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Dexter307
The Unholy Legion Of DarkStar
912
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Posted - 2014.02.13 03:03:00 -
[1] - Quote
Can any dev please say the shotgun will get some sort of buff in 1.8?
I would really liketo see a +1~2 meter increase to optimal range as well as a change to pellets
10 pellets by default Operations skill: +1 pellet per shot per level TBH a spread reduction makes no sense for a shotgun skill and instead ADS should reduce spread. |
Dexter307
The Unholy Legion Of DarkStar
912
|
Posted - 2014.02.13 03:17:00 -
[2] - Quote
DeadlyAztec11 wrote:I think they're fine. Against militia and standard suit sure |
Dexter307
The Unholy Legion Of DarkStar
916
|
Posted - 2014.02.13 03:46:00 -
[3] - Quote
DeadlyAztec11 wrote:Dexter307 wrote:DeadlyAztec11 wrote:I think they're fine. Against militia and standard suit sure Well, my advanced Shotgun can two shot just about every single medium suit and three-four shot heavies. I think that's pretty good. If I add a complex damage mod I get a lot more one shot kills. Quite alot of proto suits take 3 shots to kill Against heavies 3 shots is ok but mediums should never take more than 2. Thats why i think 15 pellets would work as ~600 damage would 1-2 shot mediums while heavies would take 2-4 shots depending on how tanked the heavy is (3-4 most of the time) |
Dexter307
The Unholy Legion Of DarkStar
916
|
Posted - 2014.02.13 04:08:00 -
[4] - Quote
Gavr1lo Pr1nc1p wrote:i think operation should give it a boost to RoF, so at Op V, you have chromosome level RoF at the least. Also, range needs to be increased to chromosome levels, and damage on ADV and PRO shotguns needs to be upped, as well as proficiency being changed to 3% damage.
I disagree with pellet increase per level, as i think it would create hit detection problems, so i would prefer the shotguns at ADV and PRO level to receive an increase in damage per pellet so that it is equivalent to +3 pellets at ADV, and +5 at PRO. In other words,
ADV dpp=42 42x3=126 damage bonus to ADV shotguns PRO dpp=44 44x 5=220 damage bonus to PRO shotguns
i believe there are 12 pellets total to be fired, so 126/12=10.5 damage increase per pellet on ADV shotgun, 220/12=18.3 damage increase per pellet, for a total of 52.5 and 62.3 damage per pellet respectively, this number will probably need to be reduced in light of upcoming rifle nerds that are occurring
So, to conclude, fixing the shotgun involves -changing operation skill to a 5% bonus to RoF -changing proficiency skill to 3% bonus to damage -increasing damage stats on ADV and PRO shotguns by 10.5 and 18.3 respectively, (and scaling the breach shotgun to match) -increasing the range to chromosome levels -OPTIONAL:change sound, I believe the new sound may have something to do with shoddy hit detection I would be more than OK with this as well
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Dexter307
The Unholy Legion Of DarkStar
922
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Posted - 2014.02.13 13:17:00 -
[5] - Quote
Bump |
Dexter307
The Unholy Legion Of DarkStar
922
|
Posted - 2014.02.13 13:52:00 -
[6] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:DeadlyAztec11 wrote:I think they're fine. Agreed ... don't they realise that any buff would make them OP and the flood of QQ's that follows would be massive because it would become the WOTM. QQ that it could compete with other guns? That's a good thing, the current shotguns are by no means competitive unless your fighting militia and standard suit, and even then a lot of other guns would do its job better At the very least it should be buffed to chromosome level |
Dexter307
The Unholy Legion Of DarkStar
923
|
Posted - 2014.02.13 13:59:00 -
[7] - Quote
Sam Tektzby wrote:Dexter307 wrote:Shinobi MumyoSakanagare ZaShigurui wrote:DeadlyAztec11 wrote:I think they're fine. Agreed ... don't they realise that any buff would make them OP and the flood of QQ's that follows would be massive because it would become the WOTM. QQ that it could compete with other guns? That's a good thing, the current shotguns are by no means competitive unless your fighting militia and standard suit, and even then a lot of other guns would do its job better At the very least it should be buffed to chromosome level Honestly in hands of recon boyo its basicaly running tool of death. You could do the same with any of the rifles or even a SMG/scrambler pistol though The shotgun dosent have a competitive place, especially after it's huge nerf in uprising |
Dexter307
The Unholy Legion Of DarkStar
923
|
Posted - 2014.02.13 14:04:00 -
