious damage WITH A HARDENER UP, when I'm hit in my weak point.
Tanks - Balancing Turrets
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
614
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Posted - 2014.02.25 14:18:00 -
[13] - Quote
Zahle Undt wrote:Flix Keptick wrote:To the people saying "irl it takes a crew to drive a tank" well guess what! A single person can control a 16km long ship in the eve universe!!! How cool is that? It's also called computer assisted controls :D
To op: It's the madrugar that has the insane gun depression. Gunnlogi can't shoot infantry that get too close. No kidding really!? Hey its tankers that continually say it should take multiple AVers to take them out which is just as silly am argument. Also ass the OP pointed out tanks should be feared but also have to fear being flanked by infantry or infantry getting close enough to sticky bomb them all Saving Private Ryan style. Right now our triple hardener stacked tanks have virtually boo weaknesses to infantry and that is the problem.
It should take multiple direct AV to take a tank down, but at the same time, it should take multiple people in a tank to take infantry out.
What I mean is the Large Turret shifts focus from being AI (currently they are AI focused while being decent with AV) to being AV. Than a tank must rely on gunners (small turrets) for AI capabilities.
And currently, infantry do sneak up with RE's and blow tanks up Saving Private Ryan style. More than once I've said WTF just happend, only to realize it was no doubt RE's and one sneaky as infantryman. (hint, wait for hardeners to drop before detonating, or I get out of my tank to shoot RE's, had that happen a time or two lol.)
Tanks - Balancing Turrets
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Takahiro Kashuken
Red Star. EoN.
2707
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Posted - 2014.02.25 14:19:00 -
[14] - Quote
Tebu Gan wrote:Fox Gaden wrote:Takahiro Kashuken wrote:Yea but infantry doesnt like it when a tank is a tank, they like it when its a coffin on wheels It seems to me that it is you, rather than the infantry who first stepped up to derail what could otherwise be an intelligent conversation. Takahiro Kashuken wrote:Also the armor point is moot anyways, we dont have angles/armor thickness or penetration values for the AV we have let alone the hulls DUST tanks are weakest in the back around the engine block. They are also weak on the sides around the treads. No use arguing with the wall that is Taka, he rather enjoys being too far over the top (OP) with his tank. And yeah Taka, you do extra damage from behind a tank. I think I would be cool with having to focus more on keeping my tank forward facing. I should take some serious damage WITH A HARDENER UP, when I'm hit in my weak point.
The point at the back is just that a point
We dont have armor thickness values or penetration values for AV, you can t knock of the treads or damage the gun
If i get a shot with my breach on the weakspot i 1 shot all the HAVs with no hardeners on, with a hardener on i easy get 50% of the tanks total HP or there abouts
Now you can do this with a FG or even a lolPLC but you cant with swarms since they lock on to 1 point and 1 point early
@Fox - infantry cry over it being a tank, the infantry in the article cry over it being a tank, i might aswell get the obv out of the way that infantry hates tanks as they are in DUST
Intelligence is OP
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
614
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Posted - 2014.02.25 14:23:00 -
[15] - Quote
Takahiro Kashuken wrote:Tebu Gan wrote:Fox Gaden wrote:Takahiro Kashuken wrote:Yea but infantry doesnt like it when a tank is a tank, they like it when its a coffin on wheels It seems to me that it is you, rather than the infantry who first stepped up to derail what could otherwise be an intelligent conversation. Takahiro Kashuken wrote:Also the armor point is moot anyways, we dont have angles/armor thickness or penetration values for the AV we have let alone the hulls DUST tanks are weakest in the back around the engine block. They are also weak on the sides around the treads. No use arguing with the wall that is Taka, he rather enjoys being too far over the top (OP) with his tank. And yeah Taka, you do extra damage from behind a tank. I think I would be cool with having to focus more on keeping my tank forward facing. I should take some serious damage WITH A HARDENER UP, when I'm hit in my weak point. The point at the back is just that a point We dont have armor thickness values or penetration values for AV, you can t knock of the treads or damage the gun If i get a shot with my breach on the weakspot i 1 shot all the HAVs with no hardeners on, with a hardener on i easy get 50% of the tanks total HP or there abouts Now you can do this with a FG or even a lolPLC but you cant with swarms since they lock on to 1 point and 1 point early @Fox - infantry cry over it being a tank, the infantry in the article cry over it being a tank, i might aswell get the obv out of the way that infantry hates tanks as they are in DUST
Because there are certain aspects of tanking that are currently unbalanced and broken. Why won't you admit that? It's the stone cold truth man.
