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zibathy numbertwo
Nox Aeterna Security
394
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Posted - 2014.02.05 05:06:00 -
[1] - Quote
This is the worst FotM in Dust history. Never have I been so hopelessly stomped by OP weapons. RR and CR are literally two different reincarnations of ****** himself. This is the first time I have quit playing Dust (for the time being, you ******* parasites) because of a FotM.
I miss being killed by mass drivers.
I honestly miss AR 514. And you're just a sour ***** if you disagree. At least you could kill someone with an AR. CR and RR users are invincible.
Even combat logis were better than this **** - I miss when caldari logi had that bonus to shield extender efficacy; even THAT was better than this ****.
I miss murder taxis. Even murder taxis were better.
I have been playing this game for a full year now and... this is the worst. Really, truly, gamebreakingly bad.
Comparatively, this is the worst FotM of all time, and I would gladly, without a doubt, take on any other FotM over this one - maybe even two since this pretty much is 2 FotMs at once when you add in tanks.
I can't seriously be the only one who feels this way.
Long Live Freedom; Long Live the Federation.
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Luna Angelo
We Who Walk Alone
642
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Posted - 2014.02.05 05:08:00 -
[2] - Quote
I can't help it you use armor. That said, I happen to agree.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Joel II X
Dah Gods O Bacon
834
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Posted - 2014.02.05 05:16:00 -
[3] - Quote
Luna Angelo wrote:I can't help it you use armor. That said, I happen to agree. Even if you shield tank, you'll get ripped to sheds with the new Rifles. |
sira draco
Sooper Speshul Ponee Fors
76
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Posted - 2014.02.05 05:40:00 -
[4] - Quote
zibathy numbertwo wrote:This is the worst FotM in Dust history. Never have I been so hopelessly stomped by OP weapons. RR and CR are literally two different reincarnations of H I T L E R himself. This is the first time I have quit playing Dust (for the time being, you ******* parasites) because of a FotM.
I miss being killed by mass drivers.
I honestly miss AR 514. And you're just a sour ***** if you disagree. At least you could kill someone with an AR. CR and RR users are invincible.
Even combat logis were better than this **** - I miss when caldari logi had that bonus to shield extender efficacy; even THAT was better than this ****.
I miss murder taxis. Even murder taxis were better.
I have been playing this game for a full year now and... this is the worst. Really, truly, gamebreakingly bad.
Comparatively, this is the worst FotM of all time, and I would gladly, without a doubt, take on any other FotM over this one - maybe even two since this pretty much is 2 FotMs at once when you add in tanks.
I can't seriously be the only one who feels this way.
I agree, its ruining the game, and dont forget the militia tank spam |
Supra Advyn
Nos Nothi
106
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Posted - 2014.02.05 05:49:00 -
[5] - Quote
for a scout, like myself, it is a one bullet shot kill to my foot and I'm gone to the next spawn. I spec'd into the RR to give a lil taste back, but, everyone is sporting it now (RR, CR) So, I stick with my shotty and sneak up on them. and find a nice nest to pop some off with my charger. Never the less, it is rampant.
you should know by now....
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Taeryn Frost
Zumari Force Projection Caldari State
153
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Posted - 2014.02.05 05:52:00 -
[6] - Quote
I don't miss any of the explosion FOTMs. I can deal with projectiles to some extent, but being bombarded and killed without the enemy even having line of sight is pretty annoying.
I do find the RR and CR pretty strong. Hard to win 1 on 1 engagements. Finally forced me to upgrade the GEK to a Duvolle just to stay on par. |
Ronan Elsword
Dead Six Initiative Lokun Listamenn
167
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Posted - 2014.02.05 05:56:00 -
[7] - Quote
Your right this is the worst FOTM ever. So many dang HAV's and if you even think to bring in a dropship you get one shotted by a redline dual damage modded Rail Hav.
Oh you thought infantry was bad haha I knew that.
Shields get ripped to shreds because they have minimal health as is. Like I've said many times, Armor finally has a counter at a decent range so they are feeling the pain shields have always felt.
I mostly use my Rail Rifle because it's my racial weapon, and it's new. Got bored of the same look all the time.
Currently the AR is UP in the breach and tactical form.
"War doesn't determine who is right, only who is left."
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Luna Angelo
We Who Walk Alone
643
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Posted - 2014.02.05 05:59:00 -
[8] - Quote
Besides, if you use Shields, you shouldn't be close enough for the CR to DO anything. I mean, shields are BETTER at RANGE, not CQC.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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HYENAKILLER X
Ostrakon Agency Gallente Federation
548
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Posted - 2014.02.05 06:03:00 -
[9] - Quote
Take off aim assist and try the combat rifle.
That is not "easy"
If you creep/ stalk maps and use cover the rail rifle is actually easier than you think to counter.
The thing to remember with the new rifles is that guys are rellying on range not skill.
Up close and personal is an entirely different story.
You are welcome for my leadership.
Proven Aggressive Type
I have spoken.
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Luna Angelo
We Who Walk Alone
643
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Posted - 2014.02.05 06:07:00 -
[10] - Quote
HYENAKILLER X wrote:Take off aim assist and try the combat rifle.
That is not "easy"
If you creep/ stalk maps and use cover the rail rifle is actually easier than you think to counter.
The thing to remember with the new rifles is that guys are rellying on range not skill.
Up close and personal is an entirely different story. For the most part, this is true, I know the limits of my RR. It is GREAT at long range, good at Midrange, and less than stellar at CQC, as it should be. BTW, for anyone interested in killing RR users, get close, that .25 sec. charge can be COMPLETELY taken advantage of. I know from experience, it's that charge that gets me killed 9/10 in CQC, and the other 1/10 is Shotty Scouts, whom I salute. o7
Getting killed is my own fault for being too aggressive, I'm a ranged fighter, not CQC and need to remember that, but I get... carried away.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Taeryn Frost
Zumari Force Projection Caldari State
155
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Posted - 2014.02.05 06:19:00 -
[11] - Quote
Luna Angelo wrote:Besides, if you use Shields, you shouldn't be close enough for the CR to DO anything. I mean, shields are BETTER at RANGE, not CQC.
You say that like staying at range is always a choice. If range was was my only concern why not just snipe and use up that pile of Thale's I keep getting for some reason.
Granted, tactically maybe shields aren't ideal for CQC, but sometimes you gotta take your ass into the fire and get work done. |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
674
|
Posted - 2014.02.05 06:20:00 -
[12] - Quote
Taeryn Frost wrote:I don't miss any of the explosion FOTMs. I can deal with projectiles to some extent, but being bombarded and killed without the enemy even having line of sight is pretty annoying.
I do find the RR and CR pretty strong. Hard to win 1 on 1 engagements. Finally forced me to upgrade the GEK to a Duvolle just to stay on par.
You do realize absolutely nothing changed about Explosions since it was FOTM right? |
Taeryn Frost
Zumari Force Projection Caldari State
155
|
Posted - 2014.02.05 06:24:00 -
[13] - Quote
Justin Tymes wrote:Taeryn Frost wrote:I don't miss any of the explosion FOTMs. I can deal with projectiles to some extent, but being bombarded and killed without the enemy even having line of sight is pretty annoying.
I do find the RR and CR pretty strong. Hard to win 1 on 1 engagements. Finally forced me to upgrade the GEK to a Duvolle just to stay on par. You do realize absolutely nothing changed about Explosions since it was FOTM right?
Oh? I guess I hadn't noticed people still using contact grenades or flaylocks or MDs like before... |
Sinboto Simmons
SVER True Blood Public Disorder.
4365
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Posted - 2014.02.05 06:27:00 -
[14] - Quote
Luna Angelo wrote:Besides, if you use Shields, you shouldn't be close enough for the CR to DO anything. I mean, shields are BETTER at RANGE, not CQC. *Minmatar*
I've been doing it wrong in EvE and dust!
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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THUNDERGROOVE
ZionTCD
485
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Posted - 2014.02.05 06:27:00 -
[15] - Quote
I don't get it..
RR is good CR is good RR is good
It sounds like you guys just don't like to ever change your play style.
In the city use a CR/AR. Both are great and the AR DPS wise is still good. Elsewhere use a RR/SR/LR.
You need to be able to adapt and change to wherever is needed, not just whatever weapon you have the most SP into.
Now, the weapons all need some tweaks, but a damage nerf on all rifles would be a big start.
Director of ZionTCD
Amarr Logi | Amarr Sentinel | Amarr Scout (SoonGäó)
TDBS
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Bayeth Mal
OSG Planetary Operations Covert Intervention
30
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Posted - 2014.02.05 06:28:00 -
[16] - Quote
Justin Tymes wrote:Taeryn Frost wrote:I don't miss any of the explosion FOTMs. I can deal with projectiles to some extent, but being bombarded and killed without the enemy even having line of sight is pretty annoying.
I do find the RR and CR pretty strong. Hard to win 1 on 1 engagements. Finally forced me to upgrade the GEK to a Duvolle just to stay on par. You do realize absolutely nothing changed about Explosions since it was FOTM right?
