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bamboo x
Eternal Beings Proficiency V.
65
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Posted - 2014.02.03 00:27:00 -
[91] - Quote
BAD FURRY wrote:2 mid 2 low low CPU low PG and to top it off the low cpu and pg means you cant run small guns on the thing with out cutting back on rep or def rely guys crying over MLT tanks is Lame EPIC LAME !!!!!
Obviously SVER doesn't have an IQ requirement. |
Jacques Cayton II
Providence Guard Templis CALSF
580
|
Posted - 2014.02.03 00:35:00 -
[92] - Quote
bamboo x wrote:BAD FURRY wrote:2 mid 2 low low CPU low PG and to top it off the low cpu and pg means you cant run small guns on the thing with out cutting back on rep or def rely guys crying over MLT tanks is Lame EPIC LAME !!!!! Obviously SVER doesn't have an IQ requirement. Ha I can't believe he thinks tanks are ok atm their God mode is quite ridiculous and needs to be toned down and av needs to be brought up but not to 1.6 standards after all if proto av can't take down a std tank, yes maddies\ Gunnlogi are std hulls, then something is wrong
We fight for the future of the State not our
personal goals
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bamboo x
Eternal Beings Proficiency V.
65
|
Posted - 2014.02.03 00:46:00 -
[93] - Quote
Literally all you need to win a game of Dust:
- A squad of 5
- At least one person with tank skill
- All of them immediately call down tanks at the beginning of the match
- Team up on enemy vehicles, kill infantry
- Easily redline them
Or simply
- Skill into Rail tanks yourself
- Park it on a mountain with a view of the battlefield
- You are now an invincible vehicle-slayer
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BAD FURRY
SVER True Blood Public Disorder.
394
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Posted - 2014.02.03 00:50:00 -
[94] - Quote
Jacques Cayton II wrote:BAD FURRY wrote:Mortedeamor wrote:they are really weak but vehicles do need stacking penalties and clip adjustments should be made also ..makes skill more a factor and limits weaker end tanks dmg stream tank get stacking penalties as for ammo its fine my be abit to much blaster ammo but the others are fine skill is a Big factor you have to skill up into tanks to make a MLT hard to kill and thats do to the players skilling into the tank and even then a MLT is still ez to bring down. I just took out 2 Gunnlogi and 1 madie with a Sica 2 damage modifiers 1 armor plate and a armor hardner. No skills in vehicles but I killed guys who were. Please explain how the mlt tanks are not op
LOL omg just because you killed them with skill they dint have any skill .... skill as in RL skill ! 2nd anyone can sneak up behind anyone in the game with low skill stuff and kill a pro fit play its called a FPS ! 3rd if you are rite and your not along with every other sub players thats crying over MLT tank and only shooting them selfs in the foot over it ! then WHY is it that not everyone is using MLT ? o that's rite because there EZ to KILL Anyone with some RL skill in a cheep fit can kill a pro fit and hay if your good at it more then one of them in a row .
but hay like iv said over and over most puppys dont know anything there only good for reading there buthurt post on the forums here and then watching them rage over the fact its not the game its them that need be fixed !
Yes i am a Undead Hell Wolf ... nice to meat you!
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BAD FURRY
SVER True Blood Public Disorder.
394
|
Posted - 2014.02.03 00:52:00 -
[95] - Quote
bamboo x wrote:Literally all you need to win a game of Dust:
- A squad of 5
- At least one person with tank skill
- All of them immediately call down tanks at the beginning of the match
- Team up on enemy vehicles, kill infantry
- Easily redline them
Or simply
- Skill into Rail tanks yourself
- Park it on a mountain with a view of the battlefield
- You are now an invincible vehicle-slayer
O look someone who see,s a tank and saids games over i rage quite !
Yes i am a Undead Hell Wolf ... nice to meat you!
