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Django Quik
Dust2Dust.
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Posted - 2014.02.10 14:15:00 -
[1] - Quote
It's been said by CCP and others many times that BPOs break the game economy because they provide a free unlimited supply of items (albeit low value ones but the value is irrelevant in the big picture anyway). However, BPOs are an intrisic part of the New Eden universe and could continue to be a fantastic way for CCP to bring in revenue.
The following idea does not vary hugely from the current/old situation and potentially could be implemented in time for fanfest (depending on what is already lined up for dev sprints over the next few months):
1) Create BPOs for every single item in the game (excluding officer salvage) 2) Make them cost many millions of isk / lots of aurum 3) BPOs no longer provide free unlimited items but players get the BPO'd items for much cheaper than the BPC market value 4) BPCs are still available from the main market at current prices (or increased prices, whatever)
The next step would be to provide players with the ability to purchase manufacturing materials from NPC (and later Eve) mining corps, which would be required to create items from BPO plans.
This would restore BPOs to useful items both to players and CCP without breaking the economy or future possibilities of the player market; in fact it would provide a starting platform for both manufacturing and the player market as well as fitting in well with the way BPOs and BPCs have worked in Eve for years.
Some caveats to control the effect of BPOs on the current game economy could be: - Militia BPOs cost up to 10 million isk each - Standard BPOs cost up to 50 million isk each - Advanced BPOs cost up to 100 million isk each - Proto BPOs are extremely rare salvage only (say 0.01% chance)
Up to Advanced BPOs could have a 0.1% salvage chance.
A new BPO section could be added to the marketplace with up to Advanced BPOs available for aurum of similar values to what they were before they were removed from the market.
The price of items created from BPOs could be 1/2 of the market price making them long term investments, so players buying them would feel like they have to keep playing to get the full value of what they have bought.
In the future, when we have a player market, manufacturing time and materials cost could be added, so that players can't just quickly flood the market with cheap gear and undermine the economy.
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Django Quik
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Posted - 2014.02.10 14:35:00 -
[2] - Quote
Cody Sietz wrote:I'd be fine with this, but I don't think it's a quick solution. It would probably take a long time to implement.
Also, do people really think 600-3000 isk is breaking the economy? Restore BPOs - make refilling them cost isk; can't imagine a quicker way of getting BPOs back into the game. Granted, I have no idea how backed up CCPs sprint plans are but 3 months for a change like this seems reasonable.
And yes, 600-3000 isk when multiplied by the many thousands of times they are used and lost every day is breaking the economy.
However, that is not the only point - this is not only fixing a broken part of the game; it's extending it and providing a platform for the future of the game.
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Django Quik
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Posted - 2014.02.10 14:36:00 -
[3] - Quote
Drapedup Drippedout wrote:BPO's were fixed when they removed them from the market. They were not fixed by being removed because thosuands of people already had the BPOs and continue to use them on a daily basis.
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Django Quik
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Posted - 2014.02.10 14:39:00 -
[4] - Quote
Aikuchi Tomaru wrote:Fixed ASAP -> Needs a lot of new mechanics and items. 1 new mechanic - BPO refills cost isk. 2 if you include the salvage part.
Yes, lots of new items but if the number is a problem, they can just restore all the old BPOs to the market that already exist on the server and add the other new BPOs later.
If you come up with a faster useful solution, please share it.
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Django Quik
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Posted - 2014.02.10 14:45:00 -
[5] - Quote
Reav Hannari wrote:For Blueprint Originals to not disrupt a future economy they will require a bill of materials in order to produce. The simplest material would be some form of 'nanite base'. Actually, all BPO and BPC should require this.
How is this introduced to the battlefield?
The simplest is just to tax each use and assume that whoever brought in the MCC and placed the supply depots and CRUs loaded them with the base material and then charge you.
Once player made MCCs, depots and CRUS are added then each would have a reserve of the base material. There should then be a limit to the material just as teams must commit biomass to the PC battles.
Then you can either tie this items to the EVE economy or add material acquisition to PVE. Getting a bit ahead of me here but the basic principles hold.
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Django Quik
Dust2Dust.
