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Dexter307
The Unholy Legion Of DarkStar
924
|
Posted - 2014.02.13 15:01:00 -
[31] - Quote
Zcynx Rivera wrote:I've been using shotguns since beta and the only three problems I find them to have is: - Spread - Range - Hit detection
A shotgun should never have a lower spread. It makes no sense and is just a last minute bonus in my opinion. Shotgunners depend on this spread, specially at medium range. As for what should replace this bonus, I think range sounds fine. The point of leveling up a weapon is to improve what it already does, NOT reduce its effectiveness.
When it comes to range, it should be improved. Why? Because a shotgun is supposed to kill you at CQC, not tickle like it is doing now. We literally need the enemy in our face to be able to have any sort of effect. If I need to have them this close then, why would I go shotgun when Nova knives would be so much more effective and are balanced properly in my opinion? Now this is where the bonus replacement should be debated. By eliminating the spread reduction and adding an increase to RoF, it will surely make a whole lot of more sense and it should take care of that problem.
As for our good friend, hit detection, it would be wise to take a second look at this. It has been improved compared to previous patches (and yes I'm referring to the patch we couldn't hit ppl that were sitting still), but it still an issue. I have had several encounters where the enemy is able to regenerate shields, reload, etc. and I'm still praying for the shot to be registered.
Overall, I do believe we are almost there with this gun. Is a matter of adding a bit more time to it. I have used it since beta and never changed to any other weapon, simply because is my style and it is a fun weapon to use. It is not meant to compete with any gun, because it is in its own tier. This does not mean it should be in the conditions it is now. With the spread reduction skill removed I would like to see ADS reduce spread to give a actual reason to ADS with the shotgun |
Fox Gaden
Immortal Guides
2475
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Posted - 2014.02.13 15:19:00 -
[32] - Quote
The rifles are getting a nerf in 1.8. You know what happens when CCP buffs one weapon while nerfing another. The Shotgun would end up completely overpowered, and would then be nerfed into he ground in 1.9.
Probably be better to see how it stacks up against the Rifles in 1.8, and then talk about a buff for 1.9.
But I am talking about damage there. No reason not to talk about range and dispersion now.
Edit: The biggest shotgun buff I could ask for is the ability to remove the melee ability from R3. When I tried to use the Shotgun, every time I tried to shoot it I would end up meleeing instead. I have not gotten a melee kill in over a year, but it has probably cost me over a hundred kills. If I could deactivate melee, I might actually be able to use the shotgun.
Fox Gaden: DUST Wall of Fame, 2014
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Dexter307
The Unholy Legion Of DarkStar
924
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Posted - 2014.02.13 16:25:00 -
[33] - Quote
Fox Gaden wrote:The rifles are getting a nerf in 1.8. You know what happens when CCP buffs one weapon while nerfing another. The Shotgun would end up completely overpowered, and would then be nerfed into he ground in 1.9.
Probably be better to see how it stacks up against the Rifles in 1.8, and then talk about a buff for 1.9.
But I am talking about damage there. No reason not to talk about range and dispersion now.
Edit: The biggest shotgun buff I could ask for is the ability to remove the melee ability from R3. When I tried to use the Shotgun, every time I tried to shoot it I would end up meleeing instead. I have not gotten a melee kill in over a year, but it has probably cost me over a hundred kills. If I could deactivate melee, I might actually be able to use the shotgun. How do you accidentally melee? I've never done that. |
Dexter307
The Unholy Legion Of DarkStar
924
|
Posted - 2014.02.13 19:02:00 -
[34] - Quote
Bump=ƒΙο |
Zcynx Rivera
S.e.V.e.N. General Tso's Alliance
18
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Posted - 2014.02.14 18:27:00 -
[35] - Quote
Fox Gaden wrote:The rifles are getting a nerf in 1.8. You know what happens when CCP buffs one weapon while nerfing another. The Shotgun would end up completely overpowered, and would then be nerfed into he ground in 1.9.
Probably be better to see how it stacks up against the Rifles in 1.8, and then talk about a buff for 1.9.