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Jacques Cayton II
Providence Guard Templis CALSF
580
|
Posted - 2014.02.03 01:00:00 -
[96] - Quote
BAD FURRY wrote:Jacques Cayton II wrote:BAD FURRY wrote:Mortedeamor wrote:they are really weak but vehicles do need stacking penalties and clip adjustments should be made also ..makes skill more a factor and limits weaker end tanks dmg stream tank get stacking penalties as for ammo its fine my be abit to much blaster ammo but the others are fine skill is a Big factor you have to skill up into tanks to make a MLT hard to kill and thats do to the players skilling into the tank and even then a MLT is still ez to bring down. I just took out 2 Gunnlogi and 1 madie with a Sica 2 damage modifiers 1 armor plate and a armor hardner. No skills in vehicles but I killed guys who were. Please explain how the mlt tanks are not op LOL omg just because you killed them with skill they dint have any skill .... skill as in RL skill ! 2nd anyone can sneak up behind anyone in the game with low skill stuff and kill a pro fit play its called a FPS ! 3rd if you are rite and your not along with every other sub players thats crying over MLT tank and only shooting them selfs in the foot over it ! then WHY is it that not everyone is using MLT ? o that's rite because there EZ to KILL Anyone with some RL skill in a cheep fit can kill a pro fit and hay if your good at it more then one of them in a row . but hay like iv said over and over most puppys dont know anything there only good for reading there buthurt post on the forums here and then watching them rage over the fact its not the game its them that need be fixed ! Are you autistic? You are sounding more and more like a Cod scrub. Tanks easy to kill correct if you have multiple av but if someone like myself with no skills in vehicles can go 33/2 in a mlt tank something is wrong VERY WRONG. In my Mt tank I can just sit in a spot and take forge gun rounds then just back off and then I'm good again. That is wrong if you get hit you shouldn't be able to rep quickly shields need lower recharge rate armor needs same. Why? Because science and game play that's why. Tanks should have high damage but hard to operate with alot of HP not high hp high armor rep high damage easy to use.
We fight for the future of the State not our
personal goals
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JARREL THOMAS
Dead Man's Game
68
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Posted - 2014.02.03 01:23:00 -
[97] - Quote
Why are there MILITIA TANKS IN THE FIRST PLACE!!!
Caldari Loyalist
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Scheneighnay McBob
Learning Coalition College
3889
|
Posted - 2014.02.03 01:33:00 -
[98] - Quote
KING CHECKMATE wrote:BAD FURRY wrote:look here post up the true story and just look at the puppys start crying guys rely get over it MLT tanks ARE Not OP so stop it you all look silly crying over it . They might not be op, but they are too powerful and too cheap.There is a problem when a Sica with 3 hardeners costs less than a creodon breach AR. They're too powerful, but I think the price right now is what we should be aiming for.
HAVs should be a tool that anyone has access to; however, they shouldn't be as effective as they always have been.
I am your scan error.
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BAD FURRY
SVER True Blood Public Disorder.
396
|
Posted - 2014.02.03 01:39:00 -
[99] - Quote
Jacques Cayton II wrote:BAD FURRY wrote:Jacques Cayton II wrote:BAD FURRY wrote:Mortedeamor wrote:they are really weak but vehicles do need stacking penalties and clip adjustments should be made also ..makes skill more a factor and limits weaker end tanks dmg stream tank get stacking penalties as for ammo its fine my be abit to much blaster ammo but the others are fine skill is a Big factor you have to skill up into tanks to make a MLT hard to kill and thats do to the players skilling into the tank and even then a MLT is still ez to bring down. I just took out 2 Gunnlogi and 1 madie with a Sica 2 damage modifiers 1 armor plate and a armor hardner. No skills in vehicles but I killed guys who were. Please explain how the mlt tanks are not op LOL omg just because you killed them with skill they dint have any skill .... skill as in RL skill ! 2nd anyone can sneak up behind anyone in the game with low skill stuff and kill a pro fit play its called a FPS ! 3rd if you are rite and your not along with every other sub players thats crying over MLT tank and only shooting them selfs in the foot over it ! then WHY is it that not everyone is using MLT ? o that's rite because there EZ to KILL Anyone with some RL skill in a cheep fit can kill a pro fit and hay if your good at it more then one of them in a row . but hay like iv said over and over most puppys dont know anything there only good for reading there buthurt post on the forums here and then watching them rage over the fact its not the game its them that need be fixed ! Are you autistic? You are sounding more and more like a Cod scrub. Tanks easy to kill correct if you have multiple av but if someone like myself with no skills in vehicles can go 33/2 in a mlt tank something is wrong VERY WRONG. In my Mt tank I can just sit in a spot and take forge gun rounds then just back off and then I'm good again. That is wrong if you get hit you shouldn't be able to rep quickly shields need lower recharge rate armor needs same. Why? Because science and game play that's why. Tanks should have high damage but hard to operate with alot of HP not high hp high armor rep high damage easy to use.