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Posted - 2014.02.10 14:49:00 -
[6] - Quote
Drapedup Drippedout wrote:Simple...attach the value of the standard item to the bpo so that when it's lost in battle it doesn't cost the owner, but still ads the isk to the payout pool at the end of the match.
CCP put bpo's in the game to make money, they made A LOT of money off of them. Why should the community have to deal with CCP not having the foresight and fortitude to realize that they made the mistake?
Fix it so suit lost still produces ISK payout, but BPO's should not cost owner anything to use. They should not be consumable in any regard. The problem is not the BPOs not adding to payout; the problem is people getting free unlimited items.
Free stuff = no risk = broken risk <> reward mechanics
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Django Quik
Dust2Dust.
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Posted - 2014.02.10 14:59:00 -
[7] - Quote
knight of 6 wrote:ugh care bear sh*t. okay lets play this game
I mine in null (no really I do). I can get any mineral I choose and ship it back to hi-sec for manufacturing or manufacture it in null and ship the product to local market.
there are two ways to do a dust market: 1: the market is decentralized items can be listed at any market hub and mercs can buy them and have them show up in the inventory auto magically cause mercs can't move and don't really have any need to.
2: a centralized market, items intended for mercenary use must be brought to a system containing mercs to be sold turning mercenary systems into massive trade hubs.
this next part of the thought experiment assumes that there is a 1:1 ratio of mat value to product value (I.E a 100K dropsuit is worth 100K in materials)
in market option one there is no shipping cost I mine, refine, manufacture, and sell everything from null. so if I mine 500 mill worth of mats (I mine and ship in blocks of 500 mil) and create 500 mil worth of suits then contract them to knight of 6 for the low cost of zero isk I would have 8771 prototype dropsuits... and you think proto stomping is bad now.
I need to go to class, I'll finish this post later expect an edit, but you can see where this is going... The Eve <> Dust link would need to be complete before anything like this could be done and please note that I mentioned proto BPOs would only be available as extremely rare salvage.
Keep it to the basics for now - BPOs available, cost isk to refill and lots to buy the BPO itself.
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Django Quik
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Posted - 2014.02.10 15:00:00 -
[8] - Quote
Korvin Lomont wrote:Before we start fixing the drastical influence of BPO's that save a few thousend ISk per battle, CCP should fix PCQ farming where everyday MILLIONS of ISK is thrown in economy for free day by day (BTW what economy???) There's nothing to say both can not be fixed at the same time - there's more than 1 dev at CCP.
Both these things must be fixed before this game can be considered to have a working economy.
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Django Quik
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Posted - 2014.02.10 15:03:00 -
[9] - Quote
Good ideas Nirwanda but again getting a little ahead of me there - in order for this to come in at a reasonably quick timescale, we need to add as few new mechanics as possible. Manufacturing materials should come later - for now, just pay a little isk to refill BPOs.
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Django Quik
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Posted - 2014.02.10 15:34:00 -
[10] - Quote
Dremel wp wrote:If there is to be a player run economy, and blueprint production is going to be part of it, then realize this means the removal of the unlimited supply of advanced and protype gear from the market. In other words, you won't be able to find this stuff in quantities to use for any and every game, even if you have the money for it.
What would the billionaires have to spend their ISK on? Other hand, could reduce the pubstomping, and give older players a different 'game mode' to play that helps them to build their proto/advance gear. Why would the NPC market have to disappear? It can still exist; it will just be out-competed by the player market.
And also, never underestimate the power of carebears - there will always be people looking to make a quick buck by keeping a steady supply of gear going. And if stuff gets low on supply, then it'll just become more valuable, encouraging people to build it. That's supply and demand for you.
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Django Quik
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Posted - 2014.02.10 15:35:00 -
[11] - Quote
NextDark Knight wrote:It's not game breaking, The Mega corps that make the weapons pay for the BPO costs to promote the weapons. How is unlimited free anything not economy breaking?
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Django Quik
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Posted - 2014.02.10 15:40:00 -
[12] - Quote
Garrett Blacknova wrote:No BPOs for ISK outside the player market. No BPOs for any gear higher than Standard.
Introduce mining facilities which collect raw materials. BPOs require these materials to produce BPCs. Infinite BPCs can be created from a BPO, as long as the resources are available.
