Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
BL4CKST4R
WarRavens League of Infamy
1862
|
Posted - 2014.02.09 12:26:00 -
[1] - Quote
Iron Wolf Saber wrote:
To clarify a bit of translation : Assaults are not supposed to be ones being the ones exposed to combat, they're the ones exposing others to combat. HP recoverability would be more in theme in this as it less down time taking a breather before pressuring back on the enemy again but this is better saved for type 2s if that ever happened again which unfortunately until their icde happens is not looking good on the forecast.
CCP Saberwing wrote: OKAY OKAY! Since you asked so nicely...this is what we're thinking.
Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level.
Will copy + paste this in to the Feedback thread too.
I am very confused as to what the roles of Dust 514 are. If the Assault is not the main combat suit then who is?
As being a part of the CPM there are things IWS knows that we do not, but the lack of transparency does not give clarification as to what this statement means when looked outside of the context of just the assault suit.
As for the stats of the assault suits some of these changes added to the weapons in the state they are in could make them extremely powerful, like the mass driver. For these we would need some transparency on weapon stats etc, for example what justifies giving the Gallente assault that bonus? Is the AR getting needed even more that this bonus is actually needed? In its current state the AR doesn't need that bonus and in fact would actually nerf the weapon, instead that something? A bonus that nerfs a weapon.
Anyways, we need some clarification as to why you are doing these changes the way you are doing them. What is your goal, what are your plans for the suit roles, weapons, how are you planning on changing the combat pace of the game the direction of battle. Basically what is it that you hope 1.8 accomplishes.
Armor and Shields are not the same!
|
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2066
|
Posted - 2014.02.09 12:30:00 -
[2] - Quote
I think what IWS was trying to say was that the Assaults are the ones that bring the firepower to the enemy. They aren't the ones that sit back and defend, waiting for the enemy to fall into their trap, they are the stormtroopers, the rush the enemy and break their defenses. That is the role of an assault, the opposite of defense.
Fizzer94 // Forum Warrior Operation II
MAG ~ Seryi Volk Executive Response
|
Joseph Ridgeson
WarRavens League of Infamy
481
|
Posted - 2014.02.09 12:32:00 -
[3] - Quote
At least the other three actually help in a fight. What the hell is reload speed good for in a fight? Running out of ammo when the enemy is still alive is what a sidearm is for... |
BL4CKST4R
WarRavens League of Infamy
1863
|
Posted - 2014.02.09 12:34:00 -
[4] - Quote
Fizzer94 wrote:I think what IWS was trying to say was that the Assaults are the ones that bring the firepower to the enemy. They aren't the ones that sit back and defend, waiting for the enemy to fall into their trap, they are the stormtroopers, the rush the enemy and break their defenses. That is the role of an assault, the opposite of defense.
IWS wrote and I quote "Assaults are not supposed to be the ones being exposed to combat"
My interpretation is that the Assaults suits "lure" enemies out of combat, but in front line grunt combat they will not excel.
Armor and Shields are not the same!
|
BL4CKST4R
WarRavens League of Infamy
1863
|
Posted - 2014.02.09 12:35:00 -
[5] - Quote
Joseph Ridgeson wrote:At least the other three actually help in a fight. What the hell is reload speed good for in a fight? Running out of ammo when the enemy is still alive is what a sidearm is for...
Reload helps more than less dispersion and kick... want to trade bonuses? Anyways this isn't a discussion on the bonuses as a singular.
Armor and Shields are not the same!
|
Iron Wolf Saber
Den of Swords
13000
|
Posted - 2014.02.09 12:37:00 -
[6] - Quote
Okay if you want to think on how I think weirdly; I view '5% reduction to PG/CPU cost of light/sidearm weapons' as a tank bonus.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2066
|
Posted - 2014.02.09 12:37:00 -
[7] - Quote
I think CCPs goal with Assault Suits is similar to the goal of the Logi Suits. Make up for drawbacks in racial equipment/weapons.
Equipment gets a nerf. Logi Bonuses allow each Logi to partially make up for the nerf of an equipment type.
Racial Rifles get a nerf. Assault Bonuses allow each assault to partially make up for the nerf of their racial rifle.