It's strange, I've noticed recently a severe drop in 'nade spam, I don't think I've been taken out by a core locus since 1.7 dropped.
It's mostly remote spam now oddly enough. |
Fiddlestaxp
TeamPlayers Negative-Feedback
372
|
Posted - 2014.02.05 06:31:00 -
[17] - Quote
zibathy numbertwo wrote:This is the worst FotM in Dust history. Never have I been so hopelessly stomped by OP weapons. RR and CR are literally two different reincarnations of H I T L E R himself. This is the first time I have quit playing Dust (for the time being, you ******* parasites) because of a FotM.
I miss being killed by mass drivers.
I honestly miss AR 514. And you're just a sour ***** if you disagree. At least you could kill someone with an AR. CR and RR users are invincible.
Even combat logis were better than this **** - I miss when caldari logi had that bonus to shield extender efficacy; even THAT was better than this ****.
I miss murder taxis. Even murder taxis were better.
I have been playing this game for a full year now and... this is the worst. Really, truly, gamebreakingly bad.
Comparatively, this is the worst FotM of all time, and I would gladly, without a doubt, take on any other FotM over this one - maybe even two since this pretty much is 2 FotMs at once when you add in tanks.
I can't seriously be the only one who feels this way.
Nothing will ever be as bad as the chromosome laser. But this is close. Rifles/HMG are OP in general right now. And the RR/CR make the other pointshoot weapons look underpowered.
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Fiddlestaxp
TeamPlayers Negative-Feedback
372
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Posted - 2014.02.05 06:33:00 -
[18] - Quote
Bayeth Mal wrote:Justin Tymes wrote:Taeryn Frost wrote:I don't miss any of the explosion FOTMs. I can deal with projectiles to some extent, but being bombarded and killed without the enemy even having line of sight is pretty annoying.
I do find the RR and CR pretty strong. Hard to win 1 on 1 engagements. Finally forced me to upgrade the GEK to a Duvolle just to stay on par. You do realize absolutely nothing changed about Explosions since it was FOTM right? It's strange, I've noticed recently a severe drop in 'nade spam, I don't think I've been taken out by a core locus since 1.7 dropped. It's mostly remote spam now oddly enough.
Time to kill is faster than the time it takes for a grenade to get to a target... never mind actually explode. If you reach for the nade upon starting a confrontation you are GOING to die. |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
674
|
Posted - 2014.02.05 06:34:00 -
[19] - Quote
Taeryn Frost wrote:Justin Tymes wrote:Taeryn Frost wrote:I don't miss any of the explosion FOTMs. I can deal with projectiles to some extent, but being bombarded and killed without the enemy even having line of sight is pretty annoying.
I do find the RR and CR pretty strong. Hard to win 1 on 1 engagements. Finally forced me to upgrade the GEK to a Duvolle just to stay on par. You do realize absolutely nothing changed about Explosions since it was FOTM right? Oh? I guess I hadn't noticed people still using contact grenades or flaylocks or MDs like before...
Flaylol and Contact Nades were nerfed before Explosion FOTM, which was really just Core Nade Spam and MD users on rooftops. AA came and made MDs obsolete but nothing changed about the weapon and people still Core Nade spam. |
Fiddlestaxp
TeamPlayers Negative-Feedback
372
|
Posted - 2014.02.05 06:35:00 -
[20] - Quote
Justin Tymes wrote:Taeryn Frost wrote:I don't miss any of the explosion FOTMs. I can deal with projectiles to some extent, but being bombarded and killed without the enemy even having line of sight is pretty annoying.
I do find the RR and CR pretty strong. Hard to win 1 on 1 engagements. Finally forced me to upgrade the GEK to a Duvolle just to stay on par. You do realize absolutely nothing changed about Explosions since it was FOTM right? It isn't explosions that got tweaked, it was auto aim, hit detection, and strafe speed. The problem with flaylock/contact ( the mass driver got lumped in their despite it's much slower time to kill than the other two) was that they were lightning fast instant kill moves... And then they gave that ability to rifles for some reason. They should have toned down "direct aim" weapon damage when they made the game aim for you. |
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LEHON Xeon
Ahrendee Mercenaries EoN.
179
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Posted - 2014.02.05 06:39:00 -
[21] - Quote
I do think RR and CR have issues. However, if I can manage to close in on people using them, I can eat them alive still with my AR. Not all maps are suitable for that though, so I started employing RR myself. Kalakota RR range is insane.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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Luna Angelo
We Who Walk Alone
643
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Posted - 2014.02.05 06:44:00 -
[22] - Quote
Sinboto Simmons wrote:Luna Angelo wrote:Besides, if you use Shields, you shouldn't be close enough for the CR to DO anything. I mean, shields are BETTER at RANGE, not CQC. *Minmatar* I've been doing it wrong in EvE and dust! Come, now, Sinboto, we both know that Minmatar are different in their thought processes than Caldari. They use shields as a slight buffer so that they can get close enough for their speed to destroy the Amarr. At least, that's how it is in EVE. Dust has Aim Assist, which, in my opinion, needs to GO!!!! But that's another topic.
Taeryn Frost wrote:You say that like staying at range is always a choice. If range was was my only concern why not just snipe and use up that pile of Thale's I keep getting for some reason.
Granted, tactically maybe shields aren't ideal for CQC, but sometimes you gotta take your ass into the fire and get work done.
Never said that MY way was the only way, and you seem to do just fine with YOUR way, I'm just saying that at range, shields are more effective than armor, because you're (slightly) faster, and can avoid more rounds. At least, that's the way it's SUPPOSED to work, but AA messes that up (again, different topic).
Now, shields are OK in CQC, but look at the Gallente, CQC KINGS, with the SG and the AR, and they use Armor. And... RR in CQC is difficult, what with the .25 sec. charge, versus, say, a CR which has no charge.
Needless to say, I prefer fighting at range, and when I MUST get close, I pull out my Breach SMG.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8836
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Posted - 2014.02.05 06:44:00 -
[23] - Quote
I still hate the murder taxis way more; logi LAVs tanked with tons of HP, 1-hit-kill tapping everyone, and speeding away before anyone can do anything about it. I still hate the dumbfire swarm launchers from replication more ;1-hit-killing everyone, and the REs with no arm time being thrown like grenades was also really frustrating.
Gū¦Gū+Supreme emperor god-kingpĒÉKAGEH¦PSHIpĒę// Lord of threads // Forum alt Gū¦Gū+
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Taeryn Frost
Zumari Force Projection Caldari State
155
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Posted - 2014.02.05 06:49:00 -
[24] - Quote
Ah murder taxi's.
Getting nudged slightly by a bumper and taking 2000 damage. I don't miss those days. |
Luna Angelo
We Who Walk Alone
643
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Posted - 2014.02.05 06:53:00 -
[25] - Quote
Murder Taxis SUCKED.
They still exist, but in a rarified form.
You know what OPness I DO miss? Chromosome Heavies. It was a treat to go toe-to-toe with a heavy back then, with a Shotty Scout, and win by inches (unless I'm seen, in which case, what scout?) I miss when you NEEDED a Shotty scout to kill that heavy over there so that you could take the objective, that was FUN!!!! Of course, I was one of those scouts, so....
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Sgt Kirk
Fatal Absolution
4433
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Posted - 2014.02.05 06:59:00 -
[26] - Quote
Let me tell you a time of raining orbitals, light sabers, and dumb fire swarm missiles.
This is a bad FoTM but there have been many worse. |
Viktor Hadah Jr
Critical-Impact
2371
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Posted - 2014.02.05 07:00:00 -
[27] - Quote
I really don't give a f*ck what others use, i use what i like and i still destroy everyone on the battlefield with my weapons...
Buying EVE CE codes for Dust ISK
Corp services
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KGB Sleep
Ikomari-Onu Enforcement Caldari State
692
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Posted - 2014.02.05 07:10:00 -
[28] - Quote
The Dust forums have more whine than the Napa Valley.
"Because beer, that's why."
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Foundation Seldon
Molon Labe. Public Disorder.
417
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Posted - 2014.02.05 07:20:00 -
[29] - Quote
While we're on the (sub)topic of favorite FotM ...
I totally miss the state of the game before strafing was nerfed (pre-Chromosome for sure). Scouts were, figuratively speaking, invinci-Scouts and the gameplay was much more mobile and frantic than it is now. The infantry game simply hasn't been as interesting since they toned that aspect of it down.
MurderTaxis was probably way worse though.
Saga v. Methana Balance
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Ivy Zalinto
Bobbit's Hangmen
271
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Posted - 2014.02.05 07:20:00 -
[30] - Quote
I dont mind the new rifles, I just wish they werent used so widely...There are alot of weapons that could be used and never see the battlefield. I actually got a few kills with a laser rifle the other day. Their pretty damn fun until people pull out adv RR to counter you.
