Pages: 1 [2] 3 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mobius Kaethis
Molon Labe. Public Disorder.
1234
|
Posted - 2014.02.03 03:30:00 -
[31] - Quote
Atiim wrote:I seriously don't get it. I mean look at all of the helpful things we do for you:
Intel
We snipers are best at doing this. No Active Scanner nor Scout has the radius of 500+ meters, while also being able to fire back at the same time. Wondering what objective the enemy is pushing? Done. See an RDV flying around but don't know what's being called in? Easy.
You want an extra bonus? CCP's awesome rendering glitch feature allows me to see through walls sometimes! Yes, that's right, I can tell you how many enemies are camped by the entrance too!
Flanking
We can also help flank an objective with you as well. I can take down targets during your push, cutting down the amount of enemies you have to face. If your push fails and you are forced to fall-back or retreat, I can also start popping heads too; which prevents your enemy from pushing forward.
Point Defense
Provided we have a good spot, we can guarantee the locking of an objective. You have to be in one spot to hack, and strafing won't help much when we know you have to remain in one static area in-order to hack the objective.
That crowd of enemies who were just trying to flank you? I can turn it into a mere pair of people.
Demoralization
Yes, I can demoralize the enemy too.
You ever get that nervous feeling when you see a prototype Sniper Rifle on the Killfeed? The very thought that at any second, your expensive suit can be turned into DUST?
When the enemy sees a sniper rifle on the killfeed too many times, they get very nervous. They'll begin to panic and will even try to send people away from the battle to counter-snipe me. But unless they are also "gud" they won't be able too because they don't know all of the true hotspots. But I will enjoy the free kills.
I know that Snipers are one of the few things that still prevent BoundlessVizamImperialDuvolleKalikiotia Rifle 514 to go un-opposed, but please don't hate us for it.
Stop calling us useless because the AFKer in a starter fit decided to grab a sniper rifle. At least give thanks and credit where it's due.
-HAND
Yes all of those things are useful. None of us will argue that those aren't usefull roles to perform. The issue, as I see it, is that in the case of each of those jobs there is another player role that does a much better job.
1)Intel: I would much rather have a scout, or anyone for that matter, running about using an active scanner than have a sniper calling positions out. Yes the range is more limited but I get too see the enemies location on radar when a person is using an active scanner. Additionally a heavy on a tower or in the hills (with a FG) can do exactly what a sniper can do and can also kill tanks (Something snipers cannot do).
2)Flanking: A scout with a shotgun or a fast assault is a much better flanker than a sniper as both are more lethal and much more frightening. No sound engenders more fear than that of a shotgun, which causes the enemy to either turn all their attention to the flanker (so I kill them) or ignore the flanker (so they get shottied in the rear). Both of these scenarios are better than a sniper flanking which means, more often than not, that the enemy ignores the sniper by dancing about a bit more and still spends the vast majority of their energy trying to kill me and the rest of the squad.
3) Point defense: Forge gunners, ADS Pilots, HMG's, and tanks are all much better at this role. I don't feel like I need to go into detail as to why since it is fairly obvious.
4) Demoralization: Getting killed by a sniper isn't so much demoralizing as it is annoying. Once killed by a sniper I am able to just go right back to doing what I need to do to win, only slightly annoyed. Now a getting killed with a total fail fit like a heavy shotgunner, or a scout throwing RE. Now that is demoralizing. Having a tank roll me over. Getting crushed by a DS. All of these are things that will lead me to start hunting the killer in question. A simple sniper is too easily ignored and not humiliating enough to draw me away from activites that will help my team win the game.
As it stands snipers lack a well defined role on the battlefield since, as I believe I have pointed out, everyone of the tasks they can perform can be done more effectively by someone else. CCP needs to give snipers a place on the battle field by letting them mark targets for their squad while ADS, or suppress targets who are shooting at their squad mates (by shooting near them) increasing the enemy's weapon spread for a short duration. Not only would these two abilities provide a role for snipers but they would also make snipers more likely assist their squad (rather than just lonewolfing) especially if there are WP associated with these activites.
Fun > Realism
|
Darken-Soul
BIG BAD W0LVES
285
|
Posted - 2014.02.03 03:35:00 -
[32] - Quote
If I ever need a sniper I will pull up my menu and make the fit in battle. I go to a supply depot and pullit out, kill the two or three losers picking off blueberries and switch back to a useful class.
