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Arx Ardashir
Imperium Aeternum
575
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Posted - 2014.02.22 15:02:00 -
[31] - Quote
Echoist wrote:How bout we let CCP tell us which weapons are what, besides I don't see the laser under the sniper tab rather it's under the rifle tab. Actually, it's under the "light weapon" tab, along with every other light weapon in the game.
I contribute nothing.
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Ryme Intrinseca
Fatal Absolution
770
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Posted - 2014.02.22 15:07:00 -
[32] - Quote
Here's my previous attempt to document this:
Everything so far, including stuff known to be on the way:
Gallente -- 3 light, 1 sidearm, 1 grenade, TOTAL: 4 -- Assault Rifle, Plasma Cannon, Ion Pistol (not yet released), Shotgun, Flux Grenade Caldari -- 1 heavy, 3 light, 2 sidearm, 1 melee sidearm, 1 grenade, TOTAL: 7 -- Forge Gun, Sniper Rifle, Magsec SMG (not yet released), Rail Rifle, Bolt Pistol (not yet released), Nova Knives, Swarm Launcher, AV grenade Amarr -- 2 light, 1 sidearm, TOTAL: 3 -- Laser Rifle, Scrambler Pistol, Scrambler Rifle Minmatar -- 1 heavy, 3 light, 2 sidearm, TOTAL: 6 -- Submachine Gun , Heavy Machine Gun, Combat Rifle, Precision Rifle (not yet released), Mass Driver, Swarm Launcher, Flaylock Pistol, Locus Grenade
So to achieve full parity of infantry weapons, we need:
1 Gallente heavy, 1 Gallente sidearm, 1 Gallente melee sidearm 1 Amarr heavy, 1 Amarr light, 1 Amarr sidearm, 1 Amarr melee sidearm, 1 Amarr grenade 1 Minmatar melee sidearm
Further discussion here. |
Disturbingly Bored
The Strontium Asylum
1687
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Posted - 2014.02.22 15:09:00 -
[33] - Quote
Gavr1lo Pr1nc1p wrote:Heavy weapons here:
Currently, the only two heavy weapons unreleased are the Amarr heavy laser, and Gallente heavy plasma
-Amarr Heavy Laser cannon=have it be something like a massive laser rifle that fires in a sinusoidal manner with two beams, i.e. one beam is represented by the function sin(x), the other -sin(x), and would do a ton of damage every -ÇN meters (N being a constant to determine period range) as this is where the two beams would cross, and it would work along the same lines of the laser rifle doing reduced damage at close range. The two beams would also be going through a constant phase shift at about 5m/s, in order that the places where the two beams intersect is more dynamic. If you want to see what i mean, graph sin(x), and -sin(x) at the same time, then graph sin(x-2) and -sin(x-2) to see the phase shift.
Also include an assault variant that requires a charge but is effective at close range as well, and the phase shift happens much more rapidly, but the functions determining the beams remain the same.
-Gallente heavy plasma weapon could be something like a plasma mortar that is laser guided, with a large blast radius, designed primarily for taking out vehicles, but also effective against infantry caught in the blast. It would have 1 magazine ammo, and would fire a large mass of plasma into the air, which could be directed by holding down L1, and aiming. Reload time would be very long, probably 10 ish seconds
+1 both of these ideas are unique and awesome! I'm okay with only having one heavy weapon per race, but they each need to be totally unique.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Scheherazade VII
237
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Posted - 2014.02.22 15:10:00 -
[34] - Quote
how about we work on including all the militia weapons first. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3494
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Posted - 2014.02.22 15:25:00 -
[35] - Quote
Scheherazade VII wrote:how about we work on including all the militia weapons first.
No reason you can't do both, honestly. There's actually nothing stopping them from making MLT of everything they have now. The models exist. The weapon roles are presumably defined. They just have to adjust some stats. Releasing the other MLT weapons should be as easy as pasting an existing STD entry and model, maybe tweaking the texture, and altering the stats.
I made a post a bit ago about making a MLT Assault Scrambler because I thought the fact that a Scrambler Rifle couldn't fit on an existing Amarr MLT suit with higher fitting was possibly a barrier.