Like i said befor OVER AND OVER !! PUB battles are FULL of NOOBS ! If they Knew what they where doing YOU Would have not have gone 33/2 but more like 12/6
stop crying for ccp here to fix MLT tanks when there fine ! they need some power to fight other tanks and Avd AV But like i said ! most players you run into with AV will just sit the and not doing anything but shot at you when you have cove to run to shoot at you when your be hind a wall and there on the other side becuz they have a lock run at you in the open with no back up or try to uses AV nads with out a hive so on so on no rely i can go on fill the whole page with the wrong of noobs uses AV vsing a MLT tank or any tank.
CCP plz make a training room for new players to get skilled into AV at less know how to kill a tank with out bump rushing it in the open under the other teams fire rite to the frount of the tank !
Yes i am a Undead Hell Wolf ... nice to meat you!
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8213
Dem Durrty Boyz Renegade Alliance
1597
|
Posted - 2014.02.03 02:47:00 -
[100] - Quote
BAD FURRY wrote:Azura Sakura wrote:I don't think you understand. MLT tanks are fine, MLT tank spam is not fine xD. But this is mainly in ambush they can fix it remove all Lav,s HAV,s and dropships make map smaller
Great idea! Now the guy that specced into his chosen role can't play one of the only 3 gamemodes offered...
Seriously, just stop talking kid.
Fish in a bucket!
Darken's Testament
SKIPPY
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Jacques Cayton II
Providence Guard Templis CALSF
582
|
Posted - 2014.02.03 04:08:00 -
[101] - Quote
Okay either you are mentally ******** or you are a kindergartner. Please leave dust to the people who can spell and think correctly. Go back to cod.
We fight for the future of the State not our
personal goals
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Horizen Kenpachi
Kenpachi's Castle
150
|
Posted - 2014.02.03 09:06:00 -
[102] - Quote
Infantry only game modes will stop this if u cant play well together il split u up on a side not sica will lay waste to all tanks 2 harders 3 tanks 1 clip recall get bk on it
Hit me with your nerf bat.
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
132
|
Posted - 2014.02.03 09:34:00 -
[103] - Quote
haha op.
everyone laugh and point at him. |
Spkr4theDead
Red Star. EoN.
1722
|
Posted - 2014.02.03 09:40:00 -
[104] - Quote
JARREL THOMAS wrote:Why are there MILITIA TANKS IN THE FIRST PLACE!!! Why is there a MLT forge, but no MLT HMG?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Ryme Intrinseca
Villore Sec Ops Gallente Federation
560
|
Posted - 2014.02.03 10:59:00 -
[105] - Quote
Monkey MAC wrote:Let's be honest Bad Furry is right, mlt tanks aren't the problem Tanks in general are the problem. This, so much this. Militia tanks are the only thing making the game halfway playable for infantry at the moment. Without them on the field high SP tankers would swap their rails for blasters and go into fulltime farming mode.
