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Fiddlestaxp
TeamPlayers Negative-Feedback
372
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Posted - 2014.02.05 06:31:00 -
[1] - Quote
zibathy numbertwo wrote:This is the worst FotM in Dust history. Never have I been so hopelessly stomped by OP weapons. RR and CR are literally two different reincarnations of H I T L E R himself. This is the first time I have quit playing Dust (for the time being, you ******* parasites) because of a FotM.
I miss being killed by mass drivers.
I honestly miss AR 514. And you're just a sour ***** if you disagree. At least you could kill someone with an AR. CR and RR users are invincible.
Even combat logis were better than this **** - I miss when caldari logi had that bonus to shield extender efficacy; even THAT was better than this ****.
I miss murder taxis. Even murder taxis were better.
I have been playing this game for a full year now and... this is the worst. Really, truly, gamebreakingly bad.
Comparatively, this is the worst FotM of all time, and I would gladly, without a doubt, take on any other FotM over this one - maybe even two since this pretty much is 2 FotMs at once when you add in tanks.
I can't seriously be the only one who feels this way.
Nothing will ever be as bad as the chromosome laser. But this is close. Rifles/HMG are OP in general right now. And the RR/CR make the other pointshoot weapons look underpowered.
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Fiddlestaxp
TeamPlayers Negative-Feedback
372
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Posted - 2014.02.05 06:33:00 -
[2] - Quote
Bayeth Mal wrote:Justin Tymes wrote:Taeryn Frost wrote:I don't miss any of the explosion FOTMs. I can deal with projectiles to some extent, but being bombarded and killed without the enemy even having line of sight is pretty annoying.
I do find the RR and CR pretty strong. Hard to win 1 on 1 engagements. Finally forced me to upgrade the GEK to a Duvolle just to stay on par. You do realize absolutely nothing changed about Explosions since it was FOTM right? It's strange, I've noticed recently a severe drop in 'nade spam, I don't think I've been taken out by a core locus since 1.7 dropped. It's mostly remote spam now oddly enough.
Time to kill is faster than the time it takes for a grenade to get to a target... never mind actually explode. If you reach for the nade upon starting a confrontation you are GOING to die. |
Fiddlestaxp
TeamPlayers Negative-Feedback
372
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Posted - 2014.02.05 06:35:00 -
[3] - Quote
Justin Tymes wrote:Taeryn Frost wrote:I don't miss any of the explosion FOTMs. I can deal with projectiles to some extent, but being bombarded and killed without the enemy even having line of sight is pretty annoying.
I do find the RR and CR pretty strong. Hard to win 1 on 1 engagements. Finally forced me to upgrade the GEK to a Duvolle just to stay on par. You do realize absolutely nothing changed about Explosions since it was FOTM right? It isn't explosions that got tweaked, it was auto aim, hit detection, and strafe speed. The problem with flaylock/contact ( the mass driver got lumped in their despite it's much slower time to kill than the other two) was that they were lightning fast instant kill moves... And then they gave that ability to rifles for some reason. They should have toned down "direct aim" weapon damage when they made the game aim for you. |
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