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
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Luna Angelo
We Who Walk Alone
644
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Posted - 2014.02.05 07:22:00 -
[31] - Quote
Ivy Zalinto wrote:I dont mind the new rifles, I just wish they werent used so widely...There are alot of weapons that could be used and never see the battlefield. I actually got a few kills with a laser rifle the other day. Their pretty damn fun until people pull out adv RR to counter you. Or STD at Prof 4, like I use. I think I killed you once with it, Ivy, not 100% sure, though.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Ivy Zalinto
Bobbit's Hangmen
271
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Posted - 2014.02.05 07:31:00 -
[32] - Quote
Luna Angelo wrote:Ivy Zalinto wrote:I dont mind the new rifles, I just wish they werent used so widely...There are alot of weapons that could be used and never see the battlefield. I actually got a few kills with a laser rifle the other day. Their pretty damn fun until people pull out adv RR to counter you. Or STD at Prof 4, like I use. I think I killed you once with it, Ivy, not 100% sure, though. Its quite possible. I play quite a bit. My death count is usually pretty low however unless its late at night. Im a stealth scout so both my kills and deaths tend to be low. Around 15/6 mark generally. Sometimes up to 10 deaths though.
Again possible.
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
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Lea Silencio
0uter.Heaven Ishuk-Raata Enforcement Directive
1225
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Posted - 2014.02.05 07:58:00 -
[33] - Quote
What did OP expect? Seriously.
New racial weapons hit the game and you don't think people will flock to it out of curiosity alone? Some people had been hoarding SP for months just to get them. A newberry will say "hmmmm...what's this? I wonder what it does". People who are loyal to Caldari and Minmatar were chomping at the bits to finally add a new toy to their lore-based fitting.
Someone also complained about the saturation of them in games. Again...what did you expect with new toys? Imo, they are fairly easy to counter once you know their limitations and don't go running in Rambo-style thinking you can single handedly kill all 16 red dots at once. I know what my gun can and can't do, but the trick is knowing that about your opponents gun/playstyle. The guns are okay in my book. I actually enjoy the challenge that they present.
Besides, there WERE more annoying FoTM's, as some have already stated. Dumb-fire swarms, Cal Logi's, NOS tanks, flaylock spam, Creodron Breach AR, lasers, tac w/out recoil, Dropship CrushGäó, and murder taxis...just to name a few
PurificationGäó
It's what I do.
Amarr Victor
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Lynn Beck
Granite Mercenary Division Top Men.
677
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Posted - 2014.02.05 08:10:00 -
[34] - Quote
Lea Silencio wrote:What did OP expect? Seriously.
New racial weapons hit the game and you don't think people will flock to it out of curiosity alone? Some people had been hoarding SP for months just to get them. A newberry will say "hmmmm...what's this? I wonder what it does". People who are loyal to Caldari and Minmatar were chomping at the bits to finally add a new toy to their lore-based fitting.
Someone also complained about the saturation of them in games. Again...what did you expect with new toys? Imo, they are fairly easy to counter once you know their limitations and don't go running in Rambo-style thinking you can single handedly kill all 16 red dots at once. I know what my gun can and can't do, but the trick is knowing that about your opponents gun/playstyle. The guns are okay in my book. I actually enjoy the challenge that they present.
Besides, there WERE more annoying FoTM's, as some have already stated. Dumb-fire swarms, Cal Logi's, NOS tanks, flaylock spam, Creodron Breach AR, lasers, tac w/out recoil, Dropship CrushGäó, and murder taxis...just to name a few
I'm going to have to ask you to edit your comment, as it contains intellectual property of King.com. Comply with these wishes and we will not shave your cat.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
Selling SP: 10k SP per 100k ISK.
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Lea Silencio
0uter.Heaven Ishuk-Raata Enforcement Directive
1226
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Posted - 2014.02.05 08:14:00 -
[35] - Quote
Lynn Beck wrote:Lea Silencio wrote:What did OP expect? Seriously.
New racial weapons hit the game and you don't think people will flock to it out of curiosity alone? Some people had been hoarding SP for months just to get them. A newberry will say "hmmmm...what's this? I wonder what it does". People who are loyal to Caldari and Minmatar were chomping at the bits to finally add a new toy to their lore-based fitting.
Someone also complained about the saturation of them in games. Again...what did you expect with new toys? Imo, they are fairly easy to counter once you know their limitations and don't go running in Rambo-style thinking you can single handedly kill all 16 red dots at once. I know what my gun can and can't do, but the trick is knowing that about your opponents gun/playstyle. The guns are okay in my book. I actually enjoy the challenge that they present.
Besides, there WERE more annoying FoTM's, as some have already stated. Dumb-fire swarms, Cal Logi's, NOS tanks, flaylock spam, Creodron Breach AR, lasers, tac w/out recoil, Dropship CrushGäó, and murder taxis...just to name a few
I'm going to have to ask you to edit your comment, as it contains intellectual property of King.com. Comply with these wishes and we will not shave your cat.
My cat has no hair. I call my kitty NairGäó.
PurificationGäó
It's what I do.
Amarr Victor
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2563
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Posted - 2014.02.05 08:34:00 -
[36] - Quote
I waited almost a year for the cr and maxed it with my vehicle sp without even checking the stats to begin with.
Not everyone is on a bandwagon.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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Niuvo
NECROM0NGERS The CORVOS
994
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Posted - 2014.02.05 10:28:00 -
[37] - Quote
That RR though ...absolutely trash. |
steadyhand amarr
TeamPlayers Negative-Feedback
2247
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Posted - 2014.02.05 10:42:00 -
[38] - Quote
Guess noone remebers the dum fire swarm lauanchers. Tbh i think this is a TTK issue all the guns need dailing back because dieing in 3 shots is not fun. Protosuits should extend your health and give u more toys not amp up the damage
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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hgghyujh
Expert Intervention Caldari State
268
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Posted - 2014.02.05 11:09:00 -
[39] - Quote
the funny thing is its not the RR and CRs fault, they are well balanced....... untill you add bullet magnetism, although the CR also is broken due to its complete and utter lack of exponential kick that makes it exponentially more powerful the faster the trigger is pulled up to inhuman speeds.
funny enough whats broken with the CR is the same thing that got the tac nerf hammered, and what did make the AR the unbeatable weapon of almost every prior build(bullet mag and rifles with longer ranges now make that irreverent). CCP SAID they were going to fix it but apparently they believe modifying hardware to do things that would otherwise be impossible for the player with out the mod is a legitimate tactic and that you should balance a game such that using that completely unbalances the game. |
Ryme Intrinseca
Villore Sec Ops Gallente Federation
568
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Posted - 2014.02.05 11:44:00 -
[40] - Quote
zibathy numbertwo wrote:This is the worst FotM in Dust history. Never have I been so hopelessly stomped by OP weapons. RR and CR are literally two different reincarnations of H I T L E R himself. This is the worst attempt to identify the FotM in Dust history. Tanks are very, very obviously the flavour of the month. |
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xxwhitedevilxx M
Maphia Clan Corporation
1632
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Posted - 2014.02.05 11:49:00 -
[41] - Quote
Joel II X wrote:Luna Angelo wrote:I can't help it you use armor. That said, I happen to agree. Even if you shield tank, you'll get ripped to sheds with the new Rifles.
I strogly disagree. Shields needs a little buff, yes. But are pretty resistant against RR, much more than armor. That's why I always said the problem is in vehicles vs AV balance, not in Infantry vs Infantry. I think they reached a good balance level in infantry vs Infantry where only littlefine tunings are needed.
Tank 514.
|
Tebu Gan
Dem Durrty Boyz Renegade Alliance
530
|
Posted - 2014.02.05 12:17:00 -
[42] - Quote
Agreed, Tanks, Rail Rifles, and Combat Rifles. It is ALL that I see out there.
Been doing a lot of ambush, and I've learned that running my free suit (nothing on it) and weapon are the BEST way to go about it. I no longer expect to get a kill. I just wait for tanks to come in, and if on the enemy side, I find a nice quiet spot in the back and hide the match out.
I miss dust 514
Nuff Said
|
JARREL THOMAS
Dead Man's Game
73
|
Posted - 2014.02.05 12:52:00 -
[43] - Quote
THUNDERGROOVE wrote:I don't get it..
RR is OP CR is OP RR is OP
It sounds like THUNDERGROOVE just don't like to ever change his play style.
In the city use a CR/AR. Both are great and the AR DPS wise is still good. Elsewhere use a RR/SR/LR.
You need to be able to adapt and change to wherever is needed, not just whatever weapon you have the most SP into.
Now, the weapons all need some tweaks, but a damage nerf on all rifles would be a big start. Yea you dont understand, we didnt say they sucked we said they were to powerful. Everone already have suits for different maps and different problems. And also fixed
Caldari Loyalist
|
Mortedeamor
1342
|
Posted - 2014.02.05 12:56:00 -
[44] - Quote
yeah ive pretty much set infantry aside in dust doesnt matter how good u are who who your playing with when everything is so broken
+1 for IWS to stay as cpm
more-tae-dee-um-more
stop asking how to pronounce my name its quite irritating
|
Gavr1lo Pr1nc1p
TRA1LBLAZERS
453
|
Posted - 2014.02.05 12:58:00 -
[45] - Quote
Joel II X wrote:Luna Angelo wrote:I can't help it you use armor. That said, I happen to agree. Even if you shield tank, you'll get ripped to sheds with the new Rifles.