But I am talking about damage there. No reason not to talk about range and dispersion now.
Edit: The biggest shotgun buff I could ask for is the ability to remove the melee ability from R3. When I tried to use the Shotgun, every time I tried to shoot it I would end up meleeing instead. I have not gotten a melee kill in over a year, but it has probably cost me over a hundred kills. If I could deactivate melee, I might actually be able to use the shotgun.
It happens. Sometimes under high tension games I accidentally do the same. It would be nice to disable it since, for me, it has no use in this game. Then again, this is also something that's debatable and you should just be more careful what buttons you press. |
Yan Darn
DUST University Ivy League
213
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Posted - 2014.02.14 18:53:00 -
[36] - Quote
It's mostly fine, but could do with a range bonus instead of spread - or make range the ops skill and spread the prof skill maybe. To fully ensure a sneak attack works out, I pretty much have to be in NK range to begin with - they can sprint while you can only walk and shoot.
If damage isn't being increased, extra ammo capacity (total, not clip) would be nice...
You probably don't know me. But next time you get gunned down or exploded by a Valor scout...check the name.
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Dexter307
The Unholy Legion Of DarkStar
934
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Posted - 2014.02.14 18:57:00 -
[37] - Quote
Yan Darn wrote:It's mostly fine, but could do with a range bonus instead of spread - or make range the ops skill and spread the prof skill maybe. To fully ensure a sneak attack works out, I pretty much have to be in NK range to begin with - they can sprint while you can only walk and shoot.
If damage isn't being increased, extra ammo capacity (total, not clip) would be nice... Buff range by ~2 meters Make operations +5% bonus to ROF Proficiency +3% damage per level |
Oxskull Duncarino
Tickle My Null-Sac
428
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Posted - 2014.02.14 18:59:00 -
[38] - Quote
Dexter307 wrote:Can any dev please say the shotgun will get some sort of buff in 1.8?
I would really liketo see a +1~2 meter increase to optimal range as well as a change to pellets
10 pellets by default Operations skill: +1 pellet per shot per level TBH a spread reduction makes no sense for a shotgun skill and instead ADS should reduce spread. Really, a spread reduction makes no sense for a shotgun? Much as real life should only be used a an influence rather than a rule for gaming, you might want to look up shotgun chokes and learn as to why spread reduction is very useful. I'd actually like to see the operations raise the spread reduction by at least 1% per level to make it more effective. And I play as a heavy so most of my experience is from the wrong side of the muzzle. |
Dexter307
The Unholy Legion Of DarkStar
934
|
Posted - 2014.02.14 19:02:00 -
[39] - Quote
Oxskull Duncarino wrote:Dexter307 wrote:Can any dev please say the shotgun will get some sort of buff in 1.8?
I would really liketo see a +1~2 meter increase to optimal range as well as a change to pellets
10 pellets by default Operations skill: +1 pellet per shot per level TBH a spread reduction makes no sense for a shotgun skill and instead ADS should reduce spread. Really, a spread reduction makes no sense for a shotgun? Much as real life should only be used a an influence rather than a rule for gaming, you might want to look up shotgun chokes and learn as to why spread reduction is very useful. I'd actually like to see the operations raise the spread reduction by at least 1% per level to make it more effective. And I play as a heavy so most of my experience is from the wrong side of the muzzle. No, just no. Spread reduction as a skill needs to go and instead ADS should decrease spread |
Oxskull Duncarino
Tickle My Null-Sac
428
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Posted - 2014.02.14 19:07:00 -
[40] - Quote
Dexter307 wrote:Oxskull Duncarino wrote:Dexter307 wrote:Can any dev please say the shotgun will get some sort of buff in 1.8?
