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BAD FURRY
SVER True Blood General Tso's Alliance
478
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Posted - 2014.02.14 14:20:00 -
[31] - Quote
voidfaction wrote:ReGnYuM wrote:BAD FURRY wrote:ReGnYuM wrote:Ironic that you mention teamwork, when tanking requires none
HAHAHAHAHHAHAHAHAHA you never tanked it do,s take team work Then enlighten me, and maybe go into detail other than, "it do, take teamwork". Enlighten us all. Because if i'm not mistaken it only takes 1 player to drive, shoot, and activate modules. Wow that is the same number it takes me in my scout dropsuit and my armor, shield, damage and speed is not even close to a tank.
O you seem to know every thing no you tell us what you do in a tank in a PC plz tell us how to figth with out using the red line 6 tanks and av vsing only your tank and 2 others and ones a blaster !
so plz tell us the god of know it all
PLZ tell us it do,s not take team work !
Yes i am a Undead Hell Wolf ... nice to meat you!
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1603
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Posted - 2014.02.14 14:21:00 -
[32] - Quote
Rynoceros wrote:Benjamin Ciscko wrote:Rynoceros wrote:1 clip MLT v MLT = 1 clip STD v STD = 1 clip ADV v ADV = 1 clip PRO v PRO = 1 clip
And all AV to be balanced from that. Swarms or FG's because the number varies. Swarms are the only pure AV weapons we have and that aren't restricted by choice of dropsuit. Those must be the metric by which all AV is balanced. *voidfaction's point is also incredibly valid in this discussion. (Remove Turret from Pilot's seat? I've seen this argument before, and do not disagree with that point. Crew Service is already in game, now it just needs to be made consistent.
Dropships are Crew Serviced. LAVs are Crew Serviced.
Why not ADS and HAVs?
Seems silly if you ask me.
Also, Ryno, I agree with your 1 clip, though I do believe that it should take teamwork as well. 3 people each using a full clip for equal tier AV::V. Adjusted accordingly, PRO AV::STD V? 1 guy, 1 clip. STD AV::PRO V (even though we don't have it yet)? 5 guys, 1 clip each.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Atiim
Living Like Larry Schwag
4661
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Posted - 2014.02.14 14:21:00 -
[33] - Quote
BAD FURRY wrote:voidfaction wrote:ReGnYuM wrote:BAD FURRY wrote:ReGnYuM wrote:Ironic that you mention teamwork, when tanking requires none
HAHAHAHAHHAHAHAHAHA you never tanked it do,s take team work Then enlighten me, and maybe go into detail other than, "it do, take teamwork". Enlighten us all. Because if i'm not mistaken it only takes 1 player to drive, shoot, and activate modules. Wow that is the same number it takes me in my scout dropsuit and my armor, shield, damage and speed is not even close to a tank. O you seem to know every thing no you tell us what you do in a tank in a PC plz tell us how to figth with out using the red line 6 tanks and av vsing only your tank and 2 others and ones a blaster ! so plz tell us the god of know it all PLZ tell us it do,s not take team work ! Particle Cannon with 2 Damage mods on a Madrugar.
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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Harpyja
Molon Labe. General Tso's Alliance
1155
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Posted - 2014.02.14 14:22:00 -
[34] - Quote
Lorhak Gannarsein wrote:BAD FURRY wrote:so tell us kids whats it to you
1 hit ? 2? 3?
or team work and using the rite kind of AV?
Current FG is good. Current FG TTK against HAVs (except hardener-stacking ones) is good I can solo most tanks with an FG; the only time I can't is when they pop multiple hardeners. Shield tanks can be frustrating to solo, considering their massive burst EHP, but that's kind of the whole point, so I'm okay with that. Remove hardener stacking, nerf railgun damage a little, remove damage mod stacking, and IMO HAVs and AV would be in a good place for balance. Just need to bring PLC and SL to the right level at that point (AV nades can go f*ck themselves). Hardener stacking hasn't really bothered me. Only a few times have I ran into someone who's hardener lasted longer than mine (and I have max skills) which only surprised me at most and all I thought was "good for them." They won't have enough EHP to deal with a railgun though, which is what I switched to.
Honestly, being able to stack hardeners offers more variety. A triple hardened Gunnlogi will stand up to almost any infantry AV, but because it lacks a shield extender, it goes down easily to a railgun. A Gunnlogi with two hardeners active at once will be able to stand up against anything, but when they go offline, that's your opportunity to destroy it; they had to give up something for a second hardener, and that will cost them their tank.