[8] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:DeadlyAztec11 wrote:Dexter307 wrote:DeadlyAztec11 wrote:I think they're fine. Against militia and standard suit sure Well, my advanced Shotgun can two shot just about every single medium suit and three-four shot heavies. I think that's pretty good. If I add a complex damage mod I get a lot more one shot kills. And this is how it's suppose to be . Pro suits have just as much HP's as a heavy in most cases and three shots atleast should be required for a heavy ... anything less is just greed and would defeat the purpose and role of a heavy suit. This is what I mean about people not wanting to work and their attempts at making their weapons of choice instakill weapons . If in 1.8 damage is being reduced then it's safe to say that the shotgun won't get a buff and probably won't get touched still making it the CQC beast that it is . Hit detection is a totally separate issue that MOST weapons suffer from. I never have problems with hit detection The problem I have is the range is so short it's easy to back out of its range and that advanced and proto suits can tank three shots which is unfair since the shotguns ROF is the same as most pump shotguns in other games |
Dexter307
The Unholy Legion Of DarkStar
923
|
Posted - 2014.02.13 14:05:00 -
[9] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Why would or should a shotgun be able to compete with a rifle ? That's totally not it's intended role. I mean in terms of being a useful weapon in its role, not in terms of range |
Dexter307
The Unholy Legion Of DarkStar
923
|
Posted - 2014.02.13 14:09:00 -
[10] - Quote
PARKOUR PRACTIONER wrote:I can three to four shot a heavy no matter how stacked, two hits if I get the head. I use militia and it holds it down real well. Heavys are fine, but proto and advanced suits should not take three shots while being able to walk out of your range Making the shotguns shoot 15 pellets would make mediums die In 2 shots when tanked, while heavys in 1.8 would still take 3-4 |
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Dexter307
The Unholy Legion Of DarkStar
924
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Posted - 2014.02.13 15:01:00 -
[11] - Quote
Zcynx Rivera wrote:I've been using shotguns since beta and the only three problems I find them to have is: - Spread - Range - Hit detection
A shotgun should never have a lower spread. It makes no sense and is just a last minute bonus in my opinion. Shotgunners depend on this spread, specially at medium range. As for what should replace this bonus, I think range sounds fine. The point of leveling up a weapon is to improve what it already does, NOT reduce its effectiveness.
When it comes to range, it should be improved. Why? Because a shotgun is supposed to kill you at CQC, not tickle like it is doing now. We literally need the enemy in our face to be able to have any sort of effect. If I need to have them this close then, why would I go shotgun when Nova knives would be so much more effective and are balanced properly in my opinion? Now this is where the bonus replacement should be debated. By eliminating the spread reduction and adding an increase to RoF, it will surely make a whole lot of more sense and it should take care of that problem.
As for our good friend, hit detection, it would be wise to take a second look at this. It has been improved compared to previous patches (and yes I'm referring to the patch we couldn't hit ppl that were sitting still), but it still an issue. I have had several encounters where the enemy is able to regenerate shields, reload, etc. and I'm still praying for the shot to be registered.
Overall, I do believe we are almost there with this gun. Is a matter of adding a bit more time to it. I have used it since beta and never changed to any other weapon, simply because is my style and it is a fun weapon to use. It is not meant to compete with any gun, because it is in its own tier. This does not mean it should be in the conditions it is now. With the spread reduction skill removed I would like to see ADS reduce spread to give a actual reason to ADS with the shotgun |
Dexter307
The Unholy Legion Of DarkStar
924
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Posted - 2014.02.13 16:25:00 -
[12] - Quote
Fox Gaden wrote:The rifles are getting a nerf in 1.8. You know what happens when CCP buffs one weapon while nerfing another. The Shotgun would end up completely overpowered, and would then be nerfed into he ground in 1.9.
Probably be better to see how it stacks up against the Rifles in 1.8, and then talk about a buff for 1.9.
But I am talking about damage there. No reason not to talk about range and dispersion now.
Edit: The biggest shotgun buff I could ask for is the ability to remove the melee ability from R3. When I tried to use the Shotgun, every time I tried to shoot it I would end up meleeing instead. I have not gotten a melee kill in over a year, but it has probably cost me over a hundred kills. If I could deactivate melee, I might actually be able to use the shotgun. How do you accidentally melee? I've never done that. |
Dexter307
The Unholy Legion Of DarkStar
924
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Posted - 2014.02.13 19:02:00 -
[13] - Quote
Bump=ƒΙο |
Dexter307
The Unholy Legion Of DarkStar
934
|
Posted - 2014.02.14 18:57:00 -
[14] - Quote
Yan Darn wrote:It's mostly fine, but could do with a range bonus instead of spread - or make range the ops skill and spread the prof skill maybe. To fully ensure a sneak attack works out, I pretty much have to be in NK range to begin with - they can sprint while you can only walk and shoot.
