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Thread Statistics | Show CCP posts - 0 post(s) |
bogeyman m
Learning Coalition College
120
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Posted - 2014.02.22 07:08:00 -
[1] - Quote
Joel II X wrote:Llast 326 wrote:Where is the info on the damage mod nerf? CCP said they want to change how they work along with the proficiency skills. That's all.
Right. Less +X% damage on everything and more +X% damage on shields or armour (not both).
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bogeyman m
Learning Coalition College
120
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Posted - 2014.02.22 07:11:00 -
[2] - Quote
Disturbingly Bored wrote: Outside of that, Complex Shield Extenders have always, always, always out-performed Complex Damage Mods since the first day of this game. The players who are aware of this just got sick of posting the math to explain why every single week. So the knowledge seems to have dropped out of the general player base.
I don't know... I'd bet on an Assault Scrambled Rifle w Complex Damage Mods versus Complex Shields any day.
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bogeyman m
Learning Coalition College
120
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Posted - 2014.02.22 07:16:00 -
[3] - Quote
Roy Ventus wrote:Are they nerfing damage mods? Damn. But I guess it makes sense if certain groups aren't getting a health bonus but rather a bonus to weapons. Everything Dies wrote:They'll eventually have to buff sniper rifles. As things currently stand, though, it's incredibly unfair (and harmful to the game's future) that new players can up against a person that not only has proficiency 5 (15% damage boost) but then ANOTHER 25% or so damage boost from damage mods.
For the record, I run three mods on my sniper and swarm builds, but generally stick to just one for any other suit. Stacking damage mods either needs to have a steeper penalty (as in 10% for one complex, 15% for two and 17.5% for three complex mods) or simply be restricted to only one equipped at a time. For the rest, certain items need to be nerfed (hardeners should reduce damage based on tier) and others buffed (which I believe the MD is going to be in the next update.) I'd argue we need a Marksman or Ranger Dropsuit class that's based on light frames. Extend the distance on the weapon you're using along with the damage potential of certain ranged weapons through racial bonuses, of course.
Distance does NOT need to be increased on the Sniper Rifles. I have been a victim of too many >500m shots (some while in full sprint) and have delivered many >400m headshots (with a basic SR) to believe distance needs a buff.
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bogeyman m
Learning Coalition College
122
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Posted - 2014.02.22 08:17:00 -
[4] - Quote
Sinboto Simmons wrote:lowslot for damage mods, more highslot mods.
Shield specific Damage Mods in the highs and Armour specific DMs in the lows? (Or vice versa?) |
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