Adding materials to the NPC market provides a measure of stability to prices - players won't buy from one another unless they're undercutting NPC prices, so players can't artificially inflate the cost of running BPOs.
Larger corporations will be able to control territory and produce materials, making their BPO operating costs less than those of the smaller corps who have to buy the materials to use. Either option will be cheaper than buying the regular items repeatedly.
PvE raids on NPC mining facilities could be added as an alternative method of acquiring resources for BPOs. This could expand into a hybrid game-mode with a later introduction of defense contracts on mining facilities, where players raiding a facility could be intercepted by another team of players instead of NPC defenses. All good points but for way into the future.
I do believe though that BPOs should be available for isk (albeit at vast amounts of isk) because otherwise you'll be locking manufacturing and trade away from free to play players and one thing CCP has always promoted for Dust514 is all content open to all players.
I don't see any problem with BPOs for higher than standard gear, as long as it's implemented in way that still requires players to spend both time and money to replace every item that is lost. The alternative is to eternally rely on the NPC market to provide high end gear and that means we only get half an economy.
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Django Quik
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Posted - 2014.02.10 17:14:00 -
[13] - Quote
ANON Cerberus wrote:So a blueprint that saves at most a couple of thousand isk is a problem to the economy? Yet PC corps with god knows how many locked districts that still create millions of isk a day in passive form is ok? LOL I didn't say free PC isk wasn't a problem - both are and both need fixing if we ever want a fully functional economy.
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Django Quik
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Posted - 2014.02.10 17:15:00 -
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Drapedup Drippedout wrote:Django Quik wrote:Drapedup Drippedout wrote:Simple...attach the value of the standard item to the bpo so that when it's lost in battle it doesn't cost the owner, but still ads the isk to the payout pool at the end of the match.
CCP put bpo's in the game to make money, they made A LOT of money off of them. Why should the community have to deal with CCP not having the foresight and fortitude to realize that they made the mistake?
Fix it so suit lost still produces ISK payout, but BPO's should not cost owner anything to use. They should not be consumable in any regard. The problem is not the BPOs not adding to payout; the problem is people getting free unlimited items. Free stuff = no risk = broken risk <> reward mechanics Free? I paid money for them -_- Like actual real money. Not this make believe isk stuff As did I but we're talking about the ingame economy, not your penny jar, so this make believe isk stuff is what really matters.
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Django Quik
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Posted - 2014.02.10 17:44:00 -
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Drapedup Drippedout wrote:Django Quik wrote:NextDark Knight wrote:It's not game breaking, The Mega corps that make the weapons pay for the BPO costs to promote the weapons. How is unlimited free anything not economy breaking? They are not unlimited. That is why CCP stopped selling them. Only a certain % of players have them. And no more are being distributed = finite amount. When the player market hits, they should be able to be sold. Thus defining an 'unlimited' amount of resources (the bpo itself) with a value in ISK. They are limited in the sense that either you own one or your don't. If a MLT basic plate bpo sells at 15mil ISK (a reasonable price), how many suits must be lost before said user actually turns a profit? 1500 isk or so for basic plate (estimate, I'm at work...they're prolly more like 800). So 15,000,000/1500 = 10,000 deaths before owner sees profit. That's got to be close to 6-8 months of straight gameplay. Risk V Reward you ask? How about you're running a BPO, literally the squishiest stuff on the battlefield. You run that for 6-8 months and watch your KD/R eat ****, your equipment is sub par and you will lose more matches because of it. Yes, I have 3 suits that I literally have an infinite amount of, an assault, a logi, and a scout. I run them maybe a grand total of 1hr/week. The vast majority of BPO holders are not running BPO's 24/7. There is nothing game breaking about them. Whether or not you choose to realise it or not, CCP has stated that the reason BPOs were removed was because they do not fit in with their economic model.
There may be a limited number of BPOs in the game world but those that exist provide an unlimited isk free supply of items. You may only use yours 1hr/week but others use them more. Regardless, any use of them runs contrary to the economic model CCP has indicated it intends for.
But ignoring your personal opinion on them being economy breaking, the point still stands that there is potential for BPOs to come back and bring much needed mechanics to this game, as well as revenue streams for CCP. One day there will be player trading and manufacturing and for these to exist, we will need some model of BPOs to exist. To keep it as it is now at that point (only a few having BPOs and them being completely unavailable to everyone else) would be truly economy breaking.