Tanks - Balancing Turrets
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Takahiro Kashuken
Red Star. EoN.
2707
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Posted - 2014.02.25 14:29:00 -
[16] - Quote
Tebu Gan wrote:
Because there are certain aspects of tanking that are currently unbalanced and broken. Why won't you admit that? It's the stone cold truth man.
Name them
Intelligence is OP
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3559
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Posted - 2014.02.25 14:42:00 -
[17] - Quote
Takahiro Kashuken wrote:Tebu Gan wrote:
Because there are certain aspects of tanking that are currently unbalanced and broken. Why won't you admit that? It's the stone cold truth man.
Name them
A MLT tank is dirt cheap compared to a dropsuit. That alone is something of an issue.
Dren and Templar equipment stats, wrong since release.
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Takahiro Kashuken
Red Star. EoN.
2707
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Posted - 2014.02.25 14:48:00 -
[18] - Quote
Zeylon Rho wrote:Takahiro Kashuken wrote:Tebu Gan wrote:
Because there are certain aspects of tanking that are currently unbalanced and broken. Why won't you admit that? It's the stone cold truth man.
Name them A MLT tank is dirt cheap compared to a dropsuit. That alone is something of an issue.
True
A MLT tank is far more expensive than a mlt dropsuit
Like wise my 700k proto fitted HAV with no proto hull or proto pilot suit is still 700k, an ADS is about the same or more
But then again with last build you dont want 2mil+ coffins
Intelligence is OP
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Skihids
Bullet Cluster Legacy Rising
2901
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Posted - 2014.02.25 14:53:00 -
[19] - Quote
The problem is that tanks are mainly AI, killing one merc at a time just like the guy carrying an AR.
They aren't blowing up fortifications, they aren't knocking down walls or taking out bunkers or towers. No they are wandering around blasting one soldier at a time. That's the role of infantry, making tanks in my book simply oversized dropsuits.
A dropsuit with far more eHP, speed, and DPS than any other suit. Yes, it does have a couple drawbacks: it can be targeted by swarms and it can't drive everywhere, but it shrugs off light weapons and fat suits can't jump a small ledge either.
It's the role, not the shape or the name that matters. The tanks in the game today are playing the same role as infantry, but in a totally different class of suit. Therein lies the problem.
Tank drivers want a degree of invulnerability beyond their current role, and hey have it. Play an ambush with six tanks on the other side and you will immediately see the force multiplication they bestow. If you keep their role the same, you will be forced to make them far more vulnerable. They are competing one-on-one with infantry after all. That means soloable by one merc.
Alternatively you could change their role to blowing up bigger stuff that infantry can't. Differentiate them. Don't let them mow down one merc at a time with their main cannons. |
Rinzler XVIII
Edimmu Warfighters Gallente Federation
90
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Posted - 2014.02.25 15:36:00 -
[20] - Quote
Tebu Gan wrote:Real life tanksSo was reading through that, that somebody posted on another post. Rather interesting, and I think we could take a lesson from RL tanks when it comes to balancing. "Originally they were designed to assist infantry. They still do, and quite well I might add. There are several problems with this however. Unlike infantry they cannot sneak up on you. They are often restricted to what terrain they can travel through."(Right now, tanks easily sneak up on ya. It's nearly impossible to tell directionally where a tank is, just that you know it's in the general area around you, same with dropships.) "Now the best way to kill a tank is to use another tank."(True of tanks now) "Tanks can move faster than an infantryman, about five hundred meters a minute." (And infantry want to keep up with tanks?) "Infantry are the nemesis of tanks and there is a love/hate relationship. Tanks hate infantry and infantry hate tanks, yet when the two are on the same side they love each other." (How fing true is this in relation to dust! ) "Tanks destroy targets that are too tough for most infantry and infantry keep the tanks safe from other infantry."(Perhaps tanks need an actual purpose on the battlefield. Like breaking down a gate, to allow infantry easier/ more access points to an objective.) "Attacking is what tanks are primarily designed for. Their frontal armor is thickest and their weapons point forward of their main gun. Anything in front of a tank is going to get hurt and is unlikely to hurt the tank in return." (Imagine that, our tanks are just like this!) "The sides, rear, top and bottom of a tank are another story completely. Although they are usually well armored the armor is not nearly as thick as the front. That is why infantry like to attack tanks from nearly any direction but the front (plus tanks have no qualms about running over infantry if they can't shoot them up infantry know this)."