Fizzer94 // Forum Warrior Operation II
MAG ~ Seryi Volk Executive Response
|
Lorhak Gannarsein
Science For Death
1564
|
Posted - 2014.02.09 12:37:00 -
[8] - Quote
As much as I love the things he writes, it's probably not a good idea to read too much into what IWS writes; he seems a little... illiterate... at times.
As well as that, he's not able to clarify in any great degree due to the NDA, so there's another level of obfuscation right there.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
|
Iron Wolf Saber
Den of Swords
13002
|
Posted - 2014.02.09 12:40:00 -
[9] - Quote
BL4CKST4R wrote:Fizzer94 wrote:I think what IWS was trying to say was that the Assaults are the ones that bring the firepower to the enemy. They aren't the ones that sit back and defend, waiting for the enemy to fall into their trap, they are the stormtroopers, the rush the enemy and break their defenses. That is the role of an assault, the opposite of defense. IWS wrote and I quote "Assaults are not supposed to be the ones being exposed to combat" My interpretation is that the Assaults suits "lure" enemies out of combat, but in front line grunt combat they will not excel.
"...they're the ones exposing others to combat."
Lure is not an appropriate term id use. it be more like making everyone else uncomfortable in doing what they were doing and interrupting them at every chance.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
jhon hartigan
Maphia Clan Corporation
16
|
Posted - 2014.02.09 12:45:00 -
[10] - Quote
Iron Wolf Saber wrote:Okay if you want to think on how I think weirdly; I view '5% reduction to PG/CPU cost of light/sidearm weapons' as a tank bonus. Isn't it? I mean: where are they gonna use those cpu and pg they have Now free? Better equipment? Nah, a codebreacker to Hack faster? Nah... More tank? I do think so! |
|
Floyd20 Azizora
L.O.T.I.S. D.E.F.I.A.N.C.E
5
|
Posted - 2014.02.09 12:46:00 -
[11] - Quote
Iron Wolf Saber wrote:BL4CKST4R wrote:Fizzer94 wrote:I think what IWS was trying to say was that the Assaults are the ones that bring the firepower to the enemy. They aren't the ones that sit back and defend, waiting for the enemy to fall into their trap, they are the stormtroopers, the rush the enemy and break their defenses. That is the role of an assault, the opposite of defense. IWS wrote and I quote "Assaults are not supposed to be the ones being exposed to combat" My interpretation is that the Assaults suits "lure" enemies out of combat, but in front line grunt combat they will not excel. "...they're the ones exposing others to combat."
could you not argue that is the role of scouts? run around, kill things, avoid getting shot. and on the cpu/pg reduction, it can be useful on lower tier suits, letting them use higher tier guns with little extra cost(besides isk). be nice to have the rest of the suits at current planning to better judge through. |
Drapedup Drippedout
0uter.Heaven
345
|
Posted - 2014.02.09 12:47:00 -
[12] - Quote
Iron Wolf Saber wrote:Okay if you want to think on how I think weirdly; I view '5% reduction to PG/CPU cost of light/sidearm weapons' as a tank bonus.
I agree, but there's theory and there's practice. In theory, heavies hold the line and assaults flank, hit, run, kill. In practice, heavies are too slow to move, logis stay with them, so your tanks on the next objective are your assaults. The reduction in fitting cost (I personally think it's a waste, check my older posts) does allow assaults to buffer tank just a bit better. Current build tanks = ehp. 1.8 will hopefully make ewar a legitimate tanking strategy, along with speed. We are seeing both those options being tweaked. The reason they are currently not viable (exception ewar) is ttk is so low. Again, ttk is being increased, so until we have patch notes try to refrain from overreacting. |
Iron Wolf Saber
Den of Swords
13002
|
Posted - 2014.02.09 12:47:00 -
[13] - Quote
jhon hartigan wrote:Iron Wolf Saber wrote:Okay if you want to think on how I think weirdly; I view '5% reduction to PG/CPU cost of light/sidearm weapons' as a tank bonus. Isn't it? I mean: where are they gonna use those cpu and pg they have Now free? Better equipment? Nah, a codebreacker to Hack faster? Nah... More tank? I do think so!