An all-rounded fit uses one hardener in any combination with a booster, extender, or damage amplifier. It gives it more flexibility than a fit with stacked hardeners. I for example run an extender, hardener, and missile damage amp. The unhardened buffer usually gives me enough time to react to incoming alpha damage, but if I know I'm going to face another tank, then my hardener makes better use of my 3950 shield. And finally the damage amplifier allows me to dish out enough damage to single-volley most armor tanks, otherwise I'd have to reload while they continue to damage me; in the end I'd take more damage if I had dual hardeners running than if I single-volleyed the armor tank with a damage amp. The damage amp even allows me to single-volley unhardened shield tanks without an extender as well (don't underestimate those extenders people!)
I've ran a triple hardened Gunnlogi myself and I'll say that it just slaughters infantry (keep in mind I use missiles), but it's inability to dish out a lot of damage due to the lack of a damage amp and it's inability to soak a lot of damage without an extender either loses a lot of tank fights or barely wins. I've barely used this fit before I stopped running it because I didn't like the flexibility I had to give up to become perma-hardened.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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BAD FURRY
SVER True Blood General Tso's Alliance
478
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Posted - 2014.02.14 14:22:00 -
[35] - Quote
Thor Odinson42 wrote:I think it becomes an issue when a good tanker is parked in front of an enemy supply depot with 8 people lobbing grenades and swarms and remotes, etc. And he just kills and kills and kills until his multiple hardeners are down.
That's when it frustrates me. They shouldn't be able to sit 10 meters away from multiple people without a fear in the world. Sometimes with two or three rail tanks covering the flanks.
I'm done with it, I'm just going to start backing out. They can stroke each other off for the duration of a match for all I care.
so AV nags 20% - dmg to shields yes he is going to own you GET Flucks and FG you will kill him faster this is not the game where one AV kills ALL !
Yes i am a Undead Hell Wolf ... nice to meat you!
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BAD FURRY
SVER True Blood General Tso's Alliance
478
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Posted - 2014.02.14 14:24:00 -
[36] - Quote
Quote:Particle Cannon with 2 Damage mods on a Madrugar.
your vsing 6 other tanks plz thats not going to save you and the AV from the other team
Yes i am a Undead Hell Wolf ... nice to meat you!
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calisk galern
BurgezzE.T.F General Tso's Alliance
1872
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Posted - 2014.02.14 14:25:00 -
[37] - Quote
the right AV is where it's possible for militia av to kill militia tanks and specced av to kill specced tankers.
1 person to 1 tank, the battles don't need to be short but it needs to be possible.
as it standard current miltia AV is worthless, and proto av can barely on rare occassions kill militia tanks. |
Rynoceros
Rise Of Old Dudes
2468
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Posted - 2014.02.14 14:25:00 -
[38] - Quote
BAD FURRY wrote:Rynoceros wrote:Harpyja wrote:ReGnYuM wrote:Ironic that you mention teamwork, when tanking requires none
HAHAHAHAHHAHAHAHAHA Ironic that a protostomper talks about balance.... Homeboy was stomping scrubs long before he had Proto. Who needs Proto to stomp Molon Labe, anyways? if you mean jumping around in the broken scout suit He didn't need 5000+ HP and a super ultra-mega AR to do it either. Oh, and he didn't have Hardeners or run to the redline for cover like a little *****.
I GÖú Kittens.
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ReGnYuM
Escrow Removal and Acquisition
2136
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Posted - 2014.02.14 14:26:00 -
[39] - Quote
Please Bad Furry keep posting!
I am farming so many likes off you
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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Baltazar Pontain
Phantom Universe Task Force Die Fremdenlegion
81
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Posted - 2014.02.14 14:28:00 -
[40] - Quote
BAD FURRY wrote:so tell us kids whats it to you
1 hit ? 2? 3?
or team work and using the rite kind of AV?
It is very easy to answer but not easy to archieve.
When everyone is using a tank. The tank is to easy. If you see no tanks (or almost no tanks). AV is to easy. |
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Thor Odinson42
Molon Labe. General Tso's Alliance
2863
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Posted - 2014.02.14 14:29:00 -
[41] - Quote
BAD FURRY wrote:Thor Odinson42 wrote:I think it becomes an issue when a good tanker is parked in front of an enemy supply depot with 8 people lobbing grenades and swarms and remotes, etc. And he just kills and kills and kills until his multiple hardeners are down.