(IE we need the ability to run people over) (Infantry at one time had now qualms attacking from any angle.) "Because large viewports would make the tank vulnerable to rockets and enemy cannon, the viewports have to be small. This means that when the crew is hiding behind the armor they can't see very well. In fact if an infantryman can get within ten meters of a Soviet built tank then the tanker cannot see him unless he sticks his head out. Also to minimize the weakpoints in the armor the main guns are limited in how high and low they can elevate. This means that if an infantryman can get within twenty feet of the tank, the tanker can't shoot him with any of the tank weapons. The tanker can still try to run over the poor guy though and tanks can move fast.
This is why tanks need infantry. Enemy infantrymen to the rear or flanks of a tank can be a major threat. If the tank has infantry to keep off pesky enemy infantry the tank becomes a true terror. Infantry can shoot at enemy infantry on or near friendly tanks without fear because tanks are bullet proof in the truest sense of the word. Enemy infantry are not."As far as balance is concerned, changing gun depression so that it's impossible to hit any infantry within 10M isn't a bad idea. (Currently, this is true only of the madrudger, turret depression allows them to shoot infantry right next to their tanks.) But that's something I've noticed with the new build, infantry used to BE the tanks. They were fearless when it came to tanks, hardly giving a second thought to the tank in front of them. Now though, the things described in these quotes are coming true. Infantry are no longer headstrong and fearless against tanks, and have had to adapt and change tactics to ones similar to dealing with RL tanks. I think we could take a lesson though from how RL works when it comes to infantry and tank interaction.
Yeah it was me who found that Tank information and posted it
But you've missed some key points
On that other thread i referred to a quote that a Tanks main turrets are primarily Anti Vehicle and very rarely if ever are they fitted with an anti infantry weapon, they sometimes have side guns that provide some form of anti infantry but the main turret is pretty much designed to take down other Tanks .. Large Blaster Turrets are what causes the major unbalance between Tanks and infantry .. to gain some anti infantry capabilities Tanks should have to fit a side gun and have a gunner
I also referred to a quote about 1 Tank alone v a group of infantry is a sitting duck as the infantry can get behind it and surround it and use things like molotov cocktails/grenades on the top of the tank to kill the people manning it or blow it's engine up, they can also attack the tracks to stop to moving .. we have none of this in dust and 1 Tank can pop hardeners on and drive into the middle of infantry and kill them with impunity
Really infantry need things like Electric Shock grenades that render a vehicles electronics (modules) unusable and stop it being able to move .. think of a sticky grenade that would require the tanker/his crew to get out of the tank to remove it before its modules would begin to work again .. infantry would have to get really close to attach it but in CQC infantry should be able to do things like this v Tanks
Personally I don't think a Tank should be used to kill infantry with its main turret as a primary role .. that is what APC/MAVs are for .. infantry carriers with light weaponry to kill enemy infantry ..
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DUST Fiend
OSG Planetary Operations Covert Intervention
11567
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Posted - 2014.02.25 15:44:00 -
[21] - Quote
Why skill into infantry when everyone gets free tanks though?
If all I saw was Madrugars and Gunloggis trolling around, I'd be ok with that. But I don't, because people abuse the **** out of how broken MLT tanks are.
They are an abomination in every sense of the word, and make this game seem like little more than a badly balanced joke.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Pisidon Gmen
Ivory Vanguard
23
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Posted - 2014.02.25 16:30:00 -
[22] - Quote
what i havent seen is in real life it only takes 1 hit to kill a tank most times if you were to relate dust tanks to real life tanks which is the A1 Abrams? which is a sherman? http://en.wikipedia.org/wiki/Tank go read up on real tanks and how they are used in a real battle However, as effective and advanced as armour plating has become, tank survivability against newer-generation tandem-warhead anti-tank missiles is a concern for military planners.[54] For example, the RPG-29 from 1980s is able to penetrate the frontal hull armour of the Challenger II[55][56] and also managed to damage a M1 Abrams.[57] so tell me why the av in dust is so far behind the tanks? |
Dingleburt Bangledack
PiZzA DuDeS
0
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Posted - 2014.02.25 16:37:00 -
[23] - Quote
Tebu Gan wrote: "Tanks can move faster than an infantryman, about five hundred meters a minute."
