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Zahle Undt
Bullet Cluster Legacy Rising
755
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Posted - 2014.02.25 13:37:00 -
[1] - Quote
I agree, in RL it takes at least a 3 man crew to run a tank so we should add that and then that solves the issue of 7 tanks in a match and tankers will be right when they claim out should take multiple AV players to take them out.
But since that won't happen, on the realistic front tanks shouldn't be so damn sneaky in Dust and it would be cool if the main gun couldn't hit infantry within 10m, it would give a tank a reason to want to have a small turret gunner. Also I think the RE warning noise needs to go away.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Legacy Rising
756
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Posted - 2014.02.25 14:10:00 -
[2] - Quote
Flix Keptick wrote:To the people saying "irl it takes a crew to drive a tank" well guess what! A single person can control a 16km long ship in the eve universe!!! How cool is that? It's also called computer assisted controls :D
To op: It's the madrugar that has the insane gun depression. Gunnlogi can't shoot infantry that get too close. No kidding really!? Hey its tankers that continually say it should take multiple AVers to take them out which is just as silly am argument. Also ass the OP pointed out tanks should be feared but also have to fear being flanked by infantry or infantry getting close enough to sticky bomb them all Saving Private Ryan style. Right now our triple hardener stacked tanks have virtually boo weaknesses to infantry and that is the problem.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Legacy Rising
759
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Posted - 2014.02.25 18:08:00 -
[3] - Quote
Tebu Gan wrote:Zahle Undt wrote:Flix Keptick wrote:To the people saying "irl it takes a crew to drive a tank" well guess what! A single person can control a 16km long ship in the eve universe!!! How cool is that? It's also called computer assisted controls :D
To op: It's the madrugar that has the insane gun depression. Gunnlogi can't shoot infantry that get too close. No kidding really!? Hey its tankers that continually say it should take multiple AVers to take them out which is just as silly am argument. Also ass the OP pointed out tanks should be feared but also have to fear being flanked by infantry or infantry getting close enough to sticky bomb them all Saving Private Ryan style. Right now our triple hardener stacked tanks have virtually boo weaknesses to infantry and that is the problem. It should take multiple direct AV to take a tank down, but at the same time, it should take multiple people in a tank to take infantry out. What I mean is the Large Turret shifts focus from being AI (currently they are AI focused while being decent with AV) to being AV. Than a tank must rely on gunners (small turrets) for AI capabilities. And currently, infantry do sneak up with RE's and blow tanks up Saving Private Ryan style. More than once I've said WTF just happend, only to realize it was no doubt RE's and one sneaky as infantryman. (hint, wait for hardeners to drop before detonating, or I get out of my tank to shoot RE's, had that happen a time or two lol.)
I try to do this all the time and I've been successful I think twice. Its easy to get one RE on a tank, but I've been told by tank driving friends that placing that first RE makes a noise that warns the driver to get the hell out of their and turn on hardeners. Hardeners last too long and most often the tank is out of sight or has killed my poor scout before I can activate the REs (in the unlikely event I get more than one on). Thus sneaking up and using RE to tank kill is very hard to do, this is why suicide LAVs are the preferred method for most people
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Legacy Rising
759
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Posted - 2014.02.25 18:16:00 -
[4] - Quote
Spkr4theDead wrote:Takahiro Kashuken wrote:Yea but infantry doesnt like it when a tank is a tank, they like it when its a coffin on wheels Also the armor point is moot anyways, we dont have angles/armor thickness or penetration values for the AV we have let alone the hulls Its future tech Quote:Future tanks will likely have a crew of one or two, video cameras that will help the crew see more clearly, targeting computers and various anti-missile and anti-personel defenses.
With all the new systems and the smaller crew, tanks are more likley to become like aircraft. A small crew to operate the vehicle in combat and a support crew to help maintain and repair it. Since the support crew will likely consist of specialists it is unlikely to follow the tank into battle.
Tanks are big and mean but they are far from invulnerable if the defender knows what he is doing. That is unlikely to change. This quote here is bang on the money Right now small crew or 1-3, camera drones we have to see outside the tank, support crew to maintain could be another vehicle when we had remote armor/shield reppers for vehicles which we on LAV or another tank which was weaker Last line is DUST right now That's the whole problem though, infantry don't know what they're doing, and have been badly spoiled by OP swarms.
Yeah the problem is infantry don't know what we're doing, no the fact that hardeners last too long, or can be stacked or that tanks are just too fast. Look, I'm the very definition of a scrub tanker, I have 0 SP invested and I suck at driving vehicles in this or any game. Yet if I pull out a militia tank my only fears are: a real tank, a good forge gunner, or my own stupidity. That sums up the problem right there, yet we need scrubs with militia tanks because now swarms are so UP. That's what you get when you change 2 variables at the same time with apparently zero testing I suppose.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Legacy Rising
761
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Posted - 2014.02.25 22:28:00 -
[5] - Quote
Godin Thekiller wrote:Scheneighnay McBob wrote:That last part gives me an idea.
Slow down the acceleration for HAVs, and don't let blasters aim quite as low as they can now. On top of that, give us some way to drag the driver out once we're touching the HAV.
Let them stay death machines, but this would force them to rely on infantry and gunners to protect them from infantry. AV weaponry could be given some different aspects along with this, but I don't have a clear idea as to what yet. We're in sealed pods (probably) inside the HAV. I doubt you could get inside of it and drag me out of it. And they don't need to stay as is; they are broken. Also, try fitting smalls on a HAV (with a still good tank), and then get a good crew to go with you. Doubt you'll do both. Those pods are pretty awesome with their instant pop out. My man Skihids missed that ***** in his excellent analogy about tanks. Suit A is a suit within another suit. Thus how we fools still trying to swat giants with our fly swatter swarm launchers sometimes get killed by a driver ballsy enough to hop out with a rifle
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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