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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4504
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Posted - 2014.02.09 00:42:00 -
[1] - Quote
I personally thank you for all the effort CCP is doing in getting the Dropsuits right. Now it seems every time you ''redo'' something you leave some players not convinced.
LEt me make your JOB EASIER and give you the formula for ASSAULT Success.
Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% effectiveness on Shield Extenders and Regulators - Gallente Assault: +5% effectiveness to Armor plates and Repairers - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
These are bonuses EVERYONE will be happy to have in their assault and will give these med frames offensive/defensive advantages over their opponents.
TY for reading
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4505
|
Posted - 2014.02.09 00:50:00 -
[2] - Quote
Delanus Turgias wrote:Arkena Wyrnspire wrote:Level 9 forum warrior approved. Maybe not a 5% bonus for extenders and plates and such (remember the CalLogi?), but I think a 3% bonus would be fine.
I think the TANKING bonuses on Gallente and Caldari i proposed are in line with Amarr LAser DPS bonus and Minmatar explosive weapon buffs.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4505
|
Posted - 2014.02.09 00:55:00 -
[3] - Quote
Killar-12 wrote:KING CHECKMATE wrote:Delanus Turgias wrote:Arkena Wyrnspire wrote:Level 9 forum warrior approved. Maybe not a 5% bonus for extenders and plates and such (remember the CalLogi?), but I think a 3% bonus would be fine. I think the TANKING bonuses on Gallente and Caldari i proposed are in line with Amarr LAser DPS bonus and Minmatar explosive weapon buffs. or everyone get a DPS bounus of some sort I see assaults as being like attack frigs not like combat frigs.
The Gal & Cal bonuses helping TANKING give you VERSATILITY. =
A Cal Assault will be able to (for example) Use 2 CX Shield Extenders and 2 Cx Damage mods without loosing too much HP. The GAll assault will be able to use 2 ENh Armor paltes , 1 Cx Armor rep and a complex profile dampener,without loosing too much Hp.. ETC...
So basically, it gives you the OPTION to either massively tank or use your assault for a different purpose without loosing too much EHP which Assault need to fulfill their purpose AND will need in order to deal with Commandos and Sentinels past 1.8.
Plus, what do you prefer, these bonuses? Or the RELOAD / Dispersion bonuses CCP is currently proposing...?
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4508
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Posted - 2014.02.09 01:19:00 -
[4] - Quote
Nocturnal Soul wrote:KING CHECKMATE wrote:I personally thank you for all the effort CCP is doing in getting the Dropsuits right. Now it seems every time you ''redo'' something you leave some players not convinced.
LEt me make your JOB EASIER and give you the formula for ASSAULT Success.
Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% effectiveness on Shield Extenders and Regulators - Gallente Assault: +5% effectiveness to Armor plates and Repairers - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
These are bonuses EVERYONE will be happy to have in their assault and will give these med frames offensive/defensive advantages over their opponents.
TY for reading Sorry bud but that gallente bonus is not getting approved by me
Please people, restrict to the suit YOU USE. The point is for everyone to be HAPPY. ;)
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4508
|
Posted - 2014.02.09 01:21:00 -
[5] - Quote
Iron Wolf Saber wrote:I disagree with these bonuses. Assaults are combat oriented. Thus things like plates and extenders are off the table.
Mr IWS, have you ever heard the saying:
''the best offense is a good defense'' ?
The more HP you have , the longer you can fight........
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4508
|
Posted - 2014.02.09 01:24:00 -
[6] - Quote
Iron Wolf Saber wrote:Arkena Wyrnspire wrote:Iron Wolf Saber wrote:I disagree with these bonuses. Assaults are combat oriented. Thus things like plates and extenders are off the table. ... What? How does that work? You realise that plates and extenders have a huge impact on straight combat, right? Yes but there is room for tanking classes and attack classes. Why should 2 get tanks and the other get well not even soemthing worthy of a gank? As the minmatar best put it. Why tank? Its dead. Hence the term Alpha tanking.
Because the Min can use SPEED to their advantage, nullifying the need for extreme gank.
The amarr have DPS becasue they are already the most HP of any assault with 450 EHP without modules at lv 5 passives.
CAl and Gal DONT have these advantages.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4508
|
Posted - 2014.02.09 01:28:00 -
[7] - Quote
Oswald Rehnquist wrote:Why not just
rechargers / repairers bonuses
this should separate it from the tank class as it then becomes more of a regen class which is different thank brick tanking
This is a great proposal, but effectiveness would have to be increased at least to 10% per level.