Who wants some?
|
Kharga Lum
Arcana Imperii Ltd. Northern Army.
270
|
Posted - 2014.02.03 03:36:00 -
[33] - Quote
If a sniper is doing a good job they're also killing uplinks and rep-hives. Doing damage to that heavy sneaking around so by the time it's noticed you can drop them with a quick burst.
it's easier for a sniper to kill enemy equipment then a scout who has to actually be there. |
Kharga Lum
Arcana Imperii Ltd. Northern Army.
272
|
Posted - 2014.02.03 03:38:00 -
[34] - Quote
Mobius Kaethis wrote:Atiim wrote:I seriously don't get it. I mean look at all of the helpful things we do for you:
Intel
We snipers are best at doing this. No Active Scanner nor Scout has the radius of 500+ meters, while also being able to fire back at the same time. Wondering what objective the enemy is pushing? Done. See an RDV flying around but don't know what's being called in? Easy.
You want an extra bonus? CCP's awesome rendering glitch feature allows me to see through walls sometimes! Yes, that's right, I can tell you how many enemies are camped by the entrance too!
Flanking
We can also help flank an objective with you as well. I can take down targets during your push, cutting down the amount of enemies you have to face. If your push fails and you are forced to fall-back or retreat, I can also start popping heads too; which prevents your enemy from pushing forward.
Point Defense
Provided we have a good spot, we can guarantee the locking of an objective. You have to be in one spot to hack, and strafing won't help much when we know you have to remain in one static area in-order to hack the objective.
That crowd of enemies who were just trying to flank you? I can turn it into a mere pair of people.
Demoralization
Yes, I can demoralize the enemy too.
You ever get that nervous feeling when you see a prototype Sniper Rifle on the Killfeed? The very thought that at any second, your expensive suit can be turned into DUST?
When the enemy sees a sniper rifle on the killfeed too many times, they get very nervous. They'll begin to panic and will even try to send people away from the battle to counter-snipe me. But unless they are also "gud" they won't be able too because they don't know all of the true hotspots. But I will enjoy the free kills.
I know that Snipers are one of the few things that still prevent BoundlessVizamImperialDuvolleKalikiotia Rifle 514 to go un-opposed, but please don't hate us for it.
Stop calling us useless because the AFKer in a starter fit decided to grab a sniper rifle. At least give thanks and credit where it's due.
-HAND Yes all of those things are useful. None of us will argue that those aren't usefull roles to perform. The issue, as I see it, is that in the case of each of those jobs there is another player role that does a much better job. 1)Intel: I would much rather have a scout, or anyone for that matter, running about using an active scanner than have a sniper calling positions out. Yes the range is more limited but I get too see the enemies location on radar when a person is using an active scanner. Additionally a heavy on a tower or in the hills (with a FG) can do exactly what a sniper can do and can also kill tanks (Something snipers cannot do). 2)Flanking: A scout with a shotgun or a fast assault is a much better flanker than a sniper as both are more lethal and much more frightening. No sound engenders more fear than that of a shotgun, which causes the enemy to either turn all their attention to the flanker (so I kill them) or ignore the flanker (so they get shottied in the rear). Both of these scenarios are better than a sniper flanking which means, more often than not, that the enemy ignores the sniper by dancing about a bit more and still spends the vast majority of their energy trying to kill me and the rest of the squad. 3) Point defense: Forge gunners, ADS Pilots, HMG's, and tanks are all much better at this role. I don't feel like I need to go into detail as to why since it is fairly obvious. 4) Demoralization: Getting killed by a sniper isn't so much demoralizing as it is annoying. Once killed by a sniper I am able to just go right back to doing what I need to do to win, only slightly annoyed. Now a getting killed with a total fail fit like a heavy shotgunner, or a scout throwing RE. Now that is demoralizing. Having a tank roll me over. Getting crushed by a DS. All of these are things that will lead me to start hunting the killer in question. A simple sniper is too easily ignored and not humiliating enough to draw me away from activites that will help my team win the game. As it stands snipers lack a well defined role on the battlefield since, as I believe I have pointed out, everyone of the tasks they can perform can be done more effectively by someone else. CCP needs to give snipers a place on the battle field by letting them mark targets for their squad while ADS, or suppress targets who are shooting at their squad mates (by shooting near them) increasing the enemy's weapon spread for a short duration. Not only would these two abilities provide a role for snipers but they would also make snipers more likely assist their squad (rather than just lonewolfing) especially if there are WP associated with these activites.
