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Ghost Kaisar
Titans of Phoenix Legacy Rising
2575
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Posted - 2014.02.03 02:36:00 -
[1] - Quote
Here is the problem with snipers, and it's the same problem from BF3.
GREAT snipers are so useful it's not even funny. They can hold an objective from 400m away, eliminate HVT's and injure or flat out STOP squads from moving in the open. They create paranoia and discord on the battlefield, as you can effectively shut down areas of the map for fear of getting pinged in the open.
However, a vast majority of snipers in this game a CRAP. They give all the rest a bad name.
That is the problem with snipers in Dust.
That and the stupid initial scope sway. I want BF3 sniping in Dust. I would go scout sniper and NEVER go back.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2577
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Posted - 2014.02.03 02:50:00 -
[2] - Quote
knight of 6 wrote:
"I provide terror" no, you provide temporary frustration. they now use cover better on one side and that's about it.
"I provide recon up to 500m" units 500m away don't constitute a threat "I can sometimes see through walls" neat trick I can see through walls for 40m all day long.
"I can lock down an objective" so can I?
I'll focus on these points.
"They now use cover better on one side" If you can shut down a single angle of cover, you limit their movements. A good squad will be able to pick up on it. If you can maneuver your squad into a good angle, you can "force" the enemy into a lose-lose scenario.
If they take cover from the squad, they are in your line of fire.
If they take cover from you, they are in your squads line of fire.
If they find a small area where they can be safe from both? Grenades work wonders.
"I provide recon up to 500m"
Great snipers don't snipe from 500m away. 130-250 is the general range. Close enough (in a sense) to provide real support and recon, yet not far enough away as to be useless if they need to change positions or hack an unguarded point.
IMO, CCP can really help snipers as a squad mate by buffing damage on sniper rifles. Give my scout a reason not to run dual complex damage mods in my highs, so that I can run some decent shielding and a good pistol.
"I can lock down an objective" You can too, but that isn't the point. Sure, you can just sit on an objective and achieve the same result, but in general, a sniper guarding the point (with backup RE's) is FAR more a nuisance. You can rush a letter with a squad and take it from a good scout, but a sniper will just sit back, and take the head off the first guy who hacks. Second guy? If he decides to stand still, he dies too. If they try to quickly hack with multiple people? RE them. If one guy can strafe fast enough to avoid the death, you can still provide recon support to you squad when they try to take it back. Knowing how many, and what suits they are running is a massive boon to any assault squad. Locations help too
At least that's my take on this.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2580
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Posted - 2014.02.03 03:11:00 -
[3] - Quote
knight of 6 wrote:Ghost Kaisar wrote: IMO, CCP can really help snipers as a squad mate by buffing damage on sniper rifles. Give my scout a reason not to run dual complex damage mods in my highs, so that I can run some decent shielding and a good pistol.
or you could keep the damage mods and just like double ohko me.
I prefer versatility over Pure raw damage.
Think of it this way, if they can make the base damage not god awful, I would run a single Enhanced damage mod and a complex shield on my scout.
Enough damage to 2HK with headshots (due to the ungodly eHP most suits have), and still have enough slots left to run some decent shielding and a good sidearm.
I want to be able to move about 120m behind my squad, providing long range support and yet still being able to defend myself (necessary, since 120m away isn't that far in Dust.)
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2603
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Posted - 2014.02.03 06:08:00 -
[4] - Quote
Meee One wrote:Ghost Kaisar wrote: I prefer versatility over Pure raw damage. Think of it this way, if they can make the base damage not god awful, I would run a single Enhanced damage mod and a complex shield on my scout. Enough damage to 2HK with headshots (due to the ungodly eHP most suits have), and still have enough slots left to run some decent shielding and a good sidearm. I want to be able to move about 120m behind my squad, providing long range support and yet still being able to defend myself (necessary, since 120m away isn't that far in Dust.)
Think of it this way,most serious snipers use logi suits...in particular the Ck.0.They stack 5 damage mods in it's high slots an can OHK ANY suit,regardless of HP. Buffing rifles would be stupid they are OP as is. You must sacrifice for power (eg.only heavies can use forgeguns). You're asking for too much (OHK guarantee, AND mobility,WITH range).You will never convince anyone with an IQ above 3 that a buff and "special effects" for sniper rifles is a good thing.
I never said OHK. 2HK is fine by me.
I trade my Mobility and Range for my horrendous eHP (Min scouts can't take a sniper hit and live).
What special effects did I ask for?
