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Takahiro Kashuken
Red Star. EoN.
2707
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Posted - 2014.02.25 13:31:00 -
[1] - Quote
Yea but infantry doesnt like it when a tank is a tank, they like it when its a coffin on wheels
Also the armor point is moot anyways, we dont have angles/armor thickness or penetration values for the AV we have let alone the hulls
Its future tech
Quote:Future tanks will likely have a crew of one or two, video cameras that will help the crew see more clearly, targeting computers and various anti-missile and anti-personel defenses.
With all the new systems and the smaller crew, tanks are more likley to become like aircraft. A small crew to operate the vehicle in combat and a support crew to help maintain and repair it. Since the support crew will likely consist of specialists it is unlikely to follow the tank into battle.
Tanks are big and mean but they are far from invulnerable if the defender knows what he is doing. That is unlikely to change.
This quote here is bang on the money
Right now small crew or 1-3, camera drones we have to see outside the tank, support crew to maintain could be another vehicle when we had remote armor/shield reppers for vehicles which we on LAV or another tank which was weaker
Last line is DUST right now
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2707
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Posted - 2014.02.25 14:19:00 -
[2] - Quote
Tebu Gan wrote:Fox Gaden wrote:Takahiro Kashuken wrote:Yea but infantry doesnt like it when a tank is a tank, they like it when its a coffin on wheels It seems to me that it is you, rather than the infantry who first stepped up to derail what could otherwise be an intelligent conversation. Takahiro Kashuken wrote:Also the armor point is moot anyways, we dont have angles/armor thickness or penetration values for the AV we have let alone the hulls DUST tanks are weakest in the back around the engine block. They are also weak on the sides around the treads. No use arguing with the wall that is Taka, he rather enjoys being too far over the top (OP) with his tank. And yeah Taka, you do extra damage from behind a tank. I think I would be cool with having to focus more on keeping my tank forward facing. I should take some serious damage WITH A HARDENER UP, when I'm hit in my weak point.
The point at the back is just that a point
We dont have armor thickness values or penetration values for AV, you can t knock of the treads or damage the gun
If i get a shot with my breach on the weakspot i 1 shot all the HAVs with no hardeners on, with a hardener on i easy get 50% of the tanks total HP or there abouts
Now you can do this with a FG or even a lolPLC but you cant with swarms since they lock on to 1 point and 1 point early
@Fox - infantry cry over it being a tank, the infantry in the article cry over it being a tank, i might aswell get the obv out of the way that infantry hates tanks as they are in DUST
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2707
|
Posted - 2014.02.25 14:29:00 -
[3] - Quote
Tebu Gan wrote:
Because there are certain aspects of tanking that are currently unbalanced and broken. Why won't you admit that? It's the stone cold truth man.
Name them
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2707
|
Posted - 2014.02.25 14:48:00 -
[4] - Quote
Zeylon Rho wrote:Takahiro Kashuken wrote:Tebu Gan wrote:
Because there are certain aspects of tanking that are currently unbalanced and broken. Why won't you admit that? It's the stone cold truth man.
Name them A MLT tank is dirt cheap compared to a dropsuit. That alone is something of an issue.
True
A MLT tank is far more expensive than a mlt dropsuit
Like wise my 700k proto fitted HAV with no proto hull or proto pilot suit is still 700k, an ADS is about the same or more
But then again with last build you dont want 2mil+ coffins
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2718
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Posted - 2014.02.25 21:08:00 -
[5] - Quote
Scheneighnay McBob wrote:That last part gives me an idea.
Slow down the acceleration for HAVs, and don't let blasters aim quite as low as they can now. On top of that, give us some way to drag the driver out once we're touching the HAV.
Let them stay death machines, but this would force them to rely on infantry and gunners to protect them from infantry. AV weaponry could be given some different aspects along with this, but I don't have a clear idea as to what yet.
loldrag the driver out
Next you will be asking for a window for the driver
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2718
|
Posted - 2014.02.26 11:25:00 -
[6] - Quote
Benjamin Ciscko wrote:Takahiro Kashuken wrote:Scheneighnay McBob wrote:That last part gives me an idea.
Slow down the acceleration for HAVs, and don't let blasters aim quite as low as they can now. On top of that, give us some way to drag the driver out once we're touching the HAV.
Let them stay death machines, but this would force them to rely on infantry and gunners to protect them from infantry. AV weaponry could be given some different aspects along with this, but I don't have a clear idea as to what yet. loldrag the driver out Next you will be asking for a window for the driver But I need that window so I can reach out and hack objectives within my tank.
Ask for a small robotic arm which can hack things for you
It would go in the front turret slot and has a special ability of being able to pick ppl up and smash them on the ground or slap em around a bit
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2718
|
Posted - 2014.02.26 11:27:00 -
[7] - Quote
Scheneighnay McBob wrote:Takahiro Kashuken wrote:Scheneighnay McBob wrote:That last part gives me an idea.
