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The Terminator T-1000
Skynet Incorporated
95
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Posted - 2014.02.08 15:39:00 -
[61] - Quote
Do you expect to kill a heavy by yourself? lol
2000 hp? where did you get that number from? in order to get anywhere close to that it requires stacking many complex armor plates without an armor repair or any other type of module which represents a high speed reduction. Also heavies have a very limited range. Isn't that enough disadvantage. Also forgot NO equipment slot. So please stop crying!
All I read on this forums is people complaining...... nerf this, buff that....and of course all the respect threads.... |
Scheneighnay McBob
Learning Coalition College
3938
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Posted - 2014.02.08 16:26:00 -
[62] - Quote
It seems like everything will have their own strengths.
Sentinels will have tons of eHP Assaults will have the highest DPS Scouts will be ******* invisible
I am your scan error.
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Vitharr Foebane
Living Like Larry Schwag
581
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Posted - 2014.02.08 16:28:00 -
[63] - Quote
VALCORE72 wrote:btw guys saber did say heavys with light weapons was being addressed . really hope this means no light weapons Sooo restrict heavies to two heavy weapons so fat suits get OMGWTFBBQPWNED BY ANYTHING FARTHER THEN 50m? Sure, if heavies get an automatic 50% resistance to light weapons and 75% resistance to sidearms.
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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VALCORE72
NECROM0NGERS The CORVOS
47
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Posted - 2014.02.08 17:09:00 -
[64] - Quote
Vitharr Foebane wrote:VALCORE72 wrote:btw guys saber did say heavys with light weapons was being addressed . really hope this means no light weapons Sooo restrict heavies to two heavy weapons so fat suits get OMGWTFBBQPWNED BY ANYTHING FARTHER THEN (edit 20m)? Sure, if heavies get an automatic 50% resistance to light weapons and 75% resistance to sidearms.
run the commando .lol minny commando with dual arss drivers and kincats ?????? op anyone haha |
Vitharr Foebane
Living Like Larry Schwag
581
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Posted - 2014.02.08 17:56:00 -
[65] - Quote
VALCORE72 wrote:Vitharr Foebane wrote:VALCORE72 wrote:btw guys saber did say heavys with light weapons was being addressed . really hope this means no light weapons Sooo restrict heavies to two heavy weapons so fat suits get OMGWTFBBQPWNED BY ANYTHING FARTHER THEN (edit 20m)? Sure, if heavies get an automatic 50% resistance to light weapons and 75% resistance to sidearms. run the commando .lol minny commando with dual arss drivers and kincats ?????? op anyone haha this isn't about commandos which are only heavy in shape. this is about restricting real heavies to TWO F*CKING WEAPONS. You wanna make heavies use heavy weapons give full heavy weapon parity. Until then dont blame em for trying to adapt(and succeeding considering the amount of QQ on this thread)
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Bormir1r
WarRavens League of Infamy
25
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Posted - 2014.02.08 18:18:00 -
[66] - Quote
Bayeth Mal wrote:Bethhy wrote: Lets take it as a sign that all TTK may be better in the coming patch...
Agreed, TTK for all suits is crazy ATM. With the racial bonuses it may become necessary for Assaults to use varied damage types to get around this, so SCR+SCP will make for a bad combo (I know it does already but you get the point). To a Prior poster who said 2 Core Locus nades.... Against locus nades an Amarr heavy will have 1500 EHP = (660 EHP S, 540 EHP Armour) * 1.25 . Requiring 3 Core Locus nades. Thats just the base of the suit, weather it's standard or proto and includes no mods. If it's a tanked out Proto (Damage mods on the highs) he has 2000 EHP, after 3 Core Locus nades to the face he'll be standing with ~200 Armour. I forget what the timer is on a nade but if his logi can avoid getting killed it wouldn't surprise me if his armour reps faster than you can throw them. Ultimately countering a Heavy/Logi combo come's down to, "Always Kill the Logi First." Sorry to any of my logibros/sis but if I'm switching from HMG to Shotgun Scout.... You're target #1.
Caldari, Amarr, Gallente, or Minmatar (for scouts)? (choose the minja =P)
Minja. We run and hide. And then we kill you.
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Suanar Daranaus
Seykal Expeditionary Group Minmatar Republic
154
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Posted - 2014.02.08 18:24:00 -
[67] - Quote
Bormir1r wrote:Is it even possible by a single player? With close to 2000 HP, it it's almost the equivalent to a quarter of a tank. Are they getting any movement speed nerfs? Because honestly, I don't even know if it's going to be possible to go 1v1 on heavy in 1.8. Even when you consider the bonuses they'll be getting, reductions to weapon damage almost seems to make them invincible.
Coo-coo Coo-coo |
Your Absolut End
SVER True Blood Public Disorder.
364
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Posted - 2014.02.08 18:26:00 -
[68] - Quote
I guess if PC will come to lofe after 1.8 again we can expect exactly 4 things:
-Heavys -Tanks -Dropships -Scouts trying to make a profit out of the heavy heavy(lol) population and getting hammered away
*turns crystalball off*
another one bites the Dust...
Born as Kameira, die as Kameira, my life for the Empress!
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Michael Arck
Onuoto Uakan Huogaatsu
3126
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Posted - 2014.02.08 18:32:00 -
[69] - Quote
Just keep making threads on it, get folks on your bandwagon and CCP will nerf it. Trust me, it works.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Vermaak Doe
SVER True Blood Public Disorder.
1346
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Posted - 2014.02.08 18:39:00 -
[70] - Quote
Michael Arck wrote:Just keep making threads on it, get folks on your bandwagon and CCP will nerf it. Trust me, it works. Someone's butthurt.
But in all seriousness commandos + high alpha weapons like the sniper, plasma cannon, etc will make taking care of sentinels little more than anyone else. Not to mention that the matari assault will almost double the clip size of mass drivers.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Turtle Hermit Roshi
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
92
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Posted - 2014.02.08 21:13:00 -
[71] - Quote
Bormir1r wrote:Is it even possible by a single player? With close to 2000 HP, it it's almost the equivalent to a quarter of a tank. Are they getting any movement speed nerfs? Because honestly, I don't even know if it's going to be possible to go 1v1 on heavy in 1.8. Even when you consider the bonuses they'll be getting, reductions to weapon damage almost seems to make them invincible.
thats the piont to bring them back to the dificulty back in chromosome (???)
yes i scream KA-ME-HA-MEHAAAAAA when i forge muthafuckas
the Turtle Hermit: Professional Heavy
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