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Cat Merc
Ahrendee Mercenaries EoN.
6293
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Posted - 2014.02.09 12:54:00 -
[1] - Quote
Iron Wolf Saber wrote:BL4CKST4R wrote:Fizzer94 wrote:I think what IWS was trying to say was that the Assaults are the ones that bring the firepower to the enemy. They aren't the ones that sit back and defend, waiting for the enemy to fall into their trap, they are the stormtroopers, the rush the enemy and break their defenses. That is the role of an assault, the opposite of defense. IWS wrote and I quote "Assaults are not supposed to be the ones being exposed to combat" My interpretation is that the Assaults suits "lure" enemies out of combat, but in front line grunt combat they will not excel. "...they're the ones exposing others to combat." Lure is not an appropriate term id use. it be more like making everyone else uncomfortable in doing what they were doing and interrupting them at every chance. In that case scouts shouldn't be the regenerators.
Assaults should have higher shield HP/s or Armor HP/s than them if you want that to be true.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
6293
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Posted - 2014.02.09 12:58:00 -
[2] - Quote
Iron Wolf Saber wrote:Drapedup Drippedout wrote:Iron Wolf Saber wrote:Okay if you want to think on how I think weirdly; I view '5% reduction to PG/CPU cost of light/sidearm weapons' as a tank bonus. I agree, but there's theory and there's practice. In theory, heavies hold the line and assaults flank, hit, run, kill. In practice, heavies are too slow to move, logis stay with them, so your tanks on the next objective are your assaults. The reduction in fitting cost (I personally think it's a waste, check my older posts) does allow assaults to buffer tank just a bit better. Current build tanks = ehp. 1.8 will hopefully make ewar a legitimate tanking strategy, along with speed. We are seeing both those options being tweaked. The reason they are currently not viable (exception ewar) is ttk is so low. Again, ttk is being increased, so until we have patch notes try to refrain from overreacting. I won't disagree just there are times I see practice because the folks in practice are just plain either lazy, uncreative, or crutching themselves to a narrower mindset. I mean I am surely not the only Gal assault that doesn't brick tank his fit and has opted for a slightly speedier and damage fit instead. I mean its like the reload bonus, people discount it quite a bit but for a person like myself who gets quite annoyed with getting killed during a reload where a readied gun would have dispatched the one who done me in and that my side arm was not particularly best suited for that scenario. I did. It completely fails versus a standard brick and damage suit.
And such a fit demands quick regen, but you don't get that.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
6295
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Posted - 2014.02.09 13:01:00 -
[3] - Quote
Iron Wolf Saber wrote:Now arguing for base stats changes I can see being quite more feasible than the bonus changes (outside of strength of said bonus) Make all shields and armor regeneration of assaults be faster than scouts. They can't harass if they're licking their wounds behind cover all the time.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
6296
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Posted - 2014.02.09 13:18:00 -
[4] - Quote
Floyd20 Azizora wrote:BL4CKST4R wrote:Cat Merc wrote:Iron Wolf Saber wrote:Now arguing for base stats changes I can see being quite more feasible than the bonus changes (outside of strength of said bonus) Make all shields and armor regeneration of assaults be faster than scouts. They can't harass if they're licking their wounds behind cover all the time. This would work as long as scouts have the second highest, the Gallente get something leagues higher than 3 hp/s. But it would never happen since scouts would complain of being weak, although they get the best tactical defense not being seen. while this is easy to do(and seems likely) with shields, not much you can do about armor, not without some from of armor rep buff. armor is meant to be more about raw HP over self regen (else we would see much stronger extenders, and remote shield rep abilities). Yes you can actually. 7hp/s base on assault suits, bam regenerative armor tanks.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
6299
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Posted - 2014.02.09 13:26:00 -
[5] - Quote
Floyd20 Azizora wrote: i imagine many more triage hive carrying, 700hp brick gal assaults if they got that. one of the main reasons people use logis for 'slaying' (guilty) is because it has that 5hp/sec built in, which allows them to fit extra plates to survive more, then carry 3/4 compact hives when they need more.
An assault with triage hives would not have nearly enough CPU/PG to fit a decent tank. My allotek hive assault could reach a maximum of 500 HP.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
6302
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Posted - 2014.02.09 13:32:00 -
[6] - Quote
Floyd20 Azizora wrote:Cat Merc wrote:Floyd20 Azizora wrote: i imagine many more triage hive carrying, 700hp brick gal assaults if they got that. one of the main reasons people use logis for 'slaying' (guilty) is because it has that 5hp/sec built in, which allows them to fit extra plates to survive more, then carry 3/4 compact hives when they need more.
An assault with triage hives would not have nearly enough CPU/PG to fit a decent tank. My allotek hive assault could reach a maximum of 500 HP. with or without proto guns, complex damage mods/shield extenders? dont forget the current proposed 25% to cpu and pg of all weapons, and is this gallente or amarr assault? Gallente assault. Double damage mods and precision enhancer. GEK38 (Can't fit a duvolle) M1 Locus (Can't fit a Core)
I could give up a damage mod for some higher HP, but then my Caldari assault with a duvolle would do more damage at around the same HP with faster speed and regen. It simply doesn't work.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
6305
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Posted - 2014.02.09 13:40:00 -
[7] - Quote
Floyd20 Azizora wrote:fair enough. would the amarr assault (with its extra cpu and pg) do any better? base 180*1.25=225 plates 135*1.10=148.5*3=445.5 total 225+445.5=670.5 pg use (assuming that is the bottle neck) 14*3=42 leaves me 28 plus enginnering bonus(17.5)pg to play with. just want to make sure this could not be abused on the same level as logis now (gal logis with 900 armor hp anyone?) before i got behind such a big passive armor rep. Amarr wouldn't get the same regen. They're closer to a heavy assault, relying on their high HP rather than high regen.
They would have something like 4hp/s on armor.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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