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Gavr1lo Pr1nc1p
TRA1LBLAZERS
759
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Posted - 2014.02.22 04:46:00 -
[1] - Quote
First off, i want to say that CCP is doing a great job so far with all the weapons that they have released and are going to release, so +1 to you guys. However, i wanted to make this thread as a constructive list of suggestions for future weapons for future racial parity. The first three posts will consist of light, sidearm and heavy weapons respectively.
Once all racial weapons are created, i would like to see races getting say a 10-15% bonus to each of their racial weapons, which i believe is done in EVE as well. This, i feel, would also help with a lot of current balancing issues, as each racial drop suit will have weapons that are designed for use of that drop suit, thus increasing niche based roles, and decreasing all-encompasing FoTM's.
Also, for all posts, feel free to remind me if i forgot any, and also comment any ideas for the unannounced weapons that you think are good ideas
So first off; light weapons! What we currently have full racial parity of will is rifles, which is good. The remaining weapons that need to be released include:
Amarr: -Launcher based weapon -Shotgun
Caldari: -Shotgun
Minmitar: -Shotgun -Precision weapon (precision rifle is currently in the works
Gallente: -Precision weapon
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
759
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Posted - 2014.02.22 04:46:00 -
[2] - Quote
Sidearms here:
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
759
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Posted - 2014.02.22 04:47:00 -
[3] - Quote
Heavy weapons here:
Currently, the only two heavy weapons unreleased are the Amarr heavy laser, and Gallente heavy plasma
Kills- Archduke Ferdinand
Balance!
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Patrick57
Fatal Absolution
5347
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Posted - 2014.02.22 04:57:00 -
[4] - Quote
An Amarr Heavy weapon...I would kill many Gunnlogis with it >:D
Fatal Absolution's official bench warmer (scoot over Faquira) and mascot
I go negative in PC, yay
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Kigurosaka Laaksonen
DUST University Ivy League
385
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Posted - 2014.02.22 05:03:00 -
[5] - Quote
Racial parity doesn't mean that every race gets a shotgun.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
760
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Posted - 2014.02.22 05:08:00 -
[6] - Quote
Kigurosaka Laaksonen wrote:Racial parity doesn't mean that every race gets a shotgun. every race gets a rifle, a launcher, a precision weapon, and a shotgun
Kills- Archduke Ferdinand
Balance!
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Joel II X
Dah Gods O Bacon
1260
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Posted - 2014.02.22 05:10:00 -
[7] - Quote
Kigurosaka Laaksonen wrote:Racial parity doesn't mean that every race gets a shotgun. A weapon with tons of alpha at close range, but suffers outside a close distance.
Close Quarters Gun, or Shotgun for easier use. |
Buwaro Draemon
Science For Death
132
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Posted - 2014.02.22 05:10:00 -
[8] - Quote
Every race has their own special weapons:
-Amarr: Laser Rifle -Minmatar: Mass Driver -Caldari: Sniper Rifle -Gallente: Shotguns |
MINA Longstrike
2Shitz 1Giggle
311
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Posted - 2014.02.22 05:13:00 -
[9] - Quote
Amarr 'shotgun' could be a khanid kingdoms rocket launcher - a direct fire weapon with a small splash effective out to about 25m. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
761
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Posted - 2014.02.22 05:16:00 -
[10] - Quote
Buwaro Draemon wrote:Every race has their own special weapons:
-Amarr: Laser Rifle -Minmatar: Mass Driver -Caldari: Sniper Rifle -Gallente: Shotguns Laser rifle=amarr precision weapon Mass driver=minmitar launcher weapon Sniper rifle=caldari precision weapon Shotgun=Gallente shotgun or CQC weapon (like how the assault rifle is the gallente rifle)
Kills- Archduke Ferdinand
Balance!
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Joel II X
Dah Gods O Bacon
1260
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Posted - 2014.02.22 05:17:00 -
[11] - Quote
Buwaro Draemon wrote:Every race has their own special weapons:
-Amarr: Laser Rifle -Minmatar: Mass Driver -Caldari: Sniper Rifle -Gallente: Shotguns There are sniper rifles and shotguns being released for other races. There are concept art drawings on them.