The obvious problem with the game is that all tanks are obscenely overpowered. |
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
143
|
Posted - 2014.02.03 11:21:00 -
[106] - Quote
yes mlt tanks are not overpowered or too strong when i can put an ion cannon, complex fuel injector , complex heavy rep and complex armour hardner and a basic scanner. and has the same EHP as my madruagr fitting.
the problem with the millita tanks is that apart from the reduction of 1 low or high, and only about 50 cpu can 200 pwr grid diffrenece. they are the same as std.
millita tanks should be slower, have lower ehp. reduced cpu by 100 and pwr grid by 250, lower scan stenrth. then that way they are defently millita tanks that anyone can use as reduced effectiveness compared to std. that way if they want to continue tanking they have move into std to actually be threat.
or tanks and thier modules in general could get increses in prices so they are not spamable and only PEOPLE WHO HAVE SKILLED INTO USEING TANKS. are able to effectivley field them.
i mean. since when does a millita suit have the same ehp and stats as a proto suit minus the fitting and slots. cant tanks be like this as well. millita has less ehp and scan strength and is easier to deal with than std.
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BAD FURRY
SVER True Blood Public Disorder.
397
|
Posted - 2014.02.03 12:24:00 -
[107] - Quote
Ryme Intrinseca wrote:Monkey MAC wrote:Let's be honest Bad Furry is right, mlt tanks aren't the problem Tanks in general are the problem. This, so much this. Militia tanks are the only thing making the game halfway playable for infantry at the moment. Without them on the field high SP tankers would swap their rails for blasters and go into fulltime farming mode. The obvious problem with the game is that all tanks are obscenely overpowered.
and you can thank me for farming the framers !
Yes i am a Undead Hell Wolf ... nice to meat you!
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BAD FURRY
SVER True Blood Public Disorder.
397
|
Posted - 2014.02.03 12:25:00 -
[108] - Quote
Spkr4theDead wrote:JARREL THOMAS wrote:Why are there MILITIA TANKS IN THE FIRST PLACE!!! Why is there a MLT forge, but no MLT HMG?
I dont know think why not a MLT RE ?
Yes i am a Undead Hell Wolf ... nice to meat you!
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BAD FURRY
SVER True Blood Public Disorder.
397
|
Posted - 2014.02.03 12:32:00 -
[109] - Quote
8213 wrote:BAD FURRY wrote:Azura Sakura wrote:I don't think you understand. MLT tanks are fine, MLT tank spam is not fine xD. But this is mainly in ambush they can fix it remove all Lav,s HAV,s and dropships make map smaller Great idea! Now the guy that specced into his chosen role can't play one of the only 3 gamemodes offered... Seriously, just stop talking kid.
you have 3 toon slots use them ! or make like i have over 20 alt accounts on PSN (there FREE) and Have FUN PLAYING ALL THE ROLLS !!!!! or you could just not do any of that and stop talking and sit with the other players in the room of "How i dont know what im doing wrong in dust but im going to cry about it !"
Yes i am a Undead Hell Wolf ... nice to meat you!
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BAD FURRY
SVER True Blood Public Disorder.
397
|
Posted - 2014.02.03 12:34:00 -
[110] - Quote
Jacques Cayton II wrote: Okay either you are mentally ******** or you are a kindergartner. Please leave dust to the people who can spell and think correctly. Go back to cod.
plz just stop posting you lost ! and name calling is not going to help you now !
Yes i am a Undead Hell Wolf ... nice to meat you!
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BAD FURRY
SVER True Blood Public Disorder.
397
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Posted - 2014.02.03 12:36:00 -
[111] - Quote
Horizen Kenpachi wrote:Infantry only game modes will stop this if u cant play well together il split u up on a side not sica will lay waste to all tanks 2 harders 3 tanks 1 clip recall get bk on it .... what ?
Yes i am a Undead Hell Wolf ... nice to meat you!
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BAD FURRY
SVER True Blood Public Disorder.