Slow down the acceleration for HAVs, and don't let blasters aim quite as low as they can now. On top of that, give us some way to drag the driver out once we're touching the HAV.
Let them stay death machines, but this would force them to rely on infantry and gunners to protect them from infantry. AV weaponry could be given some different aspects along with this, but I don't have a clear idea as to what yet. loldrag the driver out Next you will be asking for a window for the driver It's not like we can magically teleport inside vehicles. If we could, we would teleport into turret installations and CRUs, too.
We already teleport out of CRU and objectives and they dont have a door, its even worse we materalize out of thin air
At least when i get in my tank im already there after being made in the MCC out of thin air
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2718
|
Posted - 2014.02.26 11:28:00 -
[8] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:Scheneighnay McBob wrote:That last part gives me an idea.
Slow down the acceleration for HAVs, and don't let blasters aim quite as low as they can now. On top of that, give us some way to drag the driver out once we're touching the HAV.
Let them stay death machines, but this would force them to rely on infantry and gunners to protect them from infantry. AV weaponry could be given some different aspects along with this, but I don't have a clear idea as to what yet. loldrag the driver out Next you will be asking for a window for the driver The ignorance and irony in this post is so god damn hilarious You know lets ignore the view ports in real tanks since hey future tanks probably have cameras for visibility But hey, why dont our flux grenades screw up those cameras, just makes sense doesnt it and why should we be able to drag a scrubby little tank driver out and kill him, I mean those hatches have to be locked right Oh wait, you mean to tell me that all of our suits come equipped with the gear we need to hack turrets, null cannons, and CRU's so a piddly little lock would get hacked just as easily Man, countering your arguments and attempts at sarcasm with my own is as easy as teasing a cat with a laser pointer and Im not even a very witty guy
Flux effects shields and we dont have doors let alone locks which still dont exist
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2718
|
Posted - 2014.02.26 11:43:00 -
[9] - Quote
Godin Thekiller wrote:Takahiro Kashuken wrote:Tebu Gan wrote:
Because there are certain aspects of tanking that are currently unbalanced and broken. Why won't you admit that? It's the stone cold truth man.
Name them 1: MLT HAV's and all the active modules and turrets are too similar 2: hardeners are completely broken 3: Slot layout is ****** 4: Gallente HAV's have horrible fitting capabilities 5: handling is ****** 6: they go too fast and the acceleration is too high 7: turrets are either ****** on some/all vehicles (small blasters), or is OP (Large rails/missiles). I could go all day.
1. True - Should be a difference between basic/adv/proto mods, they did it with the nitros
2. No - They offer a % of resistance and do what they need to do, as for 3 hardener Gunlogi they may perma harden but cant fit scanners/dmg/nitro/boosters/extenders, that fit is generally the anti infantry fit but if another tank comes out to play it can wreck its **** and if you get 1 FG it will hit through the hardener and stop regen
3. MLT have a 2/2, maybe it should be 2/1 with the 2 slots for the main tank, leave STD at 3/2, adv and proto we need which i could see being 4/2 and 5/3, maybe a 4/4 if they keep with Amarr being omni like with the suits so far
4. Less CPU - Doesnt help that we lost 5% per level CPU/PG for the electronics/engineering skills yet infantry still get them, we dont even have the 5% per level for shield and armor HP anymore which infantry still have. As for the Maddy the Federation version makes it hard to fit stuff due to 2 madatory turrets on it, even then take off the turrets and you are stil struggling to fit various things on it. With my Gunlogi i can put on all proto, my maddy cant tho - Needs a CPU buff
5. Gunlogi handling is fine, Maddy on the other hand is ****, turns too slow but i think its more of a character trait. DS3 control seems terrible still
6. Modern tank can go 50mph, maybe they are going to add in webs of somekind
7. Blasters have always had terrible hit detection on vehicles, small suffer still but pre 1.7 large blasters also had terrible hit detection and i used to get alot of shield flare and no dmg, now large blasters work and i get alot less shield flare maybe thats why its OP it finally go fixed. Large missiles OP you must be joking? they barely kill infantry because no splash and need a direct hit which frankly is luck and the missiles disperse in various directions after 100m which being good at taking out armor tanks but full auto is glitched and generally is only fitted on the Gunlogi so its got crap gun depression and is situational as a result. Rails are good at there job, long distance high alpha, as for CQC if i have room i can outmanouver them due to a terrible turning speed but the skill doesnt work anyways even tho i have level 3, redline rails is a problem because of the redline, move both spawns back 1000m and the problem disappears because they have to come out of the redline but rails themselves are working fine for me and do what they should
Please go on
Intelligence is OP
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