Yes, while there are other classes better suited to these tasks they can all be done by 1 person...at the same time. |
Lanius Pulvis
Bullet Cluster Legacy Rising
134
|
Posted - 2014.02.03 04:34:00 -
[35] - Quote
A good sniper is invaluable....but here's the rub, how does one get good at sniping? You have to practice constantly, and have those 2/0 matches, and fail repeatedly. It's easy to say most snipers are useless, but why are they useless?
Is it because they take constant abuse, so decide to play solo, thus negating any intel they gather? Is it because all the lower tier rifles take multiple shots to kill anyone? Is it because even in a squad, people don't coordinate with a sniper, lead enemies into his line of fire or tell him where his support is needed soon enough for him to do anything about it?
I like sniping, I got to lvl 4 though before I realized the only thing most players will welcome a sniper doing is counter-sniping.
Not new, just new to you.
|
Meee One
The dyst0pian Corporation Zero-Day
274
|
Posted - 2014.02.03 05:04:00 -
[36] - Quote
The reason why snipers are hated is because..to be blunt it feels unfair to be shot by an enemy you can't shoot back at. There are 0 effective measures besides "well hurr i'll jez counter snipe". Snipers have always been like vehicles are now...protected (hidden),and able to snag kills with 0 threat (except other snipers,aka use tanks to beat tanks). And your "heroic" "well i jez switch fits and hunt them down" stories are impractical for everyone to do,and don't reply with one. Don't reply with "loltactics" either.And don't reply with "squad" anything,not everyone has comms and an experienced team to go "snipe hunting". Dust lacks a 1:1 counter for snipers. Even FOTM can be killed with other weapons,but it takes a sniper to kill a sniper. (Once again,don't reply with a "i just hunt them" story) There is the answer you asked for.
Sexy jutsu
Time to jaaam!
|
THEAMAZING POTHEAD
Nyain San Renegade Alliance
852
|
Posted - 2014.02.03 05:19:00 -
[37] - Quote
In ambush, if a sniper gets 8 or more kills with low deaths(0-2) Hes useful. If he gets 12 or more kills with those deaths, he was good asset and pulled good weight.
In OMS, 10-15 kills is useful. 16+kills is a good asset who pulled good weight.
In skirm and dom however, the objectives and really hard to cover with snipers with new map designs. As such, you being useful usually has to be done through kills. Cause' of that, I'd say being useful in those modes requires 18+kills, and pulling good weight requires 25+kills.
A sniper can easily go 7/0 in ambush, 9/0 in OMS, and 17/0 in skirm/dom, while not mattering or helping his team decently at all.
EDIT* this is for a sniper to actually help, most players(every role, not just snipers) in most matches DO NOT help in dust, the blueberries are too garbo.
Gallente starter fit w/ 3 complex armor plates has more HP than any proto shield suit with all complex shield extenders
|
Meee One
The dyst0pian Corporation Zero-Day
274
|
Posted - 2014.02.03 05:23:00 -
[38] - Quote
Ghost Kaisar wrote: I prefer versatility over Pure raw damage. Think of it this way, if they can make the base damage not god awful, I would run a single Enhanced damage mod and a complex shield on my scout. Enough damage to 2HK with headshots (due to the ungodly eHP most suits have), and still have enough slots left to run some decent shielding and a good sidearm. I want to be able to move about 120m behind my squad, providing long range support and yet still being able to defend myself (necessary, since 120m away isn't that far in Dust.)
Think of it this way,most serious snipers use logi suits...in particular the Ck.0.They stack 5 damage mods in it's high slots an can OHK ANY suit,regardless of HP. Buffing rifles would be stupid they are OP as is. You must sacrifice for power (eg.only heavies can use forgeguns). You're asking for too much (OHK guarantee, AND mobility,WITH range).You will never convince anyone with an IQ above 3 that a buff and "special effects" for sniper rifles is a good thing.
Sexy jutsu
Time to jaaam!
|
Joel II X
Dah Gods O Bacon
805
|
Posted - 2014.02.03 05:28:00 -
[39] - Quote
I don't even need to read to know what you're complaining about.