On other notes, i basically took MIN & AMA current bonuses and mixed them with the PREVIOUS BONUSES CCP presented.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4509
|
Posted - 2014.02.09 01:34:00 -
[8] - Quote
Killar-12 wrote: Speed Tanking is Dead AA killed it... sorry please try again, I'd rather see a Defense oriented assault and a offense oriented assault of every race... but let's get an offensive variant first before a defensive variant.
Please do not put words in my mouth. I never said anything about speed tanking. But more speed and Stamina than your opponents give you higher flanking or retreat opportunities taht are STILL very valid combat tactics.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4509
|
Posted - 2014.02.09 01:36:00 -
[9] - Quote
Iron Wolf Saber wrote:KING CHECKMATE wrote:Iron Wolf Saber wrote:I disagree with these bonuses. Assaults are combat oriented. Thus things like plates and extenders are off the table. Mr IWS, have you ever heard the saying: ''the best offense is a good defense'' ?The more HP you have , the longer you can fight........ The quicker the enemy dies the less you have to tank in the first place.
Reload speed does not help at all at killing the enemy faster since its not a DPS bonus,nor Rof,nor clip size,etc... Better hipfire is relative and situational, more HP is not.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4510
|
Posted - 2014.02.09 01:42:00 -
[10] - Quote
Iron Wolf Saber wrote:KING CHECKMATE wrote:Iron Wolf Saber wrote:KING CHECKMATE wrote:Iron Wolf Saber wrote:I disagree with these bonuses. Assaults are combat oriented. Thus things like plates and extenders are off the table. Mr IWS, have you ever heard the saying: ''the best offense is a good defense'' ?The more HP you have , the longer you can fight........ The quicker the enemy dies the less you have to tank in the first place. Reload speed does not help at all at killing the enemy faster since its not a DPS bonus,nor Rof,nor clip size,etc... Better hipfire is relative and situational, more HP is not. More HP is always situational though even in the old TTK environments more HP was rather situational because there are so many times that extra 120 hp was not going to save your posterior.
That makes Reload speed and hipfire even more situational then!
Look.Im just trying to get good bonuses for ALL assaults, if i was like the rest of the comunity , now that they announced the Amarr Assault bonus is staying, i would say , LOL F* y'all, too bad gal & Cal, better luck next time.
Im just trying to get some blaance going so people are happy. But it seems between you and some others, they prefer reload and Hipfire over tanking capabilities.
I was just thinking what would I like to have if i played Cal or Gal. I was just using Bonuses PREVIOUSLY mentioned by you guys...
So be it, im happy with my A.Assault anyways....
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4510
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Posted - 2014.02.09 01:44:00 -
[11] - Quote
Killar-12 wrote:KING CHECKMATE wrote:Killar-12 wrote: Speed Tanking is Dead AA killed it... sorry please try again, I'd rather see a Defense oriented assault and a offense oriented assault of every race... but let's get an offensive variant first before a defensive variant.
Please do not put words in my mouth. I never said anything about speed tanking. But more speed and Stamina than your opponents give you higher flanking or retreat opportunities taht are STILL very valid combat tactics. You don't run Cal or Gal Assault with their racial rifles in PC correct? I don't want the bonuses CCP is offering but I don't like the ones you're offering either. I want a gank bonus to the Gal and Cal Assaults.
FAir enough.
I'll drop it.
I now actually hope Cal and Gal keep their current bonus....
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4510
|
Posted - 2014.02.09 01:48:00 -
[12] - Quote
BL4CKST4R wrote:Iron Wolf Saber wrote:ReGnYuM wrote:IWS before you start another PR ShitStoRM, maybe you would like to go into detail.
Furthermore, from your posts it seems like you're trying to suggest that the assault role is for class cannon DPS. Is this correct?
