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          Cpl Foster USMC 
          Krullefor Organization Minmatar Republic
  535
  
          
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        Posted - 2014.01.27 23:33:00 -
          [1] - Quote 
          
           
          really..?..
  maybe I'm just getting to old for these kinda games...how can you be having fun by knowing exactly where the enemy are ?
  where is the element of surprise ? don't you like that feeling anymore ?
  being scanned sucks but using a scanner somehow made me feel like I sucked for using it..
  didn't even finish the match...logged out, just felt bad...to easy...I blame the younger "I want it now" people...
  sad thing is if CCP were to remove it the game would be 1000% better and "you people" would lose your effing minds...
  guess it's my fault for coming down from the hills anyway...I'm going back to sniping...was going to bust out an Alt this week but eff that too...
  that's all I guess...rant over....
  double spaced for her pleasure....
 South Carolina anyone..???..hello...???...anyone in SC play this shit..?!?!?..
No...?...guess I must be special then... 
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          Kira Takizawa 
          2Shitz 1Giggle
  117
  
          
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        Posted - 2014.01.28 00:23:00 -
          [2] - Quote 
          
           
          You too..? I am hoping those get taken out of the game.. | 
      
      
      
          
          ER-Bullitt 
          Molon Labe. Public Disorder.
  850
  
          
                | 
        Posted - 2014.01.28 00:25:00 -
          [3] - Quote 
          
           
          They need tweaking imho.. mostly the amount of time your target stays "marked".
  But one of my favorite games, Battlefield 3, had a spot feature where you can mark enemies and vehicles for a short period of time. And MAVs and Tug's that could be deployed to reveal enemy units. And BF4 has the commander mode where I think you can call in a scan.. and COD has something similar.
  So... umm.. yeah what are you talking about this feature isn't unique to dust. silly | 
      
      
      
          
          Derpty Derp 
          Derpty Derp Derr Deerrr
  11
  
          
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        Posted - 2014.01.28 00:26:00 -
          [4] - Quote 
          
           
          Well since you can just brush your line of sight past someone to see a big red blob above their heads, it seems to fit in the game... But yeah, as bad as Haze was, the multiplayer was nice simply because you had to listen and look for your opponents... I miss Haze. | 
      
      
      
          
          Draxus Prime 
          BurgezzE.T.F Public Disorder.
  2715
  
          
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        Posted - 2014.01.28 00:26:00 -
          [5] - Quote 
          
           
          nobody uses above an adv scanner these days I always see Scan Attempt Prevented
 "The human brain named itself... :o" -Draxus Prime 
Closed Beta Vet 
Nova Knife Proficeiney 5 \o/ 
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          Arx Ardashir 
          Imperium Aeternum
  470
  
          
                | 
        Posted - 2014.01.28 00:34:00 -
          [6] - Quote 
          
           
          They're changing them, but don't worry, a maxed out Gal Logi will still be able to light you up for 31s with one of the PRO scanners.
  If you ask me, targets should only be visible for the duration of the scan. Once you're not scanning, you can't see them, so you better be paying attention to where it marked them.
  Keep the incoming cooldowns, too. We don't need 1 guy permascanning while the other 5 play Wallhack514.
 I contribute nothing. 
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          Monkey MAC 
          Lost Millennium
  1686
  
          
                | 
        Posted - 2014.01.28 00:44:00 -
          [7] - Quote 
          
           
          I stopped squading with people because so many people spam it. I can see people for miles its entirely ridiculous. 
  1) Scan Data should only be available while the Scanner is equipped. This forces a descision, can I afford to drop my weapon now?
  2) Remove Scan Time, Charge Time
  3) Replace with Pulse interval The pulses provide snapshots which provide static intel, like a sonar ping. This intel is updated with each snapshot, this adds tactics to different variations of scanners.
  Sorted.
 Tanks 514 
I told you, I bloody well told you. 
Monkey Mac - Forum Warrior of the Trees Lvl.1 
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          Michael Arck 
          Onuoto Uakan Huogaatsu
  2833
  
          
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        Posted - 2014.01.28 00:46:00 -
          [8] - Quote 
          
           
          Did you start playing recently? Cause I remember the reds populated the tacnet radar at any given time before they removed enemy locations from your radar unless they were spotted by your rifle. You would see the red chevrons at any location they hid at. And it's not like its impossible to kill what just scanned you.
 Hnolai ki tuul, ti sei oni a tiu. 
For the State!! 
[email protected] 
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          Galvan Nized 
          Deep Space Republic
  559
  
          
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        Posted - 2014.01.28 00:50:00 -
          [9] - Quote 
          
           
          1.8 will very much fix the scanner issue.
  No more 360 scans and no more perma scans. A Gal Logi will still be pretty good with one but the scan angle should greatly limit their abilities. | 
      
      
      
          
          Henchmen21 
          Planet Express LLC
  486
  
          
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        Posted - 2014.01.28 00:55:00 -
          [10] - Quote 
          
           
          I used them for a while, but I would rather live or die by my own wits. Also can we just assume I've been scanned rather then spam my screen with it over and over again?
 Henchmen21: Infantry  
Gotyougood Ufkr: Vehicles 
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          Cenex Langly 
          D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
  557
  
          
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        Posted - 2014.01.28 00:56:00 -
          [11] - Quote 
          
           
          Take them out and give us squad vision back, or keep them in and nerf them. Either way what ever gives me the edge I'll use. Don't care if it feels bad or not. And please quit your pedestal posting about how good you are or how good the game is with handicaps... It's lame bro.
 Newb 
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          Cenex Langly 
          D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
  557
  
          
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        Posted - 2014.01.28 00:57:00 -
          [12] - Quote 
          
           
          Galvan Nized wrote:1.8 will very much fix the scanner issue.
  No more 360 scans and no more perma scans. A Gal Logi will still be pretty good with one but the scan angle should greatly limit their abilities.  
  You sir are one of those guys that think your perma scanned because of cool downs. Little do you know that most people run two scanners (myself included). You will quickly learn the meaning of perma-scanned with those proximity scanners once 1.8 hits =]
 