I believe the Mass Driver, Plasma Cannon, and the Swarm Launcher are the racial light AV weapons. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
762
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Posted - 2014.02.22 05:19:00 -
[12] - Quote
Joel II X wrote:Buwaro Draemon wrote:Every race has their own special weapons:
-Amarr: Laser Rifle -Minmatar: Mass Driver -Caldari: Sniper Rifle -Gallente: Shotguns There are sniper rifles and shotguns being released for other races. There are concept art drawings on them. I believe the Mass Driver, Plasma Cannon, and the Swarm Launcher are the racial light AV weapons. they're actually classified as launcher weapons, i remember someone quoting CCP on this one, but yeah you're right about all of that
Kills- Archduke Ferdinand
Balance!
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1735
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Posted - 2014.02.22 05:22:00 -
[13] - Quote
Joel II X wrote:Buwaro Draemon wrote:Every race has their own special weapons:
-Amarr: Laser Rifle -Minmatar: Mass Driver -Caldari: Sniper Rifle -Gallente: Shotguns There are sniper rifles and shotguns being released for other races. There are concept art drawings on them. I believe the Mass Driver, Plasma Cannon, and the Swarm Launcher are the racial light AV weapons.
precision rifle is the only other sniper announced for the near future. no other shotguns have been. No other shotguns are needed tbh, and all of the above would out preform the Gallente shotty by leaps and bounds. Don't act like it won't.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
762
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Posted - 2014.02.22 05:26:00 -
[14] - Quote
Godin Thekiller wrote:Joel II X wrote:Buwaro Draemon wrote:Every race has their own special weapons:
-Amarr: Laser Rifle -Minmatar: Mass Driver -Caldari: Sniper Rifle -Gallente: Shotguns There are sniper rifles and shotguns being released for other races. There are concept art drawings on them. I believe the Mass Driver, Plasma Cannon, and the Swarm Launcher are the racial light AV weapons. precision rifle is the only other sniper announced for the near future. no other shotguns have been. No other shotguns are needed tbh, and all of the above would out preform the Gallente shotty by leaps and bounds. Don't act like it won't.
Eh, the gallente shotgun needs a buff, but i think the others would honestly be very balanced. The only one i would be concerned about is the amarr shotgun. All the others are very balanced IMO, minmitar doesn't have as much alpha, and you have to deal with less bullets hitting, Caldari requires a direct hit and charge up to use to full effect, and if you miss, the consequences would be deadly to the use, as you would have to reload, or switch to your other gun, but the reload animation would take away precious seconds
Kills- Archduke Ferdinand
Balance!
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1737
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Posted - 2014.02.22 05:39:00 -
[15] - Quote
Gavr1lo Pr1nc1p wrote:Godin Thekiller wrote:Joel II X wrote:Buwaro Draemon wrote:Every race has their own special weapons:
-Amarr: Laser Rifle -Minmatar: Mass Driver -Caldari: Sniper Rifle -Gallente: Shotguns There are sniper rifles and shotguns being released for other races. There are concept art drawings on them. I believe the Mass Driver, Plasma Cannon, and the Swarm Launcher are the racial light AV weapons. precision rifle is the only other sniper announced for the near future. no other shotguns have been. No other shotguns are needed tbh, and all of the above would out preform the Gallente shotty by leaps and bounds. Don't act like it won't. Eh, the gallente shotgun needs a buff, but i think the others would honestly be very balanced. The only one i would be concerned about is the amarr shotgun. All the others are very balanced IMO, minmitar doesn't have as much alpha, and you have to deal with less bullets hitting, Caldari requires a direct hit and charge up to use to full effect, and if you miss, the consequences would be deadly to the use, as you would have to reload, or switch to your other gun, but the reload animation would take away precious seconds
1k damage in one shot, at hitscan.
