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Disturbingly Bored
The Strontium Asylum
1683
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Posted - 2014.02.21 22:33:00 -
[1] - Quote
Jackof All-Trades wrote:Because they're OP? |:
Right now, the only way to play competitively is triple stacked complex damage mods. The fact that it is a necessity makes them OP by the lack of diversity they create.
Stacking damage mods is only really necessary for long range weapons that don't end up in the line of fire often, like the Sniper Rifle.
Outside of that, Complex Shield Extenders have always, always, always out-performed Complex Damage Mods since the first day of this game. The players who are aware of this just got sick of posting the math to explain why every single week. So the knowledge seems to have dropped out of the general player base.
If damage mods get nerfed, the only module that will be useful in the high-slot will be Complex Shield Extenders, and nothing else.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Disturbingly Bored
The Strontium Asylum
1691
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Posted - 2014.02.22 22:05:00 -
[2] - Quote
bogeyman m wrote:I don't know... I'd bet on an Assault Scrambled Rifle w Complex Damage Mods versus Complex Shields any day.
You'd go broke betting like that pretty quickly, my good sir.
The math has been presented at-length on these forums numerous times. As long as the 72HP you get from a Complex Shield Extender is more than 12% of your suit's total HP, it beats Damage Mods every single time, no matter the weapon.
That is the case for every dropsuit except Heavies and brick-tanked proto logistics. And in those cases, Damage Mods and Shield Extenders tie.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Disturbingly Bored
The Strontium Asylum
1692
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Posted - 2014.02.22 22:26:00 -
[3] - Quote
Tectonic Fusion wrote: Unless they only shield tank, and you use an AScR with 3 complex AND PROF 5.
Once you start talking different skill levels, things change.
But if all else is equal, and the suits would have less than 600 total HP before equipping hi-slots, Shield Extenders win even then.
Goes against common sense, don't it?
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Disturbingly Bored
The Strontium Asylum
1692
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Posted - 2014.02.22 23:40:00 -
[4] - Quote
Joel II X wrote: High slot against shield. Low slot against armor.
If you want both, you'd have to sacrifice tank and dual tanking could still be a thing.
Just so you're aware... if you do that, Damage Mods will be completely useless. You'd be better off using Extenders and Plates in those slots 100% of the time, unless you're sitting on top of a tower with a Thale's.
On that note, if Damage Mods get moved to the low slot, they would be useless 100% of the time as well.
Complex Armor Plates represent more than 12% of every conceivable fit's HP, heavies included, and so it would never make sense to use damage mods. (Again, outside of sniping.)
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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