 Newb 
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          Reav Hannari 
          Red Rock Outriders
  2876
  
          
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        Posted - 2014.01.28 00:57:00 -
          [13] - Quote 
          
           
          I'm below 28 dB most of the time as are my scout brothers and sisters. So, you don't know where all your enemies are. That should keep it somewhat interesting.
 // Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana 
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          Cenex Langly 
          D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
  558
  
          
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        Posted - 2014.01.28 01:00:00 -
          [14] - Quote 
          
           
          Monkey MAC wrote:I stopped squading with people because so many people spam it. I can see people for miles its entirely ridiculous. 
  1) Scan Data should only be available while the Scanner is equipped. This forces a descision, can I afford to drop my weapon now?
  2) Remove Scan Time, Charge Time
  3) Replace with Pulse interval The pulses provide snapshots which provide static intel, like a sonar ping. This intel is updated with each snapshot, this adds tactics to different variations of scanners.
  Sorted.  
  Everything about what you said is dumb. 
  1. So you'll just have your logi hold the scanner out and you'll be perma-scanned for that 20 seconds, and the remaining 20 seconds while he's on cooldown he'll have another scanner out.
  2. Goes back to being perma-scanned.
  3. Silly little kids. Just give squad vision back. Don't hinder someone to use this. If someone can't fight then no one will use it. That's how the game works.
 Newb 
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          Michael Arck 
          Onuoto Uakan Huogaatsu
  2835
  
          
                | 
        Posted - 2014.01.28 01:00:00 -
          [15] - Quote 
          
           
          Honestly, when they added the WP gain for killed painted targets, that's when you saw the influx or the spam of scanners. I said this would be bad and cause people to use em just for that reason. Adjustments can be good but the complete removal of them, I am against.
 Hnolai ki tuul, ti sei oni a tiu. 
For the State!! 
[email protected] 
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          Roy Ventus 
          Foxhound Corporation General Tso's Alliance
  993
  
          
                | 
        Posted - 2014.01.28 01:02:00 -
          [16] - Quote 
          
           
          Cpl Foster USMC wrote:really..?..
  maybe I'm just getting to old for these kinda games...how can you be having fun by knowing exactly where the enemy are ?
  where is the element of surprise ? don't you like that feeling anymore ?
  being scanned sucks but using a scanner somehow made me feel like I sucked for using it..
  didn't even finish the match...logged out, just felt bad...to easy...I blame the younger "I want it now" people...
  sad thing is if CCP were to remove it the game would be 1000% better and "you people" would lose your effing minds...
  guess it's my fault for coming down from the hills anyway...I'm going back to sniping...was going to bust out an Alt this week but eff that too...
  that's all I guess...rant over....
  double spaced for her pleasure....  
  Don't worry. It's getting changed to be a "snapshot" weapon. I preferred that back when I first heard about it. If we do have a variation where we can see their movements over time, it should only work if you focus on a small area.
 "There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all." 
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          gbh08 
          Intara Direct Action Caldari State
  204
  
          
                | 
        Posted - 2014.01.28 01:03:00 -
          [17] - Quote 
          
           
          playing lone wolf scanners are the bigest pita for me, im 100k sp shy of dampeners lvl5, which cost just about 1mil sp to avoid something that cost, what? 300ksp   not to mention i'll have to give up a plate or reg to fit the damp module
  so to avoid the wallhack, i have to jump through bare hoops, while wallhacker just sits pretty on his 300k investment | 
      
      
      
          
          Rusty Shallows 
           920
  
          
                | 
        Posted - 2014.01.28 01:04:00 -
          [18] - Quote 
          
           
          ER-Bullitt wrote:They need tweaking imho.. mostly the amount of time your target stays "marked".
  snip   Someday I'd like to see an overhaul. We're stuck with a weapon that does no damage and lights up targets for the foreseeable future.
  Wouldn't it more sci-fi and cool if it was a handheld equipment that had a small screen with vague surrounding results. Then the operator could point it in a direction fine running the signal until a small areas of targets lit-up to the squad TacNet. Targets would immediately disappear soon as they were out of the arc, or moved outside the scan dB (which has falloff depending how intense the scan is from effort put into it), or the scan user switches to another EQ/weapon.
  We need more scroll wheel like actions outside of hacking. For that matter we need more things to hack like blast doors and tank strips.
 Here, have some candy and a Like. :-) 
Forums > Game 
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          N1ck Comeau 
          Ahrendee Mercenaries EoN.
  1920
  
          
                | 
        Posted - 2014.01.28 01:05:00 -
          [19] - Quote 
          
           
          1 complex dampener. Dodge 90% of scans.
 Minmatar Assault.  
Hopeful Caldari Scout soon. praying for that respec. 
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          HiddenBrother 
          Days of Ruin
  43
  
          
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        Posted - 2014.01.28 01:09:00 -
          [20] - Quote 
          
           
          N1ck Comeau wrote:1 complex dampener. Dodge 90% of scans.  
  They'd rather not adapt; in a game about adaptation. 
 