I don't know why you seem keen to oppose my suggestion if you don't even use your BPOs - I'm giving you a way your BPOs can be providing you with a future income even if you don't personally use them!
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Django Quik
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Posted - 2014.02.10 17:46:00 -
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plaplapla wrote:if BPOs are bad so are starter fits Agreed but starter fits serve a purpose - they are there for when you have no isk/are new.
A way to negate this small bump in the problem is to only allow the use of starter fits below a certain isk and/or SP threshold.
That way new and poor players would still have a fall back without free unlimited gear impacting on the economy in any way.
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Django Quik
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Posted - 2014.02.10 17:49:00 -
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Evan Gotabor wrote:Django Quik wrote:Drapedup Drippedout wrote:Simple...attach the value of the standard item to the bpo so that when it's lost in battle it doesn't cost the owner, but still ads the isk to the payout pool at the end of the match.
CCP put bpo's in the game to make money, they made A LOT of money off of them. Why should the community have to deal with CCP not having the foresight and fortitude to realize that they made the mistake?
Fix it so suit lost still produces ISK payout, but BPO's should not cost owner anything to use. They should not be consumable in any regard. The problem is not the BPOs not adding to payout; the problem is people getting free unlimited items. Free stuff = no risk = broken risk <> reward mechanics Players with a bpo are veterens => they can play with proto-gear (most of them have large amounts of ISK as well) and only use BPO to farm ISK so they can use more proto or vehicules. So in the end, even the "endless dropsuit" become or out of age, or we use them so we can repay very costly stuff such as ADS because a little Sica which worth less than any of my BPO destroy it from his redline. Well, there's actually another problem there and that's that your proto level skill bonuses affect your mlt BPO gear bringing it up to the level of at least advanced stuff, so you can be perfectly capable of playing a decent game for absolutely no risk whatsoever.
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Django Quik
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Posted - 2014.02.10 18:32:00 -
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What you naysayers are missing is that regardless of whether BPOs are economy breaking or not, CCP thinks they are and that's why they were removed. Devs publicly stated this when they were removed from the market. It is not just my opinion. My opinion and your opinion on their economy breakingness is irrelevant.
My main point with this thread is to bring BPOs back in a useful and meaningful context, so that they can be used by all players if they wish and not just for you selfish people who seem to want to hold onto them as they are currently and be the only ones to benefit from them.
My suggestion will further this game and help build the economy that so many of you rightly point out is currently non-existent. In the same breath that CCP announced the removal of BPOs from the marketplace, they stated that they hope to one day bring them back, only not in the same form; well, this is a way they could be brought back and soon.
How about instead of naysaying and arguing about whether there's a problem or not, you all acknowledge CCP's position and do something to work towards a solution instead of burying your heads in the sand and saying everything is fine as is. Because I sure as hell would like to see BPOs return and I know a lot of players are looking forward to the player market and (sigh carebear) industrialism/manufacturing and this would be a significant step towards all of that.
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Django Quik
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Posted - 2014.02.10 18:34:00 -
[19] - Quote
Lucrezia LeGrand wrote:You can do whatever you want with BPO's or BPC's or BP-whatevers released from today (Febuary 10th - some date in the future) but don't limit the original BPO's that were marketed as "unlimited." CCP wanted money, so they sold us a product. They realized a mistake and changed their policies on BPO's, but that doesn't excuse them from the BPO's already sold.
I have BPO's and I love them ( run them 80% for the color schemes, 20% for the unlimited aspect). I'll continue using them, and if they come out again I'll continue buying them. But as soon as the product I purchase changes into something completely different, well, then I'm out of here.
Just on a side note, if new BPO's are brought in but are limited, depending on how they are implemented, I will buy those too. I have no problem with limited BPO's, but I do have a problem in being lied to when I buy something. No worries - as with anything, you'll get your aurum back if anything like that happens and I'm sure you'll agree that you got your money's worth with all that gear you've used since you bought those BPOs if/when that happens.