I would really liketo see a +1~2 meter increase to optimal range as well as a change to pellets
10 pellets by default Operations skill: +1 pellet per shot per level TBH a spread reduction makes no sense for a shotgun skill and instead ADS should reduce spread. Really, a spread reduction makes no sense for a shotgun? Much as real life should only be used a an influence rather than a rule for gaming, you might want to look up shotgun chokes and learn as to why spread reduction is very useful. I'd actually like to see the operations raise the spread reduction by at least 1% per level to make it more effective. And I play as a heavy so most of my experience is from the wrong side of the muzzle. No, just no. Spread reduction as a skill needs to go and instead ADS should decrease spread I hate that mechanic on shotguns in modern day or earlier based games, but that would work for me in the futuristic setting of Dust. Aiming down sights activates a choke. Sounds good. I'm not sure what could replace operations though. |
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Yeeeuuuupppp
KILL-EM-QUICK RISE of LEGION
80
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Posted - 2014.02.14 19:10:00 -
[41] - Quote
The only thing I would want is more ammo capacity
My Minnie is friendly.. don't worry, I don't bite. I slash.
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Dexter307
The Unholy Legion Of DarkStar
934
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Posted - 2014.02.14 19:12:00 -
[42] - Quote
Oxskull Duncarino wrote:Dexter307 wrote:Oxskull Duncarino wrote:Dexter307 wrote:Can any dev please say the shotgun will get some sort of buff in 1.8?
I would really liketo see a +1~2 meter increase to optimal range as well as a change to pellets
10 pellets by default Operations skill: +1 pellet per shot per level TBH a spread reduction makes no sense for a shotgun skill and instead ADS should reduce spread. Really, a spread reduction makes no sense for a shotgun? Much as real life should only be used a an influence rather than a rule for gaming, you might want to look up shotgun chokes and learn as to why spread reduction is very useful. I'd actually like to see the operations raise the spread reduction by at least 1% per level to make it more effective. And I play as a heavy so most of my experience is from the wrong side of the muzzle. No, just no. Spread reduction as a skill needs to go and instead ADS should decrease spread I hate that mechanic on shotguns in modern day or earlier based games, but that would work for me in the futuristic setting of Dust. Aiming down sights activates a choke. Sounds good. I'm not sure what could replace operations though. Why? Shotguns in 99% of games are unrealistic, and balancing games around realism is a terrible idea Operations should be +5% ROF per level Proficiency should be +3% damage per level |
Dexter307
The Unholy Legion Of DarkStar
934
|
Posted - 2014.02.14 19:13:00 -
[43] - Quote
Yeeeuuuupppp wrote:The only thing I would want is more ammo capacity Really? I've never had ammo problems, I'm always able to get to a nanohive or supply depot |
Piraten Hovnoret
Molon Labe. General Tso's Alliance
302
|
Posted - 2014.02.14 19:29:00 -
[44] - Quote
Increase the range buy 2-3 meters Increase damage slightly on the adv lvl Increase damage a bit more at the proto lvl
It's kind of weird that I don't feel any big difference on using a basic or a proto. More than the cost in isk that is
War never changes
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Oxskull Duncarino
Tickle My Null-Sac
429
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Posted - 2014.02.14 20:34:00 -
[45] - Quote
Dexter307 wrote:Oxskull Duncarino wrote:Dexter307 wrote:Oxskull Duncarino wrote:Dexter307 wrote:Can any dev please say the shotgun will get some sort of buff in 1.8?
I would really liketo see a +1~2 meter increase to optimal range as well as a change to pellets
10 pellets by default Operations skill: +1 pellet per shot per level TBH a spread reduction makes no sense for a shotgun skill and instead ADS should reduce spread. Really, a spread reduction makes no sense for a shotgun? Much as real life should only be used a an influence rather than a rule for gaming, you might want to look up shotgun chokes and learn as to why spread reduction is very useful. I'd actually like to see the operations raise the spread reduction by at least 1% per level to make it more effective. And I play as a heavy so most of my experience is from the wrong side of the muzzle. No, just no. Spread reduction as a skill needs to go and instead ADS should decrease spread I hate that mechanic on shotguns in modern day or earlier based games, but that would work for me in the futuristic setting of Dust. Aiming down sights activates a choke. Sounds good. I'm not sure what could replace operations though. Why? Shotguns in 99% of games are unrealistic, and balancing games around realism is a terrible idea Operations should be +5% ROF per level Proficiency should be +3% damage per level Hey now, I'm 100% in the camp that while games that attempt to base themselves as much as possible on reality have their place, Dust is not one of them. But there is nothing wrong with using reality as an influence to make mechanics feel natural. ADSing a rifle giving a tighter spread feels good as it's more stable, and other stuff like that. Everyone has a pet peeve and the shotgun thing is mine. All games are unrealistic, but everyone has a different level as to what they want, everyone to their own. Like I'm happy with the ranges on weapons in Dust for balance purposes as unrealistic as they are.