 Ruin. 
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          Monkey MAC 
          Lost Millennium
  1688
  
          
                | 
        Posted - 2014.01.28 01:11:00 -
          [21] - Quote 
          
           
          Cenex Langly wrote:Monkey MAC wrote:I stopped squading with people because so many people spam it. I can see people for miles its entirely ridiculous. 
  1) Scan Data should only be available while the Scanner is equipped. This forces a descision, can I afford to drop my weapon now?
  2) Remove Scan Time, Charge Time
  3) Replace with Pulse interval The pulses provide snapshots which provide static intel, like a sonar ping. This intel is updated with each snapshot, this adds tactics to different variations of scanners.
  Sorted.  Everything about what you said is dumb.  1. So you'll just have your logi hold the scanner out and you'll be perma-scanned for that 20 seconds, and the remaining 20 seconds while he's on cooldown he'll have another scanner out. 2. Goes back to being perma-scanned. 3. Silly little kids. Just give squad vision back. Don't hinder someone to use this. If someone can't fight then no one will use it. That's how the game works.  
  You didn't understand my entire post did you? You no longer get the current scan mechanic its replaced with a radar ping, if you are pinged that information only shows for the exact moment you were scanned. LIKE A SONAR PING ON A SUBMARINE
  People won't use it, if they are on their own, its not meant to be equipment spammed for use by a lone wolf. Instead its used by a squad to get info when they need it most.
  LEARN TO READ!
 Tanks 514 
I told you, I bloody well told you. 
Monkey Mac - Forum Warrior of the Trees Lvl.1 
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          Henchmen21 
          Planet Express LLC
  486
  
          
                | 
        Posted - 2014.01.28 01:14:00 -
          [22] - Quote 
          
           
          Monkey MAC wrote:Cenex Langly wrote:Monkey MAC wrote:I stopped squading with people because so many people spam it. I can see people for miles its entirely ridiculous. 
  1) Scan Data should only be available while the Scanner is equipped. This forces a descision, can I afford to drop my weapon now?
  2) Remove Scan Time, Charge Time
  3) Replace with Pulse interval The pulses provide snapshots which provide static intel, like a sonar ping. This intel is updated with each snapshot, this adds tactics to different variations of scanners.
  Sorted.  Everything about what you said is dumb.  1. So you'll just have your logi hold the scanner out and you'll be perma-scanned for that 20 seconds, and the remaining 20 seconds while he's on cooldown he'll have another scanner out. 2. Goes back to being perma-scanned. 3. Silly little kids. Just give squad vision back. Don't hinder someone to use this. If someone can't fight then no one will use it. That's how the game works.  You didn't understand my entire post did you? You no longer get the current scan mechanic its replaced with a radar ping, if you are pinged that information only shows for the exact moment you were scanned. LIKE A SONAR PING ON A SUBMARINE People won't use it, if they are on their own, its not meant to be equipment spammed for use by a lone wolf. Instead its used by a squad to get info when they need it most. LEARN TO READ!  
  He's too busy switching between his duel scanners like a tool. 
 
 Henchmen21: Infantry  
Gotyougood Ufkr: Vehicles 
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          Waiyu Ren 
          Immortal Guides
  24
  
          
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        Posted - 2014.01.28 01:16:00 -
          [23] - Quote 
          
           
          Scanners are not very well conceived in Dust. There are better ways to do it, cooler ways to do it. One big problem i have with the scan system we have, is the fact that it simply reveals the hidden info completely. What a red sees, we see. Including what direction everyone is facing...... Just taking that out would improve the scan. Taking facing info out completely would be fine, i don't need to see what direction people on my team are facing, and i should never be able to see that info in regards to an enemy.
  http://tomclancy-thedivision.ubi.com/game/en-CA/media/videos/
  2:55 for how scan could work. Hell, just watch the whole video with the idea in mind "what if Dust could do even half of this?".
 
 Shouting doesn't make your opinion seem more valid, it just makes you seem more annoying. 
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          Jackof All-Trades 
          The Southern Legion The Umbra Combine
  398
  
          
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        Posted - 2014.01.28 02:33:00 -
          [24] - Quote 
          
           
          Yeah, I don't like the scanner being 'wall hacks' I want it to be something friendlier for both sides - maybe you can scan how many people are in the vicinity, with a readout on what suits they have or such.
  I don't know, I just don't like scanners ): only piece of Gallente tech I dislike - let alone hate
 "Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace 
\
Omni-Specialist 
/ Focus: Gallente 
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          Sgt Buttscratch 
           1415
  
          
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        Posted - 2014.01.28 02:37:00 -
          [25] - Quote 
          
           
          I was using them on my scout just for a good heads up on incomming medium scrubs, but its actually a lot more fun running passive scans, they are more sketchy, dont show people behind certain objects, just about every gun is in range outside of your scan range. But I agree scanners are boring, cheap and really do take the skill and tictacs out of the game.
 I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans 
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          Vrain Matari 
          Mikramurka Shock Troop Minmatar Republic
  1492
  
          
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        Posted - 2014.01.28 06:51:00 -
          [26] - Quote 
          
           
          I'm thinking that when 1.8 hits and scans are limited to 60-¦ and are snapshots and the scanner has a longer cooldown, things should be in a good place.
 I support SP rollover. 
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          Repe Susi 
          Rautaleijona Top Men.
  966
  
          
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        Posted - 2014.01.28 06:56:00 -
          [27] - Quote 
          
           
          Vrain Matari wrote:I'm thinking that when 1.8 hits and scans are limited to 60-¦ and are snapshots and the scanner has a longer cooldown, things should be in a good place.  
  It will change the game yet again, which is good IMO.
  Now the scanners... are really not too OP actually even now.  While scanning, you are really vulnerable because you can't change to weapon fast enough.  And everyone with a half of a mind will put points into dampening, thus negating the scanners effects.  Also people rely on the scanner WAAAY too much lol. One of them being me hah ehe h+¦h h+ñ+ñ.
  But yeah I support the change.
 Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov 
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          COVERT SUBTERFUGE 
          PSU GHOST SYNDICATE DARKSTAR ARMY
  28
  
          
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        Posted - 2014.01.28 07:33:00 -
          [28] - Quote 
          