I've never seen you snipe. Ever.
|
Joel II X
Dah Gods O Bacon
805
|
Posted - 2014.02.03 05:30:00 -
[40] - Quote
Meee One wrote:Ghost Kaisar wrote: I prefer versatility over Pure raw damage. Think of it this way, if they can make the base damage not god awful, I would run a single Enhanced damage mod and a complex shield on my scout. Enough damage to 2HK with headshots (due to the ungodly eHP most suits have), and still have enough slots left to run some decent shielding and a good sidearm. I want to be able to move about 120m behind my squad, providing long range support and yet still being able to defend myself (necessary, since 120m away isn't that far in Dust.)
Think of it this way,most serious snipers use logi suits...in particular the Ck.0.They stack 5 damage mods in it's high slots an can OHK ANY suit,regardless of HP. Buffing rifles would be stupid they are OP as is. You must sacrifice for power (eg.only heavies can use forgeguns). You're asking for too much (OHK guarantee, AND mobility,WITH range).You will never convince anyone with an IQ above 3 that a buff and "special effects" for sniper rifles is a good thing. Then I find them and pull two headshots with the Kaal on my scout. Heh. Goodbye sniper. |
|
Cat Merc
Ahrendee Mercenaries EoN.
6179
|
Posted - 2014.02.03 05:32:00 -
[41] - Quote
Passive snipers that wait for people to show up in the distance: BAD
Active snipers that actively move looking for targets in the distance: GOOD
K/D difference: First one: 9/0
Second one: 21/1
Back to back matches with the same map.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Operative 1171 Aajli
Bragian Order Amarr Empire
1136
|
Posted - 2014.02.03 05:54:00 -
[42] - Quote
True Adamance wrote:Operative 1171 Aajli wrote:True Adamance wrote:You guys are never useful merely annoying unless you can camp one objective and entire match and ensure no enemy captures that singular point. Yes, but we're not talkng about Viet Cong. We're talking about Chinese. Good red blooded Chinese. What do you think of those? Chinese people? I like em well enough? Chinese Snipers? Not so much but then again I don't like any snipers....
This from a tanker? I snipe and I tank. I'm more useful as a sniper than a tanker for a win. I do better in those two roles than just running around in circles trying to futily cap obj.
If I had a nickel for every useless vanilla assault capper. That includes the good ones. Now I only play assault as an amusement. It's so useless and silly.
Not the player's fault CCP made essentially one type of game mode. They pigeon holed themselves but I'm not going to stay in the corner they painted. Too much fun to be had so I'm not going to play for the fun of others.
Rommel, you magnificent bastard, I read your book!
|
Ghost Kaisar
Titans of Phoenix Legacy Rising
2603
|
Posted - 2014.02.03 06:08:00 -
[43] - Quote
Meee One wrote:Ghost Kaisar wrote: I prefer versatility over Pure raw damage. Think of it this way, if they can make the base damage not god awful, I would run a single Enhanced damage mod and a complex shield on my scout. Enough damage to 2HK with headshots (due to the ungodly eHP most suits have), and still have enough slots left to run some decent shielding and a good sidearm. I want to be able to move about 120m behind my squad, providing long range support and yet still being able to defend myself (necessary, since 120m away isn't that far in Dust.)
Think of it this way,most serious snipers use logi suits...in particular the Ck.0.They stack 5 damage mods in it's high slots an can OHK ANY suit,regardless of HP. Buffing rifles would be stupid they are OP as is. You must sacrifice for power (eg.only heavies can use forgeguns). You're asking for too much (OHK guarantee, AND mobility,WITH range).You will never convince anyone with an IQ above 3 that a buff and "special effects" for sniper rifles is a good thing.
I never said OHK. 2HK is fine by me.
I trade my Mobility and Range for my horrendous eHP (Min scouts can't take a sniper hit and live).
What special effects did I ask for?
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
|
Charlotte O'Dell
Fatal Absolution Public Disorder.
1854
|
Posted - 2014.02.03 06:13:00 -
[44] - Quote
If your name isn't Grease or Gem Cutter, put down the rifle and do something useful.