That's when it frustrates me. They shouldn't be able to sit 10 meters away from multiple people without a fear in the world. Sometimes with two or three rail tanks covering the flanks.
I'm done with it, I'm just going to start backing out. They can stroke each other off for the duration of a match for all I care. so AV nags 20% - dmg to shields yes he is going to own you GET Flucks and FG you will kill him faster this is not the game where one AV kills ALL !
I understand what it takes.
The problem is that tanks are too much of a force multiplier in pub matches. You control less than 50% of your team in a pub match. If your squad switches to AV they are at the mercy of the infantry and the tanks on the enemy side. If there is true tank spam going on it's likely that the other 10 players on your team are hiding.
Each of you lose a proto AV suit or two and your profits are gone for the match. There is ZERO incentive to take care of them.
I don't want to hide in the redline or roof camp so I'd just rather leave the match. If it happens two or three times in a row, then I turn off Dust.
ML Director
Eve Toon - Raylan Scott
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BAD FURRY
SVER True Blood General Tso's Alliance
478
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Posted - 2014.02.14 14:29:00 -
[42] - Quote
Rynoceros wrote:BAD FURRY wrote:Rynoceros wrote:Harpyja wrote:ReGnYuM wrote:Ironic that you mention teamwork, when tanking requires none
HAHAHAHAHHAHAHAHAHA Ironic that a protostomper talks about balance.... Homeboy was stomping scrubs long before he had Proto. Who needs Proto to stomp Molon Labe, anyways? if you mean jumping around in the broken scout suit He didn't need 5000+ HP and a super ultra-mega AR to do it either. Oh, and he didn't have Hardeners or run to the redline for cover like a little *****. no he dint he ran around the map using a broken scout suit jumping around like a bunny so no one with out a mass driver could hit him then he used the Broke Smg so no your wrong its not skill its using broken stuff he,s good at
Yes i am a Undead Hell Wolf ... nice to meat you!
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voidfaction
Void of Faction
143
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Posted - 2014.02.14 14:30:00 -
[43] - Quote
BAD FURRY wrote:ReGnYuM wrote:BAD FURRY wrote:ReGnYuM wrote:Ironic that you mention teamwork, when tanking requires none
HAHAHAHAHHAHAHAHAHA you never tanked it do,s take team work Then enlighten me, and maybe go into detail other than, "it do, take teamwork". just like every thing els !!! calling out where to see av other tanks if you need help where are you how to get to point A - B with out being see or blown up when to push when to fall back so on so on ! i know running pubs all day makes it look like no skill because most pubs are filled with scrubs who do what ever they feel like ! and a tank cant take a points unless the driver gets out ! most drivers will not get out do to the fact its not there job or they dont have the a drop suit for that. so yes tanking takes team work or one guy in a tank on the other side can blow up the other teams tanks by picking them off at range the other tankers i see time and time again dont call out to ech other about AV hot spots and rail tanks fields of fire so i see a lot of F up,s where a team of tanks rolls in go,s all lone wolf and in 1 min all of them are recalling new tanks and there teams lost the point ! but same could be said for pro stomping ! do,s it take skill?? i bet it do,s just like tanking !
that is the team work for the whole battle not how it takes team work to drive the tank, shoot with the tank activate the modules, etc. I want to know why your dropsuit (tank) should only require 1 person to operate but multiple working togeting to fight against. does your tank cost 3x isk what my 200k isk scout suit costs? If it should take a tank to kill a tank maybe it should take infantry to kill infantry.
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voidfaction
Void of Faction
143
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Posted - 2014.02.14 14:36:00 -
[44] - Quote
PARKOUR PRACTIONER wrote:Casually moonwalking up to tank, placing remotes on tank, casually walking off in slow-motion while detonating.
That just might be how it will be for a cloaked scout in 1.8
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The Attorney General
1957
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Posted - 2014.02.14 14:45:00 -
[45] - Quote
My current recommendations:
Tanks:
Nerf Blaster Range by 30% Reduce speed 3% Reduce Nitrous boost by 5% Reduce Gunloggi CPU/PG, number TBD Increase turning abilities of the Madrugar slightly, to slightly reduce the mobility disadvantage versus Gunloggis.
AV:
FG: Reduce charge times to 1.6 levels.
Swarms: Either a 15% damage buff, or a 20% range increase, but not both. Increase magazine size by at least 1 round.