           
          I am a HUGE advocate of scanners and situational awareness mechanics. It's not so much because it lights everyone up, but rather because it is a new resource on the battlefield with provisions to engage in it and to mitigate it. The whole idea that the existing mechanics of damage and damage mitigation via armor and shield will now be augmented by mechanics of intel and intel mitigation is awesome. 
  Many here want DUST to be just about meat heads pew pewing at each other and would love everyone to be running around utilising damage mechanics but part of the allure of DUST (for me) was that you be be an agent on the battlefield that isn't engaged in pew pew which is why I have been a logibro since the start. 
  It forces more tactical considerations as you choose which threat you want to neutralise in your fitting. Do you go fully tank so that you can take the heat in direct confrontations or do you sacrifice some of your HP to combat enemy intel so that you can work outside of their awareness. 
  Fortunately, scanning isn't going anywhere so those who don't dig it are just going to have to live with it. 
  I will be keeping my proto gallogi for this purpose :D And will be speccing into gal scout so that I can avoid being part of the enemy's minimap all together.  
  Long live scanning mechanics!
 Subterfuge and terrorist GOD in the making 
Proud Minmatar - Alt of THE GREY CARDINAL 
Love the Art of War 
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          Michael Arck 
          Onuoto Uakan Huogaatsu
  2842
  
          
                | 
        Posted - 2014.01.28 07:59:00 -
          [29] - Quote 
          
           
          COVERT SUBTERFUGE wrote:I am a HUGE advocate of scanners and situational awareness mechanics. It's not so much because it lights everyone up, but rather because it is a new resource on the battlefield with provisions to engage in it and to mitigate it. The whole idea that the existing mechanics of damage and damage mitigation via armor and shield will now be augmented by mechanics of intel and intel mitigation is awesome.  Many here want DUST to be just about meat heads pew pewing at each other and would love everyone to be running around utilising damage mechanics but part of the allure of DUST (for me) was that you be be an agent on the battlefield that isn't engaged in pew pew which is why I have been a logibro since the start.  It forces more tactical considerations as you choose which threat you want to neutralise in your fitting. Do you go fully tank so that you can take the heat in direct confrontations or do you sacrifice some of your HP to combat enemy intel so that you can work outside of their awareness.  Fortunately, scanning isn't going anywhere so those who don't dig it are just going to have to live with it.  I will be keeping my proto gallogi for this purpose :D And will be speccing into gal scout so that I can avoid being part of the enemy's minimap all together.   Long live scanning mechanics!  
  Well said. The eventuality is a diverse battlefield where any number of dangers can befall you. I imagine its the same way in space as well.
 Hnolai ki tuul, ti sei oni a tiu. 
For the State!! 
[email protected] 
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          Justicar Karnellia 
          Ikomari-Onu Enforcement Caldari State
  600
  
          
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        Posted - 2014.01.28 08:19:00 -
          [30] - Quote 
          
           
          ER-Bullitt wrote:They need tweaking imho.. mostly the amount of time your target stays "marked".
  But one of my favorite games, Battlefield 3, had a spot feature where you can mark enemies and vehicles for a short period of time. And MAVs and Tug's that could be deployed to reveal enemy units. And BF4 has the commander mode where I think you can call in a scan.. and COD has something similar.
  So... umm.. yeah what are you talking about this feature isn't unique to dust. silly   
  I think blacklight also has a scanner, but if you use it, everyone on the map can see who's using a scanner... which makes it more tactical. I think we'll have to wait and see how the modification to the scanner behaviour works out - at least it'll be an end to the 360 scan spin... I too find it bizarre having an item which lets you know exactly where all the enemy are all the time... | 
      
      
      
          
          Kira Takizawa 
          2Shitz 1Giggle
  118
  
          
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        Posted - 2014.01.28 08:24:00 -
          [31] - Quote 
          
           
          COVERT SUBTERFUGE wrote:I am a HUGE advocate of scanners and situational awareness mechanics. It's not so much because it lights everyone up, but rather because it is a new resource on the battlefield with provisions to engage in it and to mitigate it. The whole idea that the existing mechanics of damage and damage mitigation via armor and shield will now be augmented by mechanics of intel and intel mitigation is awesome.  Many here want DUST to be just about meat heads pew pewing at each other and would love everyone to be running around utilising damage mechanics but part of the allure of DUST (for me) was that you be be an agent on the battlefield that isn't engaged in pew pew which is why I have been a logibro since the start.  It forces more tactical considerations as you choose which threat you want to neutralise in your fitting. Do you go fully tank so that you can take the heat in direct confrontations or do you sacrifice some of your HP to combat enemy intel so that you can work outside of their awareness.  Fortunately, scanning isn't going anywhere so those who don't dig it are just going to have to live with it.  I will be keeping my proto gallogi for this purpose :D And will be speccing into gal scout so that I can avoid being part of the enemy's minimap all together.   Long live scanning mechanics!  
  No.... just no... there needs to be a petition to get rid of it completely. | 
      
      
      
          
          COVERT SUBTERFUGE 
          PSU GHOST SYNDICATE DARKSTAR ARMY
  29
  
          
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        Posted - 2014.01.28 08:28:00 -
          [32] - Quote 
          
           
          Kira Takizawa wrote:COVERT SUBTERFUGE wrote:I am a HUGE advocate of scanners and situational awareness mechanics. It's not so much because it lights everyone up, but rather because it is a new resource on the battlefield with provisions to engage in it and to mitigate it. The whole idea that the existing mechanics of damage and damage mitigation via armor and shield will now be augmented by mechanics of intel and intel mitigation is awesome.  Many here want DUST to be just about meat heads pew pewing at each other and would love everyone to be running around utilising damage mechanics but part of the allure of DUST (for me) was that you be be an agent on the battlefield that isn't engaged in pew pew which is why I have been a logibro since the start.  It forces more tactical considerations as you choose which threat you want to neutralise in your fitting. Do you go fully tank so that you can take the heat in direct confrontations or do you sacrifice some of your HP to combat enemy intel so that you can work outside of their awareness.  Fortunately, scanning isn't going anywhere so those who don't dig it are just going to have to live with it.  I will be keeping my proto gallogi for this purpose :D And will be speccing into gal scout so that I can avoid being part of the enemy's minimap all together.   Long live scanning mechanics!  No.... just no... there needs to be a petition to get rid of it completely.   
  Good luck with that.
 Subterfuge and terrorist GOD in the making 
Proud Minmatar - Alt of THE GREY CARDINAL 
Love the Art of War 
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          boba's fetta 
          Dead Man's Game
  239
  