Well combined with the large number of slots it equates to a tank bonus, now if you limit the slots severely (liken to that of a commando) it would be more of a utility bonus instead.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Iron Wolf Saber
Den of Swords
13007
|
Posted - 2014.02.09 12:49:00 -
[14] - Quote
Floyd20 Azizora wrote:Iron Wolf Saber wrote:BL4CKST4R wrote:Fizzer94 wrote:I think what IWS was trying to say was that the Assaults are the ones that bring the firepower to the enemy. They aren't the ones that sit back and defend, waiting for the enemy to fall into their trap, they are the stormtroopers, the rush the enemy and break their defenses. That is the role of an assault, the opposite of defense. IWS wrote and I quote "Assaults are not supposed to be the ones being exposed to combat" My interpretation is that the Assaults suits "lure" enemies out of combat, but in front line grunt combat they will not excel. "...they're the ones exposing others to combat." could you not argue that is the role of scouts? run around, kill things, avoid getting shot. and on the cpu/pg reduction, it can be useful on lower tier suits, letting them use higher tier guns with little extra cost(besides isk). be nice to have the rest of the suits at current planning to better judge through.
Scouts have intel and subterfuge on their plate as well though they can play a game fairly well without ever seeing the enemy and cause quite a bit of havoc.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
BL4CKST4R
WarRavens League of Infamy
1865
|
Posted - 2014.02.09 12:49:00 -
[15] - Quote
Iron Wolf Saber wrote:BL4CKST4R wrote:Fizzer94 wrote:I think what IWS was trying to say was that the Assaults are the ones that bring the firepower to the enemy. They aren't the ones that sit back and defend, waiting for the enemy to fall into their trap, they are the stormtroopers, the rush the enemy and break their defenses. That is the role of an assault, the opposite of defense. IWS wrote and I quote "Assaults are not supposed to be the ones being exposed to combat" My interpretation is that the Assaults suits "lure" enemies out of combat, but in front line grunt combat they will not excel. "...they're the ones exposing others to combat." Lure is not an appropriate term id use. it be more like making everyone else uncomfortable in doing what they were doing and interrupting them at every chance.
So basically the Assault would be more like a "griefer" for lack of better words (help me) and denying the enemy of any advancement in terms of progress. This works but this is a role more suited towards a scout suit. Uncloak, do some damage, run away, cloak, repeat.
Armor and Shields are not the same!
|
Iron Wolf Saber
Den of Swords
13007
|
Posted - 2014.02.09 12:51:00 -
[16] - Quote
Drapedup Drippedout wrote:Iron Wolf Saber wrote:Okay if you want to think on how I think weirdly; I view '5% reduction to PG/CPU cost of light/sidearm weapons' as a tank bonus. I agree, but there's theory and there's practice. In theory, heavies hold the line and assaults flank, hit, run, kill. In practice, heavies are too slow to move, logis stay with them, so your tanks on the next objective are your assaults. The reduction in fitting cost (I personally think it's a waste, check my older posts) does allow assaults to buffer tank just a bit better. Current build tanks = ehp. 1.8 will hopefully make ewar a legitimate tanking strategy, along with speed. We are seeing both those options being tweaked. The reason they are currently not viable (exception ewar) is ttk is so low. Again, ttk is being increased, so until we have patch notes try to refrain from overreacting.
I won't disagree just there are times I see practice because the folks in practice are just plain either lazy, uncreative, or crutching themselves to a narrower mindset. I mean I am surely not the only Gal assault that doesn't brick tank his fit and has opted for a slightly speedier and damage fit instead.
I mean its like the reload bonus, people discount it quite a bit but for a person like myself who gets quite annoyed with getting killed during a reload where a readied gun would have dispatched the one who done me in and that my side arm was not particularly best suited for that scenario.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
BL4CKST4R
WarRavens League of Infamy
1865
|
Posted - 2014.02.09 12:52:00 -
[17] - Quote
Iron Wolf Saber wrote:jhon hartigan wrote:Iron Wolf Saber wrote:Okay if you want to think on how I think weirdly; I view '5% reduction to PG/CPU cost of light/sidearm weapons' as a tank bonus. Isn't it? I mean: where are they gonna use those cpu and pg they have Now free? Better equipment? Nah, a codebreacker to Hack faster? Nah... More tank? I do think so! Well combined with the large number of slots it equates to a tank bonus, now if you limit the slots severely (liken to that of a commando) it would be more of a utility bonus instead.