If damage isn't being increased, extra ammo capacity (total, not clip) would be nice... Buff range by ~2 meters Make operations +5% bonus to ROF Proficiency +3% damage per level |
Dexter307
The Unholy Legion Of DarkStar
934
|
Posted - 2014.02.14 19:02:00 -
[15] - Quote
Oxskull Duncarino wrote:Dexter307 wrote:Can any dev please say the shotgun will get some sort of buff in 1.8?
I would really liketo see a +1~2 meter increase to optimal range as well as a change to pellets
10 pellets by default Operations skill: +1 pellet per shot per level TBH a spread reduction makes no sense for a shotgun skill and instead ADS should reduce spread. Really, a spread reduction makes no sense for a shotgun? Much as real life should only be used a an influence rather than a rule for gaming, you might want to look up shotgun chokes and learn as to why spread reduction is very useful. I'd actually like to see the operations raise the spread reduction by at least 1% per level to make it more effective. And I play as a heavy so most of my experience is from the wrong side of the muzzle. No, just no. Spread reduction as a skill needs to go and instead ADS should decrease spread |
Dexter307
The Unholy Legion Of DarkStar
934
|
Posted - 2014.02.14 19:12:00 -
[16] - Quote
Oxskull Duncarino wrote:Dexter307 wrote:Oxskull Duncarino wrote:Dexter307 wrote:Can any dev please say the shotgun will get some sort of buff in 1.8?
I would really liketo see a +1~2 meter increase to optimal range as well as a change to pellets
10 pellets by default Operations skill: +1 pellet per shot per level TBH a spread reduction makes no sense for a shotgun skill and instead ADS should reduce spread. Really, a spread reduction makes no sense for a shotgun? Much as real life should only be used a an influence rather than a rule for gaming, you might want to look up shotgun chokes and learn as to why spread reduction is very useful. I'd actually like to see the operations raise the spread reduction by at least 1% per level to make it more effective. And I play as a heavy so most of my experience is from the wrong side of the muzzle. No, just no. Spread reduction as a skill needs to go and instead ADS should decrease spread I hate that mechanic on shotguns in modern day or earlier based games, but that would work for me in the futuristic setting of Dust. Aiming down sights activates a choke. Sounds good. I'm not sure what could replace operations though. Why? Shotguns in 99% of games are unrealistic, and balancing games around realism is a terrible idea Operations should be +5% ROF per level Proficiency should be +3% damage per level |
Dexter307
The Unholy Legion Of DarkStar
934
|
Posted - 2014.02.14 19:13:00 -
[17] - Quote
Yeeeuuuupppp wrote:The only thing I would want is more ammo capacity Really? I've never had ammo problems, I'm always able to get to a nanohive or supply depot |
Dexter307
The Unholy Legion Of DarkStar
943
|
Posted - 2014.02.14 22:29:00 -
[18] - Quote
Gavr1lo Pr1nc1p wrote:Dexter307 wrote: Operations should be +5% ROF per level Proficiency should be +3% damage per level
Adopting my idea I see +1 Yep, ive decided i like your idea better than what I came up with |
Dexter307
The Unholy Legion Of DarkStar
943
|
Posted - 2014.02.14 22:30:00 -
[19] - Quote
Auris Lionesse wrote:Tectonic Fusion wrote:Auris Lionesse wrote:
Yes it's better with the dispersion skill, if they want to make ads reduce spread (like call of duty) you need to be able to turn left and right on a dime for cqc if your gonna use ironsights. More pellets hit = more damage dealt.
3% damage per level is useless when half your pellets miss.
If you're at point blank range like how CCP wants it, it isn't useless. Point blank range on a pump action shotgun is still ten feet. Point blank just means the bullet drop won't affect your ability to hit the target. What good is my pellet doing 4 more damage when I could have 1-2 more pellets hitting target that do 40 damage each. Buffing damage at the cost of accuracy on shotguns is a raw damage nerf. The spread is tight enough by defult. Better spread should come from ADS |
Dexter307
The Unholy Legion Of DarkStar
943
|
Posted - 2014.02.14 22:33:00 -
[20] - Quote
Zahle Undt wrote:Shotguns are fine and do not need a buff.
Smooth Assassin wrote:No need, shotgun is fine, the spread to LVL 5 has an only effect on the breach but the proficiency is fine... anywhere above would be OP...
There only ok against militia and standard suits Theres a reason shotguns are not used in any sort of competetive play |
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