          
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        Posted - 2014.01.28 08:30:00 -
          [33] - Quote 
          
           
          Cpl Foster USMC wrote:really..?..
  maybe I'm just getting to old for these kinda games...how can you be having fun by knowing exactly where the enemy are ?
  where is the element of surprise ? don't you like that feeling anymore ?
  being scanned sucks but using a scanner somehow made me feel like I sucked for using it..
  didn't even finish the match...logged out, just felt bad...to easy...I blame the younger "I want it now" people...
  sad thing is if CCP were to remove it the game would be 1000% better and "you people" would lose your effing minds...
  guess it's my fault for coming down from the hills anyway...I'm going back to sniping...was going to bust out an Alt this week but eff that too...
  that's all I guess...rant over....
  double spaced for her pleasure....   so you a redline sniper feel that you are better than the rest of us. what a shocker eh.... you just stay in the hills padding your kd/r . | 
      
      
      
          
          COVERT SUBTERFUGE 
          PSU GHOST SYNDICATE DARKSTAR ARMY
  29
  
          
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        Posted - 2014.01.28 08:32:00 -
          [34] - Quote 
          
           
          boba's fetta wrote:Cpl Foster USMC wrote:really..?..
  maybe I'm just getting to old for these kinda games...how can you be having fun by knowing exactly where the enemy are ?
  where is the element of surprise ? don't you like that feeling anymore ?
  being scanned sucks but using a scanner somehow made me feel like I sucked for using it..
  didn't even finish the match...logged out, just felt bad...to easy...I blame the younger "I want it now" people...
  sad thing is if CCP were to remove it the game would be 1000% better and "you people" would lose your effing minds...
  guess it's my fault for coming down from the hills anyway...I'm going back to sniping...was going to bust out an Alt this week but eff that too...
  that's all I guess...rant over....
  double spaced for her pleasure....  so you a redline sniper feel that you are better than the rest of us. what a shocker eh.... you just stay in the hills padding your kd/r .  
  Ahhh redline snipers...the carebears of DUST 514.
 Subterfuge and terrorist GOD in the making 
Proud Minmatar - Alt of THE GREY CARDINAL 
Love the Art of War 
 | 
      
      
      
          
          Jack McReady 
          DUST University Ivy League
  1091
  
          
                | 
        Posted - 2014.01.28 08:46:00 -
          [35] - Quote 
          
           
          Draxus Prime wrote:nobody uses above an adv scanner these days I always see Scan Attempt Prevented   PC begs to differ | 
      
      
      
          
          m twiggz 
          Pradox One Proficiency V.
  300
  
          
                | 
        Posted - 2014.01.28 09:10:00 -
          [36] - Quote 
          
           
          Cpl Foster USMC wrote:really..?..
  maybe I'm just getting to old for these kinda games...how can you be having fun by knowing exactly where the enemy are ?
  where is the element of surprise ? don't you like that feeling anymore ?
  being scanned sucks but using a scanner somehow made me feel like I sucked for using it..
  didn't even finish the match...logged out, just felt bad...to easy...I blame the younger "I want it now" people...
  sad thing is if CCP were to remove it the game would be 1000% better and "you people" would lose your effing minds...
  guess it's my fault for coming down from the hills anyway...I'm going back to sniping...was going to bust out an Alt this week but eff that too...
  that's all I guess...rant over....
  double spaced for her pleasure....   It went from; being able to see everyone on the field with shared vision, to seeing no one unless they were right in front of you, to scanners being viable. If you don't want to be seen run dampeners. It's easy to get below basic and advanced scanners and not many people pull out the proto ones in pubs. 
  It's not an easy mode tactic. If people were smart they'd run dampeners and flank the enemy team while they're focused on the scanned people. I do it all the time, and it works like a charm. | 
      
      
      
          
          low genius 
          The Sound Of Freedom Renegade Alliance
  1146
  
          
                | 
        Posted - 2014.01.28 09:11:00 -
          [37] - Quote 
          
           
          why would profile damps exist if the scanner was removed? | 
      
      
      
          
          Kira Takizawa 
          2Shitz 1Giggle
  118
  
          
                | 
        Posted - 2014.01.28 09:24:00 -
          [38] - Quote 
          
           
          low genius wrote:why would profile damps exist if the scanner was removed?  
  precision enhancement/ range amplification... | 
      
      
      
          
          Kira Takizawa 
          2Shitz 1Giggle
  118
  
          
                | 
        Posted - 2014.01.28 09:33:00 -
          [39] - Quote 
          
           
          m twiggz wrote:Cpl Foster USMC wrote:really..?..
  maybe I'm just getting to old for these kinda games...how can you be having fun by knowing exactly where the enemy are ?
  where is the element of surprise ? don't you like that feeling anymore ?
  being scanned sucks but using a scanner somehow made me feel like I sucked for using it..
  didn't even finish the match...logged out, just felt bad...to easy...I blame the younger "I want it now" people...
  sad thing is if CCP were to remove it the game would be 1000% better and "you people" would lose your effing minds...
  guess it's my fault for coming down from the hills anyway...I'm going back to sniping...was going to bust out an Alt this week but eff that too...
  that's all I guess...rant over....
  double spaced for her pleasure....  It went from; being able to see everyone on the field with shared vision, to seeing no one unless they were right in front of you, to scanners being viable. If you don't want to be seen run dampeners. It's easy to get below basic and advanced scanners and not many people pull out the proto ones in pubs.  It's not an easy mode tactic. If people were smart they'd run dampeners and flank the enemy team while they're focused on the scanned people. I do it all the time, and it works like a charm.   Why should I have to give up my slots because people want to run easy mode and give up no slots?
  | 
      
      
      
