https://forums.dust514.com/default.aspx?g=posts&t=137506
https://forums.dust514.com/default.aspx?g=posts&m=1774559#post1774559Above are various threads that suggest it, but now I am out right requesting a balance for the minmatar dropsuits vs other dropsuits.
Why the need? Essentially the minmatar is the weakest suit in every class with only marginally higher movement speed (6%) and the lowest EHP (25% less than a caldari/galente suit). This is disproportionate. To make matters worse in order to have any surviability you have to add armor plates with brings your movement speed in line with galente and caldari suits with still lower ehp.
To compound the problem 1 basic kin cat can bridge the speed gap of any suit with the minmatar suit (of the same class) and still have more EHP. Aim assist further exacerbates the problem making a "speed advantage" (of .3m/s
) meaningless.
Many people talk about the glass cannon theory saying that minmatar are supposed to have damage mods tanked and that minmatar have powerful weapons. This theory is shattered by the simple facts that:
1.) any suit can tank damage mods and still have more EHP than a minmatar of the same class
2.) any suit can carry minmatar weapons and use them to the same effectivity (unlike Scr where the amarr bonus makes them the best lazer tech users).
So, in essence minmatar are the weakest in dust.
Balance based on EVE trends and logic Since in EVE Amarr have the most armor and galente in relation to them have the fastest rep on armor. Caldari should have the highest total shielding but minmatar should have the fastest shield recharge.
Since in dust, Amarr are supposed to have the highest total passive EHP (unmodified), Minmatar on the opposite end of the balance beam should have the highest (unmodded) shield recharge and passive armor reps.
the general flow from an EHP standpoint should be:
Amarr > Caldari> Galente> minmatar
the general flow from a fastest recharge and highest innate rep standpoint should be:
Minmatar > galente > Caldari > Amarr
Some may argue that minmatar are not armo tankers and that armar and galente should be the only ones with passive reps from an EVE standpoint. However this is false, according to lore Minmatar had a very important role in the invention of the rep tool, their meduim assault suits are literally modified logistics/engineer suits. They by all means lorewise should have a passive armor regen.
Also consider galente need a passive armor regen because that is how they operate in EVE. Period.
Amarr in EVE do not rep. armor. The amarr phyolsophy in EVE, is to have so much overwhelming armor that you cannot destroy their ships, pretty much you'd run out of ammo. This should be carried over to dust. unmodded amar suits should have no passive armor rep.Same for caldari their fight at range. passive armor rep is unessesary.
3 things can balance the minmatar suit against the other dropsuitsthe following are three things that can potentially balance minmatar suits:
[list]
Having the fastest shield recharge in its class ie 15-25% than caldari (whichever number is closer to a balance) (namely the rechaege of the next lightest class ie. minmatar medium frame having the shield recharge of a galente scout unmodified).
Having a passive armor rep. of 2-3hp/s. (remember they have lower ehp.. in a 1 on 1 gun fight this will not make a difference. but, from engagement to engagement this will help. Giving meaning to the minmatar "hit and run style of warefare)
Giving their suits on all tiers the same number of High slots as Low slots (3 and 3, 4 and 4 etc)*
By implementing these recommendations I feel certain balance can be had among the dropsuits.
*note: minmatar are suposed to be the most versitile race.
minmatar suit should have the folowing stats in this order.
minmatar scout = shield recharge delay 2 sec, shield recharge 45hp/s. inate armor rep 2hps
minmatar medium frame (assault and logi) = shield recharge delay 3 seconds, sheild recharge 40hp/s. innate armor rep. 2hp/s
minmatar heavy frame = shield recharge delay 3 seconds, shield recharge 40 hp/s. innate armor rep 2hp/s