Charlotte O'Dell is the highest level unicorn!
|
Atiim
Living Like Larry Schwag
4402
|
Posted - 2014.02.03 14:11:00 -
[45] - Quote
Joel II X wrote:I don't even need to read to know what you're complaining about.
I've never seen you snipe. Ever.
We've only played each-other once.
Besides, sniping isn't all I do.
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
|
Atiim
Living Like Larry Schwag
4404
|
Posted - 2014.02.03 14:54:00 -
[46] - Quote
Vermaak Doe wrote:Operative 1171 Aajli wrote:DeadlyAztec11 wrote:I don't like Snipers on my team. Not even a little bit. GǪAlso thinks black people are not good at hockey. Amiright? The f*ck did I just read? He's comparing you to a racist.
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
|
Knight Soiaire
Fatal Absolution
4921
|
Posted - 2014.02.03 14:56:00 -
[47] - Quote
I've only ever squaded with one useful Sniper, forget his name, it started with Sin anyway, having him was like having an Active Scanner.
The other snipers have just been Thale's redline snipers.
Fatal Absolution Operation - LVL 5
Fatal Absolution Pro. - LVL 5
FOTM Abuser, outta mah way Nyain San!
|
Atiim
Living Like Larry Schwag
4404
|
Posted - 2014.02.03 14:56:00 -
[48] - Quote
knight of 6 wrote:Ghost Kaisar wrote: IMO, CCP can really help snipers as a squad mate by buffing damage on sniper rifles. Give my scout a reason not to run dual complex damage mods in my highs, so that I can run some decent shielding and a good pistol.
or you could keep the damage mods and just like double ohko me. Then the only viable sniper fits would be remain bricked tanked Logi's and heavies.
That's no good.
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
|
TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2533
|
Posted - 2014.02.03 15:39:00 -
[49] - Quote
You inspired me atiim to use the tac sniper and do a bit of close support sniping, I'm not a 'proper' dedicated sniper, I use the charged with 3 damage mods. I'll be using the ishukone tac later, should be fun.
I use the duvolle tac for cqc sniping and its a total beast.
Most snipers are plain sht mate and we don't even have bullet drop lol.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
Ghost Kaisar
Titans of Phoenix Legacy Rising
2619
|
Posted - 2014.02.03 15:41:00 -
[50] - Quote
TechMechMeds wrote:You inspired me atiim to use the tac sniper and do a bit of close support sniping, I'm not a 'proper' dedicated sniper, I use the charged with 3 damage mods. I'll be using the ishukone tac later, should be fun.
I use the duvolle tac for cqc sniping and its a total beast.
Most snipers are plain sht mate and we don't even have bullet drop lol.
I still don't like hit-scan.
BF3 sniping ruined me. I can't play games without bullet travel time and bullet drop.
I'm just too used to leading my freaking targets.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
|
|
TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2533
|
Posted - 2014.02.03 15:44:00 -
[51] - Quote
Ghost Kaisar wrote:TechMechMeds wrote:You inspired me atiim to use the tac sniper and do a bit of close support sniping, I'm not a 'proper' dedicated sniper, I use the charged with 3 damage mods. I'll be using the ishukone tac later, should be fun.
I use the duvolle tac for cqc sniping and its a total beast.
Most snipers are plain sht mate and we don't even have bullet drop lol. I still don't like hit-scan. BF3 sniping ruined me. I can't play games without bullet travel time and bullet drop. I'm just too used to leading my freaking targets.
More practice will sort that out, then you'll laugh at yourself when you get used to it and realise that sniping in dust is more noobish and easy than halo.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
voidfaction
134
|
Posted - 2014.02.03 15:46:00 -
[52] - Quote
Ghost Kaisar wrote:Here is the problem with snipers, and it's the same problem from BF3.
GREAT snipers are so useful it's not even funny. They can hold an objective from 400m away, eliminate HVT's and injure or flat out STOP squads from moving in the open. They create paranoia and discord on the battlefield, as you can effectively shut down areas of the map for fear of getting pinged in the open.
However, a vast majority of snipers in this game a CRAP. They give all the rest a bad name.
That is the problem with snipers in Dust.
That and the stupid initial scope sway. I want BF3 sniping in Dust. I would go scout sniper and NEVER go back.