          
          Kira Takizawa 
          2Shitz 1Giggle
  118
  
          
                | 
        Posted - 2014.01.28 09:37:00 -
          [40] - Quote 
          
           
          COVERT SUBTERFUGE wrote:Kira Takizawa wrote:COVERT SUBTERFUGE wrote:I am a HUGE advocate of scanners and situational awareness mechanics. It's not so much because it lights everyone up, but rather because it is a new resource on the battlefield with provisions to engage in it and to mitigate it. The whole idea that the existing mechanics of damage and damage mitigation via armor and shield will now be augmented by mechanics of intel and intel mitigation is awesome.  Many here want DUST to be just about meat heads pew pewing at each other and would love everyone to be running around utilising damage mechanics but part of the allure of DUST (for me) was that you be be an agent on the battlefield that isn't engaged in pew pew which is why I have been a logibro since the start.  It forces more tactical considerations as you choose which threat you want to neutralise in your fitting. Do you go fully tank so that you can take the heat in direct confrontations or do you sacrifice some of your HP to combat enemy intel so that you can work outside of their awareness.  Fortunately, scanning isn't going anywhere so those who don't dig it are just going to have to live with it.  I will be keeping my proto gallogi for this purpose :D And will be speccing into gal scout so that I can avoid being part of the enemy's minimap all together.   Long live scanning mechanics!  No.... just no... there needs to be a petition to get rid of it completely.   Good luck with that.   
  Don't need luck for the likes of you :) | 
      
      
      
          
          Sollemnis Aelinos 
          89th IMMORTAL ORDER
  121
  
          
                | 
        Posted - 2014.01.28 10:51:00 -
          [41] - Quote 
          
           
          ER-Bullitt wrote:They need tweaking imho.. mostly the amount of time your target stays "marked".
  But one of my favorite games, Battlefield 3, had a spot feature where you can mark enemies and vehicles for a short period of time. And MAVs and Tug's that could be deployed to reveal enemy units. And BF4 has the commander mode where I think you can call in a scan.. and COD has something similar.
  So... umm.. yeah what are you talking about this feature isn't unique to dust. silly   
  heres the thing though, you mark the enemies that your crosshairs are pointing at, not lighting up the entire team. maws and tugs has limited uses and can be destroyed. the issue is that people go around doing the 360 crackmonkey trick out if paranoia and u can reveal everything around you for a good amount of time with unlimited uses. if it had ammo like a battery or something that cannot be refilled with nanohives, that can help and it will only light up the direction you are facing
 
 Think about the reason you are born 
look inwars to learn the truth 
You'er born to develop your soul 
 | 
      
      
      
          
          Sollemnis Aelinos 
          89th IMMORTAL ORDER
  121
  
          
                | 
        Posted - 2014.01.28 11:05:00 -
          [42] - Quote 
          
           
          m twiggz wrote:Cpl Foster USMC wrote:really..?..
  maybe I'm just getting to old for these kinda games...how can you be having fun by knowing exactly where the enemy are ?
  where is the element of surprise ? don't you like that feeling anymore ?
  being scanned sucks but using a scanner somehow made me feel like I sucked for using it..
  didn't even finish the match...logged out, just felt bad...to easy...I blame the younger "I want it now" people...
  sad thing is if CCP were to remove it the game would be 1000% better and "you people" would lose your effing minds...
  guess it's my fault for coming down from the hills anyway...I'm going back to sniping...was going to bust out an Alt this week but eff that too...
  that's all I guess...rant over....
  double spaced for her pleasure....  It went from; being able to see everyone on the field with shared vision, to seeing no one unless they were right in front of you, to scanners being viable. If you don't want to be seen run dampeners. It's easy to get below basic and advanced scanners and not many people pull out the proto ones in pubs.  It's not an easy mode tactic. If people were smart they'd run dampeners and flank the enemy team while they're focused on the scanned people. I do it all the time, and it works like a charm.  
  until u come across a 360 scanner user, try flanking then. it suks that i hv to put so much sp and sacrifice important modules just to stay hidden
 Think about the reason you are born 
look inwars to learn the truth 
You'er born to develop your soul 
 | 
      
      
      
          
          jordy mack 
          Ultramarine Corp
  136
  
          
                | 
        Posted - 2014.01.28 11:56:00 -
          [43] - Quote 
          
           
          Sollemnis Aelinos wrote:m twiggz wrote:Cpl Foster USMC wrote:really..?..
  maybe I'm just getting to old for these kinda games...how can you be having fun by knowing exactly where the enemy are ?
  where is the element of surprise ? don't you like that feeling anymore ?
  being scanned sucks but using a scanner somehow made me feel like I sucked for using it..
  didn't even finish the match...logged out, just felt bad...to easy...I blame the younger "I want it now" people...
  sad thing is if CCP were to remove it the game would be 1000% better and "you people" would lose your effing minds...
  guess it's my fault for coming down from the hills anyway...I'm going back to sniping...was going to bust out an Alt this week but eff that too...
  that's all I guess...rant over....
  double spaced for her pleasure....  It went from; being able to see everyone on the field with shared vision, to seeing no one unless they were right in front of you, to scanners being viable. If you don't want to be seen run dampeners. It's easy to get below basic and advanced scanners and not many people pull out the proto ones in pubs.  It's not an easy mode tactic. If people were smart they'd run dampeners and flank the enemy team while they're focused on the scanned people. I do it all the time, and it works like a charm.  until u come across a 360 scanner user, try flanking then. it suks that i hv to put so much sp and sacrifice important modules just to stay hidden  
  If ur damped it doesn't matter if they do 284649 degree spin, and im pretty sure its less sp to spec into a weapon than it is shields/armor.
 
 Less QQ more PewPew 
 | 
      
      
      
          
          Niuvo 
          NECROM0NGERS The CORVOS
  976
  
          
                | 
        Posted - 2014.01.28 12:04:00 -
          [44] - Quote 
          
           
          Amen Cpl. We get to see where they are looking at too. Like someone said, the scanner should be a brief snapshot to let you know where the enemy is. | 
      
      
      
          
          Cenex Langly 
          D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
  560
  
          
                | 
        Posted - 2014.01.28 12:54:00 -
          [45] - Quote 
          
           
          N1ck Comeau wrote:1 complex dampener. Dodge 90% of scans.  
 