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Django Quik
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Posted - 2014.02.10 18:51:00 -
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Soldner VonKuechle wrote:You are aware that CCP has a "no manufacturing in DUST" stance right? At the absolute most a PC district would passively collect a new EVE material we d hand over to them. That stance was announced many many months, if not over a year, ago. There's a new guy in charge now and many many things have changed since then. CCP are also keen to not have the two economies too strongly linked for whatever reason (probably scared we'll break the mothership that is Eve somehow), so having us entirely reliant on Eve for our gear would not be sensible from any point of view.
An MMO without crafting is only half an MMO - and yes, I do realise that there is barely any MMO to this game at all right now but this would be a decent step towards it. Think about the future, people!
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Django Quik
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Posted - 2014.02.10 19:04:00 -
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Vell0cet wrote:Django Quik wrote:What you naysayers are missing is that regardless of whether BPOs are economy breaking or not, CCP thinks they are and that's why they were removed. Devs publicly stated this when they were removed from the market. It is not just my opinion. My opinion and your opinion on their economy breakingness is irrelevant.
My main point with this thread is to bring BPOs back in a useful and meaningful context, so that they can be used by all players if they wish and not just for you selfish people who seem to want to hold onto them as they are currently and be the only ones to benefit from them.
My suggestion will further this game and help build the economy that so many of you rightly point out is currently non-existent. In the same breath that CCP announced the removal of BPOs from the marketplace, they stated that they hope to one day bring them back, only not in the same form; well, this is a way they could be brought back and soon.
How about instead of naysaying and arguing about whether there's a problem or not, you all acknowledge CCP's position and do something to work towards a solution instead of burying your heads in the sand and saying everything is fine as is. Because I sure as hell would like to see BPOs return and I know a lot of players are looking forward to the player market and (sigh carebear) industrialism/manufacturing and this would be a significant step towards all of that. CCP never said they were "game breaking" that was the term you used. I'm pretty sure they used the phrase "they are not good for the economy." There is a huge difference. They stopped selling them as a result, and the current solution will see BPOs naturally decline as a percentage of ISK in battle over time as vets quit, new players come in and dilute the existing BPOs. A tiny semantic difference actually (CCP would not use the term 'game breaking') but the result is the same - no more BPOs. However, you can not ignore the fact that they said they wanted to bring them back in some other form. The 'current solution' is not a solution; it is nothing and it doesn't further this game in any way. My suggestion brings BPOs back in a useful and meaningful way and will provide a platform for other even bigger aspects of this game to develop.
All I've seen from the negative people so far is reasons why there's nothing wrong with BPOs and no reasons why there's anything wrong with my proposal. How about you analyse the idea instead of arguing about the background?
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Django Quik
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Posted - 2014.02.10 20:05:00 -
[22] - Quote
Yelhsa Jin-Mao wrote:Django Quik wrote:Drapedup Drippedout wrote:Simple...attach the value of the standard item to the bpo so that when it's lost in battle it doesn't cost the owner, but still ads the isk to the payout pool at the end of the match.
CCP put bpo's in the game to make money, they made A LOT of money off of them. Why should the community have to deal with CCP not having the foresight and fortitude to realize that they made the mistake?
Fix it so suit lost still produces ISK payout, but BPO's should not cost owner anything to use. They should not be consumable in any regard. The problem is not the BPOs not adding to payout; the problem is people getting free unlimited items. Free stuff = no risk = broken risk <> reward mechanics The problem is you are just jealous, and it's pretty pathetic. BPOs were a commodity, a commodity which people had to pay for, and like all commodities, there are those who have and those who don't. Don't like it, tough ****, that's capitalism B-I-T-C-H! I have BPOs and if you read the thread, you'd know that.
And for the record, I have no said anything about taking away BPOs from anyone. CCP may well choose to leave those as they are, since as some people have rightly already pointed out, they will slowly dwindle in number as the vets who own them disappear under a sea of blueberries.
My proposal, before you tried to insult and offend large numbers of people and derail the thread, could easily be implemented on top of what currently exists within the game, whilst extending and developing it for the future and greater good.