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2619
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Posted - 2014.02.03 15:41:00 -
[5] - Quote
TechMechMeds wrote:You inspired me atiim to use the tac sniper and do a bit of close support sniping, I'm not a 'proper' dedicated sniper, I use the charged with 3 damage mods. I'll be using the ishukone tac later, should be fun.
I use the duvolle tac for cqc sniping and its a total beast.
Most snipers are plain sht mate and we don't even have bullet drop lol.
I still don't like hit-scan.
BF3 sniping ruined me. I can't play games without bullet travel time and bullet drop.
I'm just too used to leading my freaking targets.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2619
|
Posted - 2014.02.03 15:47:00 -
[6] - Quote
TechMechMeds wrote:Ghost Kaisar wrote:TechMechMeds wrote:You inspired me atiim to use the tac sniper and do a bit of close support sniping, I'm not a 'proper' dedicated sniper, I use the charged with 3 damage mods. I'll be using the ishukone tac later, should be fun.
I use the duvolle tac for cqc sniping and its a total beast.
Most snipers are plain sht mate and we don't even have bullet drop lol. I still don't like hit-scan. BF3 sniping ruined me. I can't play games without bullet travel time and bullet drop. I'm just too used to leading my freaking targets. More practice will sort that out, then you'll laugh at yourself when you get used to it and realise that sniping in dust is more noobish and easy than halo.
It's not just that.
I also hate the fact that I have to stop, crouch, and sit there for a good second or two before I can properly line up a shot.
I never stayed in one place for far too long in BF3. I feel like this mechanic encourages camp sniping. Which I hate with a passion.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2621
|
Posted - 2014.02.03 15:49:00 -
[7] - Quote
voidfaction wrote:Ghost Kaisar wrote:Here is the problem with snipers, and it's the same problem from BF3.
GREAT snipers are so useful it's not even funny. They can hold an objective from 400m away, eliminate HVT's and injure or flat out STOP squads from moving in the open. They create paranoia and discord on the battlefield, as you can effectively shut down areas of the map for fear of getting pinged in the open.
However, a vast majority of snipers in this game a CRAP. They give all the rest a bad name.
That is the problem with snipers in Dust.
That and the stupid initial scope sway. I want BF3 sniping in Dust. I would go scout sniper and NEVER go back. Sounds like you want QUICK SCOPING. What is the best pistol in BF or CoD? a sniper rifle Everyone running with a sniper rifle because it is the best all range weapon with the best dmg. Not a game I want to play and the reason I don't play BF or CoD
My 1911 Suppressed was FAR better in CQC than my sniper rifle. Why? Because I used a DMR instead of a Bolt-Action. Since it took two shots to the chest to drop targets, it was better to become great with my sidearm instead.
Great Recons in BF3 were far more deadly with a pistol than the average assault. We had to be.
I just want to be able to quickly acquire targets at range, scope, put the round through their skull, and move on.
Not this: Find target at range. Crouch. Scope. Wait. Fire. Leave.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
|
Ghost Kaisar
Titans of Phoenix Legacy Rising
2621
|
Posted - 2014.02.03 15:50:00 -
[8] - Quote
TechMechMeds wrote:Ghost Kaisar wrote:TechMechMeds wrote:You inspired me atiim to use the tac sniper and do a bit of close support sniping, I'm not a 'proper' dedicated sniper, I use the charged with 3 damage mods. I'll be using the ishukone tac later, should be fun.
I use the duvolle tac for cqc sniping and its a total beast.
Most snipers are plain sht mate and we don't even have bullet drop lol. I still don't like hit-scan. BF3 sniping ruined me. I can't play games without bullet travel time and bullet drop. I'm just too used to leading my freaking targets. And I refuse to believe that practice won't fix it for you, I'm sorry but you do not seem like an invalid to me at all.
I'm not. And yes, practice might fix it, but overall, sniping isn't fun enough in Dust to validate me going full time into it.
And yes, I was full time Recon in BF3. I think I hit over 300 hours in that class alone.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
|
Ghost Kaisar
Titans of Phoenix Legacy Rising
2621
|
Posted - 2014.02.03 15:55:00 -
[9] - Quote
TechMechMeds wrote:Ghost Kaisar wrote:TechMechMeds wrote:Ghost Kaisar wrote:TechMechMeds wrote:You inspired me atiim to use the tac sniper and do a bit of close support sniping, I'm not a 'proper' dedicated sniper, I use the charged with 3 damage mods. I'll be using the ishukone tac later, should be fun.
