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Tectonic Fusion
1049
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Posted - 2014.02.13 05:00:00 -
[1] - Quote
Gavr1lo Pr1nc1p wrote:what really irks me is how much of a sharpshooter in CQC you have to be because of reduced spread, whereas even the RR is more effective, because at the range that the SG is effective, the littlest movement completely throws ones aim off, and heavily aim assisted weapons like rifles have a huge advantage with spraying far better than a shotgun, as well as enhanced hit detection for rifles as well I'm good with it (DS3 controller). Aim assist really messes me up 90% of the time, but if you don't have it on, you are at a disadvantage against rifle users. It just needs a 2-5m range buff and a better skill if people are having problems with it.
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Tectonic Fusion
1050
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Posted - 2014.02.14 20:44:00 -
[2] - Quote
Dexter307 wrote:Yan Darn wrote:It's mostly fine, but could do with a range bonus instead of spread - or make range the ops skill and spread the prof skill maybe. To fully ensure a sneak attack works out, I pretty much have to be in NK range to begin with - they can sprint while you can only walk and shoot.
If damage isn't being increased, extra ammo capacity (total, not clip) would be nice... Buff range by ~2 meters Make operations +5% bonus to ROF Proficiency +3% damage per level Nothing else needs to be done besides this. /thread
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Tectonic Fusion
1050
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Posted - 2014.02.14 21:25:00 -
[3] - Quote
Auris Lionesse wrote:Bormir1r wrote:Dexter307 wrote:Oxskull Duncarino wrote:Dexter307 wrote:Can any dev please say the shotgun will get some sort of buff in 1.8?
I would really liketo see a +1~2 meter increase to optimal range as well as a change to pellets
10 pellets by default Operations skill: +1 pellet per shot per level TBH a spread reduction makes no sense for a shotgun skill and instead ADS should reduce spread. Really, a spread reduction makes no sense for a shotgun? Much as real life should only be used a an influence rather than a rule for gaming, you might want to look up shotgun chokes and learn as to why spread reduction is very useful. I'd actually like to see the operations raise the spread reduction by at least 1% per level to make it more effective. And I play as a heavy so most of my experience is from the wrong side of the muzzle. No, just no. Spread reduction as a skill needs to go and instead ADS should decrease spread I'm a little confused about how spread should work. Isn't it better to have a concentrated shot where all the pellets hit to have maximum damage, making more spread worse? I'm totally for range increase and better hit detection (and also that ******* sprinting bug where I run like a heavy who weighs as much as a tank, getting almost insta-killed). Yes it's better with the dispersion skill, if they want to make ads reduce spread (like call of duty) you need to be able to turn left and right on a dime for cqc if your gonna use ironsights. More pellets hit = more damage dealt. 3% damage per level is useless when half your pellets miss. If you're at point blank range like how CCP wants it, it isn't useless.
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