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BAD FURRY
SVER True Blood Public Disorder.
410
|
Posted - 2014.02.04 10:29:00 -
[121] - Quote
MINA Longstrike wrote:Monkey MAC wrote:Let's be honest Bad Furry is right, mlt tanks aren't the problem Tanks in general are the problem. I'm willing to admit a few problems with tanks, but you're insane if you think that mlt prices and mods don't contribute heavily. The problems as I see them are : hardeners run for way too long in general making them always more useful than hp increasing modules (there is zero tactical use), railgun (and to a lesser extent missile) damage is absurd and is only further compounded by insane bonuses from damage mods (which should be cut down to 15-20%), tanks are very very fast (I think an operable speed would be about 23-25m/s before plates come in), hp increasing modules aren't worth fitting when they should really be the standard and hardeners the 'ohshit' button, dual repairer fits can be prettymuch invincible to light/less skilled av, tank costs are much too cheap (I understand that no one wants to go 6 battles to buy one toy but I think the costs of hulls & large turrets need to go up), tank versus tank right now falls into 'who saw who first', blaster RoF is high enough that it allows spray and pray vs infantry. I would like to see health increasing modules be worth fitting (remember this slows down armor tanks and puts them in stand and deliver while shield tanks are supposed to be hit and run, hardeners length reduced promoting tactical use, the amount of repair on armor modules go down somewhat (meaning that you can repair incidental damage if a threat is dealt with but if you get beat back its time to find a supply depot), railgun damage lowered by about 250 and damage mods reduced to about 20%, and finally I would like to see blasters get a RoF reduction (but moderate damage increase) as well as an overall increase to cost on tanks to make them comparable or slightly more than an assault dropship for isk value. Tanks are in many ways much better than some previous patches but in other ways they're much worse - I think that we can make tanks better still but also have them be balanced and fun.
Ok i smell newbe !
no re priceing will not help you no nerf batting railsguns and blasters will not fix the game no health increasing modules buff will fix tank warfare it will just go back to the old land drake/ Domi mission runner fits no speed nerfs will not make tanks fair youll see the amror one never being used at all unless a noob calls one in shields will be the only tank and redline camping go,s up !
like ccp said be for tanks are fine now there's some stuff to poke at still like the blaster ammo and how meany tanks can be in battle but that's it there still adding alot to the game and rite now they rely only working on the drop suits
as for tanks get used to it this is dust not BF not COD not MW the AR guy is not your hero of the day ! its the guy holding the spawn up links in the scout suit the guys with the rep tool and nano hives the TD blowing up the blaster tank befor he can kill them the HMG holding the point and the other baster tank shuting down the other teams push to the HMG the FC yelling at the top of his lungs at everyone for anything !!! the eve player in space droping the OB then bugging out be for the red locks him ! the AR guy is you doing this or this calling in the OB or hacking the point.
Dust 514 = Team
EDIT : O yeah forgot something els Armor tanks need to go Slower then shield tanks but turn faster Shield tanks need to be faster but turn slower armor tanks are the real hit and run tank with the speed it has shields with the 3 60% or 2 with a booster and turning speed is more of a stand and fight tank.
Yes i am a Undead Hell Wolf ... nice to meat you!