  Thank you Nick for being the only other person, other than myself, to say this. I've been saying it but people are too damn ignorant to pay attention. This is all you need. No one in their right mind uses a flux scanner (the really precise one) so 1 complex dampener is all you need!
 Newb 
 | 
      
      
      
          
          Vrain Matari 
          Mikramurka Shock Troop Minmatar Republic
  1493
  
          
                | 
        Posted - 2014.01.28 13:43:00 -
          [46] - Quote 
          
           
          Cenex Langly wrote:N1ck Comeau wrote:1 complex dampener. Dodge 90% of scans.  Thank you Nick for being the only other person, other than myself, to say this. I've been saying it but people are too damn ignorant to pay attention. This is all you need. No one in their right mind uses a flux scanner (the really precise one) so 1 complex dampener is all you need!   I'm thinking a lot of peeps are just bent out of shape at the thought of having to fit their suit in a way that conforms to the actual battlefield thay are fighting on, as opposed to the battlefield they would prefer to be fighting on.
  One wonders how many peeps complaining about fitting dampers have trained profile damping to lvl 5. I see lots of 'scan rejected' messages even when running undamped medium suits.
 I support SP rollover. 
 | 
      
      
      
          
          Frank Olson Usul 
          DUST University Ivy League
  60
  
          
                | 
        Posted - 2014.01.28 14:04:00 -
          [47] - Quote 
          
           
          This is the only way scouts have a real chance to kill people and not die all the time.
  It is a strong strategic element which forces you to sacrifice your equipment slot. The new changes (no more turning around while scanning, so no more 360 degree scans) will make scans weaker to a level where even you should accept that they aren't imbalanced. | 
      
      
      
          
          Monkey MAC 
          Lost Millennium
  1699
  
          
                | 
        Posted - 2014.01.28 17:57:00 -
          [48] - Quote 
          
           
          COVERT SUBTERFUGE wrote:I am a HUGE advocate of scanners and situational awareness mechanics. It's not so much because it lights everyone up, but rather because it is a new resource on the battlefield with provisions to engage in it and to mitigate it. The whole idea that the existing mechanics of damage and damage mitigation via armor and shield will now be augmented by mechanics of intel and intel mitigation is awesome.  Many here want DUST to be just about meat heads pew pewing at each other and would love everyone to be running around utilising damage mechanics but part of the allure of DUST (for me) was that you be be an agent on the battlefield that isn't engaged in pew pew which is why I have been a logibro since the start.  It forces more tactical considerations as you choose which threat you want to neutralise in your fitting. Do you go fully tank so that you can take the heat in direct confrontations or do you sacrifice some of your HP to combat enemy intel so that you can work outside of their awareness.  Fortunately, scanning isn't going anywhere so those who don't dig it are just going to have to live with it.  I will be keeping my proto gallogi for this purpose :D And will be speccing into gal scout so that I can avoid being part of the enemy's minimap all together.   Long live scanning mechanics!  
  Ill be honest Covert, some of your statements I agree with whole heartedly.  The best fights can be won without firing a gun.
  Anything that allows you to make it harder to be killed, or easier to kill your enemies is good in my books. But I just feel the current iteration of scanners is too powerful.  The idea that you can have a target at 100m lit up for nearly 30secs is borderline Maniacal. 
  The scanner 1) Needs a drawback - Having to take it out and spin 360-¦ for a half second is not drawback, make it so it always has to be out, like the repair tool, you have to take it out and keep it out to get it's positives. You can lonewolf it with a scanner anymore.
  2) To have effectiveness reduced - As it stands, you scan someone and they remain perfectly lit up, you see every little movement, you can even see what direction they are facing on your radar minmap. Either convert the data to minimap only, or change the data such that it is given in snapshots. Give us perishable intel, not this.
  3) Turned into a teambased equipment - Like the repair tool it should not allow the user to scan and participate in combat simultaneously. Doing this means teams (The whole thing dust is built around) will still utilise it, but I stead of being spammed, they will only use when they can afford to loose the firepower.
 Tanks 514 
I told you, I bloody well told you. 
Monkey Mac - Forum Warrior of the Trees Lvl.1 
 | 
      
      
      
          
          Waiyu Ren 
          Immortal Guides
  24
  
          
                | 
        Posted - 2014.01.28 22:16:00 -
          [49] - Quote 
          
           
          All this discussion is based around how scanners are now. It is changing, with all scanners being nerfed.
  Some like scanners and say "run dampners noob", others say "scanners are OP, nerf plz".
  CCP says "let's shoot right down the middle: No 360 spinning, but leave dampners alone".
  It's going to take a dedicated Scanlogi (3 scanners, used consecutively in 3 different directions) to do what we can do now, and scouts/flankers running dampners can still hide. I call that balanced, at least until i see it in action.... It might end up that Dampners become the new FOTM.  
 Shouting doesn't make your opinion seem more valid, it just makes you seem more annoying. 
 | 
      
      
      
          
          Cenex Langly 
          D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
  564
  
          
                | 
        Posted - 2014.01.29 18:17:00 -
          [50] - Quote 
          
           
          Vrain Matari wrote:Cenex Langly wrote:N1ck Comeau wrote:1 complex dampener. Dodge 90% of scans.  Thank you Nick for being the only other person, other than myself, to say this. I've been saying it but people are too damn ignorant to pay attention. This is all you need. No one in their right mind uses a flux scanner (the really precise one) so 1 complex dampener is all you need!  I'm thinking a lot of peeps are just bent out of shape at the thought of having to fit their suit in a way that conforms to the actual battlefield thay are fighting on, as opposed to the battlefield they would  prefer to be fighting on. One wonders how many peeps complaining about fitting dampers have trained profile damping to lvl 5. I see lots of 'scan rejected' messages even when running undamped medium suits.  
  Exactly. At level 5 you don't even need to fit a dampener on a scout suit (most of the time) when the enemy isn't using proto scanners. But if they are using proto scanners then one dampener is all you need, boom, you're invisible again. So simple yet people can't handle it!
 Newb 
 | 
      
