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Floyd20 Azizora
L.O.T.I.S. D.E.F.I.A.N.C.E
5
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Posted - 2014.02.09 12:46:00 -
[1] - Quote
Iron Wolf Saber wrote:BL4CKST4R wrote:Fizzer94 wrote:I think what IWS was trying to say was that the Assaults are the ones that bring the firepower to the enemy. They aren't the ones that sit back and defend, waiting for the enemy to fall into their trap, they are the stormtroopers, the rush the enemy and break their defenses. That is the role of an assault, the opposite of defense. IWS wrote and I quote "Assaults are not supposed to be the ones being exposed to combat" My interpretation is that the Assaults suits "lure" enemies out of combat, but in front line grunt combat they will not excel. "...they're the ones exposing others to combat."
could you not argue that is the role of scouts? run around, kill things, avoid getting shot. and on the cpu/pg reduction, it can be useful on lower tier suits, letting them use higher tier guns with little extra cost(besides isk). be nice to have the rest of the suits at current planning to better judge through. |
Floyd20 Azizora
L.O.T.I.S. D.E.F.I.A.N.C.E
5
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Posted - 2014.02.09 12:56:00 -
[2] - Quote
BL4CKST4R wrote:Iron Wolf Saber wrote:BL4CKST4R wrote:Fizzer94 wrote:I think what IWS was trying to say was that the Assaults are the ones that bring the firepower to the enemy. They aren't the ones that sit back and defend, waiting for the enemy to fall into their trap, they are the stormtroopers, the rush the enemy and break their defenses. That is the role of an assault, the opposite of defense. IWS wrote and I quote "Assaults are not supposed to be the ones being exposed to combat" My interpretation is that the Assaults suits "lure" enemies out of combat, but in front line grunt combat they will not excel. "...they're the ones exposing others to combat." Lure is not an appropriate term id use. it be more like making everyone else uncomfortable in doing what they were doing and interrupting them at every chance. So basically the Assault would be more like a "griefer" for lack of better words (help me) and denying the enemy of any advancement in terms of progress. This works but this is a role more suited towards a scout suit. Uncloak, do some damage, run away, cloak, repeat.
maybe they are going for more of a heavies hold/advance the line, assaults flank, logis sit behind line, commandos??, scouts hack, hide, and cause issues behind line. would like to see assaults get a slight base hp increase (lights and scouts both got one). the big issue is heavies cant advance a line over open ground, just too slow for the job (combined with hmg range, lack of heavy gun alternatives) |
Floyd20 Azizora
L.O.T.I.S. D.E.F.I.A.N.C.E
5
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Posted - 2014.02.09 13:11:00 -
[3] - Quote
BL4CKST4R wrote:Cat Merc wrote:Iron Wolf Saber wrote:Now arguing for base stats changes I can see being quite more feasible than the bonus changes (outside of strength of said bonus) Make all shields and armor regeneration of assaults be faster than scouts. They can't harass if they're licking their wounds behind cover all the time. This would work as long as scouts have the second highest, the Gallente get something leagues higher than 3 hp/s. But it would never happen since scouts would complain of being weak, although they get the best tactical defense not being seen. while this is easy to do(and seems likely) with shields, not much you can do about armor, not without some from of armor rep buff. armor is meant to be more about raw HP over self regen (else we would see much stronger extenders, and remote shield rep abilities). |
Floyd20 Azizora
L.O.T.I.S. D.E.F.I.A.N.C.E
5
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Posted - 2014.02.09 13:15:00 -
[4] - Quote
Iron Wolf Saber wrote:BL4CKST4R wrote:Iron Wolf Saber wrote:Now arguing for base stats changes I can see being quite more feasible than the bonus changes (outside of strength of said bonus) But we need to see them... Assume for now nothing is changed until a blue tag posts. Ill see about getting a post confirming this or not.
i am fairly certain some changes will occur to medium suits, amarr looks to be getting it's missing slot back(assault might lose a small amount of cpu and pg), gallente seems to be getting a small self regen to armor, i would bet a small amount of isk that shield regen will get a buff (at least for shield tankers). i can also imagine with the new bonus that logis will lose a bit of cpu and pg. |
Floyd20 Azizora
L.O.T.I.S. D.E.F.I.A.N.C.E
5
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Posted - 2014.02.09 13:24:00 -
[5] - Quote
Cat Merc wrote:Floyd20 Azizora wrote:BL4CKST4R wrote:Cat Merc wrote:Iron Wolf Saber wrote:Now arguing for base stats changes I can see being quite more feasible than the bonus changes (outside of strength of said bonus) Make all shields and armor regeneration of assaults be faster than scouts. They can't harass if they're licking their wounds behind cover all the time. This would work as long as scouts have the second highest, the Gallente get something leagues higher than 3 hp/s. But it would never happen since scouts would complain of being weak, although they get the best tactical defense not being seen. while this is easy to do(and seems likely) with shields, not much you can do about armor, not without some from of armor rep buff. armor is meant to be more about raw HP over self regen (else we would see much stronger extenders, and remote shield rep abilities). Yes you can actually. 7hp/s base on assault suits, bam regenerative armor tanks. It won't be as strong as shields regen, but it will have more HP with slightly less speed, being the middle ground. i imagine many more triage hive carrying, 700hp brick gal assaults if they got that. one of the main reasons people use logis for 'slaying' (guilty) is because it has that 5hp/sec built in, which allows them to fit extra plates to survive more, then carry 3/4 compact hives when they need more. |
Floyd20 Azizora
L.O.T.I.S. D.E.F.I.A.N.C.E
5
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Posted - 2014.02.09 13:29:00 -
[6] - Quote
Cat Merc wrote:Floyd20 Azizora wrote: i imagine many more triage hive carrying, 700hp brick gal assaults if they got that. one of the main reasons people use logis for 'slaying' (guilty) is because it has that 5hp/sec built in, which allows them to fit extra plates to survive more, then carry 3/4 compact hives when they need more.
An assault with triage hives would not have nearly enough CPU/PG to fit a decent tank. My allotek hive assault could reach a maximum of 500 HP. with or without proto guns, complex damage mods/shield extenders? dont forget the current proposed 25% to cpu and pg of all weapons, and is this gallente or amarr assault? |
Floyd20 Azizora
L.O.T.I.S. D.E.F.I.A.N.C.E
5
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Posted - 2014.02.09 13:38:00 -
[7] - Quote
fair enough. would the amarr assault (with its extra cpu and pg) do any better? base 180*1.25=225 plates 135*1.10=148.5*3=445.5 total 225+445.5=670.5 pg use (assuming that is the bottle neck) 14*3=42 leaves me 28 plus enginnering bonus(17.5)pg to play with. just want to make sure this could not be abused on the same level as logis now (gal logis with 900 armor hp anyone?) before i got behind such a big passive armor rep. |
Floyd20 Azizora
L.O.T.I.S. D.E.F.I.A.N.C.E
5
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Posted - 2014.02.09 14:02:00 -
[8] - Quote
Drapedup Drippedout wrote:Plain and simple, blanket increase to assault speed. 20% or so. Balanced. This is on top of changes proposed. Give logis an hp buff. if assaults moved any faster, they would match or exceed scouts. |
Floyd20 Azizora
L.O.T.I.S. D.E.F.I.A.N.C.E
6
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Posted - 2014.02.09 14:13:00 -
[9] - Quote
right now Amarr scout goes 5.25, don't Minmatar assault go 5.3? |
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