Armor>shields, unless shields had only 10% less hp than armor, which they don't.
Kills- Archduke Ferdinand
Balance!
|
Logi Stician
The Vanguardians INTERGALACTIC WARPIGS
195
|
Posted - 2014.02.05 13:22:00 -
[46] - Quote
All I had to do was put a point in cr and rr, buy a bunch of militia heavy suits, for countering similar fits, and throw some points in REs so I could fit basic and adv REs on a BPO logi suit and throw them on my BPO watch saga LAV. I destroyed my first gunlogi yesterday for 8k (you heard me right, 8,000k) ISK and it was one of the most cathartic experiences I've had in Dust thus far.
Also! It does not take much to buy 30 mlt tanks and some mods for them and play around with tanking while its FoTM. I actually thought about putting serious points into tanking because it seems really fun!
Last night we were at the three point map where charlie is right next to the mountains, and we made a hard push against some protos that were holding the CRU underneath the objective. I was able to last and I took out quite a few of them due to my mlt heavy suit. I was suprised and happy when we came out of that battle with few casualties and we had flushed them out of the area. We did lose though, had some lazy blueberries and the other team was a worthy foe.
I guess what I'm trying to say is Dust can easily be about flexability and versatility and if you don't find a way to make the game fun for you and your corpmates, then, well, yeah.
"...and I'm the seventh out of seven sons, my pappy was a pistol, I'm a son of a gun. "
|
Mobius Wyvern
Ahrendee Mercenaries EoN.
4563
|
Posted - 2014.02.05 13:24:00 -
[47] - Quote
Joel II X wrote:Luna Angelo wrote:I can't help it you use armor. That said, I happen to agree. Even if you shield tank, you'll get ripped to sheds with the new Rifles. Seriously, have you guys noticed that by the testing some players have done, the Combat Rifle gets a 15% bonus to armor and ONLY a 5% penalty to shield?
That's not even enough to constitute a penalty. Basically just means that after you tear their shields off like they aren't even there, the armor goes away in one burst, maybe one-and-a-half.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
2100 Angels
The Southern Legion The Umbra Combine
300
|
Posted - 2014.02.05 13:33:00 -
[48] - Quote
The advanced CR is literally a better shotgun than my CreoDron. What does that say? |
Dexter307
The Unholy Legion Of DarkStar
842
|
Posted - 2014.02.05 14:05:00 -
[49] - Quote
Remember before the CR and RR came out how people said the AR was OP, and now that we have the CR and RR people say it's UP. Lololol |
Lorhak Gannarsein
Science For Death
1504
|
Posted - 2014.02.05 14:39:00 -
[50] - Quote
Dexter307 wrote:Remember before the CR and RR came out how people said the AR was OP, and now that we have the CR and RR people say it's UP. Lololol
What does that tell you about the RR and CR?
Especially when AR was actually buffed?
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
|
|
Dexter307
The Unholy Legion Of DarkStar
843
|
Posted - 2014.02.05 14:57:00 -
[51] - Quote
Lorhak Gannarsein wrote:Dexter307 wrote:Remember before the CR and RR came out how people said the AR was OP, and now that we have the CR and RR people say it's UP. Lololol What does that tell you about the RR and CR? Especially when AR was actually buffed? That the RR and CR are OP as fudge. |
CRYPT3C W0LF
Vherokior Combat Logistics Minmatar Republic
327
|
Posted - 2014.02.05 15:06:00 -
[52] - Quote
come'on guys... You can easily counter the CR users by strafing, and you can destroy the RR users by getting up close and personal.
Personally, I run a Gallente Scout and with a standard CR, and yes. It will destroy anything within a 25 m radius. But anything further then 50m it is absolutely impossible to deal damage. Each weapon has its pro's and Cons.
And as much as you enjoy you're railrifle, my CR will feast on you're Proto remains
Ahhhh....
CPM? Nononono
|
D legendary hero
Ultramarine Corp
1460
|
Posted - 2014.02.05 15:08:00 -
[53] - Quote
zibathy numbertwo wrote:This is the worst FotM in Dust history. Never have I been so hopelessly stomped by OP weapons. RR and CR are literally two different reincarnations of H I T L E R himself. This is the first time I have quit playing Dust (for the time being, you ******* parasites) because of a FotM.
I miss being killed by mass drivers.
I honestly miss AR 514. And you're just a sour ***** if you disagree. At least you could kill someone with an AR. CR and RR users are invincible.
Even combat logis were better than this **** - I miss when caldari logi had that bonus to shield extender efficacy; even THAT was better than this ****.
I miss murder taxis. Even murder taxis were better.
I have been playing this game for a full year now and... this is the worst. Really, truly, gamebreakingly bad.
Comparatively, this is the worst FotM of all time, and I would gladly, without a doubt, take on any other FotM over this one - maybe even two since this pretty much is 2 FotMs at once when you add in tanks.
I can't seriously be the only one who feels this way.
1. Tanks are killing the game
2. caldari logi's were the single worst thing in dust, the second being TAC ARs and the HMG nerf
3. the game feels alot more balanced since I see people get killed by CR, RR, AR and Scr
4. Scr is way more OP. its literally the only AR used in PC.
5. AR514 went on since 1.2 till now. Hell the **** no. just because you have all your points in galente ARs doesnt mean it should be the ******* best ass rifle in the god damned game.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
|
D legendary hero
Ultramarine Corp
1460
|
Posted - 2014.02.05 15:10:00 -
[54] - Quote
Dexter307 wrote:Remember before the CR and RR came out how people said the AR was OP, and now that we have the CR and RR people say it's UP. Lololol
all ARs are OP. they can each beat a heavy with an HMG in CQC. even after the HMG buff...
so what does that tell you about the galente AR?
what does that tell you about the HMG?
Sou o Defendeiro dos derrubados_Pronto saberá justiça
|
cedz636
Tronhadar Free Guard Minmatar Republic
128
|
Posted - 2014.02.05 15:10:00 -
[55] - Quote
Plasma cannons are way more OP than both the CR and RR combined. Nerf the plasma cannon. Don't know why people are crying about the rifles. |
D legendary hero
Ultramarine Corp
1460
|
Posted - 2014.02.05 15:12:00 -
[56] - Quote
Dexter307 wrote:Lorhak Gannarsein wrote:Dexter307 wrote:Remember before the CR and RR came out how people said the AR was OP, and now that we have the CR and RR people say it's UP. Lololol What does that tell you about the RR and CR? Especially when AR was actually buffed? That the RR and CR are OP as fudge.
and yet Scr at proficiency 2 with no damage modes do 100+ damage to armor in 1 uncharged shot. and their bonus is to shields.
no other gun in the game other than snipers and shotguns wit their obvious limitations, can deal that much damage in 1 shot.
what does that tell you about the Scr?
Sou o Defendeiro dos derrubados_Pronto saberá justiça
|
Galthur
Fatal Absolution Public Disorder.
315
|
Posted - 2014.02.05 15:24:00 -
[57] - Quote
THUNDERGROOVE wrote:I don't get it..
RR is good CR is good RR is good
It sounds like you guys just don't like to ever change your play style.
In the city use a CR/AR. Both are great and the AR DPS wise is still good. Elsewhere use a RR/SR/LR.
You need to be able to adapt and change to wherever is needed, not just whatever weapon you have the most SP into.
Now, the weapons all need some tweaks, but a damage nerf on all rifles would be a big start. Actually AR has 3 less damage per minute than the RR. 2nd lowest in game only to RR and the RR can shoot longer, has greater accuracy, and far greater range.
What do you post in the war room when CCP is gone and PC is locked? 14:44 [CCP]Logibro: Not Anime.
|
Korvin Lomont
United Pwnage Service RISE of LEGION
578
|
Posted - 2014.02.05 15:30:00 -
[58] - Quote
D legendary hero wrote:zibathy numbertwo wrote:This is the worst FotM in Dust history. Never have I been so hopelessly stomped by OP weapons. RR and CR are literally two different reincarnations of H I T L E R himself. This is the first time I have quit playing Dust (for the time being, you ******* parasites) because of a FotM.
I miss being killed by mass drivers.
I honestly miss AR 514. And you're just a sour ***** if you disagree. At least you could kill someone with an AR. CR and RR users are invincible.
Even combat logis were better than this **** - I miss when caldari logi had that bonus to shield extender efficacy; even THAT was better than this ****.
I miss murder taxis. Even murder taxis were better.
I have been playing this game for a full year now and... this is the worst. Really, truly, gamebreakingly bad.
Comparatively, this is the worst FotM of all time, and I would gladly, without a doubt, take on any other FotM over this one - maybe even two since this pretty much is 2 FotMs at once when you add in tanks.
