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Thread Statistics | Show CCP posts - 1 post(s) |
stlcarlos989
SVER True Blood Public Disorder.
1072
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Posted - 2014.02.02 22:18:00 -
[1] - Quote
Am I the only one who thinks this?
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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stlcarlos989
SVER True Blood Public Disorder.
1072
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Posted - 2014.02.02 22:25:00 -
[2] - Quote
DeadlyAztec11 wrote:No, no they should not. It has been possible since always. What is wrong now? I can't put a damage mod in a low slot so why a light weapon in the heavy slot? Why not make it a "W" slot since any weapon can fit into it, not to mention it would make the commando more appealing.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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stlcarlos989
SVER True Blood Public Disorder.
1072
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Posted - 2014.02.02 22:27:00 -
[3] - Quote
True Adamance wrote:N1ck Comeau wrote:Heavies with light weapons is such a crutch. calling the 2nd most UP suit a crutch......yup.... Lets a couple of plates and core HP skills, 1500 EHP with a weapon doing 600 DPS at over 80m yeah that UP
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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stlcarlos989
SVER True Blood Public Disorder.
1072
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Posted - 2014.02.02 22:35:00 -
[4] - Quote
Monkey MAC wrote:Heavies can have whatever weapon they feel like. The heavy gains this perk in return for his equipment slot.
He then sacrifices his slots and manoeuvrability for his high EHP. If your only concern is that people are bricktanking heavies for a little extra EHP then I suggest you need to work on your aim whilst moving. Because heavies are terrible shots.
Besides its no different to a BrickTanked proto v Mlt Frontline, yet that is considered fair. The problem isn't CQC RR heavies, its facing 1500HP at 80+m doing 600DPS
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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stlcarlos989
SVER True Blood Public Disorder.
1072
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Posted - 2014.02.02 22:42:00 -
[5] - Quote
Jake Bloodworth wrote:Aero Yassavi wrote:Heavies have been able to use light weapons since the beginning of Dust 514, why are the QQers only just now coming out in force?
It's fine. As a true heavy, I'm not a fan of the current RR heavy craze. That being said, people are QQing for the same reason they always QQ. A non assault/logistic suit is killing them. Not QQing I just think that the commando should be the heavy frame that uses light weapons, it would lead to more commando on the field.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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stlcarlos989
SVER True Blood Public Disorder.
1081
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Posted - 2014.02.03 12:34:00 -
[6] - Quote
Mobius Wyvern wrote:stlcarlos989 wrote:Am I the only one who thinks this? Can someone actually explain how this is a problem? Does anyone in any of these threads have a legitimate reason why a Heavy suit should magically be incapable of using a Light weapon? I suppose we shouldn't allow Sidearms to be put in Light slots either to stop all those stupidly OP double-SMG fits. Its not about logic its about balance. If you bring logic into video games then nothing is balanced. Why can't I throw my 3 grenades at once? why can't I duct tape a nanohive to my back for permanent triage and permanent ammo resupply? Why can't I pick up my nano hive after I've finished resupplying? Why don't nanohive resupply other nanohives? Why are heavies incapable of using equipment.
Because balance is more important in video games then logic.
If you want to use a heavy suit and a light weapon skill into the commandos, next build they are gonna be beasts. I agree with you about sidearms as well.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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stlcarlos989
SVER True Blood Public Disorder.
1081
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Posted - 2014.02.03 14:51:00 -
[7] - Quote
calisk galern wrote:True Adamance wrote:N1ck Comeau wrote:Heavies with light weapons is such a crutch. calling the 2nd most UP suit a crutch......yup.... heavies aren't really UP anymore. heavies on their own would be bad enough but the logi chain has become quite popular as well. as it stands in pubs most winning teams have upwards of 8+ heavies now. I won't go into pc's because let's face it pc is dead nobody plays it anymore, since the "PC PLAYERS" lock all their districts. what's frightening is that heavies are getting a massive buff in 1.8, so what's turning out to quickly be the most used class is getting a buff while the strong light weapons can expect a nerf and tanks to get toned down, you can expect 1.8 to be heavy 514 Heavy with 1500+ EHP with 25% resistance to blast damage, passive shield and armor resistances wielding a proto RR doing 600 DPS at 80+m, and their gonna say I'm a heavy it should take 3 people coordinating to take me down. At least if they were required to use heavy weapons they would be would be inferior at range, not to mention that the FG still a great weapon, AV and in the hands of a good player it can be used effectively vs infantry.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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stlcarlos989
SVER True Blood Public Disorder.
1082
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Posted - 2014.02.03 15:21:00 -
[8] - Quote
xSir Campsalotx wrote:Lol 3 people I do it with a scout shotgunner all the time solo, not to mention in long range 1vs 1 is ok for a heavy but its really no different than a pro medium suit 1150hp and triple damage mods (1.8 assualt gallenete) if your a decent strafer you shouldnt have to much problem at range. the only time a heavy will take 3 enemies of the same level that rush him is if they are bad players or he has a logi even then it only mitigates 175 HP a sec where guns like the combat and scrambler do around and above 1000dps respectively. Heavies are slow, predictable and are easy to manipulate i honestly prefer facing heavies with light weapons way easier to kill and if at range really susceptible to sniper fire. You're talking about heavies now, I'm talking about 1.8 heavies also I'm not talking about heavies in CQC i'm talking about heavy suits that will likely be over 2000EHP with their resistances capable of doing 600+ DPS at over 80 m. I laugh at heavies this build, I'm looking at next build and next build logis will be be scarce because all the people who skilled into logi slayers will be going back to scouts and assaults
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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stlcarlos989
SVER True Blood Public Disorder.
1082
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Posted - 2014.02.03 15:25:00 -
[9] - Quote
Bones McGavins wrote:I admit it is a little cheap and an auto win 1v1 straight up. But heavies will always be scanned can't scan back, are super easy to shoot, can't run dodge or flank or retreat, thier delay for regen is huge and they are super easy to nade.
Carry flux and suddenly it's a even hp fight.
Honestly the qq is from RR with no skill aside from decent aim annoyed they can't just stand there and mow anyone down who gets in 100m of their 900 ehp suit.
Play scout for a day to learn how to fight using the entire game and not just dps/ehp and you will realize its not unbalanced. Yes they wil beat you if you both stand 80m away and fire at each other. Good thing things have advanced past civil war tactics. I play solo skirms and run my dragonfly scout and put up 20+ kills a match. You guys are using what you know of heavies now which is a joke, one flux and my Boundless CR and wrecks full proto HMG heavies in QCQ in PC. Look at the stats for 1.8 heavies thats what I'm concerned about.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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