I don't mind the PG/CPU bonus as it allows for more firepower for example equipping a proto weapon and still having a nice tank. The problem is that in most battles I use a ADV weapon meaning the bonus is wasted.
Armor and Shields are not the same!
|
Drapedup Drippedout
0uter.Heaven
345
|
Posted - 2014.02.09 12:53:00 -
[18] - Quote
Iron Wolf Saber wrote:Drapedup Drippedout wrote:Iron Wolf Saber wrote:Okay if you want to think on how I think weirdly; I view '5% reduction to PG/CPU cost of light/sidearm weapons' as a tank bonus. I agree, but there's theory and there's practice. In theory, heavies hold the line and assaults flank, hit, run, kill. In practice, heavies are too slow to move, logis stay with them, so your tanks on the next objective are your assaults. The reduction in fitting cost (I personally think it's a waste, check my older posts) does allow assaults to buffer tank just a bit better. Current build tanks = ehp. 1.8 will hopefully make ewar a legitimate tanking strategy, along with speed. We are seeing both those options being tweaked. The reason they are currently not viable (exception ewar) is ttk is so low. Again, ttk is being increased, so until we have patch notes try to refrain from overreacting. I won't disagree just there are times I see practice because the folks in practice are just plain either lazy, uncreative, or crutching themselves to a narrower mindset. I mean I am surely not the only Gal assault that doesn't brick tank his fit and has opted for a slightly speedier and damage fit instead.
Lol Damn blue berries. Another problem entirely!
|
Cat Merc
Ahrendee Mercenaries EoN.
6293
|
Posted - 2014.02.09 12:54:00 -
[19] - Quote
Iron Wolf Saber wrote:BL4CKST4R wrote:Fizzer94 wrote:I think what IWS was trying to say was that the Assaults are the ones that bring the firepower to the enemy. They aren't the ones that sit back and defend, waiting for the enemy to fall into their trap, they are the stormtroopers, the rush the enemy and break their defenses. That is the role of an assault, the opposite of defense. IWS wrote and I quote "Assaults are not supposed to be the ones being exposed to combat" My interpretation is that the Assaults suits "lure" enemies out of combat, but in front line grunt combat they will not excel. "...they're the ones exposing others to combat." Lure is not an appropriate term id use. it be more like making everyone else uncomfortable in doing what they were doing and interrupting them at every chance. In that case scouts shouldn't be the regenerators.
Assaults should have higher shield HP/s or Armor HP/s than them if you want that to be true.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
BL4CKST4R
WarRavens League of Infamy
1865
|
Posted - 2014.02.09 12:55:00 -
[20] - Quote
Fizzer94 wrote:I think CCPs goal with Assault Suits is similar to the goal of the Logi Suits. Make up for drawbacks in racial equipment/weapons.
Equipment gets a nerf. Logi Bonuses allow each Logi to partially make up for the nerf of an equipment type.
Racial Rifles get a nerf. Assault Bonuses allow each assault to partially make up for the nerf of their racial rifle.
I don't think the Mass driver is getting nerfed to have 2 shots lol
Armor and Shields are not the same!
|
|
Iron Wolf Saber
Den of Swords
13007
|
Posted - 2014.02.09 12:55:00 -
[21] - Quote
BL4CKST4R wrote:Iron Wolf Saber wrote:BL4CKST4R wrote:Fizzer94 wrote:I think what IWS was trying to say was that the Assaults are the ones that bring the firepower to the enemy. They aren't the ones that sit back and defend, waiting for the enemy to fall into their trap, they are the stormtroopers, the rush the enemy and break their defenses. That is the role of an assault, the opposite of defense. IWS wrote and I quote "Assaults are not supposed to be the ones being exposed to combat" My interpretation is that the Assaults suits "lure" enemies out of combat, but in front line grunt combat they will not excel. "...they're the ones exposing others to combat." Lure is not an appropriate term id use. it be more like making everyone else uncomfortable in doing what they were doing and interrupting them at every chance. So basically the Assault would be more like a "griefer" for lack of better words (help me) and denying the enemy of any advancement in terms of progress. This works but this is a role more suited towards a scout suit. Uncloak, do some damage, run away, cloak, repeat.