Sounds like you want QUICK SCOPING. What is the best pistol in BF or CoD? a sniper rifle Everyone running with a sniper rifle because it is the best all range weapon with the best dmg. Not a game I want to play and the reason I don't play BF or CoD |
TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2533
|
Posted - 2014.02.03 15:46:00 -
[53] - Quote
Ghost Kaisar wrote:TechMechMeds wrote:You inspired me atiim to use the tac sniper and do a bit of close support sniping, I'm not a 'proper' dedicated sniper, I use the charged with 3 damage mods. I'll be using the ishukone tac later, should be fun.
I use the duvolle tac for cqc sniping and its a total beast.
Most snipers are plain sht mate and we don't even have bullet drop lol. I still don't like hit-scan. BF3 sniping ruined me. I can't play games without bullet travel time and bullet drop. I'm just too used to leading my freaking targets.
And I refuse to believe that practice won't fix it for you, I'm sorry but you do not seem like an invalid to me at all.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
Ghost Kaisar
Titans of Phoenix Legacy Rising
2619
|
Posted - 2014.02.03 15:47:00 -
[54] - Quote
TechMechMeds wrote:Ghost Kaisar wrote:TechMechMeds wrote:You inspired me atiim to use the tac sniper and do a bit of close support sniping, I'm not a 'proper' dedicated sniper, I use the charged with 3 damage mods. I'll be using the ishukone tac later, should be fun.
I use the duvolle tac for cqc sniping and its a total beast.
Most snipers are plain sht mate and we don't even have bullet drop lol. I still don't like hit-scan. BF3 sniping ruined me. I can't play games without bullet travel time and bullet drop. I'm just too used to leading my freaking targets. More practice will sort that out, then you'll laugh at yourself when you get used to it and realise that sniping in dust is more noobish and easy than halo.
It's not just that.
I also hate the fact that I have to stop, crouch, and sit there for a good second or two before I can properly line up a shot.
I never stayed in one place for far too long in BF3. I feel like this mechanic encourages camp sniping. Which I hate with a passion.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
|
voidfaction
134
|
Posted - 2014.02.03 15:48:00 -
[55] - Quote
Cat Merc wrote:Passive snipers that wait for people to show up in the distance: BAD
Active snipers that actively move looking for targets in the distance: GOOD
K/D difference: First one: 9/0
Second one: 21/1
Back to back matches with the same map.
Force them out of the redline and they wont be hatted so bad. give them prone so they have better chance out of the redline is what I would give them for taking away the redline. |
Ghost Kaisar
Titans of Phoenix Legacy Rising
2621
|
Posted - 2014.02.03 15:49:00 -
[56] - Quote
voidfaction wrote:Ghost Kaisar wrote:Here is the problem with snipers, and it's the same problem from BF3.
GREAT snipers are so useful it's not even funny. They can hold an objective from 400m away, eliminate HVT's and injure or flat out STOP squads from moving in the open. They create paranoia and discord on the battlefield, as you can effectively shut down areas of the map for fear of getting pinged in the open.
However, a vast majority of snipers in this game a CRAP. They give all the rest a bad name.
That is the problem with snipers in Dust.
That and the stupid initial scope sway. I want BF3 sniping in Dust. I would go scout sniper and NEVER go back. Sounds like you want QUICK SCOPING. What is the best pistol in BF or CoD? a sniper rifle Everyone running with a sniper rifle because it is the best all range weapon with the best dmg. Not a game I want to play and the reason I don't play BF or CoD
My 1911 Suppressed was FAR better in CQC than my sniper rifle. Why? Because I used a DMR instead of a Bolt-Action. Since it took two shots to the chest to drop targets, it was better to become great with my sidearm instead.
Great Recons in BF3 were far more deadly with a pistol than the average assault. We had to be.
I just want to be able to quickly acquire targets at range, scope, put the round through their skull, and move on.
Not this: Find target at range. Crouch. Scope. Wait. Fire. Leave.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
|
Ghost Kaisar
Titans of Phoenix Legacy Rising
2621
|
Posted - 2014.02.03 15:50:00 -
[57] - Quote
TechMechMeds wrote:Ghost Kaisar wrote:TechMechMeds wrote:You inspired me atiim to use the tac sniper and do a bit of close support sniping, I'm not a 'proper' dedicated sniper, I use the charged with 3 damage mods. I'll be using the ishukone tac later, should be fun.