I can't seriously be the only one who feels this way. 1. Tanks are killing the game 2. caldari logi's were the single worst thing in dust, the second being TAC ARs and the HMG nerf 3. the game feels alot more balanced since I see people get killed by CR, RR, AR and Scr 4. Scr is way more OP. its literally the only AR used in PC. 5. AR514 went on since 1.2 till now. Hell the **** no. just because you have all your points in galente ARs doesnt mean it should be the ******* best ass rifle in the god damned game.
To be honest the AR schould be best Assault Rifle in game as all other Assault variants should only mimic the AR, just like the SCR should be the best tactical variant, the RR the best breach variant and the CR the best Burst variant.
Sadly CCP messed things up...Again...and even though the CPM was quite eager to prenerf the cloak they did nothing to prevent the introduction of these new rifles.
We have told them numerous times that this would happen as soon we saw the weapon stats...but no one really cared
|
D legendary hero
Ultramarine Corp
1460
|
Posted - 2014.02.05 15:36:00 -
[59] - Quote
Korvin Lomont wrote:D legendary hero wrote:zibathy numbertwo wrote:This is the worst FotM in Dust history. Never have I been so hopelessly stomped by OP weapons. RR and CR are literally two different reincarnations of H I T L E R himself. This is the first time I have quit playing Dust (for the time being, you ******* parasites) because of a FotM.
I miss being killed by mass drivers.
I honestly miss AR 514. And you're just a sour ***** if you disagree. At least you could kill someone with an AR. CR and RR users are invincible.
Even combat logis were better than this **** - I miss when caldari logi had that bonus to shield extender efficacy; even THAT was better than this ****.
I miss murder taxis. Even murder taxis were better.
I have been playing this game for a full year now and... this is the worst. Really, truly, gamebreakingly bad.
Comparatively, this is the worst FotM of all time, and I would gladly, without a doubt, take on any other FotM over this one - maybe even two since this pretty much is 2 FotMs at once when you add in tanks.
I can't seriously be the only one who feels this way. 1. Tanks are killing the game 2. caldari logi's were the single worst thing in dust, the second being TAC ARs and the HMG nerf 3. the game feels alot more balanced since I see people get killed by CR, RR, AR and Scr 4. Scr is way more OP. its literally the only AR used in PC. 5. AR514 went on since 1.2 till now. Hell the **** no. just because you have all your points in galente ARs doesnt mean it should be the ******* best ass rifle in the god damned game. To be honest the AR schould be best Assault Rifle in game as all other Assault variants should only mimic the AR, just like the SCR should be the best tactical variant, the RR the best breach variant and the CR the best Burst variant. Sadly CCP messed things up...Again...and even though the CPM was quite eager to prenerf the cloak they did nothing to prevent the introduction of these new rifles. We have told them numerous times that this would happen as soon we saw the weapon stats...but no one really cared
then the focus isn't really the CR, RR or Scr being better than the AR. (which the CR isn't better than the AR), but on nerfing the assault variants of the CR, RR, and Scr.
the ACR just would need a bit of a range nerf, by about 5-7% less range. The already high recoil, damage fall off and dispersion will take care of the rest.
the ARR needs again to have its hip fire spread increased dramatically, to reduce its efficacy in close range. it will still be better than the std RR for CQC but not better than the GAR.
Ascr should have a slightly faster overheat mechanic. it has one but you normally obliterate your foe before it becomes a problem. make the ass scrambler rifle have a 10-15% increase to its current overheat time.
doing these will make the galente AR feel more balanced.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
|
tastzlike chicken
ROGUE SPADES
130
|
Posted - 2014.02.05 16:10:00 -
[60] - Quote
zibathy numbertwo wrote:This is the worst FotM in Dust history. Never have I been so hopelessly stomped by OP weapons. RR and CR are literally two different reincarnations of H I T L E R himself. This is the first time I have quit playing Dust (for the time being, you ******* parasites) because of a FotM.
I miss being killed by mass drivers.
I honestly miss AR 514. And you're just a sour ***** if you disagree. At least you could kill someone with an AR. CR and RR users are invincible.
Even combat logis were better than this **** - I miss when caldari logi had that bonus to shield extender efficacy; even THAT was better than this ****.
I miss murder taxis. Even murder taxis were better.
I have been playing this game for a full year now and... this is the worst. Really, truly, gamebreakingly bad.
Comparatively, this is the worst FotM of all time, and I would gladly, without a doubt, take on any other FotM over this one - maybe even two since this pretty much is 2 FotMs at once when you add in tanks.
I can't seriously be the only one who feels this way.
I can't take this post seriously due to:
1. Godwins Law 2. Tac AR 3. Unhittable scouts 4. Unhittable scouts with Tac AR's 5. Anti-personnel swarm launchers 6. Contact grenade spam 7. God-mode small missile launchers 8. Flaylock 9. Murder taxis 10. Godwins Law (Yes, I put it twice) |
|
Dexter307
The Unholy Legion Of DarkStar
844
|
Posted - 2014.02.05 17:07:00 -
[61] - Quote
D legendary hero wrote:Dexter307 wrote:Lorhak Gannarsein wrote:Dexter307 wrote:Remember before the CR and RR came out how people said the AR was OP, and now that we have the CR and RR people say it's UP. Lololol What does that tell you about the RR and CR? Especially when AR was actually buffed? That the RR and CR are OP as fudge. and yet Scr at proficiency 2 with no damage modes do 100+ damage to armor in 1 uncharged shot. and their bonus is to shields. no other gun in the game other than snipers and shotguns wit their obvious limitations, can deal that much damage in 1 shot. what does that tell you about the Scr? I've said multiple times in multiple threads that all rifles are op |
Dexter307
The Unholy Legion Of DarkStar
844
|
Posted - 2014.02.05 17:08:00 -
[62] - Quote
CRYPT3C W0LF wrote:come'on guys... You can easily counter the CR users by strafing, and you can destroy the RR users by getting up close and personal. Personally, I run a Gallente Scout and with a standard CR, and yes. It will destroy anything within a 25 m radius. But anything further then 50m it is absolutely impossible to deal damage. Each weapon has its pro's and Cons. And as much as you enjoy you're railrifle, my CR will feast on you're Proto remains My CR destroys out to 50m Rifles need nerfs |
Zirzo Valcyn
Holdfast Syndicate Amarr Empire
78
|
Posted - 2014.02.05 17:21:00 -
[63] - Quote
more of a symptom of a poorly thought out overaim assist bandaid. if that wasn't there the rifles would be just fine
u can ban the troll out of the forums but u can't ban the forums out of the troll.
|
Stefan Stahl
Seituoda Taskforce Command Caldari State
428
|
Posted - 2014.02.05 17:27:00 -
[64] - Quote
I don't think the RR is very bad. My AR-Scout only engages at ranges less than 40 meters and even then preferably from the back. RR users are rather easy to take on like this due to their added spool up time.
This may be early judgment but the assault FG I acquired recently seems to deal really well with tanks. MLT HAVs have 9 seconds to live before they pop and STD HAVs generally decide it's better to crush red dots in MLT suits somewhere else.
The CR can really hurt though in the right hand. But I didn't skill into it so I won't judge it. I do however wonder why anyone who has both the AR and CR at equal skill levels would decide to use the AR. |
Kam Elto
KILL-EM-QUICK RISE of LEGION
182
|
Posted - 2014.02.05 17:34:00 -
[65] - Quote
It's not the guns. It's the players. It's the situations that players put themselves in and get put into. Going up against good players and you probably lose. Against bad players and you probably win. Favorable situations and you probably win. Unfavorable situations and you probably lose. Deal with it. |
knight of 6
SVER True Blood Public Disorder.
1348
|
Posted - 2014.02.05 17:49:00 -
[66] - Quote
"this is the worst fotm ever in dust history"
infinite range OP large missile turrets. checkmate. gunships. yes there was a time when DSs were OP as ****. scouts that out ran hit detection (and sometimes the frame rate)
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout.
CLOSED BETA VET
|
Dexter307
The Unholy Legion Of DarkStar
845
|
Posted - 2014.02.05 17:50:00 -
[67] - Quote
Zirzo Valcyn wrote:more of a symptom of a poorly thought out overaim assist bandaid. if that wasn't there the rifles would be just fine Lies, AA dosent change the fact that the rifles are much more effective than other guns With AA off there still much more powerful |
Bethhy
Ancient Exiles. Renegade Alliance
1089
|
Posted - 2014.02.05 17:53:00 -
[68] - Quote
You know nothing about Over powered if you didnt see the dropships of old.....
You think these tanks are bad? Laugh...... Ever Heard of Black Ops tanks? Then you know nothing... Bunch of sheltered DUST players.... these days i swear... |
Bethhy
Ancient Exiles. Renegade Alliance
1089
|
Posted - 2014.02.05 17:55:00 -
[69] - Quote
Dexter307 wrote:Zirzo Valcyn wrote:more of a symptom of a poorly thought out overaim assist bandaid. if that wasn't there the rifles would be just fine Lies, AA dosent change the fact that the rifles are much more effective than other guns With AA off there still much more powerful
You do realize they actually require skill to aim with... and hit.. consistently.... Not so much with AA.....