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
530
|
Posted - 2014.02.04 12:50:00 -
[122] - Quote
BAD FURRY wrote:MINA Longstrike wrote:Monkey MAC wrote:Let's be honest Bad Furry is right, mlt tanks aren't the problem Tanks in general are the problem. I'm willing to admit a few problems with tanks, but you're insane if you think that mlt prices and mods don't contribute heavily. The problems as I see them are : hardeners run for way too long in general making them always more useful than hp increasing modules (there is zero tactical use), railgun (and to a lesser extent missile) damage is absurd and is only further compounded by insane bonuses from damage mods (which should be cut down to 15-20%), tanks are very very fast (I think an operable speed would be about 23-25m/s before plates come in), hp increasing modules aren't worth fitting when they should really be the standard and hardeners the 'ohshit' button, dual repairer fits can be prettymuch invincible to light/less skilled av, tank costs are much too cheap (I understand that no one wants to go 6 battles to buy one toy but I think the costs of hulls & large turrets need to go up), tank versus tank right now falls into 'who saw who first', blaster RoF is high enough that it allows spray and pray vs infantry. I would like to see health increasing modules be worth fitting (remember this slows down armor tanks and puts them in stand and deliver while shield tanks are supposed to be hit and run, hardeners length reduced promoting tactical use, the amount of repair on armor modules go down somewhat (meaning that you can repair incidental damage if a threat is dealt with but if you get beat back its time to find a supply depot), railgun damage lowered by about 250 and damage mods reduced to about 20%, and finally I would like to see blasters get a RoF reduction (but moderate damage increase) as well as an overall increase to cost on tanks to make them comparable or slightly more than an assault dropship for isk value. Tanks are in many ways much better than some previous patches but in other ways they're much worse - I think that we can make tanks better still but also have them be balanced and fun. Ok i smell newbe ! no re priceing will not help you no nerf batting railsguns and blasters will not fix the game no health increasing modules buff will fix tank warfare it will just go back to the old land drake/ Domi mission runner fits no speed nerfs will not make tanks fair youll see the amror one never being used at all unless a noob calls one in shields will be the only tank and redline camping go,s up ! like ccp said be for tanks are fine now there's some stuff to poke at still like the blaster ammo and how meany tanks can be in battle but that's it there still adding alot to the game and rite now they rely only working on the drop suits as for tanks get used to it this is dust not BF not COD not MW the AR guy is not your hero of the day ! its the guy holding the spawn up links in the scout suit the guys with the rep tool and nano hives the TD blowing up the blaster tank befor he can kill them the HMG holding the point and the other baster tank shuting down the other teams push to the HMG the FC yelling at the top of his lungs at everyone for anything !!! the eve player in space droping the OB then bugging out be for the red locks him ! the AR guy is you doing this or this calling in the OB or hacking the point. Dust 514 = Team EDIT : O yeah forgot something els Armor tanks need to go Slower then shield tanks but turn faster Shield tanks need to be faster but turn slower armor tanks are the real hit and run tank with the speed it has shields with the 3 60% or 2 with a booster and turning speed is more of a stand and fight tank.
All I can say to you bad furry, enjoy it while it lasts. Just because YOU can't see anything wrong with tanks, doesn't mean problems don't exist. You simply won't acknowledge them.
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
530
|
Posted - 2014.02.04 12:57:00 -
[123] - Quote
BAD FURRY wrote:Tebu Gan wrote:BAD FURRY wrote:2 mid 2 low low CPU low PG and to top it off the low cpu and pg means you cant run small guns on the thing with out cutting back on rep or def rely guys crying over MLT tanks is Lame EPIC LAME !!!!! This coming from the tanker that's a big fan of redline railing. Which I suggest you stick with, rolling with the big boys isn't your thing And zomg, you run guns on your tank from the redline. EPIC FAIL LOL omg you have braindamage or something ?? or did my tank not just roll over your teams tanks in 3 PC battles in a row ! then only way you stop us is to call A E and they o most lost with 2 Mcc ticks leth ! LOL heres the sad thing it was Your tank that camped the redline in all 3 games but yeah bro dont talk what you cant back up! most of the time i died i was on your side of the map with your guys in the redline ... BTW Stop calling your tanks out in the open infront of my tank/team unless your trying to give us free kills/points! and if thats the case just hand over all you Clay to us you dont look like you need it !
Hah, man you are such a scrub.
I send you GG back just to not be a ****, but after seeing your "post" here, I know I can safely ignore those messages for now. Perhaps you have forgotten the games I outright owned your tank. Or how about anytime you want to roll out of your redline, I'm always there to beat you down.
I found it very much funny, that when I ran into your redline, you actually backed up, WAY up. I was like seriously, you are going to hide back there. But it's ok man, I did that at one time. Back when I was learning to tank, I redlined sniped. Then I got good. Waiting on some more tank changes, so it can go back to being a skilled class, and not this easy I WIN button it has become.
Nuff Said
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BAD FURRY
SVER True Blood Public Disorder.
410
|
Posted - 2014.02.04 13:42:00 -
[124] - Quote
Tebu Gan wrote:BAD FURRY wrote:Tebu Gan wrote:BAD FURRY wrote:2 mid 2 low low CPU low PG and to top it off the low cpu and pg means you cant run small guns on the thing with out cutting back on rep or def rely guys crying over MLT tanks is Lame EPIC LAME !!!!! This coming from the tanker that's a big fan of redline railing. Which I suggest you stick with, rolling with the big boys isn't your thing And zomg, you run guns on your tank from the redline. EPIC FAIL LOL omg you have braindamage or something ?? or did my tank not just roll over your teams tanks in 3 PC battles in a row ! then only way you stop us is to call A E and they o most lost with 2 Mcc ticks leth ! LOL heres the sad thing it was Your tank that camped the redline in all 3 games but yeah bro dont talk what you cant back up! most of the time i died i was on your side of the map with your guys in the redline ... BTW Stop calling your tanks out in the open infront of my tank/team unless your trying to give us free kills/points! and if thats the case just hand over all you Clay to us you dont look like you need it ! Hah, man you are such a scrub. I send you GG back just to not be a ****, but after seeing your "post" here, I know I can safely ignore those messages for now. Perhaps you have forgotten the games I outright owned your tank. Or how about anytime you want to roll out of your redline, I'm always there to beat you down. I found it very much funny, that when I ran into your redline, you actually backed up, WAY up. I was like seriously, you are going to hide back there. But it's ok man, I did that at one time. Back when I was learning to tank, I redlined sniped. Then I got good. Waiting on some more tank changes, so it can go back to being a skilled class, and not this easy I WIN button it has become.