397
|
Posted - 2014.02.03 12:43:00 -
[112] - Quote
Racro 01 Arifistan wrote:yes mlt tanks are not overpowered or too strong when i can put an ion cannon, complex fuel injector , complex heavy rep and complex armour hardner and a basic scanner. and has the same EHP as my madruagr fitting.
the problem with the millita tanks is that apart from the reduction of 1 low or high, and only about 50 cpu can 200 pwr grid diffrenece. they are the same as std.
millita tanks should be slower, have lower ehp. reduced cpu by 100 and pwr grid by 250, lower scan stenrth. then that way they are defently millita tanks that anyone can use as reduced effectiveness compared to std. that way if they want to continue tanking they have move into std to actually be threat.
or tanks and thier modules in general could get increses in prices so they are not spamable and only PEOPLE WHO HAVE SKILLED INTO USEING TANKS. are able to effectivley field them.
i mean. since when does a millita suit have the same ehp and stats as a proto suit minus the fitting and slots. cant tanks be like this as well. millita has less ehp and scan strength and is easier to deal with than std.
good point but the player had to skilling to the ion cannon and the other pro mods so only the hull is MLT in that case its not a MLT tank its a Upgraded MLT tank. but unlike the STD,s its not OP still it just takes a little bit longer to go down under fire . and most forguns that know what there doing will hunt a MLT even covered in Pro because they know no madder what its not going to tank as hard as a STD tank
so like i said MLT tanks are not OP only players who see them and dont know how to uses AV the rite way will say they are OP like most players said BO,s was OP even tho there weaker then Pro
Yes i am a Undead Hell Wolf ... nice to meat you!
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Yeeeuuuupppp
KILL-EM-QUICK RISE of LEGION
58
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Posted - 2014.02.03 13:03:00 -
[113] - Quote
But but but I love my Sica... He loves driving over jihad jeeps and eating them, YUM. It's pretty fun going into a pub match, call in like 3 MLT tanks and just demolish the other teams.
Carving Hearts in People's Backs, One Day At A Time ~ Nova Knives
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BAD FURRY
SVER True Blood Public Disorder.
397
|
Posted - 2014.02.03 13:08:00 -
[114] - Quote
Yeeeuuuupppp wrote:But but but I love my Sica... He loves driving over jihad jeeps and eating them, YUM. It's pretty fun going into a pub match, call in like 3 MLT tanks and just demolish the other teams.
im not saying dont
btw there called BOMBCHUS !!!!
Yes i am a Undead Hell Wolf ... nice to meat you!
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
529
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Posted - 2014.02.03 13:49:00 -
[115] - Quote
MLT tanks are a pretty hot topic with tankers and non tankers alike. Do ambush, and you will know exactly what I'm talking about. I myself have been doing ambush rather exclusively, trying to just run the infantry game. More often than not, I'm forced to pull out a pro tank to clear the field of the somo's and sica's. Or any tank for that matter.
Let's break the problem down. It's about the strength of a milita tank, given the SP investment (0), the insanely low price of milita tanks (spammable), and the power of the rail gun.
So, you lose one slot, either a high slot or low slot, depending on the type.
A sica for example has 2 highs and 2 lows. Regardless of PG/CPU restrictions, a sica can overcome them with the low slots. Imagine a blaster, running duel hardeners against infantry. The only thing that changes on hardeners as they scale up is the CD period. So 24 seconds up time at 60% resistance times 2. Immune to pretty much all AV while hardeners are up. But after that 24 to 48 seconds, LONG COOLDOWN. That's cool, back up and call another in, or lose it and call another one in. After all, it only cost you 60k for that single tank.
How much is 60K? For me it's about 2 of my advanced dropsuits fitted up with a mix of ADV and Basic stuff. That is CHEAP. But the thing is, a MLT tank is nothing like a dropsuit. It's immune to small arms, and if fit for tank, immune to anything but a tank or forge gun. I think the biggest reason these are spammed so much is the incredibly low cost coupled with the incredible durability and power.
But think about it will you, what happens when one side spams 6 MLT tanks out. You act like it's SO easy to destroy one, but have you ever tried as infantry. A single forge gunner is not going to typically clear the field of these tanks. Even 2 will be struggling, but even then have you ever been hit by a MLT forge gun or anything less than PRO. It tickles. This is a MLT tank we are talking and you need PRO weapons to take it out?
And while you are focusing on the tanks with half your team because they are mowing you down, they are still running 10 dedicated infantry killers, and yr running around in AV. Do you not see how imbalanced this becomes?