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Django Quik
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Posted - 2014.02.10 20:09:00 -
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INFINITE DIVERSITY IDIC wrote:Django Quik wrote:plaplapla wrote:if BPOs are bad so are starter fits Agreed but starter fits serve a purpose - they are there for when you have no isk/are new. A way to negate this small bump in the problem is to only allow the use of starter fits below a certain isk and/or SP threshold. That way new and poor players would still have a fall back without free unlimited gear impacting on the economy in any way. And for the record CCPS reference to the economy means THEIR economy not ours. Bpos are not breaking our game, neither are starter fits, whats really got these guys pissed is when my 10,000 isk bpo dren scout with remotes is hiding and uses remotes to blow the **** out of the proto suit your running in pubs, lmao remoted a guy with a krins 2 days ago, so sweet. See the fact is Dren > proto in many ways and all these scrubs dying to vet players with core skills and bpos are mad about, im not saying thats the case with quik, but for some peo9le yes. And some people that couldnt afford bpos are mad, others that started playing after they were gone are mad. I agree with Infinite on this and everyone else who points out what a small proportion of the game's isk is lost to nothingness because people lose BPOs instead of BPCs - it is less affecting our game than it is obviously not working from CCP's point of view and not in line with how they view the future of the Dust economy.
And this thread was never meant to be an attack on BPOs in any form - it is simply a solution that would allow them to be brought back in a useful and meaningful manner.
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Django Quik
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Posted - 2014.02.10 20:19:00 -
[24] - Quote
@NomaDz 2K and Lucrezia LeGrand - can we not derail this thread any further with talk of BPO refunds or whatever; that is not what this thread is about. It is about how we can get BPOs brought back in a useful and meaningful manner that will further the game and benefit everyone.,
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Django Quik
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Posted - 2014.02.11 08:14:00 -
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low genius wrote:there's no manufacture in your concept here. The manufacturing is mentioned towards the end of the OP - but it is an afterthought and wouldn't be viable in the short term; however the concept proposed sets up the Dust universe for future manufacturing at some point.
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Posted - 2014.02.11 08:20:00 -
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Nirwanda Vaughns wrote:to initially buy a bpo should require aur, then allow them to be resold for isk as and when needed. CCP have always said aur items can be resold for isk in the same mechanic as in eve. a person with little rl money and lots of time can be just as competitive as a player with little time but more rl money. by disallowing bpo sale for extravagant amounts of isk goes against everything in new Eden. the economy should eventually but fully player run just as in eve but for the time being just allow us to at least sell salvage junk back at an NPC price just so I can clear out all the tat in my hangar lol Allowing these new BPOs to be sold for massive amounts of isk would be a stop gap fix until player trading comes in - if P2P market is there when these come in, I'd agree to the aur only thing but until then, they need to be available to all somehow. But in essence I agree with you.
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Django Quik
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Posted - 2014.02.11 08:21:00 -
[27] - Quote
OZAROW wrote:Untill you fix the " district bpo" people locking districts an collecting billions of free isk everyday an players doing one sided pc making millions everyday, don't even purpose we fix bpos first Agreed - the PC locking thing is the biggest blight on the Dust economy currently and absolutely needs to be fixed but this proposal could also be implemented at the same time and provide a much wanted return of BPOs and enrich the game further.
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Django Quik
Dust2Dust.
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Posted - 2014.02.11 08:27:00 -
[28] - Quote
Zeylon Rho wrote:It seems pointless to "fix" the BPO issue given the fact they're no longer flowing into the economy, they're only STD/MLT items, and Dust has no actual economy to speak of. People can generate millions through PC, and have. People have amassed millions/billions of ISK outside of that, and the BPOs weren't a significant factor (literally fractions of the value).
People don't have things to spend ISK on. The fact BPOs exist/don't-exist doesn't really change that. The fact that they're no longer available gives all the more reason to 'fix' BPOs. Having a small number of players owning something that is absolutely unavailable to others and always will be is locking content and that is something CCP has always said they're against.
Agreed - Dust has no economy... yet. PC is the biggest problem in the would be economy and people do have millions of isk. BPOs were seen as a problem by CCP for their future economic plans, so were removed from the market, despite the tiny effect they were likely having overall. That is the background.
Now let's look at what this idea I've proposed could do:
1) Give people something to spend their millions of isk on 2) Allow access to BPOs for all (for a very very steep price) 3) Set the scene for future trading and manufacturing
These are small but important steps towards us gaining the player driven economy so many want and we all know is currently utterly non-existent.