looks like it is braindamage ! LOL whats even more funnier about your post is you guys spam tanks and call them in the open on top of a hill in the open driving in mass is the only way you had a remote chance in hell of breaking out of your red line and saving your home point ! hell id talk to your tank FC he even said working with you and the other tankers that are Better then YOU ! is like training cats to swim ! Maybe its why you guys are lossing your PC,s you got ONE that,s ONE good Tanker and his your FC for tanks and that all
from Big Burns "it,s bad when your tank can get that far . I,m teaching them though . we,ll see if they LISTEN to my Advice."
I can GO ON WITH THE MAIL CHAT I HAD WITH HIM !!! but i got rep for burns as a WoT FC i know how hard it can be working with want to be tankers and yes if i i was your teams FC for tanks id keep you for pub battles at best !
but if you need to know why you got some kills on me its because as a FC im only sending in a tank to scout the other teams redline or for other tanks in the citys that is the most cheapish tank MINE ! and seeing how i am the FC for tanks ya ill call what i have eyes on for my Other tanks to kill if i cant not.. saving there tanks so the team still has tanks on the map all the time holding down points and killing other tanks and drop suits !
but here,s the funny thing if you add up all them tanks YOU and your team mates have jumped out off that we have blown up! ALOT more tanks then all you guys put together on avg are tankers have a 3 tank kills to a loss ! your guys is a 1 for 1 unless its Big burns then his is a 3 for 1 .
Yes i am a Undead Hell Wolf ... nice to meat you!
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ghjht543 3
Sebiestor Field Sappers Minmatar Republic
0
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Posted - 2014.02.04 13:46:00 -
[125] - Quote
Atiim wrote:I think this describes the OP. Why do I need small turrets when I'm soloing the enemy team? It makes no sense. if you want to solo a team, don't use militia. Simple ~ As ~ That |
BAD FURRY
SVER True Blood Public Disorder.
410
|
Posted - 2014.02.04 13:51:00 -
[126] - Quote
Tebu Gan wrote:BAD FURRY wrote:MINA Longstrike wrote:Monkey MAC wrote:Let's be honest Bad Furry is right, mlt tanks aren't the problem Tanks in general are the problem. I'm willing to admit a few problems with tanks, but you're insane if you think that mlt prices and mods don't contribute heavily. The problems as I see them are : hardeners run for way too long in general making them always more useful than hp increasing modules (there is zero tactical use), railgun (and to a lesser extent missile) damage is absurd and is only further compounded by insane bonuses from damage mods (which should be cut down to 15-20%), tanks are very very fast (I think an operable speed would be about 23-25m/s before plates come in), hp increasing modules aren't worth fitting when they should really be the standard and hardeners the 'ohshit' button, dual repairer fits can be prettymuch invincible to light/less skilled av, tank costs are much too cheap (I understand that no one wants to go 6 battles to buy one toy but I think the costs of hulls & large turrets need to go up), tank versus tank right now falls into 'who saw who first', blaster RoF is high enough that it allows spray and pray vs infantry. I would like to see health increasing modules be worth fitting (remember this slows down armor tanks and puts them in stand and deliver while shield tanks are supposed to be hit and run, hardeners length reduced promoting tactical use, the amount of repair on armor modules go down somewhat (meaning that you can repair incidental damage if a threat is dealt with but if you get beat back its time to find a supply depot), railgun damage lowered by about 250 and damage mods reduced to about 20%, and finally I would like to see blasters get a RoF reduction (but moderate damage increase) as well as an overall increase to cost on tanks to make them comparable or slightly more than an assault dropship for isk value. Tanks are in many ways much better than some previous patches but in other ways they're much worse - I think that we can make tanks better still but also have them be balanced and fun. Ok i smell newbe ! no re priceing will not help you no nerf batting railsguns and blasters will not fix the game no health increasing modules buff will fix tank warfare it will just go back to the old land drake/ Domi mission runner fits no speed nerfs will not make tanks fair youll see the amror one never being used at all unless a noob calls one in shields will be the only tank and redline camping go,s up ! like ccp said be for tanks are fine now