I use the duvolle tac for cqc sniping and its a total beast.
Most snipers are plain sht mate and we don't even have bullet drop lol. I still don't like hit-scan. BF3 sniping ruined me. I can't play games without bullet travel time and bullet drop. I'm just too used to leading my freaking targets. And I refuse to believe that practice won't fix it for you, I'm sorry but you do not seem like an invalid to me at all. I'm not. And yes, practice might fix it, but overall, sniping isn't fun enough in Dust to validate me going full time into it. And yes, I was full time Recon in BF3. I think I hit over 300 hours in that class alone. That could either mean that your an uber decent noob or your good, judging by how proud you are I'm guessing your good.
I don't brag. But I did post my stats on page two so that people would know that I'm not just drawing conclusions from no play experience.
I do have experience, but this is just my personal take on this.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
|
Ghost Kaisar
Titans of Phoenix Legacy Rising
2623
|
Posted - 2014.02.03 16:31:00 -
[10] - Quote
voidfaction wrote:Ghost Kaisar wrote:voidfaction wrote:Ghost Kaisar wrote:Here is the problem with snipers, and it's the same problem from BF3.
GREAT snipers are so useful it's not even funny. They can hold an objective from 400m away, eliminate HVT's and injure or flat out STOP squads from moving in the open. They create paranoia and discord on the battlefield, as you can effectively shut down areas of the map for fear of getting pinged in the open.
However, a vast majority of snipers in this game a CRAP. They give all the rest a bad name.
That is the problem with snipers in Dust.
That and the stupid initial scope sway. I want BF3 sniping in Dust. I would go scout sniper and NEVER go back. Sounds like you want QUICK SCOPING. What is the best pistol in BF or CoD? a sniper rifle Everyone running with a sniper rifle because it is the best all range weapon with the best dmg. Not a game I want to play and the reason I don't play BF or CoD My 1911 Suppressed was FAR better in CQC than my sniper rifle. Why? Because I used a DMR instead of a Bolt-Action. Since it took two shots to the chest to drop targets, it was better to become great with my sidearm instead. Great Recons in BF3 were far more deadly with a pistol than the average assault. We had to be. I just want to be able to quickly acquire targets at range, scope, put the round through their skull, and move on. Not this: Find target at range. Crouch. Scope. Wait. Fire. Leave. That's how I want sniping at range but with no mechanic to prevent the cqc quick scoping that is bf and cod what do you do? I want bullet drop and all that too just noting that makes it as good as a pistol at short/med range.
How about the holding your breath thing from BF3, but it takes longer for it to steady the scope.
Like it takes a good 1/2 second to steady the scope, and can be done without crouching. If you try to fire before the sight "settles" you get terrible bullet deviation
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2625
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Posted - 2014.02.03 16:41:00 -
[11] - Quote
TechMechMeds wrote:
Theres quite a few games that did this where you can hold your breath to steady the shot and your stamina would drain until you breathe out and it recharges. The scope sway was constant though but disappeared when you held your breath.
I believe this would be great but while standing it should reduce sway to a minimal amount but not absolutely. Seen as dust likes to retain some elements of realism, absolute sway reduction while standing is a ridiculous idea and the same for kneeling but this would make more sense and the ability to go prone would be even better.
Iv fire a scoped rifle as well, I could imagine some people may be able to kneel and fire without swaying or moving in rl but only momentarily.
I can agree with reduced accuracy while standing.
I would only use it for mid range shots anyways. Anything longer than about 150m, and you should be crouched or prone for accuracy.
I miss my Bipod though....
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
|
Ghost Kaisar
Titans of Phoenix Legacy Rising
2643
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Posted - 2014.02.04 07:59:00 -
[12] - Quote
iTbagyou wrote:http://imgur.com/ISZ0vdu
Useful sniper.
57 kills.
but only 5 headshots......
Still dang impressive, but com'on......
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
|
Ghost Kaisar
Titans of Phoenix Legacy Rising
2867
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Posted - 2014.02.11 01:50:00 -
[13] - Quote
Onesimus Tarsus wrote:Soraya Xel wrote:Monkey MAC wrote:There is nothing wrong with a Sniper, they are usefful for the reasons you specifed and more besides it. The problem is with the Redline Sniper at the edge of the map terrain glitching in a heavy suit, that's the problem. The problem is none of the above: It's map design. But snipers and redlines are the "most visible symptom", and few are willing to think it through. Without symptoms, there is no disease.
Actually, no.
I do agree that map design isn't the problem though.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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