And no, I don't want to hear, oh well wait for hardeners, because I KNOW this is easy to work around. Given the cost, losing one isn't a problem, nor is calling in a fresh one.
Yes, there are many ways AV can take out tanks, but do you expect every single person to spec into AV? Or that they can even use it against said tanks. Have you ever tried to AV down 6 blasters outside of your tank with AV?
And the worst part is, it takes NO SP to be proficient in a MLT. Yes, something does need to be done with MLT (IE raise the cost).
Nuff Said
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BAD FURRY
SVER True Blood Public Disorder.
398
|
Posted - 2014.02.03 23:05:00 -
[116] - Quote
Tebu Gan wrote:MLT tanks are a pretty hot topic with tankers and non tankers alike. Do ambush, and you will know exactly what I'm talking about. I myself have been doing ambush rather exclusively, trying to just run the infantry game. More often than not, I'm forced to pull out a pro tank to clear the field of the somo's and sica's. Or any tank for that matter.
Let's break the problem down. It's about the strength of a milita tank, given the SP investment (0), the insanely low price of milita tanks (spammable), and the power of the rail gun.
So, you lose one slot, either a high slot or low slot, depending on the type.
A sica for example has 2 highs and 2 lows. Regardless of PG/CPU restrictions, a sica can overcome them with the low slots. Imagine a blaster, running duel hardeners against infantry. The only thing that changes on hardeners as they scale up is the CD period. So 24 seconds up time at 60% resistance times 2. Immune to pretty much all AV while hardeners are up. But after that 24 to 48 seconds, LONG COOLDOWN. That's cool, back up and call another in, or lose it and call another one in. After all, it only cost you 60k for that single tank.
How much is 60K? For me it's about 2 of my advanced dropsuits fitted up with a mix of ADV and Basic stuff. That is CHEAP. But the thing is, a MLT tank is nothing like a dropsuit. It's immune to small arms, and if fit for tank, immune to anything but a tank or forge gun. I think the biggest reason these are spammed so much is the incredibly low cost coupled with the incredible durability and power.
But think about it will you, what happens when one side spams 6 MLT tanks out. You act like it's SO easy to destroy one, but have you ever tried as infantry. A single forge gunner is not going to typically clear the field of these tanks. Even 2 will be struggling, but even then have you ever been hit by a MLT forge gun or anything less than PRO. It tickles. This is a MLT tank we are talking and you need PRO weapons to take it out?
And while you are focusing on the tanks with half your team because they are mowing you down, they are still running 10 dedicated infantry killers, and yr running around in AV. Do you not see how imbalanced this becomes?
And no, I don't want to hear, oh well wait for hardeners, because I KNOW this is easy to work around. Given the cost, losing one isn't a problem, nor is calling in a fresh one.
Yes, there are many ways AV can take out tanks, but do you expect every single person to spec into AV? Or that they can even use it against said tanks. Have you ever tried to AV down 6 blasters outside of your tank with AV?
And the worst part is, it takes NO SP to be proficient in a MLT. Yes, something does need to be done with MLT (IE raise the cost).
Yes i DO have AV toons ! yes i DO kill MLT tanks EZ when fighting mass tank spam you need to keep track on what tank your hunting most Vet AV players will uses the MAP and a Car to hunt down the tank and keep hounding the same tank to kill it ! its not hard rly 3 guys in AVD or Pro AV can wlak into a mach vsing over 6 MLT tanks and vi uses the map and cars they can out flank and trake and trap and kill one tank affter another ! you can use a dropship but a car is better as its fast cheep and being low to the ground you can uses the small hills and bumps in ever map to mask your car from tanks trying to shoot you! alot of 3 - 2 man AV teams will uses RE,s on the front of the car and have the player who did not drop the RE drive it they pull up behind the tank in a bottle neck leaveing the car just behind then tank and runing the the sides of the tank and open fire the the tank from cover most tanks will if the front is block or open ground will just back up raming the car doing lots of dam to its self or killing its self ....