Its more about presenting a hostile presence and the ability to keep the pressure up on the enemy, which is why the bonuses are they way they are. They're about keeping fire on the enemy either longer amount of time (minmatar amarr) or lowering the gaps of calmness if one had to find another name for the class id be that akin to harassment. Thus while it is an attack class its more of an attack support class more than anything designed to augment defensive or offensive positions while other classes pursue their strengths. Plasma weaponry is supposed to be a bit more unwieldy than currently experienced but is also supposed to pack a far harder punch. What some people are forgetting the gallente bonus is going to apply to the pr hipfire, shotgun, and ion pistol which is most likely the weapons of choice for most assaults. While true the plasma cannon won't be benefiting the assault frame is not the best home for it either. Quite a few weapons do excessively poor in a run and gun situation; this is where the gallente assault will shine and will be an absolute nightmare in cqc as he is going to go full speed strafing instead of taking that deadly critical second to ads and get shot up. Gal assault will probably get the most dynamic change in game play because of his bonus. The currently suggested bonuses fit better with each race as is though. Gallente is more of an urbanized cqc fighter and is able to storm interiors with little problems with his lightweight but armor defenses. Caldari Assaults is more of a patrol and point defender able to keep people from crossing a street and ensuring that there is little to no gaps between reloading their limited magazine weapons. Caldari weapons also have some of the longer reloading times to account for their longer ranges usually. The time of reload is nearly that to close the gap and get within optimal of other weapon types. Minmatar blow through ammo like nobody's business and the bonus will ensure he can keep fighting. Amarr same deal with lesser chance of suicide. All of these bonuses indirectly increase DPS by a set amount not for the 5 second engagement window but the entire potential damage over an entire minute time frames. If you want a tanky medium class suggest it for the type Bs or another class even. Assaults have plenty of slots to already support a hefty tank as is in their class and these bonuses are irreplaceable. There are currently no modules that replace any of these bonuses. Where as with the suggest bonuses there are suits, and modules that would nullify or match suggested gains. These bonuses to indeed increase the DPS of the respective weapons by minimizing the time spent not firing, but this is not the case for the AR. A reduction in dispersion and kick can actually hinder it's ability to apply DPS by making the gun more laser accurate and thus more aiming required. I personally refuse to increase sharpshooter on my AR because that dispersion is essential to how I use the weapon. The Minmatar bonus is by far the best bonus when it comes to continuous dps, the ACR alone can maintain 164 rounds every 10 seconds. While the Caldari bonus gives the Rail rifle the best reload speed of all the guns. But the Gallente is by far the worst bonus because it doesn't build upon a weakness or a strength of the gun. The best bonuses for the AR would be a rof/reload/damage/clip. Dispersion and kick are definitely NOT good bonuses, like I said previously dispersion is necessary for a CQC weapon, while kick is easily managed on any weapon. Also I don't know what you mean by the Gallente can go "full strafe" it's tanking style is very detrimental to that form of gameplay, in fact that gameplay style is best suited to the Minmatar Assault.
Every commando has the CAldari Bonus But for ALL light weapons, just saying...
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4513
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Posted - 2014.02.09 01:55:00 -
[13] - Quote
I was just saying.
A dispersion reduction for a CQ weapon. Even Gallentes think this is bad.IT ACTUALLY HINDERS the usage of the weapon. I'll never hear someone say: ''Oh darn, this 25% less Heat buildup is really messing with My SCR Gun game....'' But i do hear AR users that agree this is bad even without using the skill yet. They even AVOID SNiper Skills.
The CAldari bonus is a nerfed crappy version of what all Commandos currently have. Even 2 ARMOR REPAIR at level 5 would be better XD
But then again, i'll just drop it.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4514
|
Posted - 2014.02.09 01:59:00 -
[14] - Quote
Ghost Kaisar wrote:
Please remember that TTK is getting raised.
I don't want TTK to get raised and then watch Cal Assaults and Gal Assaults eHP stacking so high it will take 2 clips to take them down.
Dump the Extender and Plate bonus and put something else on, Regulators and Repairers are what need buffs anyways.
I actually edited the OP regarding this. Hope you agree.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4514
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Posted - 2014.02.09 02:07:00 -
[15] - Quote
Iron Wolf Saber wrote:
To clarify a bit of translation : Assaults are not supposed to be ones being the ones exposed to combat, they're the ones exposing others to combat. HP recoverability would be more in theme in this as it less down time taking a breather before pressuring back on the enemy again but this is better saved for type 2s if that ever happened again which unfortunately until their icde happens is not looking good on the forecast.
Ive come to agree with you now. I edited the main post regarding this and what G.Kaiser proposed. please give it a read tell me what you think...
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4522
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Posted - 2014.02.09 02:27:00 -
[16] - Quote
Ghost Kaisar wrote:KING CHECKMATE wrote:Ghost Kaisar wrote:
Please remember that TTK is getting raised.
I don't want TTK to get raised and then watch Cal Assaults and Gal Assaults eHP stacking so high it will take 2 clips to take them down.
Dump the Extender and Plate bonus and put something else on, Regulators and Repairers are what need buffs anyways.
I actually edited the OP regarding this. Hope you agree. Sounds fantastic. I can live with this. Assaults will need regen powers in 1.8 more than raw eHP. EDIT: Gimme a sec, gonna do some math on the Repair bonus. 10% might be too much. I bet you I could get a Gal assault running 35hp/s with this.
Nah. 1 Cx Armor rep 8.75 2 Cx armir rep 17.5 3 Cs armor reps 26.25 4 cx armor reps 35
But who will use 4 Cx armor reps for a mere 262 Armor? (im not counting the soon to be NATURAL armor rep of the gallente)
People trying to mellow assault bonuses need to remember scouts will be invisible, Heavies will have Resistances and MORE HP and commandos will have 2 Light weapons with faster reload speed and Bonus Cx Dam Mods.....
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4522
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Posted - 2014.02.09 02:29:00 -
[17] - Quote
Zahle Undt wrote:KING CHECKMATE wrote:I personally thank you for all the effort CCP is doing in getting the Dropsuits right. Now it seems every time you ''redo'' something you leave some players not convinced.
LEt me make your JOB EASIER and give you the formula for ASSAULT Success.
Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: 10% Shield regulator effectiveness per level - Gallente Assault: 10% Armor Repairer effectiveness per level - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
These are bonuses EVERYONE will be happy to have in their assault and will give these med frames offensive/defensive advantages over their opponents.
Either the ones i proposed or GIVE all of them Weapon specific bonuses like the Amarr and Minmatar ones.
TY for reading They did give them weapon specific bonuses, just pretty crappy ones. I think 3% to both is a bit much since they were originally at 2% to just shields or armor. I'd go 2% for shield extenders/ regulators and plates/repairers Alternatively (totally stealing from someone in another thread) Caldari: 2-3% reduction in rail hybrid weapon spool up time (this would be tied to a corresponding increase to the RR charge time added to the weapon) (I'm less sure what Gallente weapon users would want because I've never been much of an AR or SG user)...something that increases optimum and effective range for plasma hybrid weapons or RoF? AMarr assault is definitely getting the best of the assault bonuses as the weapon PG/CPU benefits them the most and keeping reduced heat build up on laser weapons is awesome. Minmatar comes in really close second. Gets a little less out of the PG/CPU bonus if using racial weapons but, I've always loved my 100 round SMGs but now 68 round CRs and 11 round MDs! 1.8 should be interesting to say the least
The bonus DOES NOT Affect at all the RR, and if you DO tweak it to significantly reduce spool time.... The last thing we need is RR with less spool time.
Its already minimal and non important. No disrespect.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4523
|
Posted - 2014.02.09 02:39:00 -
[18] - Quote
Zahle Undt wrote:
I'd adjust the gun so that a fully leveled caldari assault would be using it with about the current spool up whare as all others would actually have an increased charge up on the RR. Think of it as a nerf for anyone using the RR that isn't Caldari assault.
Well seems legit.... +1
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4525
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Posted - 2014.02.09 03:04:00 -
[19] - Quote
NK Scout wrote:KenKaniff69 wrote:NK Scout wrote:KenKaniff69 wrote:Armor repairs would still be UP Buff to 6 or 7 hp's would fix it I think that armor repairs at complex level should repair at 7-8 w/o skills Thats what I meant Currently armor rep bonuses are useless because the repair sucks
Shields : Little HP , Big Regen Armor: Big HP, Little repair
Armor reps are working as intended.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4527
|
Posted - 2014.02.09 03:21:00 -
[20] - Quote
NK Scout wrote: armor needs a slight rep boost, 6 or 7 hp/s base complex, just a little, I want to play shields but cant because it isnt viable......
The problem is not that Armor reps are not at all viable. The problem is that Armor tankers want more ARMOR HP while having similar regen to the SHIELDS. They already got rid of strong speed penalties. As it is, ALL GALLENTES will have Natural Armor rep of at least 1.
Want more armor regen my friend on your gallente assault?
IN 1.7 (NOW)= 2 CX Armor reps & 2 ENHANCED ARMOR PLATES will give you: 504 + 12.5 Rep
Note that Shield regen on most assaults is 20. Logis from 15-17-20 and HEavies is 20. So you are ONLY -7.5 (or less) Rep per sec, while gaining 48.5 HP (121 ENH ARMOR PLATE / COMPLEX SHIELD EXT 72 = NOT EVEN USING COMPLEX ARMOR PLATES vs COMPLEX SHIELD EXT....)
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4532
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Posted - 2014.02.09 03:50:00 -
[21] - Quote
NK Scout wrote:KING CHECKMATE wrote:NK Scout wrote: armor needs a slight rep boost, 6 or 7 hp/s base complex, just a little, I want to play shields but cant because it isnt viable......
The problem is not that Armor reps are not at all viable.The problem is that Armor tankers want more ARMOR HP while having similar regen to the SHIELDS. They already got rid of strong speed penalties.As it is, ALL GALLENTES will have Natural Armor rep of at least 1. Want more armor regen my friend on your gallente assault? IN 1.7 (NOW)=2 CX Armor reps & 2 ENHANCED ARMOR PLATES will give you: 504 + 12.5 Rep Note that Shield regen on most assaults is 20. Logis from 15-17-20 and HEavies is 20. So you are ONLY -7.5 (or less) Rep per sec, while gaining 48.5 HP (121 ENH ARMOR PLATE / COMPLEX SHIELD EXT 72 = NOT EVEN USING COMPLEX ARMOR PLATES vs COMPLEX SHIELD EXT....) They need 6 base reps complex, so they dont complain, and so armor reps are decent
Armor tankers complaining is not an issue here. I wouldn't mind giving them up to 8 ( base) Armor rep at complex level (2-4-8), but this alone would BREAK the balance , unless something is done to lever this. AKA: Bringing OLD Speed penalties back.
Im pretty sure A.Tankers prefer things how they are now....
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4534
|
Posted - 2014.02.09 04:13:00 -
[22] - Quote
yeah yeah,back to the thread then. The updated bonuses are in.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4535
|
Posted - 2014.02.09 04:22:00 -
[23] - Quote
Kigurosaka Laaksonen wrote:Where's the link for the 1.8 Assault bonuses?
Uhm...I dont have it right now...
Anybody?
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4542
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Posted - 2014.02.09 05:39:00 -
[24] - Quote
Nice analysis Ghost.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4570
|
Posted - 2014.02.09 22:43:00 -
[25] - Quote
Edited bonuses based on my incorrect math.
I changed the REGULATOR bonus for a energizer/recharger bonus.
Why you may ask?
WEll Caldaris recharging 400+Shields every 1 second DOES seem OP. Not only this but Gallentes have to equip their ARMOR REPAIRERS in their LOW slots, which they share with armor plates. While caldaris could use their 4 high SLots for extenders and abusing the bonus without sacrificing EHP ,unlike the gallente. Considering the equal number of high and low slots plus the homogenic HP of both suits, i decided rechargers/Energizers could use the bonus better, while avoiding abuse since using 3+ Energizers/Rechargers would result,same as the gallente with 4 armor reps, in really low EHP.
NO , to the people saying this is WRONG since it forces the player to use a Module: GÖª Amarr and Min are being forced to use specific weapons tu make use of their weapons(Min Mass D,CR,SMG and FP. Amarr Laser Rifle and SCR Rifle)AND still we dont think this is bad at ALL. IT applies in similar way,except you are not being forced to use your ONLY L weapon slot to use the bonus. GÖª Amarr and Min have Bonuses that Helps them SHOOT FOR LONGER PERIODS OF TIME , while Gallente and CAl have bonuses that help them get back into battle faster.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4571
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Posted - 2014.02.09 23:10:00 -
[26] - Quote
True Adamance wrote:KING CHECKMATE wrote:I personally thank you for all the effort CCP is doing in getting the Dropsuits right. Now it seems every time you ''redo'' something you leave some players not convinced.
LEt me make your JOB EASIER and give you the formula for ASSAULT Success.
Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: 7% Shield Energizers & Re-chargers effectiveness per level (total 35%) - Gallente Assault: 10% Armor Repairer effectiveness per level (Total 50%) - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
These are bonuses EVERYONE will be happy to have in their assault and will give these med frames offensive/defensive advantages over their opponents.
Either the ones i proposed or GIVE all of them Weapon specific bonuses like the Amarr and Minmatar ones.
TY for reading Why are you giving assault survivability bonuses? Assaults are Gank, No Tank.