The stats I came up with were:
MLT Assault Scrambler CPU/PG: 33/10 (same increase over STD at MLT AR, 7/2) DMG: 36 (5% lower damage than ADV ASS Scrambler, which is the same gap that is between every STD/ADV weapon, except swarms) Clip-size: 58 (about 80% of normal, same hit as MLT AR) Heat Build-up: 20 (about 33% higher than normal)
Making MLT items isn't exactly rocket science. Considering there's wide approval of them, and we've been asking for the rest for a long time... I assume they don't want us to have them? That's the only thing I can think of, but they haven't articulated it. None of the Uprising stuff got MLT versions aside from MLT basic frames. Those were the last MLT items made. We might get new MLT frames with the new suits (big maybe, they might put all the suits behind an Aurum barrier)... but.... aside from that? I'm not optimistic.
Dren and Templar equipment stats, wrong since release.
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Echoist
Dogs of War Gaming Zero-Day
184
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Posted - 2014.02.23 08:02:00 -
[36] - Quote
Arx Ardashir wrote:Echoist wrote:How bout we let CCP tell us which weapons are what, besides I don't see the laser under the sniper tab rather it's under the rifle tab. Actually, it's under the "light weapon" tab, along with every other light weapon in the game. Well that's what I meant by rifle, just couldn't think of it at the time.
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
STINGY: Yes I did nickname my laser rifle.
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1477
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Posted - 2014.02.23 08:10:00 -
[37] - Quote
There doesn't need to be a Caldari shotgun or a Gallente Sniper rifle, they are two sides of the same weapon class (hybrid).
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
"No blue tags make Tallen go crazy."
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Echoist
Dogs of War Gaming Zero-Day
184
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Posted - 2014.02.23 08:19:00 -
[38] - Quote
Gavr1lo Pr1nc1p wrote:Echoist wrote:Gavr1lo Pr1nc1p wrote:Buwaro Draemon wrote:Every race has their own special weapons:
-Amarr: Laser Rifle -Minmatar: Mass Driver -Caldari: Sniper Rifle -Gallente: Shotguns Laser rifle=amarr precision weapon Mass driver=minmitar launcher weapon Sniper rifle=caldari precision weapon Shotgun=Gallente shotgun or CQC weapon (like how the assault rifle is the gallente rifle) Laser Rifle isn't the precision weapon, in other words it isn't similar to the caldari precision weapon in any way at all. How bout we let CCP tell us which weapons are what, besides I don't see the laser under the sniper tab rather it's under the rifle tab. Laser Rifle would be closer to a Amarr LMG used for surpression of large groups and area of denial. it has been the amarr precision weaponGǪGǪAnd idk what your talking about "under tabs". We have no LMG, therefore your point is null. Im fairly certain I've seen a quote before that announced the laser rifle as the amarr precision weapon, but ill have to double check. I'm not saying that there is a LMG tab nor that CCP should make one, not that would be a bad idea. I was making a comparison of the laser to the LMG it acts quite similar to it. Large clip, used for suppression, a bit longer range than standard rifles, and not primarily used in close quarters. Also the person I was replying to was putting the laser and sniper rifle under the same name "precision" but both weapons are used for different purposes and act differently even though they both are accurate weapons.
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
STINGY: Yes I did nickname my laser rifle.
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Echoist
Dogs of War Gaming Zero-Day
184
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Posted - 2014.02.23 08:27:00 -
[39] - Quote
Tallen Ellecon wrote:There doesn't need to be a Caldari shotgun or a Gallente Sniper rifle, they are two sides of the same weapon class (hybrid). But why not? Having several version of the same weapon for the other races allows for role play players to keep to what they like. It also opens up more avenues for strategy especially since heavies in 1.8 are going to be getting resistances against certain types of damage. More diversity means more options to choose from if you get tired of using the same old weapon over and over again, and it keeps things interesting on the battlefield bu having to figure out what weapon the other person is using and how to counter it.
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
STINGY: Yes I did nickname my laser rifle.
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Dehlia Metii
not in a corporation
70
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Posted - 2014.02.23 08:44:00 -
[40] - Quote
Tallen Ellecon wrote:There doesn't need to be a Caldari shotgun or a Gallente Sniper rifle, they are two sides of the same weapon class (hybrid).
Some explanations as to why this is silly: One.