a full auto shotty with a longer range and wider spread
a semi auto shotty that can do over 2x the shotty's damage in 2 shots through a charge shot
.................... I repeat, we don't need more shotguns. they don't fit the other races styles of combat (more accuracy over spraying), and would over power the current shotgun if they came. That's just adding **** to add ****.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
762
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Posted - 2014.02.22 05:45:00 -
[16] - Quote
Godin Thekiller wrote:Gavr1lo Pr1nc1p wrote:Godin Thekiller wrote:Joel II X wrote:Buwaro Draemon wrote:Every race has their own special weapons:
-Amarr: Laser Rifle -Minmatar: Mass Driver -Caldari: Sniper Rifle -Gallente: Shotguns There are sniper rifles and shotguns being released for other races. There are concept art drawings on them. I believe the Mass Driver, Plasma Cannon, and the Swarm Launcher are the racial light AV weapons. precision rifle is the only other sniper announced for the near future. no other shotguns have been. No other shotguns are needed tbh, and all of the above would out preform the Gallente shotty by leaps and bounds. Don't act like it won't. Eh, the gallente shotgun needs a buff, but i think the others would honestly be very balanced. The only one i would be concerned about is the amarr shotgun. All the others are very balanced IMO, minmitar doesn't have as much alpha, and you have to deal with less bullets hitting, Caldari requires a direct hit and charge up to use to full effect, and if you miss, the consequences would be deadly to the use, as you would have to reload, or switch to your other gun, but the reload animation would take away precious seconds 1k damage in one shot, at hitscan. a full auto shotty with a longer range and wider spread a semi auto shotty that can do over 2x the shotty's damage in 2 shots through a charge shot .................... I repeat, we don't need more shotguns. they don't fit the other races styles of combat (more accuracy over spraying), and would over power the current shotgun if they came. That's just adding **** to add ****.
that 1k damage is at proto, and it has a charge up, and if you miss your screwed. The only people such a weapon would be bad for is protostompers, as they could easily lose what they have to someone who is pissed and takes out a very powerful but difficult to use weapon. I also suggest NO AIM ASSIST on the caldari shotgun
The full auto shorty has barely more range, and the range is negated by wider spread, and also the same DPS as the current shotgun. Would also have a very low mag cap as well
The numbers for the amarr shotgun need to be adjusted, but i think that it works nicely
Kills- Archduke Ferdinand
Balance!
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Buwaro Draemon
Science For Death
132
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Posted - 2014.02.22 05:52:00 -
[17] - Quote
Seriously guys just think about it. Caldari fighting style is to stay far from it's opponent and cause maximum damage at slow rates of fire. Hence why we have Caldari Railgun, Rail Rifle and our Sniper Rifle is Caldari.
Gallente fighting style is close and personnal. Hence why the Blaster Rifle deals more damage the closer the range, the Gallente Blaster Turret and the Shot Gun is Gallente.
It fits into their play style.
Now why'd you guys want a shot gun and sniper rifle that only deals more damage to either shields or armor while decreasing the damage on the other one is far from me. What happens when you have your Minmatar shotgun and you find a Caldari Heavy? |
Echoist
Dogs of War Gaming Zero-Day
182
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Posted - 2014.02.22 06:01:00 -
[18] - Quote
Gavr1lo Pr1nc1p wrote:Buwaro Draemon wrote:Every race has their own special weapons:
-Amarr: Laser Rifle -Minmatar: Mass Driver -Caldari: Sniper Rifle -Gallente: Shotguns Laser rifle=amarr precision weapon Mass driver=minmitar launcher weapon Sniper rifle=caldari precision weapon Shotgun=Gallente shotgun or CQC weapon (like how the assault rifle is the gallente rifle) Laser Rifle isn't the precision weapon, in other words it isn't similar to the caldari precision weapon in any way at all. How bout we let CCP tell us which weapons are what, besides I don't see the laser under the sniper tab rather it's under the rifle tab. Laser Rifle would be closer to a Amarr LMG used for surpression of large groups and area of denial.
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
STINGY: Yes I did nickname my laser rifle.
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Echoist
Dogs of War Gaming Zero-Day
182
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Posted - 2014.02.22 06:06:00 -
[19] - Quote
Buwaro Draemon wrote:Seriously guys just think about it. Caldari fighting style is to stay far from it's opponent and cause maximum damage at slow rates of fire. Hence why we have Caldari Railgun, Rail Rifle and our Sniper Rifle is Caldari.
