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Iron Wolf Saber
Den of Swords
13000
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Posted - 2014.02.09 12:37:00 -
[1] - Quote
Okay if you want to think on how I think weirdly; I view '5% reduction to PG/CPU cost of light/sidearm weapons' as a tank bonus.
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Iron Wolf Saber
Den of Swords
13002
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Posted - 2014.02.09 12:40:00 -
[2] - Quote
BL4CKST4R wrote:Fizzer94 wrote:I think what IWS was trying to say was that the Assaults are the ones that bring the firepower to the enemy. They aren't the ones that sit back and defend, waiting for the enemy to fall into their trap, they are the stormtroopers, the rush the enemy and break their defenses. That is the role of an assault, the opposite of defense. IWS wrote and I quote "Assaults are not supposed to be the ones being exposed to combat" My interpretation is that the Assaults suits "lure" enemies out of combat, but in front line grunt combat they will not excel.
"...they're the ones exposing others to combat."
Lure is not an appropriate term id use. it be more like making everyone else uncomfortable in doing what they were doing and interrupting them at every chance.
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Iron Wolf Saber
Den of Swords
13002
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Posted - 2014.02.09 12:47:00 -
[3] - Quote
jhon hartigan wrote:Iron Wolf Saber wrote:Okay if you want to think on how I think weirdly; I view '5% reduction to PG/CPU cost of light/sidearm weapons' as a tank bonus. Isn't it? I mean: where are they gonna use those cpu and pg they have Now free? Better equipment? Nah, a codebreacker to Hack faster? Nah... More tank? I do think so!
Well combined with the large number of slots it equates to a tank bonus, now if you limit the slots severely (liken to that of a commando) it would be more of a utility bonus instead.
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Iron Wolf Saber
Den of Swords
13007
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Posted - 2014.02.09 12:49:00 -
[4] - Quote
Floyd20 Azizora wrote:Iron Wolf Saber wrote:BL4CKST4R wrote:Fizzer94 wrote:I think what IWS was trying to say was that the Assaults are the ones that bring the firepower to the enemy. They aren't the ones that sit back and defend, waiting for the enemy to fall into their trap, they are the stormtroopers, the rush the enemy and break their defenses. That is the role of an assault, the opposite of defense. IWS wrote and I quote "Assaults are not supposed to be the ones being exposed to combat" My interpretation is that the Assaults suits "lure" enemies out of combat, but in front line grunt combat they will not excel. "...they're the ones exposing others to combat." could you not argue that is the role of scouts? run around, kill things, avoid getting shot. and on the cpu/pg reduction, it can be useful on lower tier suits, letting them use higher tier guns with little extra cost(besides isk). be nice to have the rest of the suits at current planning to better judge through.
Scouts have intel and subterfuge on their plate as well though they can play a game fairly well without ever seeing the enemy and cause quite a bit of havoc.
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Iron Wolf Saber
Den of Swords
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Posted - 2014.02.09 12:51:00 -
[5] - Quote
Drapedup Drippedout wrote:Iron Wolf Saber wrote:Okay if you want to think on how I think weirdly; I view '5% reduction to PG/CPU cost of light/sidearm weapons' as a tank bonus. I agree, but there's theory and there's practice. In theory, heavies hold the line and assaults flank, hit, run, kill. In practice, heavies are too slow to move, logis stay with them, so your tanks on the next objective are your assaults. The reduction in fitting cost (I personally think it's a waste, check my older posts) does allow assaults to buffer tank just a bit better. Current build tanks = ehp. 1.8 will hopefully make ewar a legitimate tanking strategy, along with speed. We are seeing both those options being tweaked. The reason they are currently not viable (exception ewar) is ttk is so low. Again, ttk is being increased, so until we have patch notes try to refrain from overreacting.
I won't disagree just there are times I see practice because the folks in practice are just plain either lazy, uncreative, or crutching themselves to a narrower mindset. I mean I am surely not the only Gal assault that doesn't brick tank his fit and has opted for a slightly speedier and damage fit instead.
I mean its like the reload bonus, people discount it quite a bit but for a person like myself who gets quite annoyed with getting killed during a reload where a readied gun would have dispatched the one who done me in and that my side arm was not particularly best suited for that scenario.
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Iron Wolf Saber
Den of Swords
13007
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Posted - 2014.02.09 12:55:00 -
[6] - Quote
BL4CKST4R wrote:Iron Wolf Saber wrote:BL4CKST4R wrote:Fizzer94 wrote:I think what IWS was trying to say was that the Assaults are the ones that bring the firepower to the enemy. They aren't the ones that sit back and defend, waiting for the enemy to fall into their trap, they are the stormtroopers, the rush the enemy and break their defenses. That is the role of an assault, the opposite of defense. IWS wrote and I quote "Assaults are not supposed to be the ones being exposed to combat" My interpretation is that the Assaults suits "lure" enemies out of combat, but in front line grunt combat they will not excel. "...they're the ones exposing others to combat." Lure is not an appropriate term id use. it be more like making everyone else uncomfortable in doing what they were doing and interrupting them at every chance. So basically the Assault would be more like a "griefer" for lack of better words (help me) and denying the enemy of any advancement in terms of progress. This works but this is a role more suited towards a scout suit. Uncloak, do some damage, run away, cloak, repeat.
Harasser comes to mind. Line breakers would be another. There is also a technical term a Persistent Threat Vector.
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Iron Wolf Saber
Den of Swords
13007
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Posted - 2014.02.09 12:58:00 -
[7] - Quote
Now arguing for base stats changes I can see being quite more feasible than the bonus changes (outside of strength of said bonus)
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Iron Wolf Saber
Den of Swords
13007
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Posted - 2014.02.09 13:08:00 -
[8] - Quote
BL4CKST4R wrote:Iron Wolf Saber wrote:Now arguing for base stats changes I can see being quite more feasible than the bonus changes (outside of strength of said bonus) But we need to see them...
Assume for now nothing is changed until a blue tag posts. Ill see about getting a post confirming this or not.
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