And saying shotguns in 99% of games are unrealistic is a fairly broad statement. Of course they're unrealistic, they're in a game! But some come very close to real life without stepping over the line and I find them fun for that fact. |
Tectonic Fusion
1050
|
Posted - 2014.02.14 20:44:00 -
[46] - Quote
Dexter307 wrote:Yan Darn wrote:It's mostly fine, but could do with a range bonus instead of spread - or make range the ops skill and spread the prof skill maybe. To fully ensure a sneak attack works out, I pretty much have to be in NK range to begin with - they can sprint while you can only walk and shoot.
If damage isn't being increased, extra ammo capacity (total, not clip) would be nice... Buff range by ~2 meters Make operations +5% bonus to ROF Proficiency +3% damage per level Nothing else needs to be done besides this. /thread
Solo Player
Squad status: Locked
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Bormir1r
WarRavens League of Infamy
60
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Posted - 2014.02.14 20:50:00 -
[47] - Quote
Dexter307 wrote:Oxskull Duncarino wrote:Dexter307 wrote:Can any dev please say the shotgun will get some sort of buff in 1.8?
I would really liketo see a +1~2 meter increase to optimal range as well as a change to pellets
10 pellets by default Operations skill: +1 pellet per shot per level TBH a spread reduction makes no sense for a shotgun skill and instead ADS should reduce spread. Really, a spread reduction makes no sense for a shotgun? Much as real life should only be used a an influence rather than a rule for gaming, you might want to look up shotgun chokes and learn as to why spread reduction is very useful. I'd actually like to see the operations raise the spread reduction by at least 1% per level to make it more effective. And I play as a heavy so most of my experience is from the wrong side of the muzzle. No, just no. Spread reduction as a skill needs to go and instead ADS should decrease spread
I'm a little confused about how spread should work. Isn't it better to have a concentrated shot where all the pellets hit to have maximum damage, making more spread worse? I'm totally for range increase and better hit detection (and also that ******* sprinting bug where I run like a heavy who weighs as much as a tank, getting almost insta-killed).
Minja. We run and hide. And then we kill you.
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
211
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Posted - 2014.02.14 21:05:00 -
[48] - Quote
Shotguns need new iron sights, faster ads turning speed, and a slight range buff unless ads improves range because who would know, ads is worthless atm.
Maybe a very small damage buff. I like the dispersion boost. it helps. Move it up to 5% per level. |
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
212
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Posted - 2014.02.14 21:13:00 -
[49] - Quote
Bormir1r wrote:Dexter307 wrote:Oxskull Duncarino wrote:Dexter307 wrote:Can any dev please say the shotgun will get some sort of buff in 1.8?
I would really liketo see a +1~2 meter increase to optimal range as well as a change to pellets
10 pellets by default Operations skill: +1 pellet per shot per level TBH a spread reduction makes no sense for a shotgun skill and instead ADS should reduce spread. Really, a spread reduction makes no sense for a shotgun? Much as real life should only be used a an influence rather than a rule for gaming, you might want to look up shotgun chokes and learn as to why spread reduction is very useful. I'd actually like to see the operations raise the spread reduction by at least 1% per level to make it more effective. And I play as a heavy so most of my experience is from the wrong side of the muzzle. No, just no. Spread reduction as a skill needs to go and instead ADS should decrease spread I'm a little confused about how spread should work. Isn't it better to have a concentrated shot where all the pellets hit to have maximum damage, making more spread worse? I'm totally for range increase and better hit detection (and also that ******* sprinting bug where I run like a heavy who weighs as much as a tank, getting almost insta-killed).