I use the duvolle tac for cqc sniping and its a total beast.
Most snipers are plain sht mate and we don't even have bullet drop lol. I still don't like hit-scan. BF3 sniping ruined me. I can't play games without bullet travel time and bullet drop. I'm just too used to leading my freaking targets. And I refuse to believe that practice won't fix it for you, I'm sorry but you do not seem like an invalid to me at all.
I'm not. And yes, practice might fix it, but overall, sniping isn't fun enough in Dust to validate me going full time into it.
And yes, I was full time Recon in BF3. I think I hit over 300 hours in that class alone.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
|
TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2533
|
Posted - 2014.02.03 15:51:00 -
[58] - Quote
voidfaction wrote:Ghost Kaisar wrote:Here is the problem with snipers, and it's the same problem from BF3.
GREAT snipers are so useful it's not even funny. They can hold an objective from 400m away, eliminate HVT's and injure or flat out STOP squads from moving in the open. They create paranoia and discord on the battlefield, as you can effectively shut down areas of the map for fear of getting pinged in the open.
However, a vast majority of snipers in this game a CRAP. They give all the rest a bad name.
That is the problem with snipers in Dust.
That and the stupid initial scope sway. I want BF3 sniping in Dust. I would go scout sniper and NEVER go back. Sounds like you want QUICK SCOPING. What is the best pistol in BF or CoD? a sniper rifle Everyone running with a sniper rifle because it is the best all range weapon with the best dmg. Not a game I want to play and the reason I don't play BF or CoD
I have a friend who got BF4, he's not new to fps but ignorant to that pathetic quick newbing bullsht. I had to tell him that he's not bad, he's just not newbing it up like the 'pros' in those games.
Back to good old low gravity, jump match mutator sniping arena matches in ye olde classic unreal tournament goty edition for him, good lad.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2533
|
Posted - 2014.02.03 15:52:00 -
[59] - Quote
Ghost Kaisar wrote:TechMechMeds wrote:Ghost Kaisar wrote:TechMechMeds wrote:You inspired me atiim to use the tac sniper and do a bit of close support sniping, I'm not a 'proper' dedicated sniper, I use the charged with 3 damage mods. I'll be using the ishukone tac later, should be fun.
I use the duvolle tac for cqc sniping and its a total beast.
Most snipers are plain sht mate and we don't even have bullet drop lol. I still don't like hit-scan. BF3 sniping ruined me. I can't play games without bullet travel time and bullet drop. I'm just too used to leading my freaking targets. And I refuse to believe that practice won't fix it for you, I'm sorry but you do not seem like an invalid to me at all. I'm not. And yes, practice might fix it, but overall, sniping isn't fun enough in Dust to validate me going full time into it. And yes, I was full time Recon in BF3. I think I hit over 300 hours in that class alone.
That could either mean that your an uber decent noob or your good, judging by how proud you are I'm guessing your good.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
Ghost Kaisar
Titans of Phoenix Legacy Rising
2621
|
Posted - 2014.02.03 15:55:00 -
[60] - Quote
TechMechMeds wrote:Ghost Kaisar wrote:TechMechMeds wrote:Ghost Kaisar wrote:TechMechMeds wrote:You inspired me atiim to use the tac sniper and do a bit of close support sniping, I'm not a 'proper' dedicated sniper, I use the charged with 3 damage mods. I'll be using the ishukone tac later, should be fun.
I use the duvolle tac for cqc sniping and its a total beast.
Most snipers are plain sht mate and we don't even have bullet drop lol. I still don't like hit-scan. BF3 sniping ruined me. I can't play games without bullet travel time and bullet drop. I'm just too used to leading my freaking targets. And I refuse to believe that practice won't fix it for you, I'm sorry but you do not seem like an invalid to me at all. I'm not. And yes, practice might fix it, but overall, sniping isn't fun enough in Dust to validate me going full time into it. And yes, I was full time Recon in BF3. I think I hit over 300 hours in that class alone. That could either mean that your an uber decent noob or your good, judging by how proud you are I'm guessing your good.
I don't brag. But I did post my stats on page two so that people would know that I'm not just drawing conclusions from no play experience.
I do have experience, but this is just my personal take on this.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
|
|
|
|
|
Pages: 1 [2] 3 4 5 :: one page |
First page | Previous page | Next page | Last page |