Two. |
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Buwaro Draemon
Science For Death
139
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Posted - 2014.02.24 05:03:00 -
[41] - Quote
Echoist wrote:Buwaro Draemon wrote:Echoist wrote:
I think CCP is trying to put emphasis on the rock, paper, scissor concept. Reason for this is so people will actually have to work more as a team rather than be "super soldiers", besides this IS a teamwork based game.
But it wouldn't fit each races fighting style. Why, the Caldari, who specialize in long range combat make a weapon especially designed for CQC? Just because they specialize in long range combat doesn't mean they're ALWAYS going to stay at that range. I normally don't like conparing a game to real life, but just about every nation out there has their own specialty weapon for the engangments they might encounter. Even the police do the same thing even though officers carry a handgun but when the situation warrants they can bring out higher caliber weapons. Besides even without comparing this game to real life why would you be against having more variety in weapons? Or are you worried that your "I WIN" gun might avtually have a weakness that can be exploited?
I never really said anything about an "I WIN" gun. I was just stating that why would the Caldari need a shotgun? Most like if the Gallente get a Sniper Rifle, that Sniper Rifle will have the shortest range compared to the Caldari. Doesn't make sense. |
Galthur
Fatal Absolution General Tso's Alliance
363
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Posted - 2014.02.24 05:41:00 -
[42] - Quote
Buwaro Draemon wrote:Every race has their own special weapons:
-Amarr: Laser Rifle -Minmatar: Mass Driver -Caldari: Sniper Rifle -Gallente: Shotguns The Mass Driver is actually classified as a "Launcher" aka light AV alongside the Swarm Launcher and the Plasma Cannon. The dev's actually directly referred to the MD as a effective weapon against LAV's during the early stages of Dust and the buffs next build may result in more LAV kills via MD.
What do you post in the war room when CCP is gone and PC is locked? 14:44 [CCP]Logibro: Not Anime.
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Echoist
Dogs of War Gaming Zero-Day
188
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Posted - 2014.02.24 06:05:00 -
[43] - Quote
[quote=Buwaro Draemon
I never really said anything about an "I WIN" gun. I was just stating that why would the Caldari need a shotgun? Most like if the Gallente get a Sniper Rifle, that Sniper Rifle will have the shortest range compared to the Caldari. Doesn't make sense.[/quote] Then think of it like this, every race has their own military and just about every one of them thinks that their technology is superior to that of others. If they think that then why in the world would they use short range weapons of other races if they hate each other? Not only that but even before the four main races in EVE met each other they would still have had to deal with each other on their home planets. Meaning if I follow your logic then their military, police, etc. would only be able to use Rail Rifles, Sniper Rifles, and Swarm Launchers. No shotguns for breaching doors, no smg for back up or pistol, no repper to heal armor, or droplink to deploy merc clones. You really think they wouldn't have thought about any of that butstill be able to make giant ships that can go light years into space and back?
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
STINGY: Yes I did nickname my laser rifle.
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Duran Lex
Fraternity of St. Venefice Amarr Empire
528
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Posted - 2014.02.24 06:20:00 -
[44] - Quote
Here are the types of weapon ideas CCP is interested in.
The Autobot Rifle - Normal Assault Rifle, effective at all ranges.
The Decepticon Rifle - almost exactly the same as the Autobot Rifle, only a longer range with higher DPS thats offset by a extremely short spool up time.
The Gatling Rifle - Three assault rifles taped together.
The Bazooka Rifle - A Hand held Bazooka that shoots full sized assault rifles, effective as AV.
The Cannon Fodder Rifle - A Heavy Weapon that shoots full sized Assault Rifles that also unload their entire clip while in flight.
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Buwaro Draemon
Science For Death
139
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Posted - 2014.02.24 13:40:00 -
[45] - Quote
Duran Lex wrote:Here are the types of weapon ideas CCP is interested in.
The Autobot Rifle - Normal Assault Rifle, effective at all ranges.
The Decepticon Rifle - almost exactly the same as the Autobot Rifle, only a longer range with higher DPS thats offset by a extremely short spool up time.
The Gatling Rifle - Three assault rifles taped together.
The Bazooka Rifle - A Hand held Bazooka that shoots full sized assault rifles, effective as AV.
The Cannon Fodder Rifle - A Heavy Weapon that shoots full sized Assault Rifles that also unload their entire clip while in flight.
Loving them last 2 weapons. Would add more diversity to the game |
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