Let's not even think about when the target moves!!! amagad!!! "Stand still while i shoot you boy!!!!!"
"Damn texas two stepper"
|
Panther Alpha
DarkWingsss
1193
|
Posted - 2014.02.05 17:58:00 -
[70] - Quote
Not FOTM is a "Good" FOTM... this is a game, not a restaurant .... |
|
Dexter307
The Unholy Legion Of DarkStar
845
|
Posted - 2014.02.05 18:17:00 -
[71] - Quote
So without AA the plasma cannon would be as good as a rail rifle or combat rifle? No |
OZAROW
Dem Durrty Boyz Renegade Alliance
1342
|
Posted - 2014.02.05 18:27:00 -
[72] - Quote
I find it hilarious to watch people b!tch about dying, whhann this is Op , WHAN I die too fast!
Lol f#*king awesome! Happy you do ! Maybe you should replace your 150 shields an 4 damage mods for more shields, an quit bulling your way around the map like its 5 months ago and you won't die as fast!
I'm a scout, that's played through op phases like, lazers, tac rifles, ar deaths at stupid range, the scr, armor buffs, cal logis, the list goes on. Now theirs a armor killing gun that's making you change your play style an you b!tch like little girls, ya you die fast, so what! Try having 300 HP ! Still getting 30 kill games so your doing something wrong if ur getting caught out there when you know how powerfull the weapons are an your not changing your style. Hate to say it but: Adapt or die
SUPER NOVA KNIFE SAIYAN 4
|
Bethhy
Ancient Exiles. Renegade Alliance
1091
|
Posted - 2014.02.05 18:32:00 -
[73] - Quote
Dexter307 wrote:So without AA the plasma cannon would be as good as a rail rifle or combat rifle? No
Depends on the circumstance as it would with every specialty weapon. but would Lasers be as useless as they are right now if a majority of the RR users didn't have AA?
Same case with mass drivers...
a PLC on the high position playing peakaboo between reloads against someone aiming for themselfs? yes stuff starts becoming balanced when people are having to do a majority of the aiming for themselfs. |
ugg reset
Molon Labe. Public Disorder.
474
|
Posted - 2014.02.05 18:34:00 -
[74] - Quote
play as a scout. Everthing kills you to fast, and yet everything has trouble fighting you.
Thr33 is the magic number.
|
CrotchGrab 360
The Men In The Mirror
1415
|
Posted - 2014.02.05 18:37:00 -
[75] - Quote
I can't use my mass driver account anymore, I just go negative. My shotgun guy using the same dropsuit does well sometimes but goes negative against rail rifles and combat rifles.
I feel your pain, you can't use a 9m/s+ suit if you only have 300hp, you literally can't be touched or seen or scanned by anyone with a rail rifle.
The sad part of it is that if my shotgun touches you, even with no proficiency, you'll die with either 1 or 2 shots.
This account however is 2.5KD, rail rifle prof 4, now i feel sorry for the people who die in half a second to me.
You really do have to use the weapon and get worked by the weapon in a squishy suit to see how the weapon really performs.
DUST VIDEOS
|
Dexter307
The Unholy Legion Of DarkStar
845
|
Posted - 2014.02.05 18:49:00 -
[76] - Quote
Bethhy wrote:Dexter307 wrote:So without AA the plasma cannon would be as good as a rail rifle or combat rifle? No Depends on the circumstance as it would with every specialty weapon. but would Lasers be as useless as they are right now if a majority of the RR users didn't have AA? Same case with mass drivers... a PLC on the high position playing peakaboo between reloads against someone aiming for themselfs? yes stuff starts becoming balanced when people are having to do a majority of the aiming for themselfs. ... I can't take this seriously |
Korvin Lomont
United Pwnage Service RISE of LEGION
578
|
Posted - 2014.02.05 18:58:00 -
[77] - Quote
D legendary hero wrote:Korvin Lomont wrote:D legendary hero wrote:zibathy numbertwo wrote:This is the worst FotM in Dust history. Never have I been so hopelessly stomped by OP weapons. RR and CR are literally two different reincarnations of H I T L E R himself. This is the first time I have quit playing Dust (for the time being, you ******* parasites) because of a FotM.
I miss being killed by mass drivers.
I honestly miss AR 514. And you're just a sour ***** if you disagree. At least you could kill someone with an AR. CR and RR users are invincible.
Even combat logis were better than this **** - I miss when caldari logi had that bonus to shield extender efficacy; even THAT was better than this ****.
I miss murder taxis. Even murder taxis were better.
I have been playing this game for a full year now and... this is the worst. Really, truly, gamebreakingly bad.
Comparatively, this is the worst FotM of all time, and I would gladly, without a doubt, take on any other FotM over this one - maybe even two since this pretty much is 2 FotMs at once when you add in tanks.
I can't seriously be the only one who feels this way. 1. Tanks are killing the game 2. caldari logi's were the single worst thing in dust, the second being TAC ARs and the HMG nerf 3. the game feels alot more balanced since I see people get killed by CR, RR, AR and Scr 4. Scr is way more OP. its literally the only AR used in PC. 5. AR514 went on since 1.2 till now. Hell the **** no. just because you have all your points in galente ARs doesnt mean it should be the ******* best ass rifle in the god damned game. To be honest the AR schould be best Assault Rifle in game as all other Assault variants should only mimic the AR, just like the SCR should be the best tactical variant, the RR the best breach variant and the CR the best Burst variant. Sadly CCP messed things up...Again...and even though the CPM was quite eager to prenerf the cloak they did nothing to prevent the introduction of these new rifles. We have told them numerous times that this would happen as soon we saw the weapon stats...but no one really cared then the focus isn't really the CR, RR or Scr being better than the AR. (which the CR isn't better than the AR), but on nerfing the assault variants of the CR, RR, and Scr. the ACR just would need a bit of a range nerf, by about 5-7% less range. The already high recoil, damage fall off and dispersion will take care of the rest. the ARR needs again to have its hip fire spread increased dramatically, to reduce its efficacy in close range. it will still be better than the std RR for CQC but not better than the GAR. Ascr should have a slightly faster overheat mechanic. it has one but you normally obliterate your foe before it becomes a problem. make the ass scrambler rifle have a 10-15% increase to its current overheat time. doing these will make the galente AR feel more balanced.
Well in theory you are right, but you also have to consider DPS vs Range balance and the balance between the variants.
Its quite stupifd to give long range weapons the same DPS like CQC weapons (especially for weapons that rely on dps). If he long range weapon provides the same or very close cqc power whats the reason to use the way more limited short range weapon.
I am pretty sure no one wants the AR as powerfull compared to ACR as the CR is towards the Burst AR (the CR has roughly 50% more dps and more Range)
The same is true for RR compared to the Breach AR (the RR has again roughly 50 more dps and nearly double the range).
IF the AR would equally superior to the other racial Assault variants like the other originals towards the gallente mimics the AR would have at least somewhat between 600 and 700 dps on the std variant (not even considering the range advantages of the other assaut variants)...
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Doanna
WarRavens League of Infamy
1
|
Posted - 2014.02.05 19:47:00 -
[78] - Quote
Viktor Hadah Jr wrote:I really don't give a f*ck what others use, i use what i like and i still destroy everyone on the battlefield with my weapons... This guy. ^ You should all take a lesson from him. |
SPACE SYPHILIS
Condotta Rouvenor Gallente Federation
0
|
Posted - 2014.02.05 20:12:00 -
[79] - Quote
Lets just say you lack the skill to use the weapon and now you QQ because you failed to adapt. Learn to use the weapon or find a counter either way its your fault you cannot deal with the new weapons. They are not OP, it comes down to the user not the gear. Get good or go play minecraft. Just STFU already. |
Teilka Darkmist
205
|
Posted - 2014.02.05 20:33:00 -
[80] - Quote
My RR fits are regularly being taken out by ScR, AR and CR wielders. So are all my other fits for that matter. Well, except the sniper fits, they tend to be taken out by other sniper rifles. Of course I also don't use AA. And I'm probably pretty crap at fitting as I don't have skills for proto anything except SR and AR
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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zibathy numbertwo
Nox Aeterna Security
423
|
Posted - 2014.02.06 02:15:00 -
[81] - Quote
Ryme Intrinseca wrote:zibathy numbertwo wrote:This is the worst FotM in Dust history. Never have I been so hopelessly stomped by OP weapons. RR and CR are literally two different reincarnations of H I T L E R himself. This is the worst attempt to identify the FotM in Dust history. Tanks are very, very obviously the flavour of the month.
Do you even own this game?
Long Live Freedom; Long Live the Federation.
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Scheneighnay McBob
Learning Coalition College
3923
|
Posted - 2014.02.06 02:20:00 -
[82] - Quote
Definitely.
All the other FOTMs (except AR 514) had realistic counters. Rail and Combat rifles do not.
I am your scan error.