Gallente fighting style is close and personnal. Hence why the Blaster Rifle deals more damage the closer the range, the Gallente Blaster Turret and the Shot Gun is Gallente.
It fits into their play style.
Now why'd you guys want a shot gun and sniper rifle that only deals more damage to either shields or armor while decreasing the damage on the other one is far from me. What happens when you have your Minmatar shotgun and you find a Caldari Heavy? I think CCP is trying to put emphasis on the rock, paper, scissor concept. Reason for this is so people will actually have to work more as a team rather than be "super soldiers", besides this IS a teamwork based game.
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
STINGY: Yes I did nickname my laser rifle.
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Buwaro Draemon
Science For Death
132
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Posted - 2014.02.22 06:20:00 -
[20] - Quote
Echoist wrote:
Now why'd you guys want a shot gun and sniper rifle that only deals more damage to either shields or armor while decreasing the damage on the other one is far from me. What happens when you have your Minmatar shotgun and you find a Caldari Heavy?
I think CCP is trying to put emphasis on the rock, paper, scissor concept. Reason for this is so people will actually have to work more as a team rather than be "super soldiers", besides this IS a teamwork based game.[/quote]
But it wouldn't fit each races fighting style. Why, the Caldari, who specialize in long range combat make a weapon especially designed for CQC?
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bogeyman m
Learning Coalition College
120
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Posted - 2014.02.22 06:44:00 -
[21] - Quote
I don't agree that all the rifles are balanced yet. After the impending RR and CR nerf, still missing would be a meta 5 fully-auto Assault CR for 10K ISK and a meta 6 fully-auto Breach CR for 17K, to match the Caldari and Gallente offerings. (Hopefully the current ACR will be converted to one and the other added.) Also missing is a meta 1/2 fully-auto Standard CR for 1.5K/2.5K ISK. |
MINA Longstrike
2Shitz 1Giggle
311
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Posted - 2014.02.22 06:46:00 -
[22] - Quote
Buwaro Draemon wrote:Echoist wrote:
Now why'd you guys want a shot gun and sniper rifle that only deals more damage to either shields or armor while decreasing the damage on the other one is far from me. What happens when you have your Minmatar shotgun and you find a Caldari Heavy?
I think CCP is trying to put emphasis on the rock, paper, scissor concept. Reason for this is so people will actually have to work more as a team rather than be "super soldiers", besides this IS a teamwork based game.
But it wouldn't fit each races fighting style. Why, the Caldari, who specialize in long range combat make a weapon especially designed for CQC?
[/quote]
Versatility is a thing, all races should have some sort of answer to a problem though it should not necessarily be the same thing. All races should have a 'launcher' does this mean all launchers are av? No. All races should have a 'demoralization' weapon, for the amarr this is the laser rifle, for the caldari this is the sniper, for the gallente this is the shotgun, for the minmatar the only thing I think fits at the moment is the remote explosive. Parity doesn't mean each race needs a shotgun - it means each race needs a cqb equivalent weapon. |
Echoist
Dogs of War Gaming Zero-Day
183
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Posted - 2014.02.22 07:52:00 -
[23] - Quote
Buwaro Draemon wrote:Echoist wrote:
I think CCP is trying to put emphasis on the rock, paper, scissor concept. Reason for this is so people will actually have to work more as a team rather than be "super soldiers", besides this IS a teamwork based game.
But it wouldn't fit each races fighting style. Why, the Caldari, who specialize in long range combat make a weapon especially designed for CQC? Just because they specialize in long range combat doesn't mean they're ALWAYS going to stay at that range. I normally don't like conparing a game to real life, but just about every nation out there has their own specialty weapon for the engangments they might encounter. Even the police do the same thing even though officers carry a handgun but when the situation warrants they can bring out higher caliber weapons. Besides even without comparing this game to real life why would you be against having more variety in weapons? Or are you worried that your "I WIN" gun might avtually have a weakness that can be exploited?