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Django Quik
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Posted - 2014.02.11 08:47:00 -
[29] - Quote
Chuckles Brown wrote:Ugh... no, just no...
You can't have every item a BPO. You would eliminate ALL risk vs. reward, especially in the PC arena. BPOs were fine the way they were. The REAL reason they removed them was because the new GM of DUST 514 is a known parasite money leaching scrub. Of course his first order of business was to remove the one thing you could buy with AURUM just once and never have to buy more AURUM ever again with...
Did you actually read the entire OP? It's not that long.
These BPOs would not be the same as the old BPOs - you'd have to pay isk and maybe even spend time to refill the gear they provide; they would not be an unlimited supply of free gear from point of sale onwards.
These new BPOs would give people something to spend aurum on again. Hell, maybe there could even be new aurum boosters to reduce the time it takes to "manufacture" from these BPOs.
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Django Quik
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Posted - 2014.02.11 12:46:00 -
[30] - Quote
Marc Rime wrote:Django Quik wrote:Please note that it is CCP's position that BPOs are economy breaking (...)
It's been said by CCP (...) many times that BPOs break the game economy because they provide a free unlimited supply of items (...) Citation please. EDIT (clarification): Where have they said BPOs were removed because they were breaking the economy? Okay, so the specific words used were "not functioning as intended" - classic politician speak for we made something broken but we don't want to admit it outright.
CCP Logibro wrote:Hey all,
We just wanted to clarify statements made about the removal of BPOs.
We are in the process of removing BPOs from the market. We have already removed them from the in game market, and we will eventually be removing them from packs available on the PSN Store. We are not removing any existing BPOs from any player inventories and there are no plans to do so. BPOs are currently not functioning as intended so we are looking at the way they work in game.
Again, we would like to reiterate that they will not be removed from any inventories.
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Django Quik
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Posted - 2014.02.11 17:33:00 -
[31] - Quote
Can we please stop discussing whether or not BPOs are a problem? It's pretty irrelevant. What is relevant is that BPOs aren't available anymore and this idea could bring them back in a useful and meaningful way.
Please just discuss the idea, not the background.
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Django Quik
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Posted - 2014.02.11 18:07:00 -
[32] - Quote
JP Acuna wrote:BPOs are just fine as long as they're STD and MLT level. They don't break the economy. Why do i keep on seing these topics of how to ruin them.
I think they should be back actually.
In fact, why not having limited edition event-based BPOs? I'd spend AUR collecting those.
Or leave them as they are now, but with the option of paying certain amount of ISK to manufacture BPCs to sell in the secondary market when it's on. But not altering the way they work now for the owner. Leaving BPOs as they are now means they are not available to anyone unless they bought them before they were removed from the market.
The reason you keep seeing people talking about how they can be changed is because people want them brought back.
We don't have to change the ones already owned but bring new ones to the game, so people can have their current ones and everyone else can have access to some form of BPO. If you read the full OP, you'd see that your final paragraph there actually is suggesting something like my proposal.
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Posted - 2014.02.11 18:28:00 -
[33] - Quote
JP Acuna wrote:Django Quik wrote:Chuckles Brown wrote:Ugh... no, just no...
You can't have every item a BPO. You would eliminate ALL risk vs. reward, especially in the PC arena. BPOs were fine the way they were. The REAL reason they removed them was because the new GM of DUST 514 is a known parasite money leaching scrub. Of course his first order of business was to remove the one thing you could buy with AURUM just once and never have to buy more AURUM ever again with...
Did you actually read the entire OP? It's not that long. These BPOs would not be the same as the old BPOs - you'd have to pay isk and maybe even spend time to refill the gear they provide; they would not be an unlimited supply of free gear from point of sale onwards. These new BPOs would give people something to spend aurum on again. Hell, maybe there could even be new aurum boosters to reduce the time it takes to "manufacture" from these BPOs. If you mean that the old and new BPOs will work differently at the same time, then ok. But i don't want to spend ISK to use the BPOs i have now. That is what I mean - hence the caveat in the OP about not wanting to change/take away people's current BPOs. I think there'd have to be a name change though, otherwise it would become too confusing. The old BPOs were never really BPOs in the New Eden sense anyway.
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