Mobius Kaethis
Molon Labe. Public Disorder.
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Posted - 2014.02.03 03:30:00 -
[1] - Quote
Atiim wrote:I seriously don't get it. I mean look at all of the helpful things we do for you:
Intel
We snipers are best at doing this. No Active Scanner nor Scout has the radius of 500+ meters, while also being able to fire back at the same time. Wondering what objective the enemy is pushing? Done. See an RDV flying around but don't know what's being called in? Easy.
You want an extra bonus? CCP's awesome rendering glitch feature allows me to see through walls sometimes! Yes, that's right, I can tell you how many enemies are camped by the entrance too!
Flanking
We can also help flank an objective with you as well. I can take down targets during your push, cutting down the amount of enemies you have to face. If your push fails and you are forced to fall-back or retreat, I can also start popping heads too; which prevents your enemy from pushing forward.
Point Defense
Provided we have a good spot, we can guarantee the locking of an objective. You have to be in one spot to hack, and strafing won't help much when we know you have to remain in one static area in-order to hack the objective.
That crowd of enemies who were just trying to flank you? I can turn it into a mere pair of people.
Demoralization
Yes, I can demoralize the enemy too.
You ever get that nervous feeling when you see a prototype Sniper Rifle on the Killfeed? The very thought that at any second, your expensive suit can be turned into DUST?
When the enemy sees a sniper rifle on the killfeed too many times, they get very nervous. They'll begin to panic and will even try to send people away from the battle to counter-snipe me. But unless they are also "gud" they won't be able too because they don't know all of the true hotspots. But I will enjoy the free kills.
I know that Snipers are one of the few things that still prevent BoundlessVizamImperialDuvolleKalikiotia Rifle 514 to go un-opposed, but please don't hate us for it.
Stop calling us useless because the AFKer in a starter fit decided to grab a sniper rifle. At least give thanks and credit where it's due.
-HAND
Yes all of those things are useful. None of us will argue that those aren't usefull roles to perform. The issue, as I see it, is that in the case of each of those jobs there is another player role that does a much better job.
1)Intel: I would much rather have a scout, or anyone for that matter, running about using an active scanner than have a sniper calling positions out. Yes the range is more limited but I get too see the enemies location on radar when a person is using an active scanner. Additionally a heavy on a tower or in the hills (with a FG) can do exactly what a sniper can do and can also kill tanks (Something snipers cannot do).
2)Flanking: A scout with a shotgun or a fast assault is a much better flanker than a sniper as both are more lethal and much more frightening. No sound engenders more fear than that of a shotgun, which causes the enemy to either turn all their attention to the flanker (so I kill them) or ignore the flanker (so they get shottied in the rear). Both of these scenarios are better than a sniper flanking which means, more often than not, that the enemy ignores the sniper by dancing about a bit more and still spends the vast majority of their energy trying to kill me and the rest of the squad.
3) Point defense: Forge gunners, ADS Pilots, HMG's, and tanks are all much better at this role. I don't feel like I need to go into detail as to why since it is fairly obvious.
4) Demoralization: Getting killed by a sniper isn't so much demoralizing as it is annoying. Once killed by a sniper I am able to just go right back to doing what I need to do to win, only slightly annoyed. Now a getting killed with a total fail fit like a heavy shotgunner, or a scout throwing RE. Now that is demoralizing. Having a tank roll me over. Getting crushed by a DS. All of these are things that will lead me to start hunting the killer in question. A simple sniper is too easily ignored and not humiliating enough to draw me away from activites that will help my team win the game.
As it stands snipers lack a well defined role on the battlefield since, as I believe I have pointed out, everyone of the tasks they can perform can be done more effectively by someone else. CCP needs to give snipers a place on the battle field by letting them mark targets for their squad while ADS, or suppress targets who are shooting at their squad mates (by shooting near them) increasing the enemy's weapon spread for a short duration. Not only would these two abilities provide a role for snipers but they would also make snipers more likely assist their squad (rather than just lonewolfing) especially if there are WP associated with these activites.
Fun > Realism
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