Yes it's better with the dispersion skill, if they want to make ads reduce spread (like call of duty) you need to be able to turn left and right on a dime for cqc if your gonna use ironsights. More pellets hit = more damage dealt. |
Tectonic Fusion
1050
|
Posted - 2014.02.14 21:25:00 -
[50] - Quote
Auris Lionesse wrote:Bormir1r wrote:Dexter307 wrote:Oxskull Duncarino wrote:Dexter307 wrote:Can any dev please say the shotgun will get some sort of buff in 1.8?
I would really liketo see a +1~2 meter increase to optimal range as well as a change to pellets
10 pellets by default Operations skill: +1 pellet per shot per level TBH a spread reduction makes no sense for a shotgun skill and instead ADS should reduce spread. Really, a spread reduction makes no sense for a shotgun? Much as real life should only be used a an influence rather than a rule for gaming, you might want to look up shotgun chokes and learn as to why spread reduction is very useful. I'd actually like to see the operations raise the spread reduction by at least 1% per level to make it more effective. And I play as a heavy so most of my experience is from the wrong side of the muzzle. No, just no. Spread reduction as a skill needs to go and instead ADS should decrease spread I'm a little confused about how spread should work. Isn't it better to have a concentrated shot where all the pellets hit to have maximum damage, making more spread worse? I'm totally for range increase and better hit detection (and also that ******* sprinting bug where I run like a heavy who weighs as much as a tank, getting almost insta-killed). Yes it's better with the dispersion skill, if they want to make ads reduce spread (like call of duty) you need to be able to turn left and right on a dime for cqc if your gonna use ironsights. More pellets hit = more damage dealt. 3% damage per level is useless when half your pellets miss. If you're at point blank range like how CCP wants it, it isn't useless.
Solo Player
Squad status: Locked
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
592
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Posted - 2014.02.14 21:26:00 -
[51] - Quote
Dexter307 wrote:Oxskull Duncarino wrote:Dexter307 wrote:Oxskull Duncarino wrote:Dexter307 wrote:Can any dev please say the shotgun will get some sort of buff in 1.8?
I would really liketo see a +1~2 meter increase to optimal range as well as a change to pellets
10 pellets by default Operations skill: +1 pellet per shot per level TBH a spread reduction makes no sense for a shotgun skill and instead ADS should reduce spread. Really, a spread reduction makes no sense for a shotgun? Much as real life should only be used a an influence rather than a rule for gaming, you might want to look up shotgun chokes and learn as to why spread reduction is very useful. I'd actually like to see the operations raise the spread reduction by at least 1% per level to make it more effective. And I play as a heavy so most of my experience is from the wrong side of the muzzle. No, just no. Spread reduction as a skill needs to go and instead ADS should decrease spread I hate that mechanic on shotguns in modern day or earlier based games, but that would work for me in the futuristic setting of Dust. Aiming down sights activates a choke. Sounds good. I'm not sure what could replace operations though. Why? Shotguns in 99% of games are unrealistic, and balancing games around realism is a terrible idea Operations should be +5% ROF per level Proficiency should be +3% damage per level Adopting my idea I see
+1
Kills- Archduke Ferdinand
Balance!
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
215
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Posted - 2014.02.14 21:38:00 -
[52] - Quote
Tectonic Fusion wrote:Auris Lionesse wrote:
Yes it's better with the dispersion skill, if they want to make ads reduce spread (like call of duty) you need to be able to turn left and right on a dime for cqc if your gonna use ironsights. More pellets hit = more damage dealt.
3% damage per level is useless when half your pellets miss.
If you're at point blank range like how CCP wants it, it isn't useless. Point blank range on a pump action shotgun is still ten feet. Point blank just means the bullet drop won't affect your ability to hit the target.