there's some stuff to poke at still like the blaster ammo and how meany tanks can be in battle but that's it there still adding alot to the game and rite now they rely only working on the drop suits as for tanks get used to it this is dust not BF not COD not MW the AR guy is not your hero of the day ! its the guy holding the spawn up links in the scout suit the guys with the rep tool and nano hives the TD blowing up the blaster tank befor he can kill them the HMG holding the point and the other baster tank shuting down the other teams push to the HMG the FC yelling at the top of his lungs at everyone for anything !!! the eve player in space droping the OB then bugging out be for the red locks him ! the AR guy is you doing this or this calling in the OB or hacking the point. Dust 514 = Team EDIT : O yeah forgot something els Armor tanks need to go Slower then shield tanks but turn faster Shield tanks need to be faster but turn slower armor tanks are the real hit and run tank with the speed it has shields with the 3 60% or 2 with a booster and turning speed is more of a stand and fight tank. All I can say to you bad furry, enjoy it while it lasts. Just because YOU can't see anything wrong with tanks, doesn't mean problems don't exist. You simply won't acknowledge them.
I won't acknowledge them.because there NOT a problem ! unless your a sad sad puppy
Yes i am a Undead Hell Wolf ... nice to meat you!
|
Tebu Gan
Dem Durrty Boyz Renegade Alliance
530
|
Posted - 2014.02.04 14:35:00 -
[127] - Quote
BAD FURRY wrote: looks like it is braindamage ! LOL whats even more funnier about your post is you guys spam tanks and call them in the open on top of a hill in the open driving in mass is the only way you had a remote chance in hell of breaking out of your red line and saving your home point ! hell id talk to your tank FC he even said working with you and the other tankers that are Better then YOU ! is like training cats to swim ! Maybe its why you guys are lossing your PC,s you got ONE that,s ONE good Tanker and his your FC for tanks and that all
from Big Burns "it,s bad when your tank can get that far . I,m teaching them though . we,ll see if they LISTEN to my Advice."
I can GO ON WITH THE MAIL CHAT I HAD WITH HIM !!! but i got rep for burns as a WoT FC i know how hard it can be working with want to be tankers and yes if i i was your teams FC for tanks id keep you for pub battles at best !
but if you need to know why you got some kills on me its because as a FC im only sending in a tank to scout the other teams redline or for other tanks in the citys that is the most cheapish tank MINE ! and seeing how i am the FC for tanks ya ill call what i have eyes on for my Other tanks to kill if i cant not.. saving there tanks so the team still has tanks on the map all the time holding down points and killing other tanks and drop suits !
but here,s the funny thing if you add up all them tanks YOU and your team mates have jumped out off that we have blown up! ALOT more tanks then all you guys put together on avg are tankers have a 3 tank kills to a loss ! your guys is a 1 for 1 unless its Big burns then his is a 3 for 1 .
Ah yes, Big Burns, and no, he WAS NOT A TANK FC. He was a tanker, and yeah a good one at that. He had idea's on how to work that map, as we all do. And yr a "Tank FC", good to know. (though I can hardly believe it with such poor grammar and communication skills)
Burns, while a good tanker, wasn't big on the big picture nor taking orders he didn't agree with. He had one tactic and only one tactic that he expected everyone to do. I never once saw any versatility to it, and when things didn't pan out like he "expected" them to, he had nothing to fall back on, and blamed it on us. That's all I got to say on Burns.
But see furry, every dog has his days, and you had yours. I assure you, it is the last time that will ever happen. It's good to see that you have such a large ego. Learning a bit about your intelligence (or lack of), and your place on the battlefield will be of use I assure you. And GG on using the redline as protection, while saying it's because you are FC and need to see the whole battlefield. That would make sense, you know, if you had clear vis of the battlefield from the ground spawn on that map, but it's blocked rather well. So I take it as bullshit, lol.
Enjoy your "win" while it lasts, same with tanks you truly believe aren't OP. It tells me that you REALLY don't understand tanking. But hey, I'll give you this, you guys did win. **** happens, and I won't tell you what happened that night, but I can assure you it won't happen again.
Gl next time, you will NEED it.
Nuff Said
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