      
      
          
          Sana Rayya 
          WASTELAND JUNK REMOVAL Top Men.
  764
  
          
                | 
        Posted - 2014.01.29 20:01:00 -
          [51] - Quote 
          
           
          Scanners will be getting overnerfed in 1.8, but I don't think dampening will ever be FOTM. Dampening is the direct counter to scanners, but less effective scanners don't mean that dampening will become -too- effective. 
  This is because for dampeners to be useful, scanners must be OP and overused (otherwise there is no point in wearing them).
  It's like the tree in the woods metaphor - if a merc is dampened, but never gets scanned, does his dampening matter? | 
      
      
      
          
          Auris Lionesse 
          Capital Acquisitions LLC Renegade Alliance
  89
  
          
                | 
        Posted - 2014.01.29 20:32:00 -
          [52] - Quote 
          
           
          Scanners aren't a problem for me. Just let's me know someones coming to say hi, so I can counterscan. | 
      
      
      
          
          ANON Cerberus 
          Tiny Toons
  216
  
          
                | 
        Posted - 2014.01.29 20:53:00 -
          [53] - Quote 
          
           
          Remove Scanners completely and remove aim assist completely, then we can talk. | 
      
      
      
          
          Kira Takizawa 
          2Shitz 1Giggle
  127
  
          
                | 
        Posted - 2014.01.29 21:38:00 -
          [54] - Quote 
          
           
          ANON Cerberus wrote:Remove Scanners completely and remove aim assist completely, then we can talk.  
  Finally someone agrees   | 
      
      
      
          
          ugg reset 
          Molon Labe. Public Disorder.
  465
  
          
                | 
        Posted - 2014.01.29 22:04:00 -
          [55] - Quote 
          
           
          scanners are what scouts use to give non scouts a false sense of security. just you wait. our time is at hand!
 Thr33 is the magic number. 
 | 
      
      
      
          
          bamboo x 
          Eternal Beings Proficiency V.
  62
  
          
                | 
        Posted - 2014.01.29 22:08:00 -
          [56] - Quote 
          
           
          Cpl Foster USMC wrote:really..?..
  maybe I'm just getting to old for these kinda games...how can you be having fun by knowing exactly where the enemy are ?
  where is the element of surprise ? don't you like that feeling anymore ?
  being scanned sucks but using a scanner somehow made me feel like I sucked for using it..
  didn't even finish the match...logged out, just felt bad...to easy...I blame the younger "I want it now" people...
  sad thing is if CCP were to remove it the game would be 1000% better and "you people" would lose your effing minds...
  guess it's my fault for coming down from the hills anyway...I'm going back to sniping...was going to bust out an Alt this week but eff that too...
  that's all I guess...rant over....
  double spaced for her pleasure....  
  Scan profile, scan precision, and scan range are all a part of the Dust gameplay.
  In case you didn't realize, your scanner has to be a good scanner to pick up scouts.
  We are playing a game with futuristic technological warfare. It makes sense to me that heavies are the easiest to scan, medium suits are moderate, and scouts are hard to scan. | 
      
      
      
          
          Tesfa Alem 
          Death by Disassociation Legacy Rising
  81
  
          
                | 
        Posted - 2014.01.29 22:15:00 -
          [57] - Quote 
          
           
          to the OP and everybody whining about the scanner: You all must be brand new here.
  A couple of patches back everybody showed up radar, because the tacnet was shared amongst the entire team and scanners were meaning less. Nobody then said "ARRR information overload its soooo OP"
  1.6 i believe it was they removed the tacnet leaving everybody pretty much blind so i specced into the scanner. There where no WP for scanning, but i'd rather know that the entire enemy team is around a corner than a "surprise". This was when i specced into the gallente scout to go along with the scanner.
  Then WP were allowed for scan asissts and tons of people use them now. The only people who i notice complain about it are the ones who are too SP cheap to drop 12K sp for just a basic scanner and run around blind, combined with players who think not knowing anything about whats around you somehow makes them hardcore. 
  The You Have Been Scanned message is literally scaring players. A maximum of 6 player only know that theres a red dot somewhere, they're not specifically looking for you. then spend that 12 K on a frigging scanner and scan them right back. 
  TL;DR Majority of Dust's history everybody was visible all the time. Now you just have to scan to see them.
 
 
 Redline for Thee, but no Redline for Me. 
 | 
      
      
      
          
          Waiyu Ren 
          Immortal Guides
  27
  
          
                | 
        Posted - 2014.01.29 22:55:00 -
          [58] - Quote 
          
           
          Sana Rayya wrote:Scanners will be getting overnerfed in 1.8, but I don't think dampening will ever be FOTM. Dampening is the direct counter to scanners, but less effective scanners don't mean that dampening will become -too- effective. 
  This is because for dampeners to be useful, scanners must be OP and overused (otherwise there is no point in wearing them).
  It's like the tree in the woods metaphor - if a merc is dampened, but never gets scanned, does his dampening matter?  
  I wasn't serious about that, I was just being cheeky.   Currently i run a single basic Dampner on my flanker assault fit. It drops me down to a scout profile more or less, and deflects about one in every four scans. The nerf on Scanners isn't going to be that huge in my opinion, it will just require a more tactical approach to use effectively. For instance checking if the building you want to enter is clear, or checking for flankers in a known ambush spot. And conversely, those of us who try to sneak occasionally are going to have to get more creative in our approach, as those that hunt us get smarter in theirs.  
 Shouting doesn't make your opinion seem more valid, it just makes you seem more annoying. 
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