Harasser comes to mind. Line breakers would be another. There is also a technical term a Persistent Threat Vector.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Floyd20 Azizora
L.O.T.I.S. D.E.F.I.A.N.C.E
5
|
Posted - 2014.02.09 12:56:00 -
[22] - Quote
BL4CKST4R wrote:Iron Wolf Saber wrote:BL4CKST4R wrote:Fizzer94 wrote:I think what IWS was trying to say was that the Assaults are the ones that bring the firepower to the enemy. They aren't the ones that sit back and defend, waiting for the enemy to fall into their trap, they are the stormtroopers, the rush the enemy and break their defenses. That is the role of an assault, the opposite of defense. IWS wrote and I quote "Assaults are not supposed to be the ones being exposed to combat" My interpretation is that the Assaults suits "lure" enemies out of combat, but in front line grunt combat they will not excel. "...they're the ones exposing others to combat." Lure is not an appropriate term id use. it be more like making everyone else uncomfortable in doing what they were doing and interrupting them at every chance. So basically the Assault would be more like a "griefer" for lack of better words (help me) and denying the enemy of any advancement in terms of progress. This works but this is a role more suited towards a scout suit. Uncloak, do some damage, run away, cloak, repeat.
maybe they are going for more of a heavies hold/advance the line, assaults flank, logis sit behind line, commandos??, scouts hack, hide, and cause issues behind line. would like to see assaults get a slight base hp increase (lights and scouts both got one). the big issue is heavies cant advance a line over open ground, just too slow for the job (combined with hmg range, lack of heavy gun alternatives) |
Cat Merc
Ahrendee Mercenaries EoN.
6293
|
Posted - 2014.02.09 12:58:00 -
[23] - Quote
Iron Wolf Saber wrote:Drapedup Drippedout wrote:Iron Wolf Saber wrote:Okay if you want to think on how I think weirdly; I view '5% reduction to PG/CPU cost of light/sidearm weapons' as a tank bonus. I agree, but there's theory and there's practice. In theory, heavies hold the line and assaults flank, hit, run, kill. In practice, heavies are too slow to move, logis stay with them, so your tanks on the next objective are your assaults. The reduction in fitting cost (I personally think it's a waste, check my older posts) does allow assaults to buffer tank just a bit better. Current build tanks = ehp. 1.8 will hopefully make ewar a legitimate tanking strategy, along with speed. We are seeing both those options being tweaked. The reason they are currently not viable (exception ewar) is ttk is so low. Again, ttk is being increased, so until we have patch notes try to refrain from overreacting. I won't disagree just there are times I see practice because the folks in practice are just plain either lazy, uncreative, or crutching themselves to a narrower mindset. I mean I am surely not the only Gal assault that doesn't brick tank his fit and has opted for a slightly speedier and damage fit instead. I mean its like the reload bonus, people discount it quite a bit but for a person like myself who gets quite annoyed with getting killed during a reload where a readied gun would have dispatched the one who done me in and that my side arm was not particularly best suited for that scenario. I did. It completely fails versus a standard brick and damage suit.
