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Bormir1r
WarRavens League of Infamy
20
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Posted - 2014.02.08 01:38:00 -
[1] - Quote
Is it even possible by a single player? With close to 2000 HP, it it's almost the equivalent to a quarter of a tank. Are they getting any movement speed nerfs? Because honestly, I don't even know if it's going to be possible to go 1v1 on heavy in 1.8. Even when you consider the bonuses they'll be getting, reductions to weapon damage almost seems to make them invincible. |
Bormir1r
WarRavens League of Infamy
20
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Posted - 2014.02.08 01:47:00 -
[2] - Quote
Justin Tymes wrote:Niche weapons? Forget it. Heavies are obviously being balanced around current Rifle DPS and Core Grenades, which was a really bad move by CCP. Carry remotes if you don't use Rifles, or be prepared to auto-lose.
Especially when they're nerfing all the rifles which makes Heavies even more powerful and resilient. |
Bormir1r
WarRavens League of Infamy
20
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Posted - 2014.02.08 02:01:00 -
[3] - Quote
D legendary hero wrote:seriously?
difference between tank and heavy. Ar damage to tanks reduced by 90%, AR damage to heavies reduced by possibly 10% max.
since a militia Ar without damage mods or proficiency does 425 damage per second.
2000 ehp/425 = +/-4 seconds
so, If your in your optimal and have a militia AR, with no damage mods or proficiency you can kill the new heavy in 4 seconds. of course, since EVERYONEhas galente AR at proficiency 5 thats 25% extra damage. so your doing at least 550 damage per second, bringing TTK down to +/-3 seconds.
so, in conclusion. One militia noob can kill a heavy by themselves.
You're not taking into account the nerfs to rifles in 1.8, making TTK longer to kill a heavy. And I'm pretty sure you're not bringing TTK down 3 seconds, if not at all, you can only be increasing it, since the amount of health is increased.
Minja. We run and hide. And then we kill you.
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Bormir1r
WarRavens League of Infamy
20
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Posted - 2014.02.08 02:07:00 -
[4] - Quote
ALPHA DECRIPTER wrote:Disturbingly Bored wrote:Worst-case scenario (you're using, say, a Combat Rifle against a maxxed Amarr fattie), Sentinels can have up to 15% more EHP than they have currently.
That's a sizable chunk, but it's not as much as when CCP bumped total Heavy HP up by 20% a patch ago. (Shield and armor went from 400 to 480.) People didn't seem to think that made much of a difference at all, and there was zero QQ on the forums.
Could the new Sentinels be FOTM? I dunno. I hope not. I hate seeing impostor fatties in my suits.
But I guess we'll see... I want to see lots of wannabe fatties and skinnies. Mmmmmmm. Delicious kills. These heavies will try to continue to solo and get mopped while the scouts will quickly equate to DUST in the wind as they assume that invisible=invincible. This is the one time where FOTM users will actually do WORSE and have to resort to using something that fits there play style. Unfortunately for them there play style IS FOTM so they are just gonna suffer
Lol true except Invisible =/ invincible because it only allows you to move around "slightly" unseen, unless your stationary and then you're completely invisible, but you can't fire anything (which is fine) without uncloaking.
Minja. We run and hide. And then we kill you.
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Bormir1r
WarRavens League of Infamy
20
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Posted - 2014.02.08 03:39:00 -
[5] - Quote
zibathy numbertwo wrote:Jastad wrote:Good scout like you will kill heavy in CQC.
AR_Crutchers will have an hard time "AR_Crutchers" Do Assault Rifles even exist anymore?
Not really anymore, but after 1.8 they'll probably be revitalized.
Minja. We run and hide. And then we kill you.
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Bormir1r
WarRavens League of Infamy
25
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Posted - 2014.02.08 18:18:00 -
[6] - Quote
Bayeth Mal wrote:Bethhy wrote: Lets take it as a sign that all TTK may be better in the coming patch...
Agreed, TTK for all suits is crazy ATM. With the racial bonuses it may become necessary for Assaults to use varied damage types to get around this, so SCR+SCP will make for a bad combo (I know it does already but you get the point). To a Prior poster who said 2 Core Locus nades.... Against locus nades an Amarr heavy will have 1500 EHP = (660 EHP S, 540 EHP Armour) * 1.25 . Requiring 3 Core Locus nades. Thats just the base of the suit, weather it's standard or proto and includes no mods. If it's a tanked out Proto (Damage mods on the highs) he has 2000 EHP, after 3 Core Locus nades to the face he'll be standing with ~200 Armour. I forget what the timer is on a nade but if his logi can avoid getting killed it wouldn't surprise me if his armour reps faster than you can throw them. Ultimately countering a Heavy/Logi combo come's down to, "Always Kill the Logi First." Sorry to any of my logibros/sis but if I'm switching from HMG to Shotgun Scout.... You're target #1.
Caldari, Amarr, Gallente, or Minmatar (for scouts)? (choose the minja =P)
Minja. We run and hide. And then we kill you.
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