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
STINGY: Yes I did nickname my laser rifle.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
766
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Posted - 2014.02.22 13:59:00 -
[24] - Quote
Echoist wrote:Gavr1lo Pr1nc1p wrote:Buwaro Draemon wrote:Every race has their own special weapons:
-Amarr: Laser Rifle -Minmatar: Mass Driver -Caldari: Sniper Rifle -Gallente: Shotguns Laser rifle=amarr precision weapon Mass driver=minmitar launcher weapon Sniper rifle=caldari precision weapon Shotgun=Gallente shotgun or CQC weapon (like how the assault rifle is the gallente rifle) Laser Rifle isn't the precision weapon, in other words it isn't similar to the caldari precision weapon in any way at all. How bout we let CCP tell us which weapons are what, besides I don't see the laser under the sniper tab rather it's under the rifle tab. Laser Rifle would be closer to a Amarr LMG used for surpression of large groups and area of denial. it has been the amarr precision weaponGǪGǪAnd idk what your talking about "under tabs". We have no LMG, therefore your point is null. Im fairly certain I've seen a quote before that announced the laser rifle as the amarr precision weapon, but ill have to double check.
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
766
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Posted - 2014.02.22 14:01:00 -
[25] - Quote
Echoist wrote:Buwaro Draemon wrote:Echoist wrote:
I think CCP is trying to put emphasis on the rock, paper, scissor concept. Reason for this is so people will actually have to work more as a team rather than be "super soldiers", besides this IS a teamwork based game.
But it wouldn't fit each races fighting style. Why, the Caldari, who specialize in long range combat make a weapon especially designed for CQC? Just because they specialize in long range combat doesn't mean they're ALWAYS going to stay at that range. I normally don't like conparing a game to real life, but just about every nation out there has their own specialty weapon for the engangments they might encounter. Even the police do the same thing even though officers carry a handgun but when the situation warrants they can bring out higher caliber weapons. Besides even without comparing this game to real life why would you be against having more variety in weapons? Or are you worried that your "I WIN" gun might avtually have a weakness that can be exploited? The caldari shotgun is a long range shotgun that is rather ineffective in CQC compared to minmitar or gallente shotguns, due to the fact that it has a 1 mag cap, a charge time, no spread, and a tiny reticle
Kills- Archduke Ferdinand
Balance!
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3494
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Posted - 2014.02.22 14:33:00 -
[26] - Quote
I made a post awhile back on balancing out racial light AV options: here.
You're right that CCP has colloquially referred to several weapons as launchers (Logibro in this case), but they added this didn't imply they would OR would not make some other sort of AV available (which is a sort of pointless non-response that clarifies exactly jack-squat). It also didn't clarify if the fact the three weapons in question were categorized as launchers (PlasmaC, MassD, SwarmL) meant that the Amarr would necessarily get a launcher.
That said, I think weapon parity should be more focused on weapon role than weapon type.
For instance, with respect to shotguns, we can just say that we should have 4 weapons that fit the role of a short-range weapon with some wiggle room aim-wise. The idea of every armed force having a "short range" weapons is reasonable. To necessarily restrict them all to shotgun-like function does not.
For sniping, you almost have to have something fairly comparable to the current sniper rifle to compete. The current laser rifle would be a horrible counterpart for example because it the effective range even buffed a fair amount would still be about a quarter of the rail rifle. It seems reasonable that each race would need to develop a weapon that could actually fill the role of countersniping without literally requiring another race's weapon. Sniping is it's own weapon class, and weapon at the fraction of the distance just isn't comparable.
Rather than the launcher category, AV seems more meaningful because "role-wise" every race needs AV options within its own racial weapon set. Otherwise you have a situation where a race literally deployed infantry without considering or making any weapon to contend with a vehicular threat, which seems unreasonable.
Melee-wise, they already posted designs for "knives" for every race. Personally, I think this is somewhat unimaginative and more fanciful designs with functions extending slightly outside the scope we currently have nova knives would be good.
In short, I'd say Short-range, Sniping, AV, and Melee are more sensible goals for filling out racial parity. The mass driver's place in a "role" category is more sketchy, but while the aforementioned categories are roles that every armed force would reasonably need to have.
Dren and Templar equipment stats, wrong since release.