What good is my pellet doing 4 more damage when I could have 1-2 more pellets hitting target that do 40 damage each. Buffing damage at the cost of accuracy on shotguns is a raw damage nerf. |
Zahle Undt
Bullet Cluster Legacy Rising
701
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Posted - 2014.02.14 21:40:00 -
[53] - Quote
Shotguns are fine and do not need a buff.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
842
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Posted - 2014.02.14 21:42:00 -
[54] - Quote
No need, shotgun is fine, the spread to LVL 5 has an only effect on the breach but the proficiency is fine... anywhere above would be OP...
Assassination is my thing.
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Scheneighnay McBob
Learning Coalition College
4023
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Posted - 2014.02.14 22:24:00 -
[55] - Quote
With the change to the gallente assault skill, shotguns will be able to be considered an assault weapon, and not just a scout weapon.
With that, the base range needs to be increased.
I am your scan error.
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Dexter307
The Unholy Legion Of DarkStar
943
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Posted - 2014.02.14 22:29:00 -
[56] - Quote
Gavr1lo Pr1nc1p wrote:Dexter307 wrote: Operations should be +5% ROF per level Proficiency should be +3% damage per level
Adopting my idea I see +1 Yep, ive decided i like your idea better than what I came up with |
Oxskull Duncarino
Tickle My Null-Sac
429
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Posted - 2014.02.14 22:30:00 -
[57] - Quote
Scheneighnay McBob wrote:With the change to the gallente assault skill, shotguns will be able to be considered an assault weapon, and not just a scout weapon.
With that, the base range needs to be increased. Going by that reasoning, since there have been heavy shotgunners attempting to assault me for as long as I remember the shotgun should have had an increase to range ages ago. By the way I'm not saying a shotgun heavy is good, although my ring does tighten up when they spawn beside me |
Dexter307
The Unholy Legion Of DarkStar
943
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Posted - 2014.02.14 22:30:00 -
[58] - Quote
Auris Lionesse wrote:Tectonic Fusion wrote:Auris Lionesse wrote:
Yes it's better with the dispersion skill, if they want to make ads reduce spread (like call of duty) you need to be able to turn left and right on a dime for cqc if your gonna use ironsights. More pellets hit = more damage dealt.
3% damage per level is useless when half your pellets miss.
If you're at point blank range like how CCP wants it, it isn't useless. Point blank range on a pump action shotgun is still ten feet. Point blank just means the bullet drop won't affect your ability to hit the target. What good is my pellet doing 4 more damage when I could have 1-2 more pellets hitting target that do 40 damage each. Buffing damage at the cost of accuracy on shotguns is a raw damage nerf. The spread is tight enough by defult. Better spread should come from ADS |
Zahle Undt
Bullet Cluster Legacy Rising
705
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Posted - 2014.02.14 22:32:00 -
[59] - Quote
Scheneighnay McBob wrote:With the change to the gallente assault skill, shotguns will be able to be considered an assault weapon, and not just a scout weapon.
With that, the base range needs to be increased.
I don't see where that leap in logic comes from, just because they are good for assaults does not mean they need or deserve a range increase. If you want to use a shotty on your gal assault stack some kin cats and get in close. Does no one remember the Minmatar assault and Cal logi + shotgun phenomenon of one of the earlier uprising builds?
The shotgun only seems to be weak because hit detection improved and AA was fixed thus making hit scan weapons like the rifles better. The shotgun still works fine its just not an instant win button anymore nor has it suffered nearly as much as the MD from the changes made to AA and HD.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Dexter307
The Unholy Legion Of DarkStar
943
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Posted - 2014.02.14 22:33:00 -
[60] - Quote
Zahle Undt wrote:Shotguns are fine and do not need a buff.
Smooth Assassin wrote:No need, shotgun is fine, the spread to LVL 5 has an only effect on the breach but the proficiency is fine... anywhere above would be OP...
There only ok against militia and standard suits Theres a reason shotguns are not used in any sort of competetive play |
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