And such a fit demands quick regen, but you don't get that.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Iron Wolf Saber
Den of Swords
13007
|
Posted - 2014.02.09 12:58:00 -
[24] - Quote
Now arguing for base stats changes I can see being quite more feasible than the bonus changes (outside of strength of said bonus)
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
BL4CKST4R
WarRavens League of Infamy
1866
|
Posted - 2014.02.09 13:00:00 -
[25] - Quote
Floyd20 Azizora wrote:BL4CKST4R wrote:Iron Wolf Saber wrote:BL4CKST4R wrote:Fizzer94 wrote:I think what IWS was trying to say was that the Assaults are the ones that bring the firepower to the enemy. They aren't the ones that sit back and defend, waiting for the enemy to fall into their trap, they are the stormtroopers, the rush the enemy and break their defenses. That is the role of an assault, the opposite of defense. IWS wrote and I quote "Assaults are not supposed to be the ones being exposed to combat" My interpretation is that the Assaults suits "lure" enemies out of combat, but in front line grunt combat they will not excel. "...they're the ones exposing others to combat." Lure is not an appropriate term id use. it be more like making everyone else uncomfortable in doing what they were doing and interrupting them at every chance. So basically the Assault would be more like a "griefer" for lack of better words (help me) and denying the enemy of any advancement in terms of progress. This works but this is a role more suited towards a scout suit. Uncloak, do some damage, run away, cloak, repeat. maybe they are going for more of a heavies hold/advance the line, assaults flank, logis sit behind line, commandos??, scouts hack, hide, and cause issues behind line. would like to see assaults get a slight base hp increase (lights and scouts both got one). the big issue is heavies cant advance a line over open ground, just too slow for the job (combined with hmg range, lack of heavy gun alternatives)
if a drop ship wasn't insta killed advancing through the lines is a non-issue. But as for the assaults "role" the scouts can do it better. You can't flank of the enemy can see you, visually or electronically. You can't harass (thanks) if once you a are detected you cant run away fast enough (Gallente and Amarr assault) little things like this. This is why we need stats of everything not just slivers of data.
Armor and Shields are not the same!
|
BL4CKST4R
WarRavens League of Infamy
1866
|
Posted - 2014.02.09 13:01:00 -
[26] - Quote
Iron Wolf Saber wrote:Now arguing for base stats changes I can see being quite more feasible than the bonus changes (outside of strength of said bonus)
But we need to see them...
Armor and Shields are not the same!
|
Cat Merc
Ahrendee Mercenaries EoN.
6295
|
Posted - 2014.02.09 13:01:00 -
[27] - Quote
Iron Wolf Saber wrote:Now arguing for base stats changes I can see being quite more feasible than the bonus changes (outside of strength of said bonus) Make all shields and armor regeneration of assaults be faster than scouts. They can't harass if they're licking their wounds behind cover all the time.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
BL4CKST4R
WarRavens League of Infamy
1866
|
Posted - 2014.02.09 13:05:00 -
[28] - Quote
Cat Merc wrote:Iron Wolf Saber wrote:Now arguing for base stats changes I can see being quite more feasible than the bonus changes (outside of strength of said bonus) Make all shields and armor regeneration of assaults be faster than scouts. They can't harass if they're licking their wounds behind cover all the time.
This would work as long as scouts have the second highest, the Gallente get something leagues higher than 3 hp/s. But it would never happen since scouts would complain of being weak, although they get the best tactical defense not being seen.
Armor and Shields are not the same!
|
Iron Wolf Saber
Den of Swords
13007
|
Posted - 2014.02.09 13:08:00 -
[29] - Quote
BL4CKST4R wrote:Iron Wolf Saber wrote:Now arguing for base stats changes I can see being quite more feasible than the bonus changes (outside of strength of said bonus) But we need to see them...
Assume for now nothing is changed until a blue tag posts. Ill see about getting a post confirming this or not.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Floyd20 Azizora
L.O.T.I.S. D.E.F.I.A.N.C.E
5
|
Posted - 2014.02.09 13:11:00 -
[30] - Quote
BL4CKST4R wrote:Cat Merc wrote:Iron Wolf Saber wrote:Now arguing for base stats changes I can see being quite more feasible than the bonus changes (outside of strength of said bonus) Make all shields and armor regeneration of assaults be faster than scouts. They can't harass if they're licking their wounds behind cover all the time. This would work as long as scouts have the second highest, the Gallente get something leagues higher than 3 hp/s. But it would never happen since scouts would complain of being weak, although they get the best tactical defense not being seen. while this is easy to do(and seems likely) with shields, not much you can do about armor, not without some from of armor rep buff. armor is meant to be more about raw HP over self regen (else we would see much stronger extenders, and remote shield rep abilities). |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |