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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Bormir1r
 WarRavens
 League of Infamy
 
 20
 
 
      | Posted - 2014.02.08 01:38:00 -
          [1] - Quote 
 Is it even possible by a single player? With close to 2000 HP, it it's almost the equivalent to a quarter of a tank. Are they getting any movement speed nerfs? Because honestly, I don't even know if it's going to be possible to go 1v1 on heavy in 1.8. Even when you consider the bonuses they'll be getting, reductions to weapon damage almost seems to make them invincible.
 | 
      
      
        |  Jastad
 D.A.R.K L.E.G.I.O.N
 D.E.F.I.A.N.C.E
 
 477
 
 
      | Posted - 2014.02.08 01:39:00 -
          [2] - Quote 
 Good scout like you will kill heavy in CQC.
 
 AR_Crutchers will have an hard time
 
 Once you try "HMG-FAT" you never get back... | 
      
      
        |  Smooth Assassin
 Stardust Incorporation
 IMMORTAL REGIME
 
 801
 
 
      | Posted - 2014.02.08 01:40:00 -
          [3] - Quote 
 Make sure to plant 2 remotes instead of 1 kids.
 
 Assassination is my thing. | 
      
      
        |  Llast 326
 An Arkhos
 
 1812
 
 
      | Posted - 2014.02.08 01:42:00 -
          [4] - Quote 
 Not making a call until it's all out, but GǪ I know it looks tough
 
 KRRROOOOOOM | 
      
      
        |  Vicious Minotaur
 Tronhadar Free Guard
 Minmatar Republic
 
 658
 
 
      | Posted - 2014.02.08 01:43:00 -
          [5] - Quote 
 To get that much eHP, you must stack complex armor plates, which have a somewhat large movement penalty. Add that on top of their already slow speed, and you have a heavily armored snail.
 
 Everybody will be able to run laps around them.
 | 
      
      
        |  Justin Tymes
 Dem Durrty Boyz
 Renegade Alliance
 
 685
 
 
      | Posted - 2014.02.08 01:44:00 -
          [6] - Quote 
 Niche weapons? Forget it. Heavies are obviously being balanced around current Rifle DPS and Core Grenades, which was a really bad move by CCP. Carry remotes if you don't use Rifles, or be prepared to auto-lose.
 | 
      
      
        |  Bormir1r
 WarRavens
 League of Infamy
 
 20
 
 
      | Posted - 2014.02.08 01:47:00 -
          [7] - Quote 
 
 Justin Tymes wrote:Niche weapons? Forget it. Heavies are obviously being balanced around current Rifle DPS and Core Grenades, which was a really bad move by CCP. Carry remotes if you don't use Rifles, or be prepared to auto-lose. 
 Especially when they're nerfing all the rifles which makes Heavies even more powerful and resilient.
 | 
      
      
        |  KING CHECKMATE
 Tal-Romon Legion
 Amarr Empire
 
 4457
 
 
      | Posted - 2014.02.08 01:48:00 -
          [8] - Quote 
 
 Bormir1r wrote:Is it even possible by a single player? With close to 2000 HP, it it's almost the equivalent to a quarter of a tank. Are they getting any movement speed nerfs? Because honestly, I don't even know if it's going to be possible to go 1v1 on heavy in 1.8. Even when you consider the bonuses they'll be getting, reductions to weapon damage almost seems to make them invincible.  
 Going 1 on 1 vs a good heavy is suicide as it is right now XD
 
 So either Sneak attack, or go with a squad.
 
 That is after all the prupose of heavies....
 
 AceOfJokers666 [ + ] AimBot / VALOR / MAG | 
      
      
        |  Logi Bro
 Brutor Vanguard
 Minmatar Republic
 
 2893
 
 
      | Posted - 2014.02.08 01:49:00 -
          [9] - Quote 
 Not if you're also a heavy.
  
 Shield Recommendations | 
      
      
        |  D legendary hero
 Ultramarine Corp
 
 1507
 
 
      | Posted - 2014.02.08 01:51:00 -
          [10] - Quote 
 seriously?
 
 difference between tank and heavy. Ar damage to tanks reduced by 90%, AR damage to heavies reduced by possibly 10% max.
 
 since a militia Ar without damage mods or proficiency does 425 damage per second.
 
 2000 ehp/425 = +/-4 seconds
 
 so, If your in your optimal and have a militia AR, with no damage mods or proficiency you can kill the new heavy in 4 seconds.
 of course, since EVERYONEhas galente AR at proficiency 5 thats 25% extra damage. so your doing at least 550 damage per second, bringing TTK down to +/-3 seconds.
 
 so, in conclusion. One militia noob can kill a heavy by themselves.
 
 Sou o Defendeiro dos derrubados_Pronto saberá justiça | 
      
      
        |  KING CHECKMATE
 Tal-Romon Legion
 Amarr Empire
 
 4459
 
 
      | Posted - 2014.02.08 01:54:00 -
          [11] - Quote 
 
 D legendary hero wrote:seriously?
 difference between tank and heavy. Ar damage to tanks reduced by 90%, AR damage to heavies reduced by possibly 10% max.
 
 since a militia Ar without damage mods or proficiency does 425 damage per second.
 
 2000 ehp/425 = +/-4 seconds
 
 so, If your in your optimal and have a militia AR, with no damage mods or proficiency you can kill the new heavy in 4 seconds.
 of course, since EVERYONEhas galente AR at proficiency 5 thats 25% extra damage. so your doing at least 550 damage per second, bringing TTK down to +/-3 seconds.
 
 so, in conclusion. One militia noob can kill a heavy by themselves.
 
 Exactly:
 New heavy Sentinel bonuses merely nullify Proficiency skills to get an extra 10% TTK frame.
 At good range,a sneak attack or group effort will make short of one of these behemoths.
 Or you can be lame like me and run a Heavy yourself with a Shotgun XD
 
 
 AceOfJokers666 [ + ] AimBot / VALOR / MAG | 
      
      
        |  Disturbingly Bored
 The Strontium Asylum
 
 1585
 
 
      | Posted - 2014.02.08 01:54:00 -
          [12] - Quote 
 Worst-case scenario (you're using, say, a Combat Rifle against a maxxed Amarr fattie), Sentinels can have up to 15% more EHP than they have currently.
 
 That's a sizable chunk, but it's not as much as when CCP bumped total Heavy HP up by 20% a patch ago. (Shield and armor went from 400 to 480.) People didn't seem to think that made much of a difference at all, and there was zero QQ on the forums.
 
 Could the new Sentinels be FOTM? I dunno. I hope not. I hate seeing impostor fatties in my suits.
 
 But I guess we'll see...
 
 I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro] | 
      
      
        |  Vitharr Foebane
 Living Like Larry Schwag
 
 573
 
 
      | Posted - 2014.02.08 01:54:00 -
          [13] - Quote 
 
 Vicious Minotaur wrote:To get that much eHP, you must stack complex armor plates, which have a somewhat large movement penalty. Add that on top of their already slow speed, and you have a heavily armored snail. 
 Everybody will be able to run laps around them.
 ^This. Heavies only shine when in the company of a Logi. A lone heavy has no way of resupplying himself is slow as molasses in winter and extremely vulnerable in anything but a cityscape(ie hallways).
 
 Thanks CCP for making the HMG Heavy viable again :3 That's no excuse to slack off on releasing a heavy laser though =.= | 
      
      
        |  KING CHECKMATE
 Tal-Romon Legion
 Amarr Empire
 
 4459
 
 
      | Posted - 2014.02.08 01:57:00 -
          [14] - Quote 
 
 Disturbingly Bored wrote:Could the new Sentinels be FOTM? I dunno. I hope not. I hate seeing impostor fatties in my suits.
 ..
 
 I doubt it, im pretty sure 1.8 will bring a lot of diversity to the game:
 Scouts + cloaks are equally if not MORE tempting thatn Sentinels
 Commandos are a whole new world of Defensive / offensive combos
 Assaults will get bonuses that let them abuse certain bonuses + RoF
 Some logis will be a real force to be reckoned with in 1.8 ,specially the Active Radar gallente Logi and the Zerg swarmer Amarr logi...
 
 AceOfJokers666 [ + ] AimBot / VALOR / MAG | 
      
      
        |  Zahle Undt
 Bullet Cluster
 Legacy Rising
 
 661
 
 
      | Posted - 2014.02.08 01:58:00 -
          [15] - Quote 
 
 Vicious Minotaur wrote:To get that much eHP, you must stack complex armor plates, which have a somewhat large movement penalty. Add that on top of their already slow speed, and you have a heavily armored snail. 
 Everybody will be able to run laps around them.
 
 Speed differential is easily negated by the sentinel either just defending an area or using a lav. In an actual fight speed may give a little edge, but not enough to compensate how beastly these suits will be since they are essentially getting a boost to tank and weapons are getting nerfs to damage. You will need your own sentinel (or maybe commando) and group fire to deal with heavies come 1.8. Especially if they have one of the what will be few logis left supporting them.
 
 Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers. | 
      
      
        |  Vitharr Foebane
 Living Like Larry Schwag
 
 573
 
 
      | Posted - 2014.02.08 01:59:00 -
          [16] - Quote 
 
 Disturbingly Bored wrote:Worst-case scenario (you're using, say, a Combat Rifle against a maxxed Amarr fattie), Sentinels can have up to 15% more EHP than they have currently.
 That's a sizable chunk, but it's not as much as when CCP bumped total Heavy HP up by 20% a patch ago. (Shield and armor went from 400 to 480.) People didn't seem to think that made much of a difference at all, and there was zero QQ on the forums.
 
 Could the new Sentinels be FOTM? I dunno. I hope not. I hate seeing impostor fatties in my suits.
 
 But I guess we'll see...
 Of course that 15% resistance only applies to the armor and not the shield which is getting reduced in 1.8,
 
 Thanks CCP for making the HMG Heavy viable again :3 That's no excuse to slack off on releasing a heavy laser though =.= | 
      
      
        |  buzzzzzzz killllllllll
 TRA1LBLAZERS
 
 209
 
 
      | Posted - 2014.02.08 02:00:00 -
          [17] - Quote 
 I really hope fatties dont become an fotm... I prided myself in being a dedicated heavy with hmg and forge and i dont want these copycats all over
 | 
      
      
        |  Bormir1r
 WarRavens
 League of Infamy
 
 20
 
 
      | Posted - 2014.02.08 02:01:00 -
          [18] - Quote 
 
 D legendary hero wrote:seriously?
 difference between tank and heavy. Ar damage to tanks reduced by 90%, AR damage to heavies reduced by possibly 10% max.
 
 since a militia Ar without damage mods or proficiency does 425 damage per second.
 
 2000 ehp/425 = +/-4 seconds
 
 so, If your in your optimal and have a militia AR, with no damage mods or proficiency you can kill the new heavy in 4 seconds.
 of course, since EVERYONEhas galente AR at proficiency 5 thats 25% extra damage. so your doing at least 550 damage per second, bringing TTK down to +/-3 seconds.
 
 so, in conclusion. One militia noob can kill a heavy by themselves.
 
 You're not taking into account the nerfs to rifles in 1.8, making TTK longer to kill a heavy. And I'm pretty sure you're not bringing TTK down 3 seconds, if not at all, you can only be increasing it, since the amount of health is increased.
 
 Minja. We run and hide. And then we kill you. | 
      
      
        |  Zahle Undt
 Bullet Cluster
 Legacy Rising
 
 661
 
 
      | Posted - 2014.02.08 02:01:00 -
          [19] - Quote 
 
 KING CHECKMATE wrote:Disturbingly Bored wrote:I doubt it, im pretty sure 1.8 will bring a lot of diversity to the game:Could the new Sentinels be FOTM? I dunno. I hope not. I hate seeing impostor fatties in my suits.
 ..
 Scouts + cloaks are equally if not MORE tempting thatn Sentinels
 Commandos are a whole new world of Defensive / offensive combos
 Assaults will get bonuses that let them abuse certain bonuses + RoF
 Some logis will be a real force to be reckoned with in 1.8 ,specially the Active Radar gallente Logi and the Zerg swarmer Amarr logi...
 
 How are logi's going to be a force to be reckoned with when the logi racial bonus will only bring one piece of equipment back to where they currently are (unless something changes)? Overall the actual logis are getting royally screwed in the next patch (unless something changes from what was posted from singularity)
 
 Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers. | 
      
      
        |  D legendary hero
 Ultramarine Corp
 
 1509
 
 
      | Posted - 2014.02.08 02:01:00 -
          [20] - Quote 
 
 KING CHECKMATE wrote:D legendary hero wrote:Exactly:seriously?
 difference between tank and heavy. Ar damage to tanks reduced by 90%, AR damage to heavies reduced by possibly 10% max.
 
 since a militia Ar without damage mods or proficiency does 425 damage per second.
 
 2000 ehp/425 = +/-4 seconds
 
 so, If your in your optimal and have a militia AR, with no damage mods or proficiency you can kill the new heavy in 4 seconds.
 of course, since EVERYONEhas galente AR at proficiency 5 thats 25% extra damage. so your doing at least 550 damage per second, bringing TTK down to +/-3 seconds.
 
 so, in conclusion. One militia noob can kill a heavy by themselves.
 New heavy Sentinel bonuses merely nullify Proficiency skills to get an extra 10% TTK frame.
 At good range,a sneak attack or group effort will make short of one of these behemoths.
 Or you can be lame like me and run a Heavy yourself with a Shotgun XD
 
 (A little correction, Proficiency 5 gives you an extra 15% ;)  ) 
 you bastard you shotgunned me yesterday! ....lolol
 
 Sou o Defendeiro dos derrubados_Pronto saberá justiça | 
      
      
        |  ALPHA DECRIPTER
 Dragon-Empire
 
 714
 
 
      | Posted - 2014.02.08 02:05:00 -
          [21] - Quote 
 
 Disturbingly Bored wrote:Worst-case scenario (you're using, say, a Combat Rifle against a maxxed Amarr fattie), Sentinels can have up to 15% more EHP than they have currently.
 That's a sizable chunk, but it's not as much as when CCP bumped total Heavy HP up by 20% a patch ago. (Shield and armor went from 400 to 480.) People didn't seem to think that made much of a difference at all, and there was zero QQ on the forums.
 
 Could the new Sentinels be FOTM? I dunno. I hope not. I hate seeing impostor fatties in my suits.
 
 But I guess we'll see...
 
 I want to see lots of wannabe fatties and skinnies. Mmmmmmm. Delicious kills.
 
 These heavies will try to continue to solo and get mopped while the scouts will quickly equate to DUST in the wind as they assume that invisible=invincible.
 
 This is the one time where FOTM users will actually do WORSE and have to resort to using something that fits there play style. Unfortunately for them there play style IS FOTM so they are just gonna suffer
  
 
 Scout Tactician Dance puppets, DANCE! | 
      
      
        |  Disturbingly Bored
 The Strontium Asylum
 
 1587
 
 
      | Posted - 2014.02.08 02:06:00 -
          [22] - Quote 
 
 Vitharr Foebane wrote:Of course that 15% resistance only applies to the armor and not the shield which is getting reduced in 1.8, 
 I totally overlooked that. So it isn't even a 15% EHP bump.
 
 I can't be considered an impartial opinion... I've specialized in Heavies for all of DUST... but I'm really not seeing anything overpowered here.
 
 I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro] | 
      
      
        |  Bormir1r
 WarRavens
 League of Infamy
 
 20
 
 
      | Posted - 2014.02.08 02:07:00 -
          [23] - Quote 
 
 ALPHA DECRIPTER wrote:Disturbingly Bored wrote:Worst-case scenario (you're using, say, a Combat Rifle against a maxxed Amarr fattie), Sentinels can have up to 15% more EHP than they have currently.
 That's a sizable chunk, but it's not as much as when CCP bumped total Heavy HP up by 20% a patch ago. (Shield and armor went from 400 to 480.) People didn't seem to think that made much of a difference at all, and there was zero QQ on the forums.
 
 Could the new Sentinels be FOTM? I dunno. I hope not. I hate seeing impostor fatties in my suits.
 
 But I guess we'll see...
 I want to see lots of wannabe fatties and skinnies. Mmmmmmm. Delicious kills. These heavies will try to continue to solo and get mopped while the scouts will quickly equate to DUST in the wind as they assume that invisible=invincible. This is the one time where FOTM users will actually do WORSE and have to resort to using something that fits there play style. Unfortunately for them there play style IS FOTM so they are just gonna suffer   
 Lol true except Invisible =/ invincible because it only allows you to move around "slightly" unseen, unless your stationary and then you're completely invisible, but you can't fire anything (which is fine) without uncloaking.
 
 Minja. We run and hide. And then we kill you. | 
      
      
        |  ReGnYuM
 Escrow Removal and Acquisition
 
 2075
 
 
      | Posted - 2014.02.08 02:08:00 -
          [24] - Quote 
 Currently soloing a proto heavy is very hard...
 
 In 1.8, I assume that even catching a heavy in the back might not be enough to win the dual...
 
 TBH 1.8 is going to be a ShitShOW
 
 Official Imperfect Title: Supreme Leader of the Endless Sunset I Slay, for thy Empress Do you even PC... Brah | 
      
      
        |  Vitharr Foebane
 Living Like Larry Schwag
 
 573
 
 
      | Posted - 2014.02.08 02:15:00 -
          [25] - Quote 
 
 ReGnYuM wrote:Currently soloing a proto heavy is very hard...
 In 1.8, I assume that even catching a heavy in the back might not be enough to win the dual...
 
 TBH 1.8 is going to be a ShitShOW
 You've GOT to be joking... heavies are stupid slow. Killing a heavy is as easy as out ranging and out flanking them. If they take cover just toss a couple core locus at them and watch em try to waddle out of the blast radius and snag an easy +50.
 
 Thanks CCP for making the HMG Heavy viable again :3 That's no excuse to slack off on releasing a heavy laser though =.= | 
      
      
        |  KING CHECKMATE
 Tal-Romon Legion
 Amarr Empire
 
 4461
 
 
      | Posted - 2014.02.08 02:15:00 -
          [26] - Quote 
 
 Zahle Undt wrote:KING CHECKMATE wrote:Disturbingly Bored wrote:I doubt it, im pretty sure 1.8 will bring a lot of diversity to the game:Could the new Sentinels be FOTM? I dunno. I hope not. I hate seeing impostor fatties in my suits.
 ..
 Scouts + cloaks are equally if not MORE tempting thatn Sentinels
 Commandos are a whole new world of Defensive / offensive combos
 Assaults will get bonuses that let them abuse certain bonuses + RoF
 Some logis will be a real force to be reckoned with in 1.8 ,specially the Active Radar gallente Logi and the Zerg swarmer Amarr logi...
 How are logi's going to be a force to be reckoned with when the logi racial bonus will only bring one piece of equipment back to where they currently are (unless something changes)? Overall the actual logis are getting royally screwed in the next patch (unless something changes from what was posted from singularity) 
 Example:
 Amarr LOGI AK.0
 GÖª With PROTO Uplinks, Basic Nanohives , ADV A.Scanner
 GÖª 2 CX damage mods, 1 cx shield extender, 1cx Armor rep, 3 Enhanced or Basic Armor plates
 GÖª Weapon and Sidearm of choosing.
 
 Here, you have a 750+ EHP Logi with Good enough Damage Output, Ammo for him and his friends, scanning capabilities and every time he respawns he drops 2 Uplinks that provide 2 second respawns for his team.
 That means, that EACH TIME you kill an enemy, he will be back, In 2 or less seconds...Sounds UP?
 
 I dont think so.
 
 AceOfJokers666 [ + ] AimBot / VALOR / MAG | 
      
      
        |  Disturbingly Bored
 The Strontium Asylum
 
 1587
 
 
      | Posted - 2014.02.08 02:20:00 -
          [27] - Quote 
 
 Vitharr Foebane wrote:ReGnYuM wrote:Currently soloing a proto heavy is very hard...
 In 1.8, I assume that even catching a heavy in the back might not be enough to win the dual...
 
 TBH 1.8 is going to be a ShitShOW
 You've GOT to be joking... heavies are stupid slow. Killing a heavy is as easy as out ranging and out flanking them. If they take cover just toss a couple core locus at them and watch em try to waddle out of the blast radius and snag an easy +50. 
 I'm pretty sure Reg is talking about fighting toe to toe using nothing but juking and gun game. Which, while a respectable display of skill, isn't the advisable way to kill a fattie...
 
 I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro] | 
      
      
        |  Rynoceros
 Rise Of Old Dudes
 
 2314
 
 
      | Posted - 2014.02.08 02:28:00 -
          [28] - Quote 
 The sky is falling, the sky is falling!!!!
 
 Dust514 has a place in this world - buried next to 23,000 copies of E.T. in some remote desert location. | 
      
      
        |  Vitharr Foebane
 Living Like Larry Schwag
 
 573
 
 
      | Posted - 2014.02.08 02:31:00 -
          [29] - Quote 
 
 Disturbingly Bored wrote:Vitharr Foebane wrote:ReGnYuM wrote:Currently soloing a proto heavy is very hard...
 In 1.8, I assume that even catching a heavy in the back might not be enough to win the dual...
 
 TBH 1.8 is going to be a ShitShOW
 You've GOT to be joking... heavies are stupid slow. Killing a heavy is as easy as out ranging and out flanking them. If they take cover just toss a couple core locus at them and watch em try to waddle out of the blast radius and snag an easy +50. I'm pretty sure Reg is talking about fighting toe to toe using nothing but juking and gun game. Which, while a respectable display of skill, isn't the advisable way to kill a fattie... If anyone try to man fight a HMG heavy in his optimal then they deserve every bit of lead they get.
 
 Thanks CCP for making the HMG Heavy viable again :3 That's no excuse to slack off on releasing a heavy laser though =.= | 
      
      
        |  Charlotte O'Dell
 Fatal Absolution
 
 1880
 
 
      | Posted - 2014.02.08 02:33:00 -
          [30] - Quote 
 
 D legendary hero wrote:seriously?
 difference between tank and heavy. Ar damage to tanks reduced by 90%, AR damage to heavies reduced by possibly 10% max.
 
 since a militia Ar without damage mods or proficiency does 425 damage per second.
 
 2000 ehp/425 = +/-4 seconds
 
 so, If your in your optimal and have a militia AR, with no damage mods or proficiency you can kill the new heavy in 4 seconds.
 of course, since EVERYONEhas galente AR at proficiency 5 thats 25% extra damage. so your doing at least 550 damage per second, bringing TTK down to +/-3 seconds.
 
 so, in conclusion. One militia noob can kill a heavy by themselves.
 
 right...and you can kill a sica with a std swarm launcher, too.
 
 Charlotte O'Dell is the highest level unicorn! | 
      
      
        |  Darken-Soul
 BIG BAD W0LVES
 
 466
 
 
      | Posted - 2014.02.08 02:35:00 -
          [31] - Quote 
 At least the forge gun will have a use again.
 
 Who wants some? | 
      
      
        |  Mossellia Delt
 Militaires Sans Jeux
 
 904
 
 
      | Posted - 2014.02.08 02:49:00 -
          [32] - Quote 
 
 D legendary hero wrote:seriously?
 difference between tank and heavy. Ar damage to tanks reduced by 90%, AR damage to heavies reduced by possibly 10% max.
 
 since a militia Ar without damage mods or proficiency does 425 damage per second.
 
 2000 ehp/425 = +/-4 seconds
 
 so, If your in your optimal and have a militia AR, with no damage mods or proficiency you can kill the new heavy in 4 seconds.
 of course, since EVERYONEhas galente AR at proficiency 5 thats 25% extra damage. so your doing at least 550 damage per second, bringing TTK down to +/-3 seconds.
 
 so, in conclusion. One militia noob can kill a heavy by themselves.
 
 The issue is non rifle weapons
 
 Join the Channel - CPM1 Candidates - Get to know who's running. Delt for CPM1 | 
      
      
        |  calvin b
 Ostrakon Agency
 Gallente Federation
 
 1429
 
 
      | Posted - 2014.02.08 03:24:00 -
          [33] - Quote 
 I am most likely going back to full time heavy in 1.8 as I was in close beta. I am not doing this due to 1.8, I have been slowly making my way back and I currently use a Dren HMG combo and I am finding what I used to love. In closed beta I could not get enough of being a heavy, sure we were slow but we could spit out damage and no one dared to solo us
  So Yes I am going to be a menace once more and I cant wait to see what new weapons the heavy will get to punish everyone. 
 A heavy before 1.8 | 
      
      
        |  Vitharr Foebane
 Living Like Larry Schwag
 
 573
 
 
      | Posted - 2014.02.08 03:35:00 -
          [34] - Quote 
 
 calvin b wrote:I am most likely going back to full time heavy in 1.8 as I was in close beta. I am not doing this due to 1.8, I have been slowly making my way back and I currently use a Dren HMG combo and I am finding what I used to love. In closed beta I could not get enough of being a heavy, sure we were slow but we could spit out damage and no one dared to solo us   So Yes I am going to be a menace once more and I cant wait to see what new weapons the heavy will get to punish everyone.  Welcome back to the fold Brother :3
 
 Thanks CCP for making the HMG Heavy viable again :3 That's no excuse to slack off on releasing a heavy laser though =.= | 
      
      
        |  zibathy numbertwo
 Nox Aeterna Security
 
 443
 
 
      | Posted - 2014.02.08 03:37:00 -
          [35] - Quote 
 
 Jastad wrote:Good scout like you will kill heavy in CQC.
 AR_Crutchers will have an hard time
 
 "AR_Crutchers"
 
 Do Assault Rifles even exist anymore?
 
 AR
Dmg: 34,
RoF: 750 RPM,
DPS: 425, RR
Dmg: 55,
RoF: 461 RPM,
DPS: 422,
+ double the range. Balanced. | 
      
      
        |  WUT ANG
 D.A.R.K L.E.G.I.O.N
 D.E.F.I.A.N.C.E
 
 86
 
 
      | Posted - 2014.02.08 03:39:00 -
          [36] - Quote 
 No other dropsuit should be able to kill a heavy in a 1v1 unless you catch the heavy off guard or from behind. In a close quarters fight the heavy only worries about another heavy unless he sucks as a heavy.
 
 Swarm SP Refund Please!!!!!!! "LONG LIVE DARK LEGION" | 
      
      
        |  Bormir1r
 WarRavens
 League of Infamy
 
 20
 
 
      | Posted - 2014.02.08 03:39:00 -
          [37] - Quote 
 
 zibathy numbertwo wrote:Jastad wrote:Good scout like you will kill heavy in CQC.
 AR_Crutchers will have an hard time
 "AR_Crutchers" Do Assault Rifles even exist anymore? 
 Not really anymore, but after 1.8 they'll probably be revitalized.
 
 Minja. We run and hide. And then we kill you. | 
      
      
        |  Vitharr Foebane
 Living Like Larry Schwag
 
 573
 
 
      | Posted - 2014.02.08 03:45:00 -
          [38] - Quote 
 
 Bormir1r wrote:zibathy numbertwo wrote:Jastad wrote:Good scout like you will kill heavy in CQC.
 AR_Crutchers will have an hard time
 "AR_Crutchers" Do Assault Rifles even exist anymore? Not really anymore, but after 1.8 they'll probably be revitalized. Excellent... me and my HMG have much to discuss with the AR after the atrocity that was uprising 1.0-1.7
 
 Thanks CCP for making the HMG Heavy viable again :3 That's no excuse to slack off on releasing a heavy laser though =.= | 
      
      
        |  Slen Kaleth
 BlackWater Liquidations
 INTERGALACTIC WARPIGS
 
 95
 
 
      | Posted - 2014.02.08 03:49:00 -
          [39] - Quote 
 
 Disturbingly Bored wrote:Vitharr Foebane wrote:Of course that 15% resistance only applies to the armor and not the shield which is getting reduced in 1.8, I totally overlooked that. So it isn't even a 15% EHP bump.  I can't be considered an impartial opinion... I've specialized in Heavies for all of DUST... but I'm really not seeing anything overpowered here. 
 
 Actually, depending on the suit it will applie to armor or shield, both the 10% and 15%.
 | 
      
      
        |  Faquira Bleuetta
 Fatal Absolution
 
 219
 
 
      | Posted - 2014.02.08 03:52:00 -
          [40] - Quote 
 FOTM nyyyyyyainnnnnnn sannnnnnnnn sumo in lav scanner next to min logis golden Bukkake rep tools
 
 Fatal Absolution bench proficiency lvl 5
why so serious zatara | 
      
      
        |  Disturbingly Bored
 The Strontium Asylum
 
 1588
 
 
      | Posted - 2014.02.08 03:53:00 -
          [41] - Quote 
 
 Slen Kaleth wrote:Disturbingly Bored wrote:Vitharr Foebane wrote:Of course that 15% resistance only applies to the armor and not the shield which is getting reduced in 1.8, I totally overlooked that. So it isn't even a 15% EHP bump.  I can't be considered an impartial opinion... I've specialized in Heavies for all of DUST... but I'm really not seeing anything overpowered here. Actually, depending on the suit it will applie to armor or shield, both the 10% and 15%. 
 That's correct. Both Slen and I were specifically referring to the Amarr projectile bonus, though.
 
 I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro] | 
      
      
        |  Sinboto Simmons
 SVER True Blood
 Public Disorder.
 
 4430
 
 
      | Posted - 2014.02.08 03:53:00 -
          [42] - Quote 
 
 Smooth Assassin wrote:Make sure to plant 2 remotes instead of 1 kids. Still hate this.
 
 Sinboto - The True Blood Minja Forum Warrior level 4 STB-Infantry (Demolition) | 
      
      
        |  Cody Sietz
 Bullet Cluster
 Legacy Rising
 
 2172
 
 
      | Posted - 2014.02.08 03:55:00 -
          [43] - Quote 
 Heavies=tanks?
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  Disturbingly Bored
 The Strontium Asylum
 
 1588
 
 
      | Posted - 2014.02.08 03:58:00 -
          [44] - Quote 
 
 Cody Sietz wrote:Heavies=tanks? 
 Even with the new bonuses, I'm not sure Sentinel will be that OP...
 
 I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro] | 
      
      
        |  Logi Bro
 Brutor Vanguard
 Minmatar Republic
 
 2894
 
 
      | Posted - 2014.02.08 04:02:00 -
          [45] - Quote 
 It will be nice to NOT be instagibbed every game
 
 Shield Recommendations | 
      
      
        |  ALPHA DECRIPTER
 Dragon-Empire
 
 715
 
 
      | Posted - 2014.02.08 04:05:00 -
          [46] - Quote 
 
 Disturbingly Bored wrote:Cody Sietz wrote:Heavies=tanks? Even with the new bonuses, I'm not sure Sentinel will be that  OP... 
 Yea, you could always flux 'em b4 engaging if you are using an armor weapon.
 
 Scout Tactician Dance puppets, DANCE! | 
      
      
        |  Bethhy
 Ancient Exiles.
 Renegade Alliance
 
 1130
 
 
      | Posted - 2014.02.08 04:32:00 -
          [47] - Quote 
 
 Bormir1r wrote:Is it even possible by a single player? With close to 2000 HP, it it's almost the equivalent to a quarter of a tank. Are they getting any movement speed nerfs? Because honestly, I don't even know if it's going to be possible to go 1v1 on heavy in 1.8. Even when you consider the bonuses they'll be getting, reductions to weapon damage almost seems to make them invincible.  
 
 Lets take it as a sign that all TTK may be better in the coming patch...
 | 
      
      
        |  Bayeth Mal
 OSG Planetary Operations
 Covert Intervention
 
 37
 
 
      | Posted - 2014.02.08 05:10:00 -
          [48] - Quote 
 
 Bethhy wrote:Lets take it as a sign that all TTK may be better in the coming patch...
 
 Agreed, TTK for all suits is crazy ATM.
 
 With the racial bonuses it may become necessary for Assaults to use varied damage types to get around this, so SCR+SCP will make for a bad combo (I know it does already but you get the point).
 
 To a Prior poster who said 2 Core Locus nades.... Against locus nades an Amarr heavy will have 1500 EHP = (660 EHP S, 540 EHP Armour) * 1.25 . Requiring 3 Core Locus nades. Thats just the base of the suit, weather it's standard or proto and includes no mods.
 
 If it's a tanked out Proto (Damage mods on the highs) he has 2000 EHP, after 3 Core Locus nades to the face he'll be standing with ~200 Armour. I forget what the timer is on a nade but if his logi can avoid getting killed it wouldn't surprise me if his armour reps faster than you can throw them.
 Ultimately countering a Heavy/Logi combo come's down to, "Always Kill the Logi First."
 
 Sorry to any of my logibros/sis but if I'm switching from HMG to Shotgun Scout.... You're target #1.
 
 
 
 
 
 | 
      
      
        |  Ludvig Enraga
 KILL-EM-QUICK
 RISE of LEGION
 
 880
 
 
      | Posted - 2014.02.08 05:10:00 -
          [49] - Quote 
 I think they are trying rock paper scissors where scouts will be good at killing heavies and heavies at killing assaults and everyone at killing scouts. So basically scissors break no matter what.
 
 Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better! | 
      
      
        |  Patrick57
 Fatal Absolution
 
 4803
 
 
      | Posted - 2014.02.08 05:13:00 -
          [50] - Quote 
 
 D legendary hero wrote:seriously?
 difference between tank and heavy. Ar damage to tanks reduced by 90%, AR damage to heavies reduced by possibly 10% max.
 
 since a militia Ar without damage mods or proficiency does 425 damage per second.
 First of all, comparing heavies and tanks is apples and oranges. Tanks are huge, can't hack objectives, can't do a lot of stuff that dropsuits can. They also have a huge DPS compared to handheld weapons.
 
 
 Second, you cannot calculate how long it will take to take down a heavy using just the base DPS. You're forgetting reload, how many bullets in the clip/magazine, and whether the shots hit or not.
 
 > GÇ£I am so clever that sometimes I don't understand a single word of what I am saying.GÇ¥  -Oscar Wilde | 
      
      
        |  Thurak1
 Psygod9
 D.E.F.I.A.N.C.E
 
 510
 
 
      | Posted - 2014.02.08 05:19:00 -
          [51] - Quote 
 heavies were always supposed to be the infantry jugernaut on the battlefield. Heavies trade off movement for armor and hitpoints. I would say for DPS but i no longer feel the HMG or forge guns do significantly more DPS. Forge guns have a really high alpha but i bet a duvol probably has more damage over time than a forge especially with the new increased charge up time.
 | 
      
      
        |  Jastad
 D.A.R.K L.E.G.I.O.N
 D.E.F.I.A.N.C.E
 
 478
 
 
      | Posted - 2014.02.08 08:48:00 -
          [52] - Quote 
 
 zibathy numbertwo wrote:Jastad wrote:Good scout like you will kill heavy in CQC.
 AR_Crutchers will have an hard time
 "AR_Crutchers" Do Assault Rifles even exist anymore? 
 you are wrong i didn't mean G-AR ( Gallente ass. rifle.) but all the 4 rifle. and i'm referring to people that only use the power of their crutch to win the engagement
 
 People with superb gun game/move game like Reg, Rei shepard can still win VS a heavy with they AR face on.
 True scout like Boromir,e'venutalatuaora, Cyrus li moodi( hope that i don't spell the name wrong) will win easy
 
 Once you try "HMG-FAT" you never get back... | 
      
      
        |  PARKOUR PRACTIONER
 Reapers' Assailant
 
 589
 
 
      | Posted - 2014.02.08 11:16:00 -
          [53] - Quote 
 It took 4 shots of my mil shotty to take down a proto sentinel? I was at point blank range. My advantage running 2 basic kins and shotty and REs and LITERALLY running/circle strafing around him gave me the advantage. I swear, heavies are SOOO intimidating up close. You just gotta stay away from the business end of that rifle/shotty/hmg/forge/RR/SCR/everything, and if they see you kill em quickly, and then even quicker then that. MY GOD HEAVIES ARE SCARY UP CLOSE!
 