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Dauth Jenkins
Ultramarine Corp
67
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Posted - 2014.02.22 14:33:00 -
[27] - Quote
Gavr1lo Pr1nc1p wrote:Sidearms here:
Come 1.8, we will see a lot more sidearms being implemented. The 3 main categories of sidearm weaponry are- -Pistol -SMG -Melee weapon
The ones that still need to be released post 1.8 are:
Amarr: -SMG: This weapon would require a charge to fire, and the longer the charge is held, the more shots are fired. Once the charge is released, the weapon fires a large volume of laser shots in a very short period of time, with a rate similar to the Combat Rifle
-Melee weapon: Knives that could only attack once fully charged, however, provide greater damage than the nova knives when fully charged. Also can be charged while sprinting, but at the cost of double stamina, and drains the users armor HP.
Minmitar: -Melee weapon: Ballistic knives that have no charge, but can be thrown as well as slashed with. Would be slightly stronger than the caldari nova knives, but have no charge function
Caldari: -NONE, full sidearm racial parity will be achieved post 1.8
Gallente: -SMG: The plasma flamethrower, with an effective range of 15-20 meters, and would spread out in a cone, making it a very effective CQC weapon. Would rapidly deplete ammo, and have a DPS slightly higher than the current minmitar SMG. No DoT effect, as this would be very lag inducing, however, it would work along the same lines as the laser rifle in applying damage, except it would work over a larger area. The cone would be about 5 degrees.
-Melee weapon: Power gloves with melee-like range, but would do over double the damage of nova knives per attack, and would allow for fast attacking
I believe melee weapons are a caldari specialty, so I'm not sure any other race would get any.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Dauth Jenkins
Ultramarine Corp
67
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Posted - 2014.02.22 14:34:00 -
[28] - Quote
bogeyman m wrote:I don't agree that all the rifles are balanced yet. After the impending RR and CR nerf, still missing would be a meta 5 fully-auto Assault CR for 10K ISK and a meta 6 fully-auto Breach CR for 17K, to match the Caldari and Gallente offerings. (Hopefully the current ACR will be converted to one and the other added.) Also missing is a meta 1/2 fully-auto Standard CR for 1.5K/2.5K ISK.
Wait, why would the breach be full auto?
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Mordecai Sanguine
What The French Red Whines
462
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Posted - 2014.02.22 14:39:00 -
[29] - Quote
Gavr1lo Pr1nc1p wrote:First off, i want to say that CCP is doing a great job so far with all the weapons that they have released and are going to release, so +1 to you guys. However, i wanted to make this thread as a constructive list of suggestions for future weapons for future racial parity. The first three posts will consist of light, sidearm and heavy weapons respectively.
Once all racial weapons are created, i would like to see races getting say a 10-15% bonus to each of their racial weapons, which i believe is done in EVE as well. This, i feel, would also help with a lot of current balancing issues, as each racial drop suit will have weapons that are designed for use of that drop suit, thus increasing niche based roles, and decreasing all-encompasing FoTM's.
Also, for all posts, feel free to remind me if i forgot any, and also comment any ideas for the unannounced weapons that you think are good ideas
So first off; light weapons! The different types of light weapons we have are: -Rifles -Shotguns -Precision weapons -Launchers What we currently have full racial parity of will is rifles, which is good. The remaining weapons that need to be released for full racial parity include:
Amarr: -Launcher based weapon: "Fist of God", fires a projectile in an arc that lights up on the ground, and then after .75 seconds, the gun fires a large burst skywards, which hits where the laser light on the ground is in an orbital-like manner with about a 5-8 meter radius, dealing very large damage inside the radius. The laser light that marks where the actual strike occurs could stick to vehicles.