(And infantry want to keep up with tanks?)
Just letting you know that my scout sprints faster than that with one Complex Kin Cat.
500 m/m is about 8.3 m/s. |
Tebu Gan
Dem Durrty Boyz Renegade Alliance
616
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Posted - 2014.02.25 16:39:00 -
[24] - Quote
Pisidon Gmen wrote:what i havent seen is in real life it only takes 1 hit to kill a tank most times if you were to relate dust tanks to real life tanks which is the A1 Abrams? which is a sherman? http://en.wikipedia.org/wiki/Tankgo read up on real tanks and how they are used in a real battle However, as effective and advanced as armour plating has become, tank survivability against newer-generation tandem-warhead anti-tank missiles is a concern for military planners.[54] For example, the RPG-29 from 1980s is able to penetrate the frontal hull armour of the Challenger II[55][56] and also managed to damage a M1 Abrams.[57] so tell me why the av in dust is so far behind the tanks?
For the sake of balance, a bit of realism must be excluded.
What I point to though, is that we can take something from how tanks operate in the real world and apply it to our tanks.
Like the point that tanks are not focused on killing infantry, but rather bigger stuff. Or how gimped a tank is in an urban enviroment, or how effective infantry can be against said tank.
In the game, if you want something to be one shot, you yourself must be one shot, for the sake of balance.
In the real world, it's about stacking the odds in your favor, and creating an unbalnced enviroment that you may use .
Tanks - Balancing Turrets
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Thumb Green
Mannar Focused Warfare Gallente Federation
811
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Posted - 2014.02.25 16:47:00 -
[25] - Quote
Operative 1171 Aajli wrote:
In RL infantry fears tanks. In this game infantry fears tanks. I believe CCP captured the essence of that relationship perfectly.
In RL tanks fear infantry as well. In this game tanks currently do not fear infantry; not so perfect after all.
Support Orbital Spawns
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
622
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Posted - 2014.02.25 17:11:00 -
[26] - Quote
Zahle Undt wrote:Flix Keptick wrote:To the people saying "irl it takes a crew to drive a tank" well guess what! A single person can control a 16km long ship in the eve universe!!! How cool is that? It's also called computer assisted controls :D
To op: It's the madrugar that has the insane gun depression. Gunnlogi can't shoot infantry that get too close. No kidding really!? Hey its tankers that continually say it should take multiple AVers to take them out which is just as silly am argument. Also as the OP pointed out tanks should be feared but also have to fear being flanked by infantry or infantry getting close enough to sticky bomb them all Saving Private Ryan style. Right now our triple hardener stacked tanks have virtually no weaknesses to infantry and that is the problem.
When tanks can willingly reduce the number of engaged hostile AV users to only 1 at a time, then you might have a point.
You don't have a point, and sound quite absurd because of the fact that tanks will always be engaged by multiple people at once. Just being in a tank already causes the attention of every player within a 100 meter radius to look in your direction. In other words, 1v1 is impossible unless the infantry being targeted is running alone for some unknown reason. Once spotted, the only way for a tank to lose the attention of a combatant is to speed away.
Dropsuits on the other hand can sneak around, or simply run straight up to an enemy and engage 1v1 whenever they feel like it. Albeit a quick blurb over comms can quickly end the 1v1, but it is possible for infantry to get such a situation, and then retreat by cover and loose any pursuant.
Also, I hear a lot of people rant and rave over "triple hardeners" when most fits cannot afford more than 2, only a shield tank might have three, but the limit of hardeners is 2 per health type due to slot and stat constraints.
Can you detail the slot uses of these "Triple hardeners"?
If you can read this, it means you are reading.