 Psycho boink That was my baseball bouncing off walls with extreme trig to hit you in the face  Sandman | 
      
      
        |  VALCORE72
 NECROM0NGERS
 The CORVOS
 
 44
 
 
      | Posted - 2014.02.08 12:11:00 -
          [54] - Quote 
 
 buzzzzzzz killllllllll wrote:I really hope fatties dont become an fotm... I prided myself in being a dedicated heavy with hmg and forge and i dont want these copycats all over 
 yea same here 'i was a heavy befor they was cool loo
 | 
      
      
        |  VALCORE72
 NECROM0NGERS
 The CORVOS
 
 44
 
 
      | Posted - 2014.02.08 12:13:00 -
          [55] - Quote 
 btw guys saber did say heavys with light weapons was being addressed . really hope this means no light weapons
 | 
      
      
        |  Son-Of A-Gun
 3dge of D4rkness
 SoulWing Alliance
 
 1143
 
 
      | Posted - 2014.02.08 12:50:00 -
          [56] - Quote 
 
 Bormir1r wrote:Justin Tymes wrote:Niche weapons? Forget it. Heavies are obviously being balanced around current Rifle DPS and Core Grenades, which was a really bad move by CCP. Carry remotes if you don't use Rifles, or be prepared to auto-lose. Especially when they're nerfing all the rifles which makes Heavies even more powerful and resilient.  
 This^^^
 
 Yup they're doing it again. To much. *shakes his head* I was ok with the heavy changes when I thought that they were going to be buffing the AR and niche weapons to match the TTK of the new assault type weapon, but apparently that is not going to happen. *facepalm* they're taking it to far again.
 
 {:)}{3GÇó> | 
      
      
        |  bigbad bro
 Feral Outcast D.B.
 
 6
 
 
      | Posted - 2014.02.08 12:58:00 -
          [57] - Quote 
 
 buzzzzzzz killllllllll wrote:I really hope fatties dont become an fotm... I prided myself in being a dedicated heavy with hmg and forge and i dont want these copycats all over 
 
 to late the new OP in 1.8 and that's heavy's. LOL!!!!!!!!!!!!
 
 Tank are my favorite red dots to kill. KILL, KILL, KILL, KILL............ | 
      
      
        |  Jacques Cayton II
 Providence Guard
 Templis CALSF
 
 585
 
 
      | Posted - 2014.02.08 13:42:00 -
          [58] - Quote 
 
 Bormir1r wrote:Is it even possible by a single player? With close to 2000 HP, it it's almost the equivalent to a quarter of a tank. Are they getting any movement speed nerfs? Because honestly, I don't even know if it's going to be possible to go 1v1 on heavy in 1.8. Even when you consider the bonuses they'll be getting, reductions to weapon damage almost seems to make them invincible.  Wait you realize that you aren't supposed to be able to take on a heavy 1v1 right. Now sneaking up on them yes but dogging it out 1v1 style nothing but another heavy should kill him
 
 We fight for the future of the State not our 
personal goals | 
      
      
        |  VALCORE72
 NECROM0NGERS
 The CORVOS
 
 44
 
 
      | Posted - 2014.02.08 15:24:00 -
          [59] - Quote 
 
 Vitharr Foebane wrote:ReGnYuM wrote:Currently soloing a proto heavy is very hard...
 In 1.8, I assume that even catching a heavy in the back might not be enough to win the dual...
 
 TBH 1.8 is going to be a ShitShOW
 You've GOT to be joking... heavies are stupid slow. Killing a heavy is as easy as out ranging and out flanking them. If they take cover just toss a couple core locus at them and watch em try to waddle out of the blast radius and snag an easy +50. 
 u do understand speed heavys kick arss lol proto one is sprint is 7.19 .now im guessn ill be able to get the minny heavy to 8 and THATs going to be fun loll
 | 
      
      
        |  VALCORE72
 NECROM0NGERS
 The CORVOS
 
 44
 
 
      | Posted - 2014.02.08 15:28:00 -
          [60] - Quote 
 
 Faquira Bleuetta wrote:FOTM nyyyyyyainnnnnnn sannnnnnnnn sumo in lav scanner next to min logis golden Bukkake rep tools dfuk ? nyain suckit are FOTM lol
 | 
      
      
        |  The Terminator T-1000
 Skynet Incorporated
 
 95
 
 
      | Posted - 2014.02.08 15:39:00 -
          [61] - Quote 
 Do you expect to kill a heavy by yourself? lol
 
 2000 hp? where did you get that number from? in order to get anywhere close to that it requires stacking many complex armor plates without an armor repair or any other type of module which represents a high speed reduction. Also heavies have a very limited range. Isn't that enough disadvantage. Also forgot NO equipment slot. So please stop crying!
 
 All I read on this forums is people complaining...... nerf this, buff that....and of course all the respect threads....
 | 
      
      
        |  Scheneighnay McBob
 Learning Coalition College
 
 3938
 
 
      | Posted - 2014.02.08 16:26:00 -
          [62] - Quote 
 It seems like everything will have their own strengths.
 
 Sentinels will have tons of eHP
 Assaults will have the highest DPS
 Scouts will be ******* invisible
 
 I am your scan error. | 
      
      
        |  Vitharr Foebane
 Living Like Larry Schwag
 
 581
 
 
      | Posted - 2014.02.08 16:28:00 -
          [63] - Quote 
 
 VALCORE72 wrote:btw guys saber did say heavys with light weapons was being addressed . really hope this means no light weapons Sooo restrict heavies to two heavy weapons so fat suits get OMGWTFBBQPWNED BY ANYTHING FARTHER THEN 50m? Sure, if heavies get an automatic 50% resistance to light weapons and 75% resistance to sidearms.
 