AV nades: No changes
PLC: CCP have stated that the PLC is in a place where it is difficult to balance without making it OP against infantry. Increase projectile velocity 25% Increase range 10% Increase precharge 15% Increase damage 25%
Hopefully the precharge time is what prevents people spamming them in city structures, but allows the weapon to perform a relatively high skill high damage blow to vehicles.
Proxies/RE's
Players should not need to reload to distribute proto and advanced explosives. Proxie damage could go up, I don't know by how much. RE's seem alright, maybe more damage, but I don't know if CCP wants RE's to one shot all heavies or not.
I think thats everything.
Mr. Hybrid Vayu.
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Rynoceros
Rise Of Old Dudes
2469
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Posted - 2014.02.14 14:46:00 -
[46] - Quote
BAD FURRY wrote:no he dint he ran around the map using a broken scout suit jumping around like a bunny so no one with out a mass driver could hit him then he used the Broke Smg so no your wrong its not skill its using broken stuff he,s good at That's what happened....this is all because you were terribad with a MD? Still hurts, doesn't it? Once a scrub, always a scrub.
I GÖú Kittens.
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The Attorney General
1957
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Posted - 2014.02.14 14:47:00 -
[47] - Quote
voidfaction wrote:
that is the team work for the whole battle not how it takes team work to drive the tank, shoot with the tank activate the modules, etc. I want to know why your dropsuit (tank) should only require 1 person to operate but multiple working togeting to fight against. does your tank cost 3x isk what my 200k isk scout suit costs? If it should take a tank to kill a tank maybe it should take infantry to kill infantry.
One player can take out a tank. Get good, HTFU, etc.....
My tank doesn't cost quite triple of your suit, but 550k is no laughing matter. If you are unable to deal with MLT tanks, then see the above.
It doesn't take a tank to kill a tank, it is a matter of effectiveness. Infantry can do it, and in certain situations can do it better than a tank can. Knowing which is which helps.
Mr. Hybrid Vayu.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1603
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Posted - 2014.02.14 14:48:00 -
[48] - Quote
voidfaction wrote:PARKOUR PRACTIONER wrote:Casually moonwalking up to tank, placing remotes on tank, casually walking off in slow-motion while detonating. That just might be how it will be for a cloaked scout in 1.8 Your post made me think of this.
Amazing the **** you find when you google "Cloaking Device"
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Operative 1171 Aajli
Bragian Order Amarr Empire
1212
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Posted - 2014.02.14 14:49:00 -
[49] - Quote
Zene Ren wrote:balance in this situation equals: number of vehicle pilots = number of grunts needed to destroy it
ps. not in a single shot ofc not even 3 AV granades pss. if you want current balance those tanks should require 3 or 4 pilots to operate and not 1 pilot holding 4 grunts to destroy it simple as that
This in a world where titans are being flown by one guy in a pod.
Rommel, you magnificent bastard, I read your book!
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BAD FURRY
SVER True Blood General Tso's Alliance
478
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Posted - 2014.02.14 14:49:00 -
[50] - Quote
Rynoceros wrote:BAD FURRY wrote:no he dint he ran around the map using a broken scout suit jumping around like a bunny so no one with out a mass driver could hit him then he used the Broke Smg so no your wrong its not skill its using broken stuff he,s good at That's what happened....this is all because you were terribad with a MD? Still hurts, doesn't it? Once a scrub, always a scrub. no bro ask anyone back in E3 scouts where broken
and how is erribad with a MD when thats the only way back then to kill a scout ?
stop trolling
Yes i am a Undead Hell Wolf ... nice to meat you!
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1603
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Posted - 2014.02.14 14:50:00 -
[51] - Quote
Operative 1171 Aajli wrote:Zene Ren wrote:balance in this situation equals: number of vehicle pilots = number of grunts needed to destroy it
ps. not in a single shot ofc not even 3 AV granades pss. if you want current balance those tanks should require 3 or 4 pilots to operate and not 1 pilot holding 4 grunts to destroy it simple as that This in a world where titans are being flown by one guy in a pod. and a small country's worth of support crew.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Mordecai Sanguine
What The French Never.Surrender
448
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Posted - 2014.02.14 14:50:00 -
[52] - Quote
BAD FURRY wrote:so tell us kids whats it to you
1 hit ? 2? 3?
or team work and using the rite kind of AV?
For me AV is the fact than vehicules can be destroyed. Right now they can't if they have more than 10 IQ.