Those are NOT tanking bonuses. Energizers/rechargers and Repairers =/= Tanking. On the contrary, im pushing towards more rapid repairs instead of high HP values.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4571
|
Posted - 2014.02.09 23:17:00 -
[27] - Quote
Bendtner92 wrote:KING CHECKMATE wrote:I changed the REGULATOR bonus for a energizer/recharger bonus.
Why you may ask?
WEll Caldaris recharging 400+Shields every 1 second DOES seem OP. Why exactly? I already showed that the Regulator bonus isn't even OP in the slightest? Here's the numbers with three Complex Regulators once again (assuming 5/8 delays on Caldari Assault): With 50% bonus: 5 * 0.5875 * approx 0.6411 * approx 0.7649 = approx 1.44 delay. 8 * 0.5875 * approx 0.6411 * approx 0.7649 = approx 2.3 depleted delay. Without 50% bonus: 5 * 0.725 * approx 0.761 * approx 0.843 = approx 2.3 delay (less than 1 second more than with the bonus). 8 * 0.725 * approx 0.761 * approx 0.843 = approx 3.7 depleted delay (less than 1-+ second more than with the bonus).
YES.You did. But still= ''Not only this but Gallentes have to equip their ARMOR REPAIRERS in their LOW slots, which they share with armor plates. While caldaris could use their 4 high SLots for extenders and abusing the bonus without sacrificing EHP ,unlike the gallente. Considering the equal number of high and low slots plus the homogenic HP of both suits, i decided rechargers/Energizers could use the bonus better, while avoiding abuse since using 3+ Energizers/Rechargers would result,same as the gallente with 4 armor reps, in really low EHP.''
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4571
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Posted - 2014.02.09 23:20:00 -
[28] - Quote
BTW,i posted a couple of ''DPS ORIENTED'' bonuses too on the Main post in case someone is still interested in this post....
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4574
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Posted - 2014.02.09 23:42:00 -
[29] - Quote
Bendtner92 wrote:KING CHECKMATE wrote:This is the same reson why it could be abused. 2cx Shield ext, 3 Shield Regulators and 2 shield energizers or rechargers would result in 400HP being recharged in less than 6 seconds total.
Is...way too much of an advantage, that the CALDARI SCOUT is best to abuse. Did you do the math based on your new proposed bonus? Because with a bonus to Rechargers/Energizers I think a Caldari Assault with the same fit as you listed above would recharge it's shields in about the same time as it would with a Regulator bonus (remember that even without a bonus to Regulators the shield delay would be around 2.3 and 3.7). So if you think a Regulator bonus is OP, then so would a Recharger/Energizer bonus.
You ARE CORRECT. And im a dumbass. I really dont care if caldaris recharge at 0 secs XD . I like the regulator bonus and think its useful its staying, re edited the post. Please give your opinion on the 2 ''DPS'' bonuses i added as alternatives for gal and CAl.
We still can ALL Agree they are way better, way more balanced than what CCP is currently proposing.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4586
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Posted - 2014.02.10 01:00:00 -
[30] - Quote
Auris Lionesse wrote:KING CHECKMATE wrote:Bendtner92 wrote:KING CHECKMATE wrote:This is the same reson why it could be abused. 2cx Shield ext, 3 Shield Regulators and 2 shield energizers or rechargers would result in 400HP being recharged in less than 6 seconds total.
Is...way too much of an advantage, that the CALDARI SCOUT is best to abuse. Did you do the math based on your new proposed bonus? Because with a bonus to Rechargers/Energizers I think a Caldari Assault with the same fit as you listed above would recharge it's shields in about the same time as it would with a Regulator bonus (remember that even without a bonus to Regulators the shield delay would be around 2.3 and 3.7). So if you think a Regulator bonus is OP, then so would a Recharger/Energizer bonus. You ARE CORRECT. And im a dumbass. I really dont care if caldaris recharge at 0 secs XD . I like the regulator bonus and think its useful its staying, re edited the post. Please give your opinion on the 2 ''DPS'' bonuses i added as alternatives for gal and CAl. We still can ALL Agree they are way better, way more balanced than what CCP is currently proposing. The original bonuses in your OP were great. A fully dedicated shield tank with nothing but regs in lows shoul be able to rep passively. That's how the Caldari play.
THanks! i am still waiting to see what people think of my new DPS oriented bonuses. Hell... a Duvolle with 90 bullets,sounds fun
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