Unless you are skimming
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Himiko Tsukiyomi
Expert Intervention Caldari State
3
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Posted - 2014.02.25 17:19:00 -
[27] - Quote
If infantry didn't fear tanks the so called field of bones would have never happened. |
Tebu Gan
Dem Durrty Boyz Renegade Alliance
616
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Posted - 2014.02.25 17:30:00 -
[28] - Quote
Dovallis Martan JenusKoll wrote:Zahle Undt wrote:Flix Keptick wrote:To the people saying "irl it takes a crew to drive a tank" well guess what! A single person can control a 16km long ship in the eve universe!!! How cool is that? It's also called computer assisted controls :D
To op: It's the madrugar that has the insane gun depression. Gunnlogi can't shoot infantry that get too close. No kidding really!? Hey its tankers that continually say it should take multiple AVers to take them out which is just as silly am argument. Also as the OP pointed out tanks should be feared but also have to fear being flanked by infantry or infantry getting close enough to sticky bomb them all Saving Private Ryan style. Right now our triple hardener stacked tanks have virtually no weaknesses to infantry and that is the problem. When tanks can willingly reduce the number of engaged hostile AV users to only 1 at a time, then you might have a point. You don't have a point, and sound quite absurd because of the fact that tanks will always be engaged by multiple people at once. Just being in a tank already causes the attention of every player within a 100 meter radius to look in your direction. In other words, 1v1 is impossible unless the infantry being targeted is running alone for some unknown reason. Once spotted, the only way for a tank to lose the attention of a combatant is to speed away. Dropsuits on the other hand can sneak around, or simply run straight up to an enemy and engage 1v1 whenever they feel like it. Albeit a quick blurb over comms can quickly end the 1v1, but it is possible for infantry to get such a situation, and then retreat by cover and loose any pursuant. Also, I hear a lot of people rant and rave over "triple hardeners" when most fits cannot afford more than 2, only a shield tank might have three, but the limit of hardeners is 2 per health type due to slot and stat constraints. Can you detail the slot uses of these "Triple hardeners"?
Nobody uses triple hardeners. I've tried them, and typically I'm better off using the last slot for a damage mod, or nitro. Triple hardened tanks are myths.
Tanks - Balancing Turrets
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Alena Ventrallis
The Neutral Zone
764
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Posted - 2014.02.25 17:35:00 -
[29] - Quote
Make large turrets suck against infantry. Make small turrets better at killing infantry. Most importantly, release more vehicles so large turrets have more to shoot at.
Best PVE idea I've seen.
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Skihids
Bullet Cluster Legacy Rising
2905
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Posted - 2014.02.25 17:54:00 -
[30] - Quote
The problem is that tanks aren't acting like tanks, they act just like infantry suits.
They have a main gun that they use to kill one merc at a time. They chase them down and kill them one at a time, one right after the other.
THEY OCCUPY THE EXACT SAME ROLE ON THE BATTLEFIELD
You don't need a tank for any special purpose. You don't say to yourself, "Oh I've got to bust that bunker, I'll call in a tank". No, you say to yourself, "Hmm, I'd like to go on a murder rampage so I'll call in a blaster tank."
Is that your fault as a tank driver? Is that a major character flaw on your part? No.
It's CCP's fault for not giving the tank (or dropship for that matter) a real differentiated role on the battlefield. We basically have one game mode (TDM) with slight variations (objectives to keep the battle in one area), and that mode requires nothing more than straight up DPS. No side objectives, no other requirements other than "Shoot face with more DPS".
With nothing else to do tanks just become super dropsuits. An OP class of infantry rather than a distinct role.
It shows in Ambush. Why would anyone do anything but call in a blaster tank? More importantly, why would you not? What would restrict you from doing so? Nothing but an artificial vehicle count, that's what!
Now if tanks had differentiation you wouldn't need artificial restrictions. You would say to yourself, "Oh, we already have two tanks on the field, I'll go infantry because I'm not needed in a tank." Right now you say, "The only task in this game is shooting face with high DPS, so I'll pull out my blaster tank."
You are competing directly with infantry. What do they think when on the ground with six tanks on their side? Is it "Oh cool, they will assist me in getting my infantry kills in"? No, it's "Oh damn, they are going to hog all the kills this match!"
Tanks need a different role. They desperately need game modes and maps that require them to get the job done. If they continue to compete directly with infantry then they need exactly the same degree of vulnerability to the lone infantry unit. I don't think tank drivers want that. |
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