Vehicules Hp are good. Problem is that hardeners should'nt exist OR be less than 30% resistance.
Plasma cannon should have WAY more damage. Swarms lauchers should have faster missiles.
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BAD FURRY
SVER True Blood General Tso's Alliance
478
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Posted - 2014.02.14 14:52:00 -
[53] - Quote
The Attorney General wrote:voidfaction wrote:
that is the team work for the whole battle not how it takes team work to drive the tank, shoot with the tank activate the modules, etc. I want to know why your dropsuit (tank) should only require 1 person to operate but multiple working togeting to fight against. does your tank cost 3x isk what my 200k isk scout suit costs? If it should take a tank to kill a tank maybe it should take infantry to kill infantry.
One player can take out a tank. Get good, HTFU, etc..... My tank doesn't cost quite triple of your suit, but 550k is no laughing matter. If you are unable to deal with MLT tanks, then see the above. It doesn't take a tank to kill a tank, it is a matter of effectiveness. Infantry can do it, and in certain situations can do it better than a tank can. Knowing which is which helps.
got to love how the other COD kids dont get that you CAN sloe a tank but just to help them out i say work as a team its why all the players you see posting hate or trying to troll are not PC players
Yes i am a Undead Hell Wolf ... nice to meat you!
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BAD FURRY
SVER True Blood General Tso's Alliance
478
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Posted - 2014.02.14 14:52:00 -
[54] - Quote
Mordecai Sanguine wrote:BAD FURRY wrote:so tell us kids whats it to you
1 hit ? 2? 3?
or team work and using the rite kind of AV?
For me AV is the fact than vehicules can be destroyed. Right now they can't if they have more than 10 IQ. Vehicules Hp are good. Problem is that hardeners should'nt exist OR be less than 30% resistance. Plasma cannon should have WAY more damage. Swarms lauchers should have faster missiles.
we had that remember dint turn out so well !
Yes i am a Undead Hell Wolf ... nice to meat you!
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BAD FURRY
SVER True Blood General Tso's Alliance
478
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Posted - 2014.02.14 14:55:00 -
[55] - Quote
so let me geust are the players crying and posting hate going to rage and leave when CCP where not fixing tanks there fine HTFU ?
Yes i am a Undead Hell Wolf ... nice to meat you!
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Vermaak Doe
SVER True Blood General Tso's Alliance
1363
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Posted - 2014.02.14 14:55:00 -
[56] - Quote
A lot of the problem comes from blasters in their current for, who needs gunners when your main gun can kill infantry easily? A large rof and range Nerf coupled with a huge damage per shot buff should fix that, it'll still kill infantry, wasting less ammo too.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Atiim
Living Like Larry Schwag
4661
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Posted - 2014.02.14 14:57:00 -
[57] - Quote
The Attorney General wrote:voidfaction wrote:
that is the team work for the whole battle not how it takes team work to drive the tank, shoot with the tank activate the modules, etc. I want to know why your dropsuit (tank) should only require 1 person to operate but multiple working togeting to fight against. does your tank cost 3x isk what my 200k isk scout suit costs? If it should take a tank to kill a tank maybe it should take infantry to kill infantry.
One player can take out a tank. Get good, HTFU, etc..... My tank doesn't cost quite triple of your suit, but 550k is no laughing matter. If you are unable to deal with MLT tanks, then see the above. It doesn't take a tank to kill a tank, it is a matter of effectiveness. Infantry can do it, and in certain situations can do it better than a tank can. Knowing which is which helps. Still have yet to be soloed by AV.
Would you like to be the first?
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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The Attorney General
1957
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Posted - 2014.02.14 15:00:00 -
[58] - Quote
Atiim wrote: Still have yet to be soloed by AV.
Would you like to be the first?
Sure
Mr. Hybrid Vayu.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1572
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Posted - 2014.02.14 15:03:00 -
[59] - Quote
Harpyja wrote:ReGnYuM wrote:Ironic that you mention teamwork, when tanking requires none
HAHAHAHAHHAHAHAHAHA Ironic that a protostomper talks about balance.... Maybe that's the whole point.
I support SP rollover.
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Atiim
Living Like Larry Schwag
4663
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Posted - 2014.02.14 15:04:00 -
[60] - Quote
The Attorney General wrote:Atiim wrote: Still have yet to be soloed by AV.
Would you like to be the first?
Sure How about Monday in Caldari FW?
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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