-Shotgun: shotgun that fires a laser burst, fires 5 pellets by tapping, but has charge capabilities and overheat mechanic, and at max charge fires 12. each pellet, at proto, does as much as a basic scrambler rifle shot, has an optimal range of 8-10 meters, overheats after one full charge and one tap
Caldari: -Shotgun: one shot clip, fastish (2-3 seconds) reload speed, requires .25 second charge, and instead of firing a spread it fires a single slug round that deals massive damage (like 1000ish at proto), and has an optimal range of 15ish meters. The reticle would be smaller than the reticle for the breach shotgun, making it a difficult weapon to hit with, and dastrous effects for the operator if the round misses, but huge rewards if the round hits
Minmitar: -Shotgun: fully automatic, same dps as gallente shotgun (once it gets buffed), slightly more range of about 1-2 meters, but has a larger spread to accompany the increased range
-Precision weapon (precision rifle is currently in the works)
Gallente: -Precision weapon: NEED IDEAS
I'm still thinking it's ABSOLUTELY don't working as you said it's more :
- Rifles : Racial line up is finished. - AV : Swarms for Clda / Plasma for gallente , waiting for Amarr and Minmatarr. - Specialist : Mass driver for minmatarr / Laser for Amarr / Sniper rifles for Caldari / shotgun for gallente.
Specialist is weapons which are the "speciality" of the race.
Caldari : Combat from long distance : Sniper. Gallente : Close combat : Shotgun. Minmatarr : Explosives wepaons : Mass driver. Amarr : Laser weapons : Laser.
Seriously are you REALLY waiting diffrent sniper rifles ? Come one....Sniper sohuld be deleted from this game...WHAT THE POINT about 16 vs 16 if we lose lot of guys in the Red line sniping ?
Sniper just make lose their team. Of course they can cover an objective, but like anyone could.... Of course they can make great scores easily. But what the point ? camping ? They're less useful for their team than a damn nanohive.... |
Texs Red
DUST University Ivy League
228
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Posted - 2014.02.22 14:44:00 -
[30] - Quote
Gavr1lo Pr1nc1p wrote:
The different types of light weapons we have are: -Rifles -Shotguns -Precision weapons -Launchers What we currently have full racial parity of will is rifles, which is good. The remaining weapons that need to be released for full racial parity include:
-Shotgun: shotgun that fires a laser burst, fires 5 pellets by tapping, but has charge capabilities and overheat mechanic, and at max charge fires 12. each pellet, at proto, does as much as a basic scrambler rifle shot, has an optimal range of 8-10 meters, overheats after one full charge and one tap
Caldari: -Shotgun: one shot clip, fastish (2-3 seconds) reload speed, requires .25 second charge, and instead of firing a spread it fires a single slug round that deals massive damage (like 1000ish at proto), and has an optimal range of 15ish meters. The reticle would be smaller than the reticle for the breach shotgun, making it a difficult weapon to hit with, and dastrous effects for the operator if the round misses, but huge rewards if the round hits
Minmitar: -Shotgun: fully automatic, same dps as gallente shotgun (once it gets buffed), slightly more range of about 1-2 meters, but has a larger spread to accompany the increased range
-Precision weapon (precision rifle is currently in the works)
Gallente: -Precision weapon: NEED IDEAS
I would see the Gallente precision weapon being something like a marksman rifle. Give it about 100 meters optimal with 150 effective, a 1.5x zoom scope, a bit less damage per shot, and double the clip size. Make it have about the same ROF as the Tac AR but to make sure it isn't too good in CQC give it perfect precision hipfire (like the laser rifle).
Shotgun: Gallente: Give it about a +4 damage per pellet buff and an extra meter or two of range. Caldari: It fires a slug so make it optimal out to 20 meters with an effective of 30. Make it act like a pump shotgun, so it has 6 shots in the clip with each shot dealing about 300-400 damage but make sure it's hipfire is too precise to be effective in CQC. Minmatar: Slightly more range (2-3 meters) than the Gallente shotgun and a clip size of 20. Give it about 20 pellets that deal 5-6 damage each, give it high ROF but lower DPS than the Gallente. Amarr: Give it 6 beams with relatively tight hipfire so it does okay at about 12 meter the give it a charge function that tightens the beams so it can deal precise hits at around 17 meters. The overheat buildup from the charge won't be as strong as on the scrambler but is enough to lower the DPS to around that of the Caldari shotgun.
Joel II X wrote: I believe the Mass Driver, Plasma Cannon, and the Swarm Launcher are the racial light AV weapons.
The mass driver is not an AV weapon, if it was then it would deal full damage to vehicles. I would call it a specialty weapon.
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