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Vitharr Foebane
Living Like Larry Schwag
573
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Posted - 2014.02.08 01:54:00 -
[1] - Quote
Vicious Minotaur wrote:To get that much eHP, you must stack complex armor plates, which have a somewhat large movement penalty. Add that on top of their already slow speed, and you have a heavily armored snail.
Everybody will be able to run laps around them. ^This. Heavies only shine when in the company of a Logi. A lone heavy has no way of resupplying himself is slow as molasses in winter and extremely vulnerable in anything but a cityscape(ie hallways).
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
573
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Posted - 2014.02.08 01:59:00 -
[2] - Quote
Disturbingly Bored wrote:Worst-case scenario (you're using, say, a Combat Rifle against a maxxed Amarr fattie), Sentinels can have up to 15% more EHP than they have currently.
That's a sizable chunk, but it's not as much as when CCP bumped total Heavy HP up by 20% a patch ago. (Shield and armor went from 400 to 480.) People didn't seem to think that made much of a difference at all, and there was zero QQ on the forums.
Could the new Sentinels be FOTM? I dunno. I hope not. I hate seeing impostor fatties in my suits.
But I guess we'll see... Of course that 15% resistance only applies to the armor and not the shield which is getting reduced in 1.8,
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
573
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Posted - 2014.02.08 02:15:00 -
[3] - Quote
ReGnYuM wrote:Currently soloing a proto heavy is very hard...
In 1.8, I assume that even catching a heavy in the back might not be enough to win the dual...
TBH 1.8 is going to be a ShitShOW You've GOT to be joking... heavies are stupid slow. Killing a heavy is as easy as out ranging and out flanking them. If they take cover just toss a couple core locus at them and watch em try to waddle out of the blast radius and snag an easy +50.
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
573
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Posted - 2014.02.08 02:31:00 -
[4] - Quote
Disturbingly Bored wrote:Vitharr Foebane wrote:ReGnYuM wrote:Currently soloing a proto heavy is very hard...
In 1.8, I assume that even catching a heavy in the back might not be enough to win the dual...
TBH 1.8 is going to be a ShitShOW You've GOT to be joking... heavies are stupid slow. Killing a heavy is as easy as out ranging and out flanking them. If they take cover just toss a couple core locus at them and watch em try to waddle out of the blast radius and snag an easy +50. I'm pretty sure Reg is talking about fighting toe to toe using nothing but juking and gun game. Which, while a respectable display of skill, isn't the advisable way to kill a fattie... If anyone try to man fight a HMG heavy in his optimal then they deserve every bit of lead they get.
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
573
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Posted - 2014.02.08 03:35:00 -
[5] - Quote
calvin b wrote:I am most likely going back to full time heavy in 1.8 as I was in close beta. I am not doing this due to 1.8, I have been slowly making my way back and I currently use a Dren HMG combo and I am finding what I used to love. In closed beta I could not get enough of being a heavy, sure we were slow but we could spit out damage and no one dared to solo us So Yes I am going to be a menace once more and I cant wait to see what new weapons the heavy will get to punish everyone. Welcome back to the fold Brother :3
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
573
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Posted - 2014.02.08 03:45:00 -
[6] - Quote
Bormir1r wrote:zibathy numbertwo wrote:Jastad wrote:Good scout like you will kill heavy in CQC.
AR_Crutchers will have an hard time "AR_Crutchers" Do Assault Rifles even exist anymore? Not really anymore, but after 1.8 they'll probably be revitalized. Excellent... me and my HMG have much to discuss with the AR after the atrocity that was uprising 1.0-1.7
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
581
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Posted - 2014.02.08 16:28:00 -
[7] - Quote
VALCORE72 wrote:btw guys saber did say heavys with light weapons was being addressed . really hope this means no light weapons Sooo restrict heavies to two heavy weapons so fat suits get OMGWTFBBQPWNED BY ANYTHING FARTHER THEN 50m? Sure, if heavies get an automatic 50% resistance to light weapons and 75% resistance to sidearms.
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
581
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Posted - 2014.02.08 17:56:00 -
[8] - Quote
VALCORE72 wrote:Vitharr Foebane wrote:VALCORE72 wrote:btw guys saber did say heavys with light weapons was being addressed . really hope this means no light weapons Sooo restrict heavies to two heavy weapons so fat suits get OMGWTFBBQPWNED BY ANYTHING FARTHER THEN (edit 20m)? Sure, if heavies get an automatic 50% resistance to light weapons and 75% resistance to sidearms. run the commando .lol minny commando with dual arss drivers and kincats ?????? op anyone haha this isn't about commandos which are only heavy in shape. this is about restricting real heavies to TWO F*CKING WEAPONS. You wanna make heavies use heavy weapons give full heavy weapon parity. Until then dont blame em for trying to adapt(and succeeding considering the amount of QQ on this thread)
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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