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low genius
The Sound Of Freedom Renegade Alliance
1222
|
Posted - 2014.02.06 02:33:00 -
[83] - Quote
at least there are two now. |
Dauth Jenkins
Ultramarine Corp
12
|
Posted - 2014.02.06 03:40:00 -
[84] - Quote
Try some of the long range weapons, like the tacAR or the laser rifle. They hold their own against the new weapons at their optimal range. And if you don't have tacARs, and don't want to deal with the laser rifles "amazing" damage at close range, then pick up a breach rifle. It works wonders.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Dauth Jenkins
Ultramarine Corp
12
|
Posted - 2014.02.06 03:44:00 -
[85] - Quote
Dexter307 wrote:So without AA the plasma cannon would be as good as a rail rifle or combat rifle? No
Does the PLC even have aim assist?
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
456
|
Posted - 2014.02.06 03:58:00 -
[86] - Quote
weapons aim assist does not effect or is ineffective for- mass driver flaylock pistol nova knives sniper rifle shotgun forge gun plasma cannon swarm launcher (has lock on though, which is even better)
Did i miss any? the only thing that needs aim assist is squad commands, those things are damn hard to hit with!
Kills- Archduke Ferdinand
Balance!
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Ryme Intrinseca
573
|
Posted - 2014.02.06 13:14:00 -
[87] - Quote
zibathy numbertwo wrote:Ryme Intrinseca wrote:zibathy numbertwo wrote:This is the worst FotM in Dust history. Never have I been so hopelessly stomped by OP weapons. RR and CR are literally two different reincarnations of H I T L E R himself. This is the worst attempt to identify the FotM in Dust history. Tanks are very, very obviously the flavour of the month. Do you even own this game? Q. Which thing in the game makes you totally immune to 90% of infantry weapons, virtually immune to the 10% of infantry weapons specifically designed to counter it, while giving you enough firepower to destroy infantry, installations, and vehicles with ease? A. Not combat rifles or rail rifles. |
zibathy numbertwo
Nox Aeterna Security
426
|
Posted - 2014.02.07 04:23:00 -
[88] - Quote
Ryme Intrinseca wrote:zibathy numbertwo wrote:Ryme Intrinseca wrote:zibathy numbertwo wrote:This is the worst FotM in Dust history. Never have I been so hopelessly stomped by OP weapons. RR and CR are literally two different reincarnations of H I T L E R himself. This is the worst attempt to identify the FotM in Dust history. Tanks are very, very obviously the flavour of the month. Do you even own this game? Q. Which thing in the game makes you totally immune to 90% of infantry weapons, virtually immune to the 10% of infantry weapons specifically designed to counter it, while giving you enough firepower to destroy infantry, installations, and vehicles with ease? A. Not combat rifles or rail rifles.
Tanks aren't a fitting, they are a vehicle. They aren't a "FotM" by definition. That was my point. But yes, they are OP as ****.
AR
Dmg: 34,
RoF: 750 RPM,
DPS: 425,
RR
Dmg: 55,
RoF: 461 RPM,
DPS: 422,
+ double the range.
Balanced.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4429
|
Posted - 2014.02.07 04:31:00 -
[89] - Quote
Actually the only FOTM that made me rage quit for a couple of weeks was the FLaylock pistol trend...
Oh and on your sig:
Quote:AR Dmg: 34, RoF: 750 RPM, DPS: 425,Faster reload speed, Better CQ Hipfire, Easier to apply full DPS, no spool time,bigger clip size,greater ammo capacity, more Skills to perfect the weapon.
RR Dmg: 55, RoF: 461 RPM, DPS: 422, + double the range.
*FIXED
If you dont have what it takes, pick up a RR yourself.
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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Ryme Intrinseca
590
|
Posted - 2014.02.07 08:49:00 -
[90] - Quote
zibathy numbertwo wrote:Ryme Intrinseca wrote:zibathy numbertwo wrote:Ryme Intrinseca wrote:zibathy numbertwo wrote:This is the worst FotM in Dust history. Never have I been so hopelessly stomped by OP weapons. RR and CR are literally two different reincarnations of H I T L E R himself. This is the worst attempt to identify the FotM in Dust history. Tanks are very, very obviously the flavour of the month. Do you even own this game? Q. Which thing in the game makes you totally immune to 90% of infantry weapons, virtually immune to the 10% of infantry weapons specifically designed to counter it, while giving you enough firepower to destroy infantry, installations, and vehicles with ease? A. Not combat rifles or rail rifles. Tanks aren't a fitting, they are a vehicle. They aren't a "FotM" by definition. That was my point. But yes, they are OP as ****. A CR/RR isn't a fitting either, it's a rifle. Do you even Dust, bro? |
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zibathy numbertwo
Nox Aeterna Security
428
|
Posted - 2014.02.07 09:28:00 -
[91] - Quote
KING CHECKMATE wrote:Actually the only FOTM that made me rage quit for a couple of weeks was the FLaylock pistol trend...
Oh and on your sig:Quote:AR Dmg: 34, RoF: 750 RPM, DPS: 425,Faster reload speed, Better CQ Hipfire, Easier to apply full DPS, no spool time,bigger clip size,greater ammo capacity, more Skills to perfect the weapon.
RR Dmg: 55, RoF: 461 RPM, DPS: 422, + double the range. *FIXED If you dont have what it takes, pick up a RR yourself.
It's hard to believe some people can be so delusional. How is the DPS easier to apply with worse accuracy and lower range you ********?
Clip capacity: AR - 60 RR - 42 Damage per clip: AR - 2040 RR - 2310
Feeling stupid yet? No? You're too brainless to understand what the word "stupid" means? Alright...
Ammo capacity: AR - 300 RR - 252 Damage per ammo stock: AR - 10,200 RR - 13,860
It's too bad your mom wasn't kicked in the stomach when she was pregnant with you.
Spool time for RR: .25s Average human reaction time: .215s
If you were to turn around as the person was charging their RR, by the time you realize they are going to shoot you, their charge has already finished.
Oh, and the reload speed, you troglodytic piece of autism, AR - 3.0 RR - 3.2
And the skills? Only a 25% reduction to dispersion for the AR. You don't need that skill for a long range precision weapon like the RR, especially since it has a SLOWER FIRE RATE.
Congratufuckinglations. How many times were you dropped on your head as an infant? 3,000?
I want you to check your pulse right now, because I think you might be clinically dead. Your brain must be functioning on such LOW capacity it's a wonder you are even breathing right now, let alone capable of using a computer and creating semi-coherent sentences.
Do this community a favor and jump off a very, very high place.
AR
Dmg: 34,
RoF: 750 RPM,
DPS: 425,
RR
Dmg: 55,
RoF: 461 RPM,
DPS: 422,
+ double the range.
Balanced.
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zibathy numbertwo
Nox Aeterna Security
428
|
Posted - 2014.02.07 09:29:00 -
[92] - Quote
Ryme Intrinseca wrote: A CR/RR isn't a fitting either, it's a rifle. Do you even Dust, bro?
Do you, or do you not, equip a CR/RR to a fitting?
AR
Dmg: 34,
RoF: 750 RPM,
DPS: 425,
RR
Dmg: 55,
RoF: 461 RPM,
DPS: 422,
+ double the range.
Balanced.
|
Lorhak Gannarsein
Science For Death
1523
|
Posted - 2014.02.07 09:30:00 -
[93] - Quote
KING CHECKMATE wrote:Actually the only FOTM that made me rage quit for a couple of weeks was the FLaylock pistol trend...
Oh and on your sig:Quote:AR Dmg: 34, RoF: 750 RPM, DPS: 425,Faster reload speed, Better CQ Hipfire, Easier to apply full DPS, no spool time,bigger clip size,greater ammo capacity, more Skills to perfect the weapon.
RR Dmg: 55, RoF: 461 RPM, DPS: 422, + double the range, lower RoF = higher damage per mag, fewer skills = less SP sink, pre-spooling = zero drawback. If you dont have what it takes, pick up a RR yourself.
FIXED
I proto'd it.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Slim Winning
BIG BAD W0LVES
26
|
Posted - 2014.02.07 09:30:00 -
[94] - Quote
The rail rifle is running rampant. It is by far the most used weapon in the game. Its like noob tubes were back in MW2. You just hear that gun going off non-stop, because 30/32 players in the match are using it.
The fact that a FULLY AUTOMATIC weapon can do a base of 55 damage(starting) is down right nonsensical. If you do the numbers with the basic models of the weapons, you'll see the Rail Rifle is outstanding.
Damage-Per-Second (DPS)
Assault Rifle- 400 Assault Scrambler Rifle- 444 Assault Combat Rifle- 440 Assault Rail Rifle- 450
Breach Assault Rifle- 340 Rail Rifle- 423 83 DPS more than its counterpart; unbalanced.
It wouldn't be so bad, but it's effective range is the highest of the rifles, and it has a amazingly accurate hipfire also making it just as effective as any rifle at very close range.