not only that using the rite AV helps too its its a sica FORGUN ! with AV nades when its in armor soma uses RE or AV nades to remove its shields then uses the SL ... Or just uses Forguns the back of soma theres a part that gives over 200% if hit with a forgun !
but lets say the tank got a way some how get in the car if its not blown up or recall a new one check the map wach the tank get in car follow the tank NOT chase it Follow w8 for the noob the thing he is same most will try to recall there tank not in the redline if they go in the red line take up a point over looking the tanks call in zone and w8 for the new tank the new tank will take 10-15 sec ot drop more then anuff time to blow it up ! or when it go,s to the redline fined the next tank and redo the atk
this IS NOT the only way to kill a tank or MLT tank if its a MLT most will died as so as there jumped and yes i know i dint cover all the AV you can uses !
Yes i am a Undead Hell Wolf ... nice to meat you!
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BAD FURRY
SVER True Blood Public Disorder.
399
|
Posted - 2014.02.03 23:24:00 -
[117] - Quote
rely guys your only hurting your self by nerfing MLT tank
Yes i am a Undead Hell Wolf ... nice to meat you!
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4363
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Posted - 2014.02.03 23:25:00 -
[118] - Quote
Spkr4theDead wrote:JARREL THOMAS wrote:Why are there MILITIA TANKS IN THE FIRST PLACE!!! Why is there a MLT forge, but no MLT HMG?
AND THIS, ladies and gentlemen , is the FIRST TIME I AGREE WITH SPKR4.
There should be MLT EVERYTHING.
The LACK of MLT Everything is what makes people spend SP in useless stuff to try them out.
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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BAD FURRY
SVER True Blood Public Disorder.
404
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Posted - 2014.02.03 23:30:00 -
[119] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:JARREL THOMAS wrote:Why are there MILITIA TANKS IN THE FIRST PLACE!!! Why is there a MLT forge, but no MLT HMG? AND THIS, ladies and gentlemen , is the FIRST TIME I AGREE WITH SPKR4. There should be MLT EVERYTHING.
The LACK of MLT Everything is what makes people spend SP in useless stuff to try them out.
MLT RE,s too ???
rely dud rely !
Yes i am a Undead Hell Wolf ... nice to meat you!
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MINA Longstrike
2Shitz 1Giggle
237
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Posted - 2014.02.04 08:42:00 -
[120] - Quote
Monkey MAC wrote:Let's be honest Bad Furry is right, mlt tanks aren't the problem Tanks in general are the problem.
I'm willing to admit a few problems with tanks, but you're insane if you think that mlt prices and mods don't contribute heavily.
The problems as I see them are : hardeners run for way too long in general making them always more useful than hp increasing modules (there is zero tactical use), railgun (and to a lesser extent missile) damage is absurd and is only further compounded by insane bonuses from damage mods (which should be cut down to 15-20%), tanks are very very fast (I think an operable speed would be about 23-25m/s before plates come in), hp increasing modules aren't worth fitting when they should really be the standard and hardeners the 'ohshit' button, dual repairer fits can be prettymuch invincible to light/less skilled av, tank costs are much too cheap (I understand that no one wants to go 6 battles to buy one toy but I think the costs of hulls & large turrets need to go up), tank versus tank right now falls into 'who saw who first', blaster RoF is high enough that it allows spray and pray vs infantry.
I would like to see health increasing modules be worth fitting (remember this slows down armor tanks and puts them in stand and deliver while shield tanks are supposed to be hit and run, hardeners length reduced promoting tactical use, the amount of repair on armor modules go down somewhat (meaning that you can repair incidental damage if a threat is dealt with but if you get beat back its time to find a supply depot), railgun damage lowered by about 250 and damage mods reduced to about 20%, and finally I would like to see blasters get a RoF reduction (but moderate damage increase) as well as an overall increase to cost on tanks to make them comparable or slightly more than an assault dropship for isk value.
Tanks are in many ways much better than some previous patches but in other ways they're much worse - I think that we can make tanks better still but also have them be balanced and fun. |
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