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Bormir1r
WarRavens League of Infamy
20
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Posted - 2014.02.08 01:38:00 -
[1] - Quote
Is it even possible by a single player? With close to 2000 HP, it it's almost the equivalent to a quarter of a tank. Are they getting any movement speed nerfs? Because honestly, I don't even know if it's going to be possible to go 1v1 on heavy in 1.8. Even when you consider the bonuses they'll be getting, reductions to weapon damage almost seems to make them invincible. |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
477
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Posted - 2014.02.08 01:39:00 -
[2] - Quote
Good scout like you will kill heavy in CQC.
AR_Crutchers will have an hard time
Once you try "HMG-FAT" you never get back...
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
801
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Posted - 2014.02.08 01:40:00 -
[3] - Quote
Make sure to plant 2 remotes instead of 1 kids.
Assassination is my thing.
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Llast 326
An Arkhos
1812
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Posted - 2014.02.08 01:42:00 -
[4] - Quote
Not making a call until it's all out, but GǪ I know it looks tough
KRRROOOOOOM
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
658
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Posted - 2014.02.08 01:43:00 -
[5] - Quote
To get that much eHP, you must stack complex armor plates, which have a somewhat large movement penalty. Add that on top of their already slow speed, and you have a heavily armored snail.
Everybody will be able to run laps around them. |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
685
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Posted - 2014.02.08 01:44:00 -
[6] - Quote
Niche weapons? Forget it. Heavies are obviously being balanced around current Rifle DPS and Core Grenades, which was a really bad move by CCP. Carry remotes if you don't use Rifles, or be prepared to auto-lose. |
Bormir1r
WarRavens League of Infamy
20
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Posted - 2014.02.08 01:47:00 -
[7] - Quote
Justin Tymes wrote:Niche weapons? Forget it. Heavies are obviously being balanced around current Rifle DPS and Core Grenades, which was a really bad move by CCP. Carry remotes if you don't use Rifles, or be prepared to auto-lose.
Especially when they're nerfing all the rifles which makes Heavies even more powerful and resilient. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4457
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Posted - 2014.02.08 01:48:00 -
[8] - Quote
Bormir1r wrote:Is it even possible by a single player? With close to 2000 HP, it it's almost the equivalent to a quarter of a tank. Are they getting any movement speed nerfs? Because honestly, I don't even know if it's going to be possible to go 1v1 on heavy in 1.8. Even when you consider the bonuses they'll be getting, reductions to weapon damage almost seems to make them invincible.
Going 1 on 1 vs a good heavy is suicide as it is right now XD
So either Sneak attack, or go with a squad.
That is after all the prupose of heavies....
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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Logi Bro
Brutor Vanguard Minmatar Republic
2893
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Posted - 2014.02.08 01:49:00 -
[9] - Quote
Not if you're also a heavy.
Shield Recommendations
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D legendary hero
Ultramarine Corp
1507
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Posted - 2014.02.08 01:51:00 -
[10] - Quote
seriously?
difference between tank and heavy. Ar damage to tanks reduced by 90%, AR damage to heavies reduced by possibly 10% max.
since a militia Ar without damage mods or proficiency does 425 damage per second.
2000 ehp/425 = +/-4 seconds
so, If your in your optimal and have a militia AR, with no damage mods or proficiency you can kill the new heavy in 4 seconds. of course, since EVERYONEhas galente AR at proficiency 5 thats 25% extra damage. so your doing at least 550 damage per second, bringing TTK down to +/-3 seconds.
so, in conclusion. One militia noob can kill a heavy by themselves.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4459
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Posted - 2014.02.08 01:54:00 -
[11] - Quote
D legendary hero wrote:seriously?
difference between tank and heavy. Ar damage to tanks reduced by 90%, AR damage to heavies reduced by possibly 10% max.
since a militia Ar without damage mods or proficiency does 425 damage per second.
2000 ehp/425 = +/-4 seconds
so, If your in your optimal and have a militia AR, with no damage mods or proficiency you can kill the new heavy in 4 seconds. of course, since EVERYONEhas galente AR at proficiency 5 thats 25% extra damage. so your doing at least 550 damage per second, bringing TTK down to +/-3 seconds.
so, in conclusion. One militia noob can kill a heavy by themselves.
Exactly: New heavy Sentinel bonuses merely nullify Proficiency skills to get an extra 10% TTK frame. At good range,a sneak attack or group effort will make short of one of these behemoths. Or you can be lame like me and run a Heavy yourself with a Shotgun XD
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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Disturbingly Bored
The Strontium Asylum
1585
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Posted - 2014.02.08 01:54:00 -
[12] - Quote
Worst-case scenario (you're using, say, a Combat Rifle against a maxxed Amarr fattie), Sentinels can have up to 15% more EHP than they have currently.
That's a sizable chunk, but it's not as much as when CCP bumped total Heavy HP up by 20% a patch ago. (Shield and armor went from 400 to 480.) People didn't seem to think that made much of a difference at all, and there was zero QQ on the forums.
Could the new Sentinels be FOTM? I dunno. I hope not. I hate seeing impostor fatties in my suits.
But I guess we'll see...
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Vitharr Foebane
Living Like Larry Schwag
573
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Posted - 2014.02.08 01:54:00 -
[13] - Quote
Vicious Minotaur wrote:To get that much eHP, you must stack complex armor plates, which have a somewhat large movement penalty. Add that on top of their already slow speed, and you have a heavily armored snail.
Everybody will be able to run laps around them. ^This. Heavies only shine when in the company of a Logi. A lone heavy has no way of resupplying himself is slow as molasses in winter and extremely vulnerable in anything but a cityscape(ie hallways).
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4459
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Posted - 2014.02.08 01:57:00 -
[14] - Quote
Disturbingly Bored wrote: Could the new Sentinels be FOTM? I dunno. I hope not. I hate seeing impostor fatties in my suits. ..
I doubt it, im pretty sure 1.8 will bring a lot of diversity to the game: Scouts + cloaks are equally if not MORE tempting thatn Sentinels Commandos are a whole new world of Defensive / offensive combos Assaults will get bonuses that let them abuse certain bonuses + RoF Some logis will be a real force to be reckoned with in 1.8 ,specially the Active Radar gallente Logi and the Zerg swarmer Amarr logi...
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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Zahle Undt
Bullet Cluster Legacy Rising
661
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Posted - 2014.02.08 01:58:00 -
[15] - Quote
Vicious Minotaur wrote:To get that much eHP, you must stack complex armor plates, which have a somewhat large movement penalty. Add that on top of their already slow speed, and you have a heavily armored snail.
Everybody will be able to run laps around them.
Speed differential is easily negated by the sentinel either just defending an area or using a lav. In an actual fight speed may give a little edge, but not enough to compensate how beastly these suits will be since they are essentially getting a boost to tank and weapons are getting nerfs to damage. You will need your own sentinel (or maybe commando) and group fire to deal with heavies come 1.8. Especially if they have one of the what will be few logis left supporting them.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Vitharr Foebane
Living Like Larry Schwag
573
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Posted - 2014.02.08 01:59:00 -
[16] - Quote
Disturbingly Bored wrote:Worst-case scenario (you're using, say, a Combat Rifle against a maxxed Amarr fattie), Sentinels can have up to 15% more EHP than they have currently.
That's a sizable chunk, but it's not as much as when CCP bumped total Heavy HP up by 20% a patch ago. (Shield and armor went from 400 to 480.) People didn't seem to think that made much of a difference at all, and there was zero QQ on the forums.
Could the new Sentinels be FOTM? I dunno. I hope not. I hate seeing impostor fatties in my suits.
But I guess we'll see... Of course that 15% resistance only applies to the armor and not the shield which is getting reduced in 1.8,
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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buzzzzzzz killllllllll
TRA1LBLAZERS
209
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Posted - 2014.02.08 02:00:00 -
[17] - Quote
I really hope fatties dont become an fotm... I prided myself in being a dedicated heavy with hmg and forge and i dont want these copycats all over |
Bormir1r
WarRavens League of Infamy
20
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Posted - 2014.02.08 02:01:00 -
[18] - Quote
D legendary hero wrote:seriously?
difference between tank and heavy. Ar damage to tanks reduced by 90%, AR damage to heavies reduced by possibly 10% max.
since a militia Ar without damage mods or proficiency does 425 damage per second.
2000 ehp/425 = +/-4 seconds
so, If your in your optimal and have a militia AR, with no damage mods or proficiency you can kill the new heavy in 4 seconds. of course, since EVERYONEhas galente AR at proficiency 5 thats 25% extra damage. so your doing at least 550 damage per second, bringing TTK down to +/-3 seconds.
so, in conclusion. One militia noob can kill a heavy by themselves.
You're not taking into account the nerfs to rifles in 1.8, making TTK longer to kill a heavy. And I'm pretty sure you're not bringing TTK down 3 seconds, if not at all, you can only be increasing it, since the amount of health is increased.
Minja. We run and hide. And then we kill you.
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Zahle Undt
Bullet Cluster Legacy Rising
661
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Posted - 2014.02.08 02:01:00 -
[19] - Quote
KING CHECKMATE wrote:Disturbingly Bored wrote: Could the new Sentinels be FOTM? I dunno. I hope not. I hate seeing impostor fatties in my suits. ..
I doubt it, im pretty sure 1.8 will bring a lot of diversity to the game: Scouts + cloaks are equally if not MORE tempting thatn Sentinels Commandos are a whole new world of Defensive / offensive combos Assaults will get bonuses that let them abuse certain bonuses + RoF Some logis will be a real force to be reckoned with in 1.8 ,specially the Active Radar gallente Logi and the Zerg swarmer Amarr logi...
How are logi's going to be a force to be reckoned with when the logi racial bonus will only bring one piece of equipment back to where they currently are (unless something changes)? Overall the actual logis are getting royally screwed in the next patch (unless something changes from what was posted from singularity)
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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D legendary hero
Ultramarine Corp
1509
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Posted - 2014.02.08 02:01:00 -
[20] - Quote
KING CHECKMATE wrote:D legendary hero wrote:seriously?
difference between tank and heavy. Ar damage to tanks reduced by 90%, AR damage to heavies reduced by possibly 10% max.
since a militia Ar without damage mods or proficiency does 425 damage per second.
2000 ehp/425 = +/-4 seconds
so, If your in your optimal and have a militia AR, with no damage mods or proficiency you can kill the new heavy in 4 seconds. of course, since EVERYONEhas galente AR at proficiency 5 thats 25% extra damage. so your doing at least 550 damage per second, bringing TTK down to +/-3 seconds.
so, in conclusion. One militia noob can kill a heavy by themselves. Exactly: New heavy Sentinel bonuses merely nullify Proficiency skills to get an extra 10% TTK frame. At good range,a sneak attack or group effort will make short of one of these behemoths. Or you can be lame like me and run a Heavy yourself with a Shotgun XD
(A little correction, Proficiency 5 gives you an extra 15% ;) )
you bastard you shotgunned me yesterday! ....lolol
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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ALPHA DECRIPTER
Dragon-Empire
714
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Posted - 2014.02.08 02:05:00 -
[21] - Quote
Disturbingly Bored wrote:Worst-case scenario (you're using, say, a Combat Rifle against a maxxed Amarr fattie), Sentinels can have up to 15% more EHP than they have currently.
That's a sizable chunk, but it's not as much as when CCP bumped total Heavy HP up by 20% a patch ago. (Shield and armor went from 400 to 480.) People didn't seem to think that made much of a difference at all, and there was zero QQ on the forums.
Could the new Sentinels be FOTM? I dunno. I hope not. I hate seeing impostor fatties in my suits.
But I guess we'll see...
I want to see lots of wannabe fatties and skinnies. Mmmmmmm. Delicious kills.
These heavies will try to continue to solo and get mopped while the scouts will quickly equate to DUST in the wind as they assume that invisible=invincible.
This is the one time where FOTM users will actually do WORSE and have to resort to using something that fits there play style. Unfortunately for them there play style IS FOTM so they are just gonna suffer
Scout Tactician
Dance puppets, DANCE!
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Disturbingly Bored
The Strontium Asylum
1587
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Posted - 2014.02.08 02:06:00 -
[22] - Quote
Vitharr Foebane wrote:Of course that 15% resistance only applies to the armor and not the shield which is getting reduced in 1.8,
I totally overlooked that. So it isn't even a 15% EHP bump.
I can't be considered an impartial opinion... I've specialized in Heavies for all of DUST... but I'm really not seeing anything overpowered here.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Bormir1r
WarRavens League of Infamy
20
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Posted - 2014.02.08 02:07:00 -
[23] - Quote
ALPHA DECRIPTER wrote:Disturbingly Bored wrote:Worst-case scenario (you're using, say, a Combat Rifle against a maxxed Amarr fattie), Sentinels can have up to 15% more EHP than they have currently.
That's a sizable chunk, but it's not as much as when CCP bumped total Heavy HP up by 20% a patch ago. (Shield and armor went from 400 to 480.) People didn't seem to think that made much of a difference at all, and there was zero QQ on the forums.
Could the new Sentinels be FOTM? I dunno. I hope not. I hate seeing impostor fatties in my suits.
But I guess we'll see... I want to see lots of wannabe fatties and skinnies. Mmmmmmm. Delicious kills. These heavies will try to continue to solo and get mopped while the scouts will quickly equate to DUST in the wind as they assume that invisible=invincible. This is the one time where FOTM users will actually do WORSE and have to resort to using something that fits there play style. Unfortunately for them there play style IS FOTM so they are just gonna suffer
Lol true except Invisible =/ invincible because it only allows you to move around "slightly" unseen, unless your stationary and then you're completely invisible, but you can't fire anything (which is fine) without uncloaking.
Minja. We run and hide. And then we kill you.
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ReGnYuM
Escrow Removal and Acquisition
2075
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Posted - 2014.02.08 02:08:00 -
[24] - Quote
Currently soloing a proto heavy is very hard...
In 1.8, I assume that even catching a heavy in the back might not be enough to win the dual...
TBH 1.8 is going to be a ShitShOW
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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Vitharr Foebane
Living Like Larry Schwag
573
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Posted - 2014.02.08 02:15:00 -
[25] - Quote
ReGnYuM wrote:Currently soloing a proto heavy is very hard...
In 1.8, I assume that even catching a heavy in the back might not be enough to win the dual...
TBH 1.8 is going to be a ShitShOW You've GOT to be joking... heavies are stupid slow. Killing a heavy is as easy as out ranging and out flanking them. If they take cover just toss a couple core locus at them and watch em try to waddle out of the blast radius and snag an easy +50.
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4461
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Posted - 2014.02.08 02:15:00 -
[26] - Quote
Zahle Undt wrote:KING CHECKMATE wrote:Disturbingly Bored wrote: Could the new Sentinels be FOTM? I dunno. I hope not. I hate seeing impostor fatties in my suits. ..
I doubt it, im pretty sure 1.8 will bring a lot of diversity to the game: Scouts + cloaks are equally if not MORE tempting thatn Sentinels Commandos are a whole new world of Defensive / offensive combos Assaults will get bonuses that let them abuse certain bonuses + RoF Some logis will be a real force to be reckoned with in 1.8 ,specially the Active Radar gallente Logi and the Zerg swarmer Amarr logi... How are logi's going to be a force to be reckoned with when the logi racial bonus will only bring one piece of equipment back to where they currently are (unless something changes)? Overall the actual logis are getting royally screwed in the next patch (unless something changes from what was posted from singularity)
Example: Amarr LOGI AK.0 GÖª With PROTO Uplinks, Basic Nanohives , ADV A.Scanner GÖª 2 CX damage mods, 1 cx shield extender, 1cx Armor rep, 3 Enhanced or Basic Armor plates GÖª Weapon and Sidearm of choosing.
Here, you have a 750+ EHP Logi with Good enough Damage Output, Ammo for him and his friends, scanning capabilities and every time he respawns he drops 2 Uplinks that provide 2 second respawns for his team. That means, that EACH TIME you kill an enemy, he will be back, In 2 or less seconds...Sounds UP?
I dont think so.
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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Disturbingly Bored
The Strontium Asylum
1587
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Posted - 2014.02.08 02:20:00 -
[27] - Quote
Vitharr Foebane wrote:ReGnYuM wrote:Currently soloing a proto heavy is very hard...
In 1.8, I assume that even catching a heavy in the back might not be enough to win the dual...
TBH 1.8 is going to be a ShitShOW You've GOT to be joking... heavies are stupid slow. Killing a heavy is as easy as out ranging and out flanking them. If they take cover just toss a couple core locus at them and watch em try to waddle out of the blast radius and snag an easy +50.
I'm pretty sure Reg is talking about fighting toe to toe using nothing but juking and gun game. Which, while a respectable display of skill, isn't the advisable way to kill a fattie...
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Rynoceros
Rise Of Old Dudes
2314
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Posted - 2014.02.08 02:28:00 -
[28] - Quote
The sky is falling, the sky is falling!!!!
Dust514 has a place in this world - buried next to 23,000 copies of E.T. in some remote desert location.
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Vitharr Foebane
Living Like Larry Schwag
573
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Posted - 2014.02.08 02:31:00 -
[29] - Quote
Disturbingly Bored wrote:Vitharr Foebane wrote:ReGnYuM wrote:Currently soloing a proto heavy is very hard...
In 1.8, I assume that even catching a heavy in the back might not be enough to win the dual...
TBH 1.8 is going to be a ShitShOW You've GOT to be joking... heavies are stupid slow. Killing a heavy is as easy as out ranging and out flanking them. If they take cover just toss a couple core locus at them and watch em try to waddle out of the blast radius and snag an easy +50. I'm pretty sure Reg is talking about fighting toe to toe using nothing but juking and gun game. Which, while a respectable display of skill, isn't the advisable way to kill a fattie... If anyone try to man fight a HMG heavy in his optimal then they deserve every bit of lead they get.
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Charlotte O'Dell
Fatal Absolution
1880
|
Posted - 2014.02.08 02:33:00 -
[30] - Quote
D legendary hero wrote:seriously?
difference between tank and heavy. Ar damage to tanks reduced by 90%, AR damage to heavies reduced by possibly 10% max.
since a militia Ar without damage mods or proficiency does 425 damage per second.
2000 ehp/425 = +/-4 seconds
so, If your in your optimal and have a militia AR, with no damage mods or proficiency you can kill the new heavy in 4 seconds. of course, since EVERYONEhas galente AR at proficiency 5 thats 25% extra damage. so your doing at least 550 damage per second, bringing TTK down to +/-3 seconds.
so, in conclusion. One militia noob can kill a heavy by themselves.
right...and you can kill a sica with a std swarm launcher, too.
Charlotte O'Dell is the highest level unicorn!
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