Zcynx Rivera
S.e.V.e.N. General Tso's Alliance
16
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Posted - 2014.02.13 14:56:00 -
[1] - Quote
I've been using shotguns since beta and the only three problems I find them to have is: - Spread - Range - Hit detection
A shotgun should never have a lower spread. It makes no sense and is just a last minute bonus in my opinion. Shotgunners depend on this spread, specially at medium range. As for what should replace this bonus, I think range sounds fine. The point of leveling up a weapon is to improve what it already does, NOT reduce its effectiveness.
When it comes to range, it should be improved. Why? Because a shotgun is supposed to kill you at CQC, not tickle like it is doing now. We literally need the enemy in our face to be able to have any sort of effect. If I need to have them this close then, why would I go shotgun when Nova knives would be so much more effective and are balanced properly in my opinion? Now this is where the bonus replacement should be debated. By eliminating the spread reduction and adding an increase to RoF, it will surely make a whole lot of more sense and it should take care of that problem.
As for our good friend, hit detection, it would be wise to take a second look at this. It has been improved compared to previous patches (and yes I'm referring to the patch we couldn't hit ppl that were sitting still), but it still an issue. I have had several encounters where the enemy is able to regenerate shields, reload, etc. and I'm still praying for the shot to be registered.
Overall, I do believe we are almost there with this gun. Is a matter of adding a bit more time to it. I have used it since beta and never changed to any other weapon, simply because is my style and it is a fun weapon to use. It is not meant to compete with any gun, because it is in its own tier. This does not mean it should be in the conditions it is now. |
Zcynx Rivera
S.e.V.e.N. General Tso's Alliance
18
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Posted - 2014.02.14 18:27:00 -
[2] - Quote
Fox Gaden wrote:The rifles are getting a nerf in 1.8. You know what happens when CCP buffs one weapon while nerfing another. The Shotgun would end up completely overpowered, and would then be nerfed into he ground in 1.9.
Probably be better to see how it stacks up against the Rifles in 1.8, and then talk about a buff for 1.9.
But I am talking about damage there. No reason not to talk about range and dispersion now.
Edit: The biggest shotgun buff I could ask for is the ability to remove the melee ability from R3. When I tried to use the Shotgun, every time I tried to shoot it I would end up meleeing instead. I have not gotten a melee kill in over a year, but it has probably cost me over a hundred kills. If I could deactivate melee, I might actually be able to use the shotgun.
It happens. Sometimes under high tension games I accidentally do the same. It would be nice to disable it since, for me, it has no use in this game. Then again, this is also something that's debatable and you should just be more careful what buttons you press. |