 Thanks CCP for making the HMG Heavy viable again :3 That's no excuse to slack off on releasing a heavy laser though =.= | 
      
      
        |  VALCORE72
 NECROM0NGERS
 The CORVOS
 
 47
 
 
      | Posted - 2014.02.08 17:09:00 -
          [64] - Quote 
 
 Vitharr Foebane wrote:VALCORE72 wrote:btw guys saber did say heavys with light weapons was being addressed . really hope this means no light weapons Sooo restrict heavies to two heavy weapons so fat suits get OMGWTFBBQPWNED BY ANYTHING FARTHER THEN (edit 20m)? Sure, if heavies get an automatic 50% resistance to light weapons and 75% resistance to sidearms. 
 run the commando .lol minny commando with dual arss drivers and kincats ?????? op anyone haha
 | 
      
      
        |  Vitharr Foebane
 Living Like Larry Schwag
 
 581
 
 
      | Posted - 2014.02.08 17:56:00 -
          [65] - Quote 
 
 VALCORE72 wrote:Vitharr Foebane wrote:VALCORE72 wrote:btw guys saber did say heavys with light weapons was being addressed . really hope this means no light weapons Sooo restrict heavies to two heavy weapons so fat suits get OMGWTFBBQPWNED BY ANYTHING FARTHER THEN (edit 20m)? Sure, if heavies get an automatic 50% resistance to light weapons and 75% resistance to sidearms.  run the commando .lol minny commando with dual arss drivers and kincats ?????? op anyone haha this isn't about commandos which are only heavy in shape. this is about restricting real heavies to TWO F*CKING WEAPONS. You wanna make heavies use heavy weapons give full heavy weapon parity. Until then dont blame em for trying to adapt(and succeeding considering the amount of QQ on this thread)
 
 Thanks CCP for making the HMG Heavy viable again :3 That's no excuse to slack off on releasing a heavy laser though =.= | 
      
      
        |  Bormir1r
 WarRavens
 League of Infamy
 
 25
 
 
      | Posted - 2014.02.08 18:18:00 -
          [66] - Quote 
 
 Bayeth Mal wrote:Bethhy wrote:Lets take it as a sign that all TTK may be better in the coming patch...
 Agreed, TTK for all suits is crazy ATM.  With the racial bonuses it may become necessary for Assaults to use varied damage types to get around this, so SCR+SCP will make for a bad combo (I know it does already but you get the point). To a Prior poster who said 2 Core Locus nades.... Against locus nades an Amarr heavy will have 1500 EHP = (660 EHP S, 540 EHP Armour) * 1.25 . Requiring 3 Core Locus nades. Thats just the base of the suit, weather it's standard or proto and includes no mods. If it's a tanked out Proto (Damage mods on the highs) he has 2000 EHP, after 3 Core Locus nades to the face he'll be standing with ~200 Armour. I forget what the timer is on a nade but if his logi can avoid getting killed it wouldn't surprise me if his armour reps faster than you can throw them. Ultimately countering a Heavy/Logi combo come's down to, "Always Kill the Logi First." Sorry to any of my logibros/sis but if I'm switching from HMG to Shotgun Scout.... You're target #1. 
 Caldari, Amarr, Gallente, or Minmatar (for scouts)? (choose the minja =P)
 
 Minja. We run and hide. And then we kill you. | 
      
      
        |  Suanar Daranaus
 Seykal Expeditionary Group
 Minmatar Republic
 
 154
 
 
      | Posted - 2014.02.08 18:24:00 -
          [67] - Quote 
 
 Bormir1r wrote:Is it even possible by a single player? With close to 2000 HP, it it's almost the equivalent to a quarter of a tank. Are they getting any movement speed nerfs? Because honestly, I don't even know if it's going to be possible to go 1v1 on heavy in 1.8. Even when you consider the bonuses they'll be getting, reductions to weapon damage almost seems to make them invincible.  
 
 Coo-coo Coo-coo
 | 
      
      
        |  Your Absolut End
 SVER True Blood
 Public Disorder.
 
 364
 
 
      | Posted - 2014.02.08 18:26:00 -
          [68] - Quote 
 I guess if PC will come to lofe after 1.8 again we can expect exactly 4 things:
 
 
 -Heavys
 -Tanks
 -Dropships
 -Scouts trying to make a profit out of the heavy heavy(lol) population and getting hammered away
 
 
 *turns crystalball off*
 
 another one bites the Dust... Born as Kameira, die as Kameira, my life for the Empress! | 
      
      
        |  Michael Arck
 Onuoto Uakan Huogaatsu
 
 3126
 
 
      | Posted - 2014.02.08 18:32:00 -
          [69] - Quote 
 Just keep making threads on it, get folks on your bandwagon and CCP will nerf it. Trust me, it works.
 
 Hnolai ki tuul, ti sei oni a tiu. For the State!! [email protected] | 
      
      
        |  Vermaak Doe
 SVER True Blood
 Public Disorder.
 
 1346
 
 
      | Posted - 2014.02.08 18:39:00 -
          [70] - Quote 
 
 Michael Arck wrote:Just keep making threads on it, get folks on your bandwagon and CCP will nerf it. Trust me, it works. Someone's butthurt.
 
 But in all seriousness commandos + high alpha weapons like the sniper, plasma cannon, etc will make taking care of sentinels little more than anyone else. Not to mention that the matari assault will almost double the clip size of mass drivers.
 
 "Always fight dirty, the victor writes history" Eve toon: Drake Doe, professional hero tackler, full time pretzel boy | 
      
      
        |  Turtle Hermit Roshi
 D.A.R.K L.E.G.I.O.N
 D.E.F.I.A.N.C.E
 
 92
 
 
      | Posted - 2014.02.08 21:13:00 -
          [71] - Quote 
 
 Bormir1r wrote:Is it even possible by a single player? With close to 2000 HP, it it's almost the equivalent to a quarter of a tank. Are they getting any movement speed nerfs? Because honestly, I don't even know if it's going to be possible to go 1v1 on heavy in 1.8. Even when you consider the bonuses they'll be getting, reductions to weapon damage almost seems to make them invincible.  
 
 thats the piont
 to bring them back to the dificulty back in chromosome (???)
 
 yes i scream KA-ME-HA-MEHAAAAAA when i forge muthafuckas the Turtle Hermit: Professional Heavy | 
      
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