The only rifle that can compete with either Rail Rifle is the Tactical Scrambler Rifle, because of the amount of alpha damage it can produce. Tactical Scrambler Rifle- 847
However, the TacSCR is impossible to achieve that DPS without a modded controller. Just like the Combat Rifle has a DPS of 640. The 1200 rpm on the CR is impossible to achieve. |
Ryme Intrinseca
592
|
Posted - 2014.02.07 09:52:00 -
[95] - Quote
zibathy numbertwo wrote:Ryme Intrinseca wrote: A CR/RR isn't a fitting either, it's a rifle. Do you even Dust, bro?
Do you, or do you not, equip a CR/RR to a fitting? A fittingGėįsomething you equip on a fitting.
And even if you did somehow show that a rifle is an entire fitting (which you're not, because that's idiotic), that would prove nothing because FotM is widely accepted to mean Flavour of the Month as well as Fitting of the Month, and tanks are just as much a 'flavour' as CR/RR.
Do yourself a favour and stop digging that hole. It's not like this even matters. |
zibathy numbertwo
Nox Aeterna Security
429
|
Posted - 2014.02.07 10:06:00 -
[96] - Quote
Ryme Intrinseca wrote:zibathy numbertwo wrote:Ryme Intrinseca wrote: A CR/RR isn't a fitting either, it's a rifle. Do you even Dust, bro?
Do you, or do you not, equip a CR/RR to a fitting? A fittingGėįsomething you equip on a fitting. And even if you did somehow show that a rifle is an entire fitting (which you're not, because that's idiotic), that would prove nothing because FotM is widely accepted to mean Flavour of the Month as well as Fitting of the Month, and tanks are just as much a 'flavour' as CR/RR. Do yourself a favour and stop digging that hole. It's not like this even matters.
Stop using unnecessary "u"s you dirty socialist. It's flavor.
AR
Dmg: 34,
RoF: 750 RPM,
DPS: 425,
RR
Dmg: 55,
RoF: 461 RPM,
DPS: 422,
+ double the range.
Balanced.
|
Ryme Intrinseca
593
|
Posted - 2014.02.07 14:39:00 -
[97] - Quote
zibathy numbertwo wrote:Ryme Intrinseca wrote:zibathy numbertwo wrote:Ryme Intrinseca wrote: A CR/RR isn't a fitting either, it's a rifle. Do you even Dust, bro?
Do you, or do you not, equip a CR/RR to a fitting? A fittingGėįsomething you equip on a fitting. And even if you did somehow show that a rifle is an entire fitting (which you're not, because that's idiotic), that would prove nothing because FotM is widely accepted to mean Flavour of the Month as well as Fitting of the Month, and tanks are just as much a 'flavour' as CR/RR. Do yourself a favour and stop digging that hole. It's not like this even matters. Stop using unnecessary "u"s you dirty socialist. It's flavor. Our language, our rules. Though I am partial to the -ize verb ending, if that's capitalist enough for you |
Emperor1349
Molon Labe. Public Disorder.
17
|
Posted - 2014.02.07 15:23:00 -
[98] - Quote
I use the minmatar rifle because its the minmatar rifle, I tried the assault variant because if you miss one burst with the CR all your dps is out the window, but the assault variant kicks like a mule and uses its clip too fast to not burst fire it anyways. So I use the CR, the more I use it the better i get at NOT missing one of the burst. And when, not if, they nerf it I will probably still use the minmatar rifle, sue me. Stop crying and either play or don't play the game.
R.I.P Mag - SVER
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Onesimus Tarsus
1118
|
Posted - 2014.02.07 15:42:00 -
[99] - Quote
I hope all these RR and CR proto players are saving up their SP for the day (any day now) that CCP nerfs their wee lil rifles into fungo bats and creates a "new" rifle that suddenly does all their wee lil rifles once did.
CCP has played RR and CR rifles for about all the AUR they'll draw, so, it's on to a new rifle. I want to name it, so I'll throw out an idea: Trooper Rifle. And despite whatever numbers CCP gives us to imagine the current rifles do, during combat, the most expensive real-world currency rifle will win, because that is what sells.
Free, on-demand Respecs. Because it doesn't matter and no one should care.
Matchmaking by KDR proximity. :)
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D legendary hero
Ultramarine Corp
1488
|
Posted - 2014.02.07 17:34:00 -
[100] - Quote
Dexter307 wrote:D legendary hero wrote:Dexter307 wrote:Lorhak Gannarsein wrote:Dexter307 wrote:Remember before the CR and RR came out how people said the AR was OP, and now that we have the CR and RR people say it's UP. Lololol What does that tell you about the RR and CR? Especially when AR was actually buffed? That the RR and CR are OP as fudge. and yet Scr at proficiency 2 with no damage modes do 100+ damage to armor in 1 uncharged shot. and their bonus is to shields. no other gun in the game other than snipers and shotguns wit their obvious limitations, can deal that much damage in 1 shot. what does that tell you about the Scr? I've said multiple times in multiple threads that all rifles are op
its really that everything else is really UP. All niche weapons need a buff in their niche. shotguns got buffed and are doing great. Their proficiency bonus is to fire rate.
NO MORE BLANKET BUFFS! these break the game. We need to BUFF SPECIFIC QUALITIES of a gun to make it more effective at its job.
1. MD needs projectile speed buff, ammo buff (another clip) and ROF buff. 2. Flaylock needs damage buff by 25% (splash and direct) and radius buff to 2m at standard 2.5 at adv, and 3m at proto. It needs a projectile speed buff and an ammo buff (1 extra round per clip and 1 extra clip) 3. plasma cannon needs projectile speed increase of 25%, and 50% more damage, increase reload time (yes this is a nerf) by 25%. keeping all else the same should make it very effective on vehicles and useful verse infantry but prevent spamming because of the reload. combined with other AV efforts it wil be great. 4. HMG needs a slight buff in range by about 5-10%. to be honest though its only just about as effective as an AR right now. since it has more of the role of an LMG right now (AR damage but with a larger clip), it just needs the range to supress enemies. 5. Lazer rifle needs to reach its optimal damage about 25% faster and stay their about 25% longer. This will encourgae its use at both mid and long ranges (remember its still a rifle). Right now other ARs can do so much damage be fore Lazer rifle optimal is reached that by the time you get to your peak damage your dead. speeding it up will buff this gun without more damage. 6. nova knives. 25-50% damage bonus for nova knife melees to the back and/or sides of a character. They are knives with plasma heated blades.... nuff said. 7. Galente AR honestly needs no buff. tons of people use it now because it was already buffed in 1.8. if you check the stats for the new guns you'll see the galente AR got some increased stats as well.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1498
|
Posted - 2014.02.07 17:40:00 -
[101] - Quote
Emperor1349 wrote:I use the minmatar rifle because its the minmatar rifle, I tried the assault variant because if you miss one burst with the CR all your dps is out the window, but the assault variant kicks like a mule and uses its clip too fast to not burst fire it anyways. So I use the CR, the more I use it the better i get at NOT missing one of the burst. And when, not if, they nerf it I will probably still use the minmatar rifle, sue me. Stop crying and either play or don't play the game.
they will not nerf the CR because its actually the MOST balanced assault rifle. honestly, burst fire, most recoil, most kick, the least ammo, highest despersion, highest damage fall off among all the assault rifles.
the CR has THE MOST draw backs of all the ARs.
the galente AR has no draw backs whatsoever other than having the lowest DPS among the assault rifles. it does 425 at militia level. That is still more than enough. considering it has the second lowest damage fall off, no recoil, second highest ammo capacity, no dispersion, its fully automatic, reloads like a boss, has all the variants of the other ARs, and etc....
GAR users are just butt hurt because now they are dying to something other than a GAR. Im because finally im not dying to the same thing every match.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Emperor1349
Molon Labe. Public Disorder.
18
|
Posted - 2014.02.07 21:06:00 -
[102] - Quote
D legendary hero wrote:Emperor1349 wrote:I use the minmatar rifle because its the minmatar rifle, I tried the assault variant because if you miss one burst with the CR all your dps is out the window, but the assault variant kicks like a mule and uses its clip too fast to not burst fire it anyways. So I use the CR, the more I use it the better i get at NOT missing one of the burst. And when, not if, they nerf it I will probably still use the minmatar rifle, sue me. Stop crying and either play or don't play the game. they will not nerf the CR because its actually the MOST balanced assault rifle. honestly, burst fire, most recoil, most kick, the least ammo, highest despersion, highest damage fall off among all the assault rifles. the CR has THE MOST draw backs of all the ARs. the galente AR has no draw backs whatsoever other than having the lowest DPS among the assault rifles. it does 425 at militia level. That is still more than enough. considering it has the second lowest damage fall off, no recoil, second highest ammo capacity, no dispersion, its fully automatic, reloads like a boss, has all the variants of the other ARs, and etc.... GAR users are just butt hurt because now they are dying to something other than a GAR. Im because finally im not dying to the same thing every match.
I'd like to see more range on the AR honestly.
R.I.P Mag - SVER
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Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
85
|
Posted - 2014.02.08 01:27:00 -
[103] - Quote
Gavr1lo Pr1nc1p wrote:
the only thing that needs aim assist is